503 lines
14 KiB
C++
503 lines
14 KiB
C++
#include "step2.h"
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static const char *TAG = "step2";
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static lv_obj_t* scr;
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static lv_style_t scr_style;
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static lv_obj_t* img;
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static bool invisible_blocks = false;
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static bool text_output = false;
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static const int height = 22;
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static const int width = 10;
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static int board[height][width] = {0};
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static lv_obj_t* visual_board[height][width] = {0};
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static lv_obj_t* line_clear_img;
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static const void* LINE_CLEAR_SRC = (void*)"A:/sdcard/clear.bin";
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static const void* BACKGROUND_SRC = (void*)"A:/sdcard/bg.bin";
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// LV_IMG_DECLARE(background);
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// static const void* BACKGROUND_SRC = (void*)&background;
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static const char* PIECE_IMG_SRC[] = {
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NULL,
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"A:/sdcard/lb.bin",
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"A:/sdcard/db.bin",
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"A:/sdcard/orange.bin",
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"A:/sdcard/yellow.bin",
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"A:/sdcard/green.bin",
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"A:/sdcard/purple.bin",
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"A:/sdcard/red.bin",
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};
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static bool game = true;
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static int score = 0;
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static int piece = 0;
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static int piece_rotation = 0;
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static int piece_location[] = {0, 0};
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static int piece_nodes[4][2] = {
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{0, 0},
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{0, 0},
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{0, 0},
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{0, 0},
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};
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lv_obj_t* piece_imgs[4] = {};
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> piece_dist(2, 7);
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static void generate_block(void);
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static void show_board(void);
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static void get_node_locations(void);
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static void line_clear(int hi);
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static void check_line_clears(void);
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static void place_piece(void);
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static void move_left(void);
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static void move_right(void);
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static void drop(void);
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static void rotate_block(void);
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static int bbcc(int i) { // [0,1,2,3] -> [ 0, 0,+1,+1]
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const int map[] = {0, 0, 1, 1};
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return map[i];
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}
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static int bccb(int i) { // [0,1,2,3] -> [ 0,+1,+1, 0]
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const int map[] = {0, 1, 1, 0};
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return map[i];
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}
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static int cbbc(int i) { // [0,1,2,3] -> [+1, 0, 0,+1]
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const int map[] = {1, 0, 0, 1};
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return map[i];
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}
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static int ccbb(int i) { // [0,1,2,3] -> [+1,+1, 0, 0]
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const int map[] = {1, 1, 0, 0};
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return map[i];
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}
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static int acca(int i) { // [0,1,2,3] -> [-1,+1,+1,-1]
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const int map[] = {-1, 1, 1, -1};
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return map[i];
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}
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static int aacc(int i) { // [0,1,2,3] -> [-1,-1,+1,+1]
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const int map[] = {-1, -1, 1, 1};
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return map[i];
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}
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static int babc(int i) { // [0,1,2,3] -> [ 0,-1, 0,+1]
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const int map[] = {0, -1, 0, 1};
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return map[i];
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}
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static int abcb(int i) { // [0,1,2,3] -> [-1, 0,+1, 0]
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const int map[] = {-1, 0, 1, 0};
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return map[i];
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}
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static int acdb(int i) { // [0,1,2,3] -> [-1,+1,+2, 0]
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const int map[] = {-1, +1, 2, 0};
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return map[i];
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}
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static int bacd(int i) { // [0,1,2,3] -> [ 0,-1,+1,+2]
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const int map[] = {0, -1, 1, 2};
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return map[i];
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}
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static int dcab(int i) { // [0,1,2,3] -> [+2,+1,-1, 0]
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const int map[] = {2, 1, -1, 0};
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return map[i];
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}
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static int bdca(int i) { // [0,1,2,3] -> [ 0,+2,+1,-1]
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const int map[] = {0, 2, 1, -1};
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return map[i];
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}
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static void music_task(void* arg) {
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while (1) {
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play_raw(MOUNT_POINT "/tetris.pcm");
