#include "step2.h" static const char *TAG = "step2"; static lv_obj_t* scr; static lv_style_t scr_style; static lv_obj_t* img; static bool invisible_blocks = false; static bool text_output = false; static const int height = 22; static const int width = 10; static int board[height][width] = {0}; static lv_obj_t* visual_board[height][width] = {0}; static lv_obj_t* line_clear_img; static lv_style_t game_over_style; static lv_obj_t* game_over_label; static const void* LINE_CLEAR_SRC = (void*)"A:/sdcard/clear.bin"; static const void* BACKGROUND_SRC = (void*)"A:/sdcard/bg.bin"; // LV_IMG_DECLARE(background); // static const void* BACKGROUND_SRC = (void*)&background; static const char* PIECE_IMG_SRC[] = { NULL, "A:/sdcard/lb.bin", "A:/sdcard/db.bin", "A:/sdcard/orange.bin", "A:/sdcard/yellow.bin", "A:/sdcard/green.bin", "A:/sdcard/purple.bin", "A:/sdcard/red.bin", }; static bool game = true; static int target_score = 0; static int score = 0; static int piece = 0; static int piece_rotation = 0; static int piece_location[] = {0, 0}; static int piece_nodes[4][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, }; lv_obj_t* piece_imgs[4] = {}; TaskHandle_t music_handle; static std::random_device rd; static std::mt19937 gen(rd()); static std::uniform_int_distribution<> piece_dist(2, 7); static void generate_block(void); static void show_board(void); static void get_node_locations(void); static bool check_overlap(void); static void line_clear(int hi); static void check_line_clears(void); static void place_piece(void); static void move_left(void); static void move_right(void); static void drop(void); static void rotate_block(void); static void update_score(void); static void clear_board(void); static int bbcc(int i) { // [0,1,2,3] -> [ 0, 0,+1,+1] const int map[] = {0, 0, 1, 1}; return map[i]; } static int bccb(int i) { // [0,1,2,3] -> [ 0,+1,+1, 0] const int map[] = {0, 1, 1, 0}; return map[i]; } static int cbbc(int i) { // [0,1,2,3] -> [+1, 0, 0,+1] const int map[] = {1, 0, 0, 1}; return map[i]; } static int ccbb(int i) { // [0,1,2,3] -> [+1,+1, 0, 0] const int map[] = {1, 1, 0, 0}; return map[i]; } static int acca(int i) { // [0,1,2,3] -> [-1,+1,+1,-1] const int map[] = {-1, 1, 1, -1}; return map[i]; } static int aacc(int i) { // [0,1,2,3] -> [-1,-1,+1,+1] const int map[] = {-1, -1, 1, 1}; return map[i]; } static int babc(int i) { // [0,1,2,3] -> [ 0,-1, 0,+1] const int map[] = {0, -1, 0, 1}; return map[i]; } static int abcb(int i) { // [0,1,2,3] -> [-1, 0,+1, 0] const int map[] = {-1, 0, 1, 0}; return map[i]; } static int acdb(int i) { // [0,1,2,3] -> [-1,+1,+2, 0] const int map[] = {-1, +1, 2, 0}; return map[i]; } static int bacd(int i) { // [0,1,2,3] -> [ 0,-1,+1,+2] const int map[] = {0, -1, 1, 2}; return map[i]; } static int dcab(int i) { // [0,1,2,3] -> [+2,+1,-1, 0] const int map[] = {2, 1, -1, 0}; return map[i]; } static int bdca(int i) { // [0,1,2,3] -> [ 0,+2,+1,-1] const int map[] = {0, 2, 1, -1}; return map[i]; } static void music_task(void* arg) { while (1) { play_raw(MOUNT_POINT "/tetris.pcm"); } } static void init_screen(void) { while (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdFALSE) vTaskDelay(pdMS_TO_TICKS(10)); img = lv_img_create(lv_scr_act()); lv_img_set_src(img, BACKGROUND_SRC); lv_obj_align(img, LV_ALIGN_CENTER, 0, 0); line_clear_img = lv_img_create(lv_scr_act()); lv_obj_add_flag(line_clear_img, LV_OBJ_FLAG_HIDDEN); lv_img_set_src(line_clear_img, LINE_CLEAR_SRC); lv_obj_align(line_clear_img, LV_ALIGN_BOTTOM_LEFT, 159, -(height*16)); lv_style_init(&game_over_style); lv_style_set_text_color(&game_over_style, lv_color_white()); lv_style_set_bg_color(&game_over_style, lv_color_black()); lv_style_set_bg_opa(&game_over_style, LV_OPA_100); lv_style_set_text_align(&game_over_style, LV_TEXT_ALIGN_CENTER); game_over_label = lv_label_create(lv_scr_act()); lv_obj_add_flag(game_over_label, LV_OBJ_FLAG_HIDDEN); lv_obj_align(game_over_label, LV_ALIGN_CENTER, 0, 0); lv_obj_add_style(game_over_label, &game_over_style, LV_STATE_DEFAULT); // for (int h = 0; h < height; h++) { // for (int w = 0; w < width; w++) { // visual_board[h][w] = lv_img_create(lv_scr_act()); // lv_obj_align(visual_board[h][w], LV_ALIGN_BOTTOM_LEFT, 159 + w*16, -(h*16)); // lv_img_set_src(visual_board[h][w], PIECE_IMG_SRC[((w+h)%7)+1]); // } // } for (int i = 0; i < 4; i++) { piece_imgs[i] = lv_img_create(lv_scr_act()); lv_obj_align(piece_imgs[i], LV_ALIGN_BOTTOM_LEFT, 159, -320); } xSemaphoreGive(xGuiSemaphore); xTaskCreate(music_task, "music", 4096, NULL, 5, &music_handle); } static void deinit_screen(void) { while (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdFALSE) vTaskDelay(pdMS_TO_TICKS(10)); lv_obj_clean(lv_scr_act()); xSemaphoreGive(xGuiSemaphore); vTaskDelete(music_handle); } bool play_game(int time, int required_score) { game = true; target_score = required_score; score = 0; update_score(); set_module_time(time); start_module_timer(); clear_board(); generate_block(); ButtonKey button; while (get_pressed_button(&button)); // SwitchKey switch_; const TickType_t first_repeat_time = pdMS_TO_TICKS(700); const TickType_t repeat_time = pdMS_TO_TICKS(100); TickType_t down_held = 0; TickType_t last_repeat = 0; while(game) { if (get_pressed_button(&button)) { switch (button) { case ButtonKey::b1: move_left(); break; case ButtonKey::b2: move_right(); break; case ButtonKey::b3: down_held = xTaskGetTickCount(); last_repeat = 0; drop(); break; case ButtonKey::b4: rotate_block(); break; } show_board(); if (score >= required_score) { stop_module_timer(); return true; } } if (get_released_button(&button)) { if (button == ButtonKey::b3) { down_held = 0; } } if (down_held != 0) { // check repeat TickType_t now = xTaskGetTickCount(); if (now - down_held > first_repeat_time) { // repeat! if (now - last_repeat > repeat_time) { last_repeat = now; drop(); show_board(); if (score >= required_score) { stop_module_timer(); return true; } } } } if (get_module_time() <= 0) { stop_module_timer(); strike("Out of time"); return false; } // if (get_flipped_switch(&switch_)) { // printf("%d\n", piece); // for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { // int* p = piece_nodes[i]; // printf("PieceLocation: %d, %d\n", p[0], p[1]); // } // printf("PieceRotation: %d\n", piece_rotation); // } vTaskDelay(pdMS_TO_TICKS(10)); } // game over ESP_LOGI(TAG, "Game Over. Score: %d", score); stop_module_timer(); strike("Out of room"); return false; } static void complete(void) { if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { lv_label_set_text(game_over_label, "Winner!\nPress any button to continue"); lv_obj_clear_flag(game_over_label, LV_OBJ_FLAG_HIDDEN); xSemaphoreGive(xGuiSemaphore); } vTaskDelay(pdMS_TO_TICKS(500)); while (get_pressed_button(nullptr)); while (1) { if (get_pressed_button(nullptr)) break; vTaskDelay(pdMS_TO_TICKS(10)); } if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { lv_obj_add_flag(game_over_label, LV_OBJ_FLAG_HIDDEN); xSemaphoreGive(xGuiSemaphore); } } static void fail(void) { if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { lv_label_set_text(game_over_label, "Game Over\nPress any button to continue"); lv_obj_clear_flag(game_over_label, LV_OBJ_FLAG_HIDDEN); xSemaphoreGive(xGuiSemaphore); } vTaskDelay(pdMS_TO_TICKS(500)); while (get_pressed_button(nullptr)); while (1) { if (get_pressed_button(nullptr)) break; vTaskDelay(pdMS_TO_TICKS(10)); } if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { lv_obj_add_flag(game_over_label, LV_OBJ_FLAG_HIDDEN); xSemaphoreGive(xGuiSemaphore); } } void step2(void) { StarCodeHandler star_code = { .code = "*3850", .display_text = "Starting...", .should_exit = true, .callback = nullptr, }; do_star_codes(&star_code, 1); init_screen(); while (!play_game(4*60*1000, 2)) fail(); complete(); while (!play_game(4*60*1000, 4)) fail(); complete(); while (!play_game(6*60*1000, 8)) fail(); complete(); deinit_screen(); } static void show_board(void) { for (int h = 0; h < height; h++) { for (int w = 0; w < width; w++) { if (board[h][w] == 9) { board[h][w] = 0; } } } for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; board[p[0]][p[1]] = 9; } if (text_output) { for (int h = height-1; h >= 0; h--) { for (int w = 0; w < width; w++) { printf("|%c", board[h][w] == 9 ? 