17 lines
423 B
C
17 lines
423 B
C
#ifndef GAME_INFO_H
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#define GAME_INFO_H
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#define GAME_STATE_MAX_LEN 5
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/// @brief Sets the game state, used for the header.
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///
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/// Must be <= 5 characters
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void set_game_state(const char* new_state);
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/// @brief Resets the game state to be blank.
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void reset_game_state();
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/// @brief Prints the game state section of the header to the char_lcd. (row 0, columns 11-15)
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void lcd_print_header_step();
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#endif /* GAME_INFO_H */ |