blk_box_tc/main/main.cpp

89 lines
2.2 KiB
C++
Executable File

#include "main.h"
#include <stdio.h>
#include "sdkconfig.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "esp_rom_gpio.h"
#include "esp_heap_caps.h"
#include "drivers/all.h"
#include "drivers/state_tracking.h"
#include "helper.h"
#include "steps/step0.h"
#include "steps/step1.h"
#include "steps/step2.h"
#include "steps/step3.h"
#include "steps/step4.h"
#include "steps/step5.h"
#include "steps/step6.h"
static const char *TAG = "main";
uint32_t initial_game_time = 90*60*1000 + 1000;
uint32_t skip_to_step = 0;
uint32_t current_step = 0;
extern uint32_t total_strikes;
extern "C" void app_main(void) {
printf("app_main\n");
init_drivers();
// TODO: get wires out of the drivers
// TODO: generify the strike system out of wires
init_wires();
vTaskDelay(pdMS_TO_TICKS(1000));
clean_bomb();
lcd_do_splash();
step0();
// set_recording_source(stdout, false);
FILE* record_file = fopen(MOUNT_POINT "/record.txt", "w");
if (record_file == nullptr) {
ESP_LOGE("main", "failed to open record.txt");
}
set_recording_source(record_file, true);
start_recording();
set_game_time(initial_game_time);
start_game_timer();
total_strikes = 0;
clean_bomb();
current_step = 1;
if (skip_to_step <= 1) step1();
step_finish_times[current_step-1] = get_game_time();
clean_bomb();
current_step = 2;
if (skip_to_step <= 2) step2();
step_finish_times[current_step-1] = get_game_time();
clean_bomb();
current_step = 3;
if (skip_to_step <= 3) step3();
step_finish_times[current_step-1] = get_game_time();
clean_bomb();
current_step = 4;
if (skip_to_step <= 4) step4();
step_finish_times[current_step-1] = get_game_time();
clean_bomb();
current_step = 5;
if (skip_to_step <= 5) step5();
step_finish_times[current_step-1] = get_game_time();
clean_bomb();
current_step = 6;
if (skip_to_step <= 6) step6();
start_game_timer();
step_finish_times[current_step-1] = get_game_time();
clean_bomb();
stop_game_timer();
ESP_LOGI(TAG, "Bomb has been diffused. Counter-Terrorists win.");
play_clip_wav(MOUNT_POINT "/diffuse.wav", true, false, 3, 0);
display_game_results();
stop_recording();
}