Add inputs controller

This commit is contained in:
Mitchell Marino 2026-04-01 13:29:40 -05:00
parent 837c3eacda
commit 1b4795b4de
2 changed files with 220 additions and 15 deletions

View File

@ -31,6 +31,24 @@ const static uint8_t REG_HALL_SENSITIVITY = 0x31;
const static uint8_t REG_CLOSE_SENSITIVITY = 0x32; const static uint8_t REG_CLOSE_SENSITIVITY = 0x32;
const static uint8_t REG_SWITCH_TOUCH_EVENT = 0x33; const static uint8_t REG_SWITCH_TOUCH_EVENT = 0x33;
/// The global data for the expander peripheral.
class ExpanderPeripheral {
// TODO: change these to private
// or even make this class hidden
public:
SemaphoreHandle_t state_mutex;
ExpanderState state;
// channels
QueueHandle_t button_press_events;
QueueHandle_t button_release_events;
QueueHandle_t switch_flip_events;
QueueHandle_t switch_touch_events;
QueueHandle_t touch_events;
QueueHandle_t keypad_press_events;
QueueHandle_t keypad_release_events;
};
ExpanderPeripheral expander_peripheral_singleton; ExpanderPeripheral expander_peripheral_singleton;
// forward declarations // forward declarations
@ -308,3 +326,174 @@ static void handle_close_hal_event(uint8_t event) {
(void)event; (void)event;
} }
// InputsController implementations
/// Clears all events waiting in the queues.
void InputsController::clear_all_events() {
xQueueReset(expander_peripheral_singleton.button_press_events);
xQueueReset(expander_peripheral_singleton.button_release_events);
xQueueReset(expander_peripheral_singleton.switch_flip_events);
xQueueReset(expander_peripheral_singleton.switch_touch_events);
xQueueReset(expander_peripheral_singleton.touch_events);
xQueueReset(expander_peripheral_singleton.keypad_press_events);
xQueueReset(expander_peripheral_singleton.keypad_release_events);
}
/// Returns `true` iff there is a button press event waiting.
bool InputsController::has_button_press() const {
return uxQueueMessagesWaiting(expander_peripheral_singleton.button_press_events) > 0;
}
/// Gets the next button press event (if any).
std::optional<Button> InputsController::get_button_press() {
Button b;
if (xQueueReceive(expander_peripheral_singleton.button_press_events, &b, 0) == pdTRUE) {
return b;
}
return std::nullopt;
}
/// Gets the next button press event, waiting if neccesary.
Button InputsController::wait_button_press() {
Button b;
xQueueReceive(expander_peripheral_singleton.button_press_events, &b, portMAX_DELAY);
return b;
}
/// Gets the current state of the buttons.
uint8_t InputsController::button_state() {
xSemaphoreTake(expander_peripheral_singleton.state_mutex, portMAX_DELAY);
uint8_t value = expander_peripheral_singleton.state.button_state;
xSemaphoreGive(expander_peripheral_singleton.state_mutex);
return value;
}
/// Returns `true` iff there is a button release event waiting.
bool InputsController::has_button_release() const {
return uxQueueMessagesWaiting(expander_peripheral_singleton.button_release_events) > 0;
}
/// Gets the next button release event (if any).
std::optional<Button> InputsController::get_button_release() {
Button b;
if (xQueueReceive(expander_peripheral_singleton.button_release_events, &b, 0) == pdTRUE) {
return b;
}
return std::nullopt;
}
/// Gets the next button release event, waiting if neccesary.
Button InputsController::wait_button_release() {
Button b;
xQueueReceive(expander_peripheral_singleton.button_release_events, &b, portMAX_DELAY);
return b;
}
/// Returns `true` iff there is a switch flip event waiting.
bool InputsController::has_switch_flip() const {
return uxQueueMessagesWaiting(expander_peripheral_singleton.switch_flip_events) > 0;
}
/// Gets the next switch flip event (if any).
std::optional<SwitchFlip> InputsController::get_switch_flip() {
SwitchFlip s;
if (xQueueReceive(expander_peripheral_singleton.switch_flip_events, &s, 0) == pdTRUE) {
return s;
}
return std::nullopt;
}
/// Gets the next switch flip event, waiting if neccesary.
SwitchFlip InputsController::wait_switch_flip() {
SwitchFlip s;
xQueueReceive(expander_peripheral_singleton.switch_flip_events, &s, portMAX_DELAY);
return s;
}
/// Gets the current state of the switches.
uint8_t InputsController::switch_state() {
xSemaphoreTake(expander_peripheral_singleton.state_mutex, portMAX_DELAY);
uint8_t value = expander_peripheral_singleton.state.switch_state;
xSemaphoreGive(expander_peripheral_singleton.state_mutex);
return value;
}
/// Returns `true` iff there is a switch touch event waiting.
bool InputsController::has_switch_touch() const {
return uxQueueMessagesWaiting(expander_peripheral_singleton.switch_touch_events) > 0;
}
/// Gets the next switch touch event (if any).
std::optional<SwitchTouch> InputsController::get_switch_touch() {
SwitchTouch s;
if (xQueueReceive(expander_peripheral_singleton.switch_touch_events, &s, 0) == pdTRUE) {
return s;
}
return std::nullopt;
}
/// Gets the next switch touch event, waiting if neccesary.
SwitchTouch InputsController::wait_switch_touch() {
SwitchTouch s;
xQueueReceive(expander_peripheral_singleton.switch_touch_events, &s, portMAX_DELAY);
return s;
}
/// Gets the current state of the touch sensors.
uint8_t InputsController::switch_touch_state() {
xSemaphoreTake(expander_peripheral_singleton.state_mutex, portMAX_DELAY);
uint8_t value = expander_peripheral_singleton.state.touch_state;
xSemaphoreGive(expander_peripheral_singleton.state_mutex);
return value;
}
/// Returns `true` iff there is a keypad press event waiting.
bool InputsController::has_keypad_press() const {
return uxQueueMessagesWaiting(expander_peripheral_singleton.keypad_press_events) > 0;
}
/// Gets the next keypad press event (if any).
std::optional<KeypadKey> InputsController::get_keypad_press() {
KeypadKey k;
if (xQueueReceive(expander_peripheral_singleton.keypad_press_events, &k, 0) == pdTRUE) {
return k;
}
return std::nullopt;
}
/// Gets the next keypad press event, waiting if neccesary.
KeypadKey InputsController::wait_keypad_press() {
KeypadKey k;
xQueueReceive(expander_peripheral_singleton.keypad_press_events, &k, portMAX_DELAY);
return k;
}
/// Returns `true` iff there is a keypad release event waiting.
bool InputsController::has_keypad_release() const {
return uxQueueMessagesWaiting(expander_peripheral_singleton.keypad_release_events) > 0;
}
/// Gets the next keypad release event (if any).
std::optional<KeypadKey> InputsController::get_keypad_release() {
KeypadKey k;
if (xQueueReceive(expander_peripheral_singleton.keypad_release_events, &k, 0) == pdTRUE) {
return k;
}
return std::nullopt;
}
/// Gets the next keypad release event, waiting if neccesary.
KeypadKey InputsController::wait_keypad_release() {
KeypadKey k;
xQueueReceive(expander_peripheral_singleton.keypad_release_events, &k, portMAX_DELAY);
return k;
}
/// Gets the current state of the keypad.
uint16_t InputsController::keypad_state() {
xSemaphoreTake(expander_peripheral_singleton.state_mutex, portMAX_DELAY);
uint16_t value = expander_peripheral_singleton.state.keypad_state;
xSemaphoreGive(expander_peripheral_singleton.state_mutex);
return value;
}