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}
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}
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static void init_screen(void) {
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while (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdFALSE) vTaskDelay(pdMS_TO_TICKS(10));
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img = lv_img_create(lv_scr_act());
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lv_img_set_src(img, BACKGROUND_SRC);
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lv_obj_align(img, LV_ALIGN_CENTER, 0, 0);
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line_clear_img = lv_img_create(lv_scr_act());
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lv_obj_add_flag(line_clear_img, LV_OBJ_FLAG_HIDDEN);
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lv_img_set_src(line_clear_img, LINE_CLEAR_SRC);
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lv_obj_align(line_clear_img, LV_ALIGN_BOTTOM_LEFT, 159, -(height*16));
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// for (int h = 0; h < height; h++) {
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// for (int w = 0; w < width; w++) {
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// visual_board[h][w] = lv_img_create(lv_scr_act());
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// lv_obj_align(visual_board[h][w], LV_ALIGN_BOTTOM_LEFT, 159 + w*16, -(h*16));
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// lv_img_set_src(visual_board[h][w], PIECE_IMG_SRC[((w+h)%7)+1]);
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// }
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// }
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for (int i = 0; i < 4; i++) {
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piece_imgs[i] = lv_img_create(lv_scr_act());
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lv_obj_align(piece_imgs[i], LV_ALIGN_BOTTOM_LEFT, 159, -320);
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}
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xSemaphoreGive(xGuiSemaphore);
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xTaskCreate(music_task, "music", 4096, NULL, 5, NULL);
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}
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static void deinit_screen(void) {
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while (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdFALSE) vTaskDelay(pdMS_TO_TICKS(10));
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lv_obj_clean(lv_scr_act());
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xSemaphoreGive(xGuiSemaphore);
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}
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void step2(void) {
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init_screen();
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generate_block();
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ButtonKey button;
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SwitchKey switch_;
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while(game) {
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if (get_pressed_button(&button)) {
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switch (button) {
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case ButtonKey::b1:
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move_left();
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break;
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case ButtonKey::b2:
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move_right();
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break;
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case ButtonKey::b3:
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drop();
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break;
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case ButtonKey::b4:
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rotate_block();
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break;
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}
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show_board();
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}
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if (get_flipped_switch(&switch_)) {
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printf("%d\n", piece);
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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printf("PieceLocation: %d, %d\n", p[0], p[1]);
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}
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printf("PieceRotation: %d\n", piece_rotation);
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}
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vTaskDelay(pdMS_TO_TICKS(10));
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}
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// game over
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ESP_LOGI(TAG, "Game Over. Score: %d", score);
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deinit_screen();
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}
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static void show_board(void) {
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for (int h = 0; h < height; h++) {
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for (int w = 0; w < width; w++) {
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if (board[h][w] == 9) {
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board[h][w] = 0;
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}
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}
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}
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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board[p[0]][p[1]] = 9;
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}
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if (text_output) {
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for (int h = height-1; h >= 0; h--) {
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for (int w = 0; w < width; w++) {
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printf("|%c", board[h][w] == 9 ? 'X' : (invisible_blocks ? '0' : ('0' + board[h][w])));
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}
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printf("|\n");
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}
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printf("\n");
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}
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if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) {
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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lv_obj_t* piece_img = piece_imgs[i];
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lv_obj_align(piece_img, LV_ALIGN_BOTTOM_LEFT, 159 + p[1]*16, -(p[0]*16));
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}
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xSemaphoreGive(xGuiSemaphore);
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}
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}
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static void generate_block(void) {
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int new_piece = piece_dist(gen);
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if (new_piece == piece) {
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new_piece = 1;
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}
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piece = new_piece;
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piece_rotation = 0;
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piece_location[0] = 20;
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piece_location[1] = 4;
