#include "sseg.h" #include "esp_log.h" TM1640* sseg = nullptr; static const char *TAG = "sseg"; void init_sseg() { ESP_LOGI(TAG, "Initializing sseg..."); sseg = new TM1640(SSEG_PIN_DATA, SSEG_PIN_CLK, 8); ESP_LOGI(TAG, "Sseg initialized!"); } void set_game_sseg_raw(const uint8_t* segments) { sseg->setSegments(segments[0], 0); sseg->setSegments(segments[1], 1); sseg->setSegments(segments[2], 2); sseg->setSegments(segments[3], 3); } void clear_game_sseg() { sseg->setSegments(0, 0); sseg->setSegments(0, 1); sseg->setSegments(0, 2); sseg->setSegments(0, 3); } void set_module_sseg_raw(const uint8_t* segments) { sseg->setSegments(segments[0], 4); sseg->setSegments(segments[1], 5); sseg->setSegments(segments[2], 6); sseg->setSegments(segments[3], 7); } void clear_module_sseg() { sseg->setSegments(0, 4); sseg->setSegments(0, 5); sseg->setSegments(0, 6); sseg->setSegments(0, 7); } void set_game_sseg_num(uint32_t value, uint8_t dot_pos) { for (int i = 0; i < 4; i++) { auto idx = value % 10; sseg->sendChar(3-i, TM16XX_NUMBER_FONT[idx], i == dot_pos); value = value / 10; } } void set_module_sseg_num(uint32_t value, uint8_t dot_pos) { for (int i = 0; i < 4; i++) { auto idx = value % 10; sseg->sendChar(7-i, TM16XX_NUMBER_FONT[idx], i == dot_pos); value = value / 10; } }