change name to inputs
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#ifndef INPUTS_H
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#define INPUTS_H
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#include "blk_box_drivers/i2c.h"
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#include <freertos/FreeRTOS.h>
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#include <freertos/queue.h>
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#include <freertos/semphr.h>
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#include <optional>
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#define EXPANDER_I2C_ADDR (0x7E)
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#define EXPANDER_I2C_SPEED (400000)
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// the actual transaction takes ~0.3ms, but for some reason a timout of ~10 or lower causes issues.
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#define EXPANDER_TIMEOUT_MS (100)
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#define EXPANDER_WHOAMI_VALUE (0x85)
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// queue sizes
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#define EXPANDER_EVENT_QUEUE_SIZE 4
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#define EXPANDER_KEYPAD_QUEUE_SIZE 16
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void init_expander();
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/// The four buttons on the bottom half.
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enum class Button: uint8_t {
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B1 = 0,
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B2 = 1,
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B3 = 2,
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B4 = 3,
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GREEN = 0,
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YELLOW = 1,
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RED = 2,
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BLUE = 3,
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};
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constexpr uint8_t raw_value(Button v) { return static_cast<uint8_t>(v); }
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constexpr Button button_from_raw(uint8_t raw) { return static_cast<Button>(raw & 0b11); }
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/// The four switches on the bottom half.
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enum class Switch: uint8_t {
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S1 = 0,
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S2 = 1,
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S3 = 2,
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S4 = 3,
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};
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constexpr uint8_t raw_value(Switch v) { return static_cast<uint8_t>(v); }
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constexpr Switch switch_from_raw(uint8_t raw) { return static_cast<Switch>(raw & 0b11); }
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enum class TouchedReleased: uint8_t {
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Released = 0,
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Touched = 1,
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};
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constexpr uint8_t raw_value(TouchedReleased v) { return static_cast<uint8_t>(v); }
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constexpr TouchedReleased touched_released_from_raw(uint8_t raw) { return static_cast<TouchedReleased>(raw & 0b1); }
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/// One of the keys on the keypad.
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enum class KeypadKey: uint8_t {
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K0 = 0,
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K1 = 1,
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K2 = 2,
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K3 = 3,
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K4 = 4,
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K5 = 5,
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K6 = 6,
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K7 = 7,
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K8 = 8,
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K9 = 9,
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A = 10,
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B = 11,
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C = 12,
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D = 13,
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STAR = 14,
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POUND = 15,
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};
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constexpr uint8_t raw_value(KeypadKey v) { return static_cast<uint8_t>(v); }
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constexpr KeypadKey keypad_key_from_raw(uint8_t raw) { return static_cast<KeypadKey>(raw & 0b1111); }
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constexpr char keypad_key_to_char(KeypadKey key) {
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static constexpr char lookup[16] = {
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'0', '1', '2', '3', '4', '5', '6', '7',
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'8', '9', 'A', 'B', 'C', 'D', '*', '#'
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};
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return lookup[static_cast<uint8_t>(key) & 0b1111];
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}
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struct SwitchFlip {
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private:
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// [bit2: up] [bit1-0: switch]
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uint8_t data;
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public:
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// Constructor
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SwitchFlip(Switch sw, bool up)
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: data((static_cast<uint8_t>(sw) & 0b11) |
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((up ? 1 : 0) << 2)) {}
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// Default constructor
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SwitchFlip() : data(0) {}
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// Raw value constructor
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explicit SwitchFlip(uint8_t raw_data) : data(raw_data) {}
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// Raw value getter
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uint8_t raw() const { return data; }
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// Getters
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Switch get_switch() const {
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return static_cast<Switch>(data & 0b11);
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}
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bool is_up() const {
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return (data >> 2) & 1;
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}
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// Setters
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void set_switch(Switch sw) {
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data = (data & ~0b11) | (static_cast<uint8_t>(sw) & 0b11);
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}
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void set_up(bool up) {
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data = (data & ~(1 << 2)) | ((up ? 1 : 0) << 2);
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}
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};
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static_assert(sizeof(SwitchFlip) == 1);
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struct SwitchTouch {
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private:
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// [bit2: touched] [bit1-0: switch]
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uint8_t data;
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public:
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// Constructor
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SwitchTouch(Switch sw, bool touched)
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: data((static_cast<uint8_t>(sw) & 0b11) |
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((touched ? 1 : 0) << 2)) {}
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// Default constructor
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SwitchTouch() : data(0) {}
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// Raw value constructor