'X' : (invisible_blocks ? '0' : ('0' + board[h][w]))); } printf("|\n"); } printf("\n"); } if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; lv_obj_t* piece_img = piece_imgs[i]; lv_obj_align(piece_img, LV_ALIGN_BOTTOM_LEFT, 159 + p[1]*16, -(p[0]*16)); } xSemaphoreGive(xGuiSemaphore); } } static void generate_block(void) { int new_piece = piece_dist(gen); if (new_piece == piece) { new_piece = 1; } piece = new_piece; piece_rotation = 0; piece_location[0] = 20; piece_location[1] = 4; get_node_locations(); for (int h = 0; h < height; h++) { for (int w = 0; w < width; w++) { for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; if (board[p[0]][p[1]] != 0) { game = false; return; } } } } if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { for (int i = 0; i < 4; i++) { lv_obj_t* piece_img = piece_imgs[i]; lv_img_set_src(piece_img, PIECE_IMG_SRC[piece]); } xSemaphoreGive(xGuiSemaphore); } } static void rotate_block(void) { piece_rotation++; if (piece_rotation > 3) { piece_rotation = 0; } get_node_locations(); // Check overlap without moving if (check_overlap()) { // Check overlap after moving up 1 piece_location[0]--; get_node_locations(); if (check_overlap()) { // Check overlap after moving down 1 piece_location[0]++; piece_location[0]++; get_node_locations(); if (check_overlap()) { // Check overlap after moving left 1 piece_location[0]--; piece_location[1]--; get_node_locations(); if (check_overlap()) { // Check overlap after moving right 1 piece_location[1]++; piece_location[1]++; get_node_locations(); if (check_overlap()) { piece_location[1]--; // This is Original Position // If Line Piece, check 2 left, 2 right, 2 up and 2 down // Check 2 left if (piece == 1 && piece_rotation == 0) { piece_location[1]-=2; get_node_locations(); if (check_overlap()) { piece_location[1]+=2; get_node_locations(); } // Check 2 up } else if (piece == 1 && piece_rotation == 1) { piece_location[0]+=2; get_node_locations(); if (check_overlap()) { piece_location[0]-=2; get_node_locations(); } // Check 2 right } else if (piece == 1 && piece_rotation == 2) { piece_location[1]+=2; get_node_locations(); if (check_overlap()) { piece_location[1]-=2; get_node_locations(); } // Check 2 down } else if (piece == 1 && piece_rotation == 3) { piece_location[0]-=2; get_node_locations(); if (check_overlap()) { piece_location[0]+=2; get_node_locations(); } } } } } } } } // Check if nodes are outside of map or interposed onto placed nodes static bool check_overlap(void) { for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; if (p[0] < 0 || p[1] < 0 || p[1] >= width) { return true; } else if (board[p[0]][p[1]] != 0 && board[p[0]][p[1]] != 9) { return true; } } return false; } static void move_left(void) { for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; if (p[1] == 0) { return; } else if (board[p[0]][p[1]-1] != 0 && board[p[0]][p[1]-1] != 9) { return; } } piece_location[1]--; get_node_locations(); } static void move_right(void) { for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; if (p[1] == width-1) { return; } else if (board[p[0]][p[1]+1] != 0 && board[p[0]][p[1]+1] != 9) { return; } } piece_location[1]++; get_node_locations(); } static void drop(void) { for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; if (p[0] == 0) { place_piece(); check_line_clears(); generate_block(); return; } else if (board[p[0]-1][p[1]] != 0 && board[p[0]-1][p[1]] != 9) { place_piece(); check_line_clears(); generate_block(); return; } } piece_location[0]--; get_node_locations(); } static void place_piece(void) { for (int h = 0; h < height; h++) { for (int w = 0; w < width; w++) { if (board[h][w] == 9) { board[h][w] = piece; } } } if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) { int* p = piece_nodes[i]; lv_obj_align(piece_imgs[i], LV_ALIGN_BOTTOM_LEFT, 159, -(height*16)); } xSemaphoreGive(xGuiSemaphore); } ESP_LOGI(TAG, "Placed Piece: %d", piece); } static void