speaker updates and tweaks
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@ -1,11 +1,10 @@
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#ifndef GAME_TIMER_HPP
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#define GAME_TIMER_HPP
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#include "game_timer.h"
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static bool is_module_playing;
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static bool is_game_playing;
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static bool game_time_count_up;
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// in ms
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static uint32_t game_time_left;
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static uint32_t module_time_left;
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@ -70,6 +69,18 @@ uint32_t get_module_time() {
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return module_time_left;
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}
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/// Issues a time penalty to the game time
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void time_penalty(uint32_t penalty) {
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if (game_time_count_up) {
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game_time_left += penalty;
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} else {
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game_time_left = sat_sub(game_time_left, penalty);
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if (game_time_left == 0) {
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game_time_count_up = true;
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}
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}
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}
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static void game_timer_task(void *arg)
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{
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TickType_t lastWakeTime = xTaskGetTickCount();
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@ -78,7 +89,14 @@ static void game_timer_task(void *arg)
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while (1) {
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vTaskDelayUntil( &lastWakeTime, pdMS_TO_TICKS(frequency));
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if (is_game_playing) {
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if (game_time_count_up) {
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game_time_left += frequency;
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} else {
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game_time_left = sat_sub(game_time_left, frequency);
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if (game_time_left == 0) {
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game_time_count_up = true;
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}
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}
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write_game_time(game_time_left);
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}
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if (is_module_playing) {
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@ -96,5 +114,3 @@ static uint32_t sat_sub(uint32_t x, uint32_t y)
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res &= -(res <= x);
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return res;
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}
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#endif /* GAME_TIMER_HPP */
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@ -22,6 +22,9 @@ void set_game_time(uint32_t new_time);
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/// Gets the current game time in ms
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uint32_t get_game_time();
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/// Gets the current game time in ms
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void time_penalty(uint32_t penalty);
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/// Sets the module time in ms
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void set_module_time(uint32_t new_time);
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/// Gets the current module time in ms
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@ -4,6 +4,60 @@ i2s_chan_handle_t tx_chan;
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static const char *TAG = "speaker_driver";
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esp_err_t play_raw_stop_queue(const char *fp, QueueHandle_t stop_handle) {
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FILE *fh = fopen(fp, "rb");
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if (fh == NULL)
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{
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ESP_LOGE(TAG, "Failed to open file");
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return ESP_ERR_INVALID_ARG;
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}
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// create a writer buffer
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uint8_t *read_buf = (uint8_t*) calloc(AUDIO_BUFFER, sizeof(uint8_t));
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uint16_t *write_buf = (uint16_t*) calloc(AUDIO_BUFFER, sizeof(uint16_t));
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size_t bytes_read = 0;
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size_t bytes_written = 0;
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esp_err_t channel_enable_result = i2s_channel_enable(tx_chan);
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ESP_ERROR_CHECK_WITHOUT_ABORT(channel_enable_result);
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if (channel_enable_result != ESP_OK) {
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return channel_enable_result;
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}
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bytes_read = fread(read_buf, sizeof(uint8_t), AUDIO_BUFFER, fh);
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for (int i = 0; i < bytes_read; i++) {
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write_buf[i] = read_buf[i] << 4;
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}
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// i2s_channel_enable(tx_handle);
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while (bytes_read > 0) {
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// write the buffer to the i2s
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// ESP_LOGI(TAG, "Writing: ");
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// for (int i = 0; i < words_read; i++) {
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// int16_t val = buf[i];
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// printf("%s0x%04X ", (val < 0 ? "-" : "+"), (val < 0 ? -val : val));
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// }>
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i2s_channel_write(tx_chan, write_buf, bytes_read * sizeof(int16_t), &bytes_written, portMAX_DELAY);
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bytes_read = fread(read_buf, sizeof(uint8_t), AUDIO_BUFFER, fh);
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for (int i = 0; i < bytes_read; i++) {
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write_buf[i] = read_buf[i] << 4;
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}
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uint8_t recv = 0;
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if (xQueueReceive(stop_handle, &recv, 0)) {
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break;
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}
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vTaskDelay(pdMS_TO_TICKS(10));
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}
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i2s_channel_disable(tx_chan);
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free(read_buf);
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free(write_buf);
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fclose(fh);
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return ESP_OK;
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}
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esp_err_t play_raw(const char *fp) {
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FILE *fh = fopen(fp, "rb");
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if (fh == NULL)
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@ -4,6 +4,7 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include "freertos/FreeRTOS.h"
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#include "freertos/queue.h"
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#include "freertos/task.h"
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#include "driver/i2s_std.h"
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#include "driver/gpio.h"
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@ -19,7 +20,12 @@
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extern i2s_chan_handle_t tx_chan;
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/// Plays a audio file stopping when something is received on `stop_handle`
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///
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/// `stop_handle` should be of size `uint8_t`.