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get_node_locations();
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for (int h = 0; h < height; h++) {
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for (int w = 0; w < width; w++) {
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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if (board[p[0]][p[1]] != 0) {
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game = false;
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return;
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}
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}
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}
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}
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if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) {
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for (int i = 0; i < 4; i++) {
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lv_obj_t* piece_img = piece_imgs[i];
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lv_img_set_src(piece_img, PIECE_IMG_SRC[piece]);
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}
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xSemaphoreGive(xGuiSemaphore);
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}
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}
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static void rotate_block(void) {
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piece_rotation++;
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if (piece_rotation > 3) {
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piece_rotation = 0;
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}
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get_node_locations();
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bool overlap = false;
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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if (p[0] < 0) {
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overlap = true;
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break;
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} else if (board[p[0]][p[1]] != 0 && board[p[0]][p[1]] != 9) {
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overlap = true;
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break;
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}
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}
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if (overlap) {
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piece_location[0]++;
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get_node_locations();
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bool overlap2 = false;
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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if (p[0] < 0) {
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overlap2 = true;
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break;
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} else if (board[p[0]][p[1]] != 0 && board[p[0]][p[1]] != 9) {
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overlap2 = true;
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break;
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}
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}
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if (overlap2) {
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piece_rotation--;
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if (piece_rotation < 0) {
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piece_rotation += 4;
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}
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piece_location[0]--;
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get_node_locations();
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}
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}
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}
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static void move_left(void) {
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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if (p[1] == 0) {
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return;
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} else if (board[p[0]][p[1]-1] != 0 && board[p[0]][p[1]-1] != 9) {
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return;
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}
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}
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piece_location[1]--;
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get_node_locations();
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}
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static void move_right(void) {
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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if (p[1] == width-1) {
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return;
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} else if (board[p[0]][p[1]+1] != 0 && board[p[0]][p[1]+1] != 9) {
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return;
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}
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}
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piece_location[1]++;
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get_node_locations();
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}
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static void drop(void) {
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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if (p[0] == 0) {
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place_piece();
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check_line_clears();
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generate_block();
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return;
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} else if (board[p[0]-1][p[1]] != 0 && board[p[0]-1][p[1]] != 9) {
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place_piece();
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check_line_clears();
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generate_block();
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return;
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}
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}
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piece_location[0]--;
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get_node_locations();
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}
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static void place_piece(void) {
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for (int h = 0; h < height; h++) {
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for (int w = 0; w < width; w++) {
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if (board[h][w] == 9) {
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board[h][w] = piece;
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}
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}
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}
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if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) {
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for (int i = 0; i < sizeof(piece_nodes)/sizeof(piece_nodes[0]); i++) {
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int* p = piece_nodes[i];
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lv_obj_align(piece_imgs[i], LV_ALIGN_BOTTOM_LEFT, 159, -(height*16));
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}
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xSemaphoreGive(xGuiSemaphore);
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}
