blk_box_tc/main/steps/step0.cpp

349 lines
11 KiB
C++

#include "step0.h"
static const char* TAG = "step0";
extern uint32_t initial_game_time;
extern uint32_t skip_to_step;
static void set_game_time(void);
static void skip_to_step1(void) { skip_to_step = 1; }
static void skip_to_step2(void) { skip_to_step = 2; }
static void skip_to_step3(void) { skip_to_step = 3; }
static void skip_to_step4(void) { skip_to_step = 4; }
static void skip_to_step5(void) { skip_to_step = 5; }
static void skip_to_step6(void) { skip_to_step = 6; }
static void try_step1(void) { clean_bomb(); step1(); }
static void try_step2(void) { clean_bomb(); step2(); }
static void try_step3(void) { clean_bomb(); step3(); }
static void try_step4(void) { clean_bomb(); step4(); }
static void try_step5(void) { clean_bomb(); step5(); }
static void try_step6(void) { clean_bomb(); step6(); }
static void issue_strike(void) { strike("Strike Issued"); }
static void debug_switches(void);
static void battery_stats(void) {
BaseType_t xReturned;
TaskHandle_t xHandle = NULL;
xReturned = xTaskCreate(bat_monitor_task, "bat_monitor", 4096, NULL, 5, &xHandle);
KeypadKey k;
while (!get_pressed_keypad(&k) || k != KeypadKey::pound) vTaskDelay(pdMS_TO_TICKS(10));
if (xReturned == pdPASS) {
vTaskDelete(xHandle);
}
}
/// Wait for "*9819"
void step0(void) {
led_strip_set_pixel(leds, Led::speaker, 0, 0, 20);
led_strip_refresh(leds);
StarCodeHandler star_codes[] = {
{
.code = "*9819",
.display_text = "Diffusal Initiated",
.should_exit = true,
.callback = nullptr,
},
{
.code = "*59861",
.display_text = "Set Up Wires",
.should_exit = false,
.callback = setup_wires,
},
{
.code = "*59862",
.display_text = "Set Game Time",
.should_exit = false,
.callback = set_game_time,
},
{
.code = "*59863",
.display_text = "Debug Switches",
.should_exit = false,
.callback = debug_switches,
},
{
.code = "*59864",
.display_text = "Battery Stats",
.should_exit = false,
.callback = battery_stats,
},
{
.code = "*59871",
.display_text = "Try Step 1",
.should_exit = false,
.callback = try_step1,
},
{
.code = "*59872",
.display_text = "Try Step 2",
.should_exit = false,
.callback = try_step2,
},
{
.code = "*59873",
.display_text = "Try Step 3",
.should_exit = false,
.callback = try_step3,
},
{
.code = "*59874",
.display_text = "Try Step 4",
.should_exit = false,
.callback = try_step4,
},
{
.code = "*59875",
.display_text = "Try Step 5",
.should_exit = false,
.callback = try_step5,
},
{
.code = "*59876",
.display_text = "Try Step 6",
.should_exit = false,
.callback = try_step6,
},
{
.code = "*59881",
.display_text = "Skip To Step 1",
.should_exit = true,
.callback = skip_to_step1,
},
{
.code = "*59882",
.display_text = "Skip To Step 2",
.should_exit = true,
.callback = skip_to_step2,
},
{
.code = "*59883",
.display_text = "Skip To Step 3",
.should_exit = true,
.callback = skip_to_step3,
},
{
.code = "*59884",
.display_text = "Skip To Step 4",
.should_exit = true,
.callback = skip_to_step4,
},
{
.code = "*59885",
.display_text = "Skip To Step 5",
.should_exit = true,
.callback = skip_to_step5,
},
{
.code = "*59886",
.display_text = "Skip To Step 6",
.should_exit = true,
.callback = skip_to_step6,
},
{
.code = "*1111",
.display_text = "Issue Strike",
.should_exit = false,
.callback = issue_strike,
},
};
int len = sizeof(star_codes)/sizeof(StarCodeHandler);
do_star_codes(star_codes, len);
}
static const int CURSOR_POS_MAP[5] = {1, 3, 4, 6, 7};
static char str_buf[18] = {0};
static void _update_display(uint8_t* digits, uint8_t cursor_pos) {
sprintf(str_buf, "%d:%d%d:%d%d", digits[0], digits[1], digits[2], digits[3], digits[4]);
lcd_clear();
lcd_print(1, 1, str_buf);
cursor_pos = MAX(0, MIN(4, cursor_pos));
int mapped_cursor_pos = CURSOR_POS_MAP[cursor_pos];
lcd_set_cursor_pos(mapped_cursor_pos, 1);
}
static void set_game_time(void) {
uint8_t hours = (initial_game_time / (1000*60*60)) % 10;
uint8_t minutes = (initial_game_time / (1000*60)) % 60;
uint8_t seconds = (initial_game_time / (1000)) % 60;