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esp_err_t play_raw_stop_queue(const char *fp, QueueHandle_t stop_handle);
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esp_err_t play_raw(const char *fp);
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void init_speaker(void);
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void play_example();
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@ -1,5 +1,7 @@
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#include "wires.h"
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uint32_t total_strikes;
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static const char *TAG = "wires";
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static const uint32_t STRIKE_TIME_PENALTY = 30'000;
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@ -81,7 +83,8 @@ void strike(char* reason) {
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ESP_LOGW("strike!", "%s", reason);
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lcd_set_cursor(&lcd, 0, 3);
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lcd_print(&lcd, reason);
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set_game_time(get_game_time() - STRIKE_TIME_PENALTY);
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time_penalty(STRIKE_TIME_PENALTY);
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total_strikes += 1;
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uint8_t reg = 6;
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ESP_ERROR_CHECK_WITHOUT_ABORT(i2c_master_write_to_device(WIRES_I2C_NUM, WIRES_I2C_ADDR, ®, 1, (100 / portTICK_PERIOD_MS)));
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}
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@ -15,6 +15,8 @@
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#define DELTA_BIT_WIRES 0
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#define DELTA_BIT_BUTTON 1
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extern uint32_t total_strikes;
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void init_wires(void);
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uint8_t get_wires(void);
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uint8_t get_cut_wires(void);
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@ -28,6 +28,38 @@ static const char *TAG = "main";
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uint32_t initial_game_time = 60*60*1000;
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uint32_t skip_to_step = 0;
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static void print_bin(char* out_str, uint8_t n) {
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out_str[0] = ((n & 0b1000) ? '1' : '0');
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out_str[1] = ((n & 0b0100) ? '1' : '0');
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out_str[2] = ((n & 0b0010) ? '1' : '0');
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out_str[3] = ((n & 0b0001) ? '1' : '0');
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}
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static void debug_switches() {
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uint8_t switch_state = 0;
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uint8_t button_state = 0;
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char buff[5] = {0};
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while (1) {
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uint8_t new_button_state = get_button_state();
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if (new_button_state != button_state) {
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button_state = new_button_state;
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print_bin(buff, button_state);
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ESP_LOGI("main", "b: 0b%s", buff);
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}
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uint8_t new_switch_state = get_switch_state();
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if (new_switch_state != switch_state) {
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switch_state = new_switch_state;
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print_bin(buff, switch_state);
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ESP_LOGI("main", "s: 0b%s", buff);
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}
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vTaskDelay(pdMS_TO_TICKS(10));
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}
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}
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extern "C" void app_main(void) {
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printf("app_main\n");
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@ -42,6 +74,8 @@ extern "C" void app_main(void) {
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init_bottom_half();
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init_char_lcd();
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// debug_switches();
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clean_bomb();
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step0();
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set_game_time(initial_game_time + 1000);
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@ -24,6 +24,9 @@ static const void* BACKGROUND_SRC = (void*)"A:/sdcard/bg.bin";
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// LV_IMG_DECLARE(background);
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// static const void* BACKGROUND_SRC = (void*)&background;
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static QueueHandle_t stop_music;
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static bool playing_music = true;
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static const char* PIECE_IMG_SRC[] = {
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NULL,
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"A:/sdcard/lb.bin",
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@ -127,9 +130,17 @@ static int bdca(int i) { // [0,1,2,3] -> [ 0,+2,+1,-1]
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}
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static void music_task(void* arg) {
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while (1) {
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play_raw(MOUNT_POINT "/tetris.pcm");
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stop_music = xQueueCreate(2, sizeof (uint8_t));
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if (stop_music == 0) {
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ESP_LOGW(TAG, "Could not create stop_music queue!");
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vTaskDelete(NULL);
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}
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while (playing_music) {
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play_raw_stop_queue(MOUNT_POINT "/tetris.pcm", stop_music);
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}
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vTaskDelete(NULL);
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}
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static void init_screen(void) {
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@ -170,7 +181,7 @@ static void init_screen(void) {
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xSemaphoreGive(xGuiSemaphore);
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xTaskCreate(music_task, "music", 4096, NULL, 5, &music_handle);
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xTaskCreate(music_task, "music", 4096, NULL, 5, NULL);
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}
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static void deinit_screen(void) {
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@ -179,7 +190,11 @@ static void deinit_screen(void) {
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lv_obj_clean(lv_scr_act());
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xSemaphoreGive(xGuiSemaphore);
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vTaskDelete(music_handle);
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playing_music = false;
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uint8_t value = 0;
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if (!xQueueSend(stop_music, &value, pdMS_TO_TICKS(1000))) {
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ESP_LOGE(TAG, "Faild to send stop queue");
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}
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}
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bool play_game(int time, int required_score) {
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@ -330,6 +345,7 @@ void step4(void) {
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complete();
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while (!play_game(6*60*1000, 8)) fail();
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complete();
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// vTaskDelay(pdMS_TO_TICKS(3000));
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deinit_screen();
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}
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@ -80,7 +80,7 @@ void step5(void) {
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clean_bomb();
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int solved_puzzles = 0;
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while (solved_puzzles < ) {
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while (solved_puzzles < TIMES_TO_SOLVE) {
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lcd_set_cursor(&lcd, 1, 1);
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int puzzle = puzzle_dist(gen);
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