rename functions
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@@ -173,10 +173,10 @@ static bool _take_key(KeypadKey* kp, uint16_t* keypad_bitfield) {
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return false;
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}
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bool get_pressed_keypad(KeypadKey* kp) {
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bool get_keypad_pressed(KeypadKey* kp) {
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return _take_key(kp, &keypad_pressed);
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}
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bool get_released_keypad(KeypadKey* kp) {
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bool get_keypad_released(KeypadKey* kp) {
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return _take_key(kp, &keypad_released);
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}
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@@ -254,23 +254,23 @@ static bool _take_switch(SwitchKey* switch_, uint8_t* switch_bitfield) {
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return false;
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}
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bool get_pressed_button(ButtonKey* button) {
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bool get_button_pressed(ButtonKey* button) {
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return _take_button(button, &button_pressed);
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}
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bool get_released_button(ButtonKey* button) {
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bool get_button_released(ButtonKey* button) {
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return _take_button(button, &button_released);
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}
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uint8_t get_button_state() {
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return button_state;
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}
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bool get_flipped_up_switch(SwitchKey* switch_) {
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bool get_switch_flipped_up(SwitchKey* switch_) {
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return _take_switch(switch_, &switch_flipped_up);
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}
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bool get_flipped_down_switch(SwitchKey* switch_) {
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bool get_switch_flipped_down(SwitchKey* switch_) {
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return _take_switch(switch_, &switch_flipped_down);
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}
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bool get_flipped_switch(SwitchKey* switch_) {
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bool get_switch_flipped(SwitchKey* switch_) {
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for (int i = 0; i < 4; i++) {
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int bit_selector = (1 << i);
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if (
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@@ -62,11 +62,11 @@ void clear_all_pressed_released();
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/// @brief Gets the key that was just pressed (if any)
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/// @param kp an OUT variable for the key that was pressed (if any)
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/// @return true if there was a key that was just pressed
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bool get_pressed_keypad(KeypadKey* kp);
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bool get_keypad_pressed(KeypadKey* kp);
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/// @brief Gets the key that was just released (if any)
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/// @param kp an OUT variable for the key that was released (if any)
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/// @return true if there was a key that was just released
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bool get_released_keypad(KeypadKey* kp);
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bool get_keypad_released(KeypadKey* kp);
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/// @brief Converts a `KeypadKey` to a char
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/// @param kp The value to convert
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/// @return The char representing the key
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@@ -74,15 +74,14 @@ char char_of_keypad_key(KeypadKey kp);
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// TODO: add a get_keypad state?
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// TODO: rename these to get_button_pressed.
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/// @brief Gets the button that was just pressed (if any)
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/// @param button an OUT variable for the button that was pressed (if any)
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/// @return true if there was a button that was just pressed
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bool get_pressed_button(ButtonKey* button);
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bool get_button_pressed(ButtonKey* button);
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/// @brief Gets the button that was just released (if any)
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/// @param button an OUT variable for the button that was released (if any)
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/// @return true if there was a button that was just released
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bool get_released_button(ButtonKey* button);
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bool get_button_released(ButtonKey* button);
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/// @brief Gets the raw state of the buttons b1-b4 as bitflags.
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/// B1 is MSB and B4 is LSB.
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/// @return Bitflags for b1-b4.
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@@ -91,15 +90,15 @@ uint8_t get_button_state();
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/// @brief Gets the switch that was just flipped up (if any)
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/// @param switch_ an OUT variable for the switch that was flipped up (if any)
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/// @return true if there was a switch that was just flipped up
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bool get_flipped_up_switch(SwitchKey* switch_);
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bool get_switch_flipped_up(SwitchKey* switch_);
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/// @brief Gets the switch that was just flipped down (if any)
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/// @param switch_ an OUT variable for the switch that was flipped down (if any)
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/// @return true if there was a switch that was just flipped down
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bool get_flipped_down_switch(SwitchKey* switch_);
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bool get_switch_flipped_down(SwitchKey* switch_);
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/// @brief Gets the switch that was just flipped (if any)
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/// @param switch_ an OUT variable for the switch that was flipped (if any)
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/// @return true if there was a switch that was just flipped
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bool get_flipped_switch(SwitchKey* switch_);
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bool get_switch_flipped(SwitchKey* switch_);
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/// @brief Gets the raw state of the switches s1-s4 as bitflags.
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/// S1 is MSB and S4 is LSB.
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/// @return Bitflags for s1-s4.
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+3
-2
@@ -47,13 +47,14 @@ bool init_sd() {
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ESP_LOGI(TAG, "Filesystem mounted");
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} else {
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ESP_LOGE(TAG, "Failed to mount sd card: %s.", esp_err_to_name(ret));
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lcd_print(0, 0, "SD Mount Failed!");
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lcd_print(0, 1, esp_err_to_name(ret));
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lcd_print(0, 2, "Press Green to retry");
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lcd_print(0, 3, "Press Red to format");
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// TODO: impl buttons
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ButtonKey button;
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while (!( ))
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return false;
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}
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