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ESP_LOGI(TAG, "Placed Piece: %d", piece);
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}
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static void get_node_locations() {
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piece_nodes[0][0] = piece_location[0];
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piece_nodes[0][1] = piece_location[1];
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if (piece == 1) {
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piece_nodes[0][0] = piece_location[0]-bacd(piece_rotation);
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piece_nodes[0][1] = piece_location[1]+acdb(piece_rotation);
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piece_nodes[1][0] = piece_location[0]-bbcc(piece_rotation);
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piece_nodes[1][1] = piece_location[1]+bccb(piece_rotation);
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piece_nodes[2][0] = piece_location[0]-bccb(piece_rotation);
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piece_nodes[2][1] = piece_location[1]+ccbb(piece_rotation);
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piece_nodes[3][0] = piece_location[0]-bdca(piece_rotation);
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piece_nodes[3][1] = piece_location[1]+dcab(piece_rotation);
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} else if (piece == 2) {
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piece_nodes[1][0] = piece_location[0]-babc(piece_rotation);
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piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation);
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piece_nodes[2][0] = piece_location[0]+babc(piece_rotation);
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piece_nodes[2][1] = piece_location[1]-abcb(piece_rotation);
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piece_nodes[3][0] = piece_location[0]-aacc(piece_rotation);
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piece_nodes[3][1] = piece_location[1]+acca(piece_rotation);
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} else if (piece == 3) {
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piece_nodes[1][0] = piece_location[0]-babc(piece_rotation);
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piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation);
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piece_nodes[2][0] = piece_location[0]+babc(piece_rotation);
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piece_nodes[2][1] = piece_location[1]-abcb(piece_rotation);
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piece_nodes[3][0] = piece_location[0]-acca(piece_rotation);
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piece_nodes[3][1] = piece_location[1]-aacc(piece_rotation);
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} else if (piece == 4) {
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piece_nodes[1][0] = piece_location[0]+1;
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piece_nodes[1][1] = piece_location[1];
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piece_nodes[2][0] = piece_location[0];
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piece_nodes[2][1] = piece_location[1]+1;
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piece_nodes[3][0] = piece_location[0]+1;
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piece_nodes[3][1] = piece_location[1]+1;
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} else if (piece == 5) {
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piece_nodes[1][0] = piece_location[0]-babc(piece_rotation);
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piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation);
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piece_nodes[2][0] = piece_location[0]-abcb(piece_rotation);
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piece_nodes[2][1] = piece_location[1]-babc(piece_rotation);
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piece_nodes[3][0] = piece_location[0]-acca(piece_rotation);
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piece_nodes[3][1] = piece_location[1]-aacc(piece_rotation);
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} else if (piece == 6) {
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piece_nodes[1][0] = piece_location[0]-babc(piece_rotation);
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piece_nodes[1][1] = piece_location[1]+abcb(piece_rotation);
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piece_nodes[2][0] = piece_location[0]-abcb(piece_rotation);
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piece_nodes[2][1] = piece_location[1]-babc(piece_rotation);
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piece_nodes[3][0] = piece_location[0]+babc(piece_rotation);
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piece_nodes[3][1] = piece_location[1]-abcb(piece_rotation);
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} else if (piece == 7) {
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piece_nodes[1][0] = piece_location[0]+babc(piece_rotation);
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piece_nodes[1][1] = piece_location[1]-abcb(piece_rotation);
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piece_nodes[2][0] = piece_location[0]-abcb(piece_rotation);
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piece_nodes[2][1] = piece_location[1]-babc(piece_rotation);
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piece_nodes[3][0] = piece_location[0]-aacc(piece_rotation);
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piece_nodes[3][1] = piece_location[1]+acca(piece_rotation);
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}
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}
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static void check_line_clears(void) {
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for (int h = height-2; h >= 0; h--) {
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for (int w = 0; w < width; w++) {
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if (board[h][w] != 0 && board[h][w] != 9) {
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if (w == width-1) {
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line_clear(h);
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}
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} else {
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break;
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}
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}
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}
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}
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static void line_clear(int hi) {
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for (int h = hi; h < height; h++) {
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for (int w = 0; w < width; w++) {
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board[h][w] = board[h+1][w];
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}
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}
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for (int w = 0; w < width; w++) {
|
|
board[height-1][w] = 0;
|
|
}
|
|
score++;
|
|
|
|
if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) {
|
|
lv_obj_align(line_clear_img, LV_ALIGN_BOTTOM_LEFT, 159, -(hi*16));
|
|
xSemaphoreGive(xGuiSemaphore);
|
|
}
|
|
for (int i = 0; i < 3; i++) {
|
|
if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) {
|
|
lv_obj_clear_flag(line_clear_img, LV_OBJ_FLAG_HIDDEN);
|
|
xSemaphoreGive(xGuiSemaphore);
|
|
}
|
|
vTaskDelay(pdMS_TO_TICKS(300));
|
|
if (xSemaphoreTake(xGuiSemaphore, portMAX_DELAY) == pdTRUE) {
|
|
lv_obj_add_flag(line_clear_img, LV_OBJ_FLAG_HIDDEN);
|
|
xSemaphoreGive(xGuiSemaphore);
|
|
}
|
|
vTaskDelay(pdMS_TO_TICKS(300));
|
|
}
|
|
}
|
|
|