View File

@ -3,7 +3,9 @@
#include "blk_box_drivers/i2c.h" #include "blk_box_drivers/i2c.h"
#include <freertos/FreeRTOS.h> #include <freertos/FreeRTOS.h>
#include <freertos/queue.h>
#include <freertos/semphr.h> #include <freertos/semphr.h>
#include <optional>
#define EXPANDER_I2C_ADDR (0x7E) #define EXPANDER_I2C_ADDR (0x7E)
#define EXPANDER_I2C_SPEED (400000) #define EXPANDER_I2C_SPEED (400000)
@ -195,23 +197,37 @@ struct ExpanderState {
ExpanderState() : touch_state(0), button_state(0), switch_state(0), keypad_state(0), hal_sense(0), close_hal_sense(0), hal(0), close_hal(0), rfid_state(0) {} ExpanderState() : touch_state(0), button_state(0), switch_state(0), keypad_state(0), hal_sense(0), close_hal_sense(0), hal(0), close_hal(0), rfid_state(0) {}
}; };
/// The global data for the expander peripheral. class InputsController {
class ExpanderPeripheral {
// TODO: change these to private
public: public:
SemaphoreHandle_t state_mutex; void clear_all_events();
ExpanderState state;
// channels bool has_button_press() const;
QueueHandle_t button_press_events; std::optional<Button> get_button_press();
QueueHandle_t button_release_events; Button wait_button_press();
QueueHandle_t switch_flip_events; uint8_t button_state();
QueueHandle_t switch_touch_events;
QueueHandle_t touch_events;
QueueHandle_t keypad_press_events;
QueueHandle_t keypad_release_events;
bool has_button_release() const;
std::optional<Button> get_button_release();
Button wait_button_release();
bool has_switch_flip() const;
std::optional<SwitchFlip> get_switch_flip();
SwitchFlip wait_switch_flip();
uint8_t switch_state();
bool has_switch_touch() const;
std::optional<SwitchTouch> get_switch_touch();
SwitchTouch wait_switch_touch();
uint8_t switch_touch_state();
bool has_keypad_press() const;
std::optional<KeypadKey> get_keypad_press();
KeypadKey wait_keypad_press();
bool has_keypad_release() const;
std::optional<KeypadKey> get_keypad_release();
KeypadKey wait_keypad_release();
uint16_t keypad_state();
}; };
#endif // EXPANDER_H #endif // EXPANDER_H