get_node_locations() { piece_nodes[0][0] = piece_location[0]; piece_nodes[0][1] = piece_location[1]; if (piece == 1) { piece_nodes[0][0] = piece_location[0]-bacd(piece_rotation); piece_nodes[0][1] = piece_location[1]+acdb(piece_rotation); piece_nodes[1][0] = piece_location[0]-bbcc(piece_rotation); piece_nodes[1][1] = piece_location[1]+bccb(piece_rotation); piece_nodes[2][0] = piece_location[0]-bccb(piece_rotation); piece_nodes[2][1] = piece_location[1]+ccbb(piece_rotation); piece_nodes[3][0] = piece_location[0]-bdca(piece_rotation); piece_nodes[3][1] = piece_location[1]+dcab(piece_rotation); } else if (piece == 2) { piece_nodes[1][0] = piece_location[0]-babc(piece_rotation); piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation); piece_nodes[2][0] = piece_location[0]+babc(piece_rotation); piece_nodes[2][1] = piece_location[1]-abcb(piece_rotation); piece_nodes[3][0] = piece_location[0]-aacc(piece_rotation); piece_nodes[3][1] = piece_location[1]+acca(piece_rotation); } else if (piece == 3) { piece_nodes[1][0] = piece_location[0]-babc(piece_rotation); piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation); piece_nodes[2][0] = piece_location[0]+babc(piece_rotation); piece_nodes[2][1] = piece_location[1]-abcb(piece_rotation); piece_nodes[3][0] = piece_location[0]-acca(piece_rotation); piece_nodes[3][1] = piece_location[1]-aacc(piece_rotation); } else if (piece == 4) { piece_nodes[1][0] = piece_location[0]+1; piece_nodes[1][1] = piece_location[1]; piece_nodes[2][0] = piece_location[0]; piece_nodes[2][1] = piece_location[1]+1; piece_nodes[3][0] = piece_location[0]+1; piece_nodes[3][1] = piece_location[1]+1; } else if (piece == 5) { piece_nodes[1][0] = piece_location[0]-babc(piece_rotation); piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation); piece_nodes[2][0] = piece_location[0]-abcb(piece_rotation); piece_nodes[2][1] = piece_location[1]-babc(piece_rotation); piece_nodes[3][0] = piece_location[0]-acca(piece_rotation); piece_nodes[3][1] = piece_location[1]-aacc(piece_rotation); } else if (piece == 6) { piece_nodes[1][0] = piece_location[0]-babc(piece_rotation); piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation); piece_nodes[2][0] = piece_location[0]-abcb(piece_rotation); piece_nodes[2][1] = piece_location[1]-babc(piece_rotation); piece_nodes[3][0] = piece_location[0]+babc(piece_rotation); piece_nodes[3][1] = piece_location[1]-abcb(piece_rotation); } else if (piece == 7) { piece_nodes[1][0] = piece_location[0]+babc(piece_rotation); piece_nodes[1][1] = piece_location[1]-abcb(piece_rotation); piece_nodes[2][0] = piece_location[0]-abcb(piece_rotation); piece_nodes[2][1] = piece_location[1]-babc(piece_rotation); piece_nodes[3][0] = piece_location[0]-aacc(piece_rotation); piece_nodes[3][1] = piece_location[1]+acca(piece_rotation); } } static void check_line_clears(void) { for (int h = height-2; h >= 0; h--) { for (int w = 0; w < width; w++) { if (board[h][w] != 0 && board[h][w] != 9) { if (w == width-1) { line_clear(h); } } else { break; } } } } static void update_score(void) { char buff[16] = {}; sprintf(buff, "%d/%d", score, target_score); lcd_clear(&lcd); lcd_set_cursor(&lcd, 1, 1); lcd_print(&lcd, buff); } static void line_clear(int hi) { for (int h = hi; h < height; h++) { for (int w = 0; w < width; w++) { board[h][w] = board[h+1][w]; } } for (int w = 0; w < width; w++) { board[height-1][w] = 0; } score++; update_score(); if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { lv_obj_align(line_clear_img, LV_ALIGN_BOTTOM_LEFT, 159, -(hi*16)); xSemaphoreGive(xGuiSemaphore); } for (int i = 0; i < 3; i++) { if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { lv_obj_clear_flag(line_clear_img, LV_OBJ_FLAG_HIDDEN); xSemaphoreGive(xGuiSemaphore); } vTaskDelay(pdMS_TO_TICKS(300)); if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) { lv_obj_add_flag(line_clear_img, LV_OBJ_FLAG_HIDDEN); xSemaphoreGive(xGuiSemaphore); } vTaskDelay(pdMS_TO_TICKS(300)); } } void clear_board(void) { for (int h = 0; h < height; h++) { for (int w = 0; w < width; w++) { board[h][w] = 0; } } }