more speaker driver updates
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@@ -286,8 +286,8 @@ bool get_switch_flipped(SwitchKey* switch_) {
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*switch_ = (SwitchKey) i;
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}
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// clear bit
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button_pressed &= ~bit_selector;
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button_released &= ~bit_selector;
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switch_flipped_up &= ~bit_selector;
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switch_flipped_down &= ~bit_selector;
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return true;
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}
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}
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@@ -20,7 +20,7 @@
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#define SPEAKER_PIN_DOUT GPIO_NUM_3
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#define SAMPLE_RATE 44100
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// The maximum number of clips that can be queued at one time.
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#define CLIP_QUEUE_SIZE 8
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#define CLIP_QUEUE_SIZE 64
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extern i2s_chan_handle_t tx_chan;
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+23
-10
@@ -13,18 +13,31 @@ void init_sseg() {
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ESP_LOGI(TAG, "Sseg initialized!");
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}
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void set_game_sseg_raw(const uint8_t* digits) {
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sseg->setSegments(digits[0], 0);
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sseg->setSegments(digits[1], 1);
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sseg->setSegments(digits[2], 2);
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sseg->setSegments(digits[3], 3);
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void set_game_sseg_raw(const uint8_t* segments) {
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sseg->setSegments(segments[0], 0);
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sseg->setSegments(segments[1], 1);
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sseg->setSegments(segments[2], 2);
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sseg->setSegments(segments[3], 3);
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}
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void clear_game_sseg() {
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sseg->setSegments(0, 0);
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sseg->setSegments(0, 1);
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sseg->setSegments(0, 2);
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sseg->setSegments(0, 3);
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}
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void set_module_sseg_raw(const uint8_t* digits) {
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sseg->setSegments(digits[0], 4);
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sseg->setSegments(digits[1], 5);
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sseg->setSegments(digits[2], 6);
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sseg->setSegments(digits[3], 7);
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void set_module_sseg_raw(const uint8_t* segments) {
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sseg->setSegments(segments[0], 4);
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sseg->setSegments(segments[1], 5);
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sseg->setSegments(segments[2], 6);
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sseg->setSegments(segments[3], 7);
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}
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void clear_module_sseg() {
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sseg->setSegments(0, 4);
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sseg->setSegments(0, 5);
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sseg->setSegments(0, 6);
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sseg->setSegments(0, 7);
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}
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void set_game_sseg_num(uint32_t value, uint8_t dot_pos) {
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+10
-4
@@ -12,19 +12,25 @@ extern TM1640* sseg;
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/// Initializes the seven segment driver
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void init_sseg();
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/// sets the game seven segment to the value of the digits
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/// @brief Sets the game seven segment to the value of `segments`.
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///
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/// the bits 0-6 map to segments A-G, and bit 7 is DP.
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///
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/// `digits` must have len >= 4.
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void set_game_sseg_raw(const uint8_t* digits);
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void set_game_sseg_raw(const uint8_t* segments);
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/// sets the module seven segment to the value of the digits
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/// @brief Clears the game seven segment display.
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void clear_game_sseg();
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/// @brief Sets the module seven segment to the value of the `segments`.
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///
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/// the bits 0-6 map to segments A-G, and bit 7 is DP.
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///
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/// `digits` must have len >= 4.
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void set_module_sseg_raw(const uint8_t* digits);
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void set_module_sseg_raw(const uint8_t* segments);
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/// @brief Clears the game seven segment display.
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void clear_module_sseg();
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/// sets the game timer to the given number, with the dot at position `dot_pos` from the right (0 => right-most digit).
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void set_game_sseg_num(uint32_t value, uint8_t dot_pos);
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