#ifndef GAME_INFO_H #define GAME_INFO_H #define GAME_STATE_MAX_LEN 5 /// @brief Sets the game state, used for the header. /// /// Must be <= 5 characters void set_game_state(const char* new_state); /// @brief Resets the game state to be blank. void reset_game_state(); /// @brief Prints the game state section of the header to the char_lcd. (row 0, columns 11-15) void lcd_print_header_step(); #endif /* GAME_INFO_H */