cleanup expander
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@@ -32,6 +32,9 @@ enum class Button: uint8_t {
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BLUE = 3,
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};
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constexpr uint8_t raw_value(Button v) { return static_cast<uint8_t>(v); }
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constexpr Button button_from_raw(uint8_t raw) { return static_cast<Button>(raw & 0b11); }
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/// The four switches on the bottom half.
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enum class Switch: uint8_t {
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S1 = 0,
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@@ -40,11 +43,17 @@ enum class Switch: uint8_t {
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S4 = 3,
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};
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constexpr uint8_t raw_value(Switch v) { return static_cast<uint8_t>(v); }
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constexpr Switch switch_from_raw(uint8_t raw) { return static_cast<Switch>(raw & 0b11); }
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enum class TouchedReleased: uint8_t {
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Released = 0,
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Touched = 1,
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};
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constexpr uint8_t raw_value(TouchedReleased v) { return static_cast<uint8_t>(v); }
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constexpr TouchedReleased touched_released_from_raw(uint8_t raw) { return static_cast<TouchedReleased>(raw & 0b1); }
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/// One of the keys on the keypad.
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enum class KeypadKey: uint8_t {
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K0 = 0,
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@@ -65,26 +74,44 @@ enum class KeypadKey: uint8_t {
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POUND = 15,
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};
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constexpr uint8_t raw_value(KeypadKey v) { return static_cast<uint8_t>(v); }
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constexpr KeypadKey keypad_key_from_raw(uint8_t raw) { return static_cast<KeypadKey>(raw & 0b1111); }
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constexpr char keypad_key_to_char(KeypadKey key) {
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static constexpr char lookup[16] = {
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'0', '1', '2', '3', '4', '5', '6', '7',
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'8', '9', 'A', 'B', 'C', 'D', '*', '#'
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};
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return lookup[static_cast<uint8_t>(key) & 0b1111];
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}
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struct SwitchFlip {
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private:
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// [bit2: pressed] [bit1-0: switch]
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// [bit2: up] [bit1-0: switch]
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uint8_t data;
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public:
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// Constructor
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SwitchFlip(Switch sw, bool pressed)
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SwitchFlip(Switch sw, bool up)
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: data((static_cast<uint8_t>(sw) & 0b11) |
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((pressed ? 1 : 0) << 2)) {}
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((up ? 1 : 0) << 2)) {}
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// Default constructor
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SwitchFlip() : data(0) {}
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// Raw value constructor
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explicit SwitchFlip(uint8_t raw_data) : data(raw_data) {}
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// Raw value getter
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uint8_t raw() const { return data; }
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// Getters
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Switch get_switch() const {
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return static_cast<Switch>(data & 0b11);
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}
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bool is_pressed() const {
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bool is_up() const {
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return (data >> 2) & 1;
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}
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@@ -93,8 +120,8 @@ public:
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data = (data & ~0b11) | (static_cast<uint8_t>(sw) & 0b11);
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}
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void set_pressed(bool pressed) {
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data = (data & ~(1 << 2)) | ((pressed ? 1 : 0) << 2);
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void set_up(bool up) {
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data = (data & ~(1 << 2)) | ((up ? 1 : 0) << 2);
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}
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};
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static_assert(sizeof(SwitchFlip) == 1);
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@@ -113,6 +140,12 @@ public:
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// Default constructor
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SwitchTouch() : data(0) {}
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// Raw value constructor
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explicit SwitchTouch(uint8_t raw_data) : data(raw_data) {}
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// Raw value getter
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uint8_t raw() const { return data; }
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// Getters
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Switch get_switch() const {
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return static_cast<Switch>(data & 0b11);
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@@ -146,6 +179,12 @@ public:
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ButtonOrSwitch() : data(0) {}
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// Raw value constructor
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explicit ButtonOrSwitch(uint8_t raw_data) : data(raw_data) {}
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// Raw value getter
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uint8_t raw() const { return data; }
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// Getters
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uint8_t number() const {
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return data & 0b11;
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@@ -199,35 +238,39 @@ struct ExpanderState {
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class InputsController {
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public:
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void clear_all_events();
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static void clear_all_events();
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bool has_button_press() const;
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std::optional<Button> get_button_press();
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Button wait_button_press();
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uint8_t button_state();
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static ExpanderState get_input_state();
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static bool has_button_press();
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static std::optional<Button> get_button_press();
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static Button wait_button_press();
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static uint8_t button_state();
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bool has_button_release() const;
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std::optional<Button> get_button_release();
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Button wait_button_release();
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static bool has_button_release();
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static std::optional<Button> get_button_release();
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static Button wait_button_release();
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bool has_switch_flip() const;
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std::optional<SwitchFlip> get_switch_flip();
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SwitchFlip wait_switch_flip();
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uint8_t switch_state();
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static bool has_switch_flip();
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static std::optional<SwitchFlip> get_switch_flip();
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static SwitchFlip wait_switch_flip();
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static uint8_t switch_state();
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bool has_switch_touch() const;
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std::optional<SwitchTouch> get_switch_touch();
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SwitchTouch wait_switch_touch();
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uint8_t switch_touch_state();
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static bool has_switch_touch();
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static std::optional<SwitchTouch> get_switch_touch();
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static SwitchTouch wait_switch_touch();
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static uint8_t switch_touch_state();
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bool has_keypad_press() const;
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std::optional<KeypadKey> get_keypad_press();
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KeypadKey wait_keypad_press();
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static bool has_keypad_press();
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static std::optional<KeypadKey> get_keypad_press();
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static KeypadKey wait_keypad_press();
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bool has_keypad_release() const;
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std::optional<KeypadKey> get_keypad_release();
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KeypadKey wait_keypad_release();
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uint16_t keypad_state();
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static bool has_keypad_release();
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static std::optional<KeypadKey> get_keypad_release();
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static KeypadKey wait_keypad_release();
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static uint16_t keypad_state();
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// TODO: impl and add the hal and RFID stuff
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};
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#endif // EXPANDER_H
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