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explicit SwitchTouch(uint8_t raw_data) : data(raw_data) {}
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// Raw value getter
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uint8_t raw() const { return data; }
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// Getters
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Switch get_switch() const {
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return static_cast<Switch>(data & 0b11);
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}
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bool is_touched() const {
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return (data >> 2) & 1;
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}
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// Setters
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void set_switch(Switch sw) {
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data = (data & ~0b11) | (static_cast<uint8_t>(sw) & 0b11);
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}
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void set_touched(bool touched) {
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data = (data & ~(1 << 2)) | ((touched ? 1 : 0) << 2);
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}
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};
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static_assert(sizeof(SwitchTouch) == 1);
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struct ButtonOrSwitch {
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private:
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// [bit2: is_switch] [bit1-0: number]
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uint8_t data;
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public:
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// Constructor
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ButtonOrSwitch(uint8_t number, bool is_switch)
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: data((number & 0b11) |
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((is_switch ? 1 : 0) << 2)) {}
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ButtonOrSwitch() : data(0) {}
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// Raw value constructor
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explicit ButtonOrSwitch(uint8_t raw_data) : data(raw_data) {}
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// Raw value getter
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uint8_t raw() const { return data; }
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// Getters
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uint8_t number() const {
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return data & 0b11;
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}
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bool is_switch() const {
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return (data >> 2) & 1;
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}
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// Setters
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void set_number(uint8_t number) {
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data = (data & ~0b11) | (number & 0b11);
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}
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void set_is_switch(bool is_switch) {
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data = (data & ~(1 << 2)) | ((is_switch ? 1 : 0) << 2);
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}
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};
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static_assert(sizeof(ButtonOrSwitch) == 1);
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/// @brief The state of the bottom half of the box.
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struct InputsState {
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/// The touch state of the switches in the lower 4 bits.
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/// The touch pad state in bit 4.
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uint8_t touch_state;
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/// The current state of the buttons in the lower 4 bits.
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uint8_t button_state;
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/// The current state of the switches. Up switches are stored
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/// in the lower 4 bits, switches that are down are stored in
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/// the upper 4 bits. If switches are in the middle, the
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/// corresponding bit will be `0` in the upper and lower 4.
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uint8_t switch_state;
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/// The state of the keypad.
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uint16_t keypad_state;
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/// The sensitivity of the `hal` value to auto update.
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uint16_t hal_sense;
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/// The sensitivity of the `close_hal` value to auto update.
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uint16_t close_hal_sense;
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/// A non-exact hal value reading.
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/// This only gets updated when it changes by `hal_sense`
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uint16_t hal;
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/// A non-exact hal value reading.
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/// This only gets updated when it changes by `close_hal_sense`
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uint16_t close_hal;
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/// The RFID card that was presented last.
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uint32_t rfid_state;
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InputsState() : touch_state(0), button_state(0), switch_state(0), keypad_state(0), hal_sense(0), close_hal_sense(0), hal(0), close_hal(0), rfid_state(0) {}
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};
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class InputsController {
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public:
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static void clear_all_events();
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static InputsState get_input_state();
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static bool has_button_press();
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static std::optional<Button> get_button_press();
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static Button wait_button_press();
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static uint8_t button_state();
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static bool has_button_release();
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static std::optional<Button> get_button_release();
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static Button wait_button_release();
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static bool has_switch_flip();
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static std::optional<SwitchFlip> get_switch_flip();
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static SwitchFlip wait_switch_flip();
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static uint8_t switch_state();
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static bool has_switch_touch();
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static std::optional<SwitchTouch> get_switch_touch();
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static SwitchTouch wait_switch_touch();
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static uint8_t switch_touch_state();
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static bool has_keypad_press();
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static std::optional<KeypadKey> get_keypad_press();
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static KeypadKey wait_keypad_press();
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static bool has_keypad_release();
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static std::optional<KeypadKey> get_keypad_release();
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static KeypadKey wait_keypad_release();
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static uint16_t keypad_state();
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// TODO: impl and add the hal and RFID stuff
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};
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#endif // INPUTS_H
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