uint8_t digits[5] = {hours, (uint8_t)(minutes / 10), (uint8_t)(minutes % 10), (uint8_t)(seconds / 10), (uint8_t)(seconds % 10)};
uint8_t cursor_pos = 0;
lcd_set_cursor_vis(true);
_update_display(digits, cursor_pos);
KeypadKey key;
ButtonKey button;
while (1) {
while (get_pressed_keypad(&key)) {
if (key == KeypadKey::star) {
digits[0] = 0;
digits[1] = 0;
digits[2] = 0;
digits[3] = 0;
digits[4] = 0;
cursor_pos = 0;
} else if (key == KeypadKey::pound) {
// submit
if (digits[0] != 0 || digits[1] != 0 || digits[2] != 0 || digits[3] != 0 || digits[4] != 0) {
uint32_t new_game_time = 0;
new_game_time += digits[0] * (1000*60*60);
new_game_time += (digits[1] * 10 + digits[2]) * (1000*60);
new_game_time += (digits[3] * 10 + digits[4]) * (1000);
initial_game_time = new_game_time;
}
clean_bomb();
led_strip_set_pixel(leds, Led::speaker, 0, 0, 20);
led_strip_refresh(leds);
return;
} else {
int just_pressed = -1;
switch (key) {
case KeypadKey::k0:
just_pressed = 0;
break;
case KeypadKey::k1:
just_pressed = 1;
break;
case KeypadKey::k2:
just_pressed = 2;
break;
case KeypadKey::k3:
just_pressed = 3;
break;
case KeypadKey::k4:
just_pressed = 4;
break;
case KeypadKey::k5:
just_pressed = 5;
break;
case KeypadKey::k6:
just_pressed = 6;
break;
case KeypadKey::k7:
just_pressed = 7;
break;
case KeypadKey::k8:
just_pressed = 8;
break;
case KeypadKey::k9:
just_pressed = 9;
break;
default:
break;
}
if (just_pressed != -1) {
digits[cursor_pos] = just_pressed;
cursor_pos = MIN(4, cursor_pos+1);
}
}
_update_display(digits, cursor_pos);
}
while (get_pressed_button(&button)) {
if (button == ButtonKey::b1) {
cursor_pos = MAX(0, cursor_pos-1);
} else if (button == ButtonKey::b2) {
cursor_pos = MIN(4, cursor_pos+1);
}
_update_display(digits, cursor_pos);
}
vTaskDelay(pdMS_TO_TICKS(10));
}
}
static void print_4bin_rev(char* out_str, uint8_t n) {
out_str[0] = ((n & 0b0001) ? '1' : '0');
out_str[1] = ((n & 0b0010) ? '1' : '0');
out_str[2] = ((n & 0b0100) ? '1' : '0');
out_str[3] = ((n & 0b1000) ? '1' : '0');
out_str[4] = '\0';
}
static void debug_switches(void) {
clean_bomb();
uint8_t switch_state = 0xFF;
uint8_t switch_touch_state = 0xFF;
uint8_t button_state = 0xFF;
char bin_buf[5] = {0};
char buf[21] = {0};
KeypadKey key;
ButtonKey button;
SwitchKey switch_;
while (1) {
if (get_pressed_button(&button)) {
sprintf(buf, "Button Pressed: %d ", button);
lcd_print(0, 3, buf);
ESP_LOGI(TAG, "%s", buf);
}
if (get_released_button(&button)) {
sprintf(buf, "Button Released: %d", button);
lcd_print(0, 3, buf);
ESP_LOGI(TAG, "%s", buf);
}
if (get_flipped_down_switch(&switch_)) {
sprintf(buf, "Switch Down: %d ", switch_);
lcd_print(0, 3, buf);
ESP_LOGI(TAG, "%s", buf);
}
if (get_flipped_up_switch(&switch_)) {
sprintf(buf, "Switch Up: %d ", switch_);
lcd_print(0, 3, buf);
ESP_LOGI(TAG, "%s", buf);
}
if (get_switch_touch_pressed(&switch_)) {
sprintf(buf, "Switch Touch: %d ", switch_);
lcd_print(0, 3, buf);
ESP_LOGI(TAG, "%s", buf);
}
if (get_switch_touch_released(&switch_)) {
sprintf(buf, "Switch Un-touch: %d", switch_);
lcd_print(0, 3, buf);
ESP_LOGI(TAG, "%s", buf);
}
uint8_t new_switch_touch_state = get_switch_touch_state();
if (new_switch_touch_state != switch_touch_state) {
switch_touch_state = new_switch_touch_state;
print_4bin_rev(bin_buf, switch_touch_state);
sprintf(buf, "t: %s", bin_buf);
lcd_print(1, 0, buf);
ESP_LOGI(TAG, "%s", buf);
}
uint8_t new_switch_state = get_switch_state();
if (new_switch_state != switch_state) {
switch_state = new_switch_state;
print_4bin_rev(bin_buf, switch_state);
sprintf(buf, "s: %s", bin_buf);
lcd_print(1, 1, buf);
ESP_LOGI(TAG, "%s", buf);
}
uint8_t new_button_state = get_button_state();
if (new_button_state != button_state) {
button_state = new_button_state;
print_4bin_rev(bin_buf, button_state);
sprintf(buf, "b: %s", bin_buf);
lcd_print(1, 2, buf);
ESP_LOGI(TAG, "%s", buf);
}
if (get_pressed_keypad(&key) && key == KeypadKey::pound) {
return;
}
vTaskDelay(pdMS_TO_TICKS(10));
}
}