add world plugin

This commit is contained in:
2026-06-03 15:49:13 -05:00
parent e09b7d2537
commit afd2647b17
9 changed files with 1642 additions and 740 deletions
+32 -20
View File
@@ -26,6 +26,10 @@ pub struct MaxSpeed(Scalar);
#[derive(Component, Default, Copy, Clone)]
pub struct MaxAcceleration(Scalar);
/// Whether inputs are enabled for a CharacterController.
#[derive(Component, Default, Copy, Clone)]
pub struct InputEnabled(pub bool);
/// A bundle that contains the components needed for a basic
/// kinematic character controller.
#[derive(Bundle)]
@@ -35,16 +39,18 @@ pub struct CharacterControllerBundle {
collider: Collider,
speed: MaxSpeed,
acceleration: MaxAcceleration,
enabled: InputEnabled,
}
impl CharacterControllerBundle {
pub fn new(collider: Collider) -> Self {
Self {
character_controller: CharacterController,
body: RigidBody::Kinematic,
body: RigidBody::Dynamic,
collider,
speed: MaxSpeed(300.),
acceleration: MaxAcceleration(5000.),
acceleration: MaxAcceleration(50000.),
enabled: InputEnabled(true),
}
}
}
@@ -93,31 +99,37 @@ fn gamepad_input(mut movement_writer: MessageWriter<MovementAction>, gamepads: Q
fn movement(
time: Res<Time>,
mut movement_reader: MessageReader<MovementAction>,
mut controllers: Query<(&MaxSpeed, &MaxAcceleration, &mut LinearVelocity)>,
mut controllers: Query<(&MaxSpeed, &MaxAcceleration, &mut LinearVelocity, &InputEnabled)>,
) {
// Precision is adjusted so that the example works with
// both the `f32` and `f64` features. Otherwise you don't need this.
let delta_time = time.delta_secs_f64().adjust_precision();
for (max_speed, max_acceleration, mut linear_velocity) in &mut controllers {
while movement_reader.len() > 1 {
warn!("Extra movement message. Ignoring");
movement_reader.read();
}
for (max_speed, max_acceleration, mut linear_velocity, enabled) in &mut controllers {
if enabled.0 {
// let len = movement_reader.len();
// while len > 1 {
// warn!("Extra movement message. Ignoring");
// println!("{}", len);
// let _ = movement_reader.read().take(len - 1).count();
// }
let target = movement_reader
.read()
.next()
.map(|ma| ma.0)
.unwrap_or_default()
* max_speed.0;
let target = movement_reader
.read()
.last()
.map(|ma| ma.0)
.unwrap_or_default()
* max_speed.0;
let mut delta = target - **linear_velocity;
let delta_len = delta.length();
let max_acceleration = max_acceleration.0 * delta_time;
if delta_len > max_acceleration {
delta = delta.normalize() * max_acceleration;
let mut delta = target - **linear_velocity;
let delta_len = delta.length();
let max_acceleration = max_acceleration.0 * delta_time;
if delta_len > max_acceleration {
delta = delta.normalize() * max_acceleration;
}
**linear_velocity += delta;
} else {
**linear_velocity = Vec2::ZERO;
}
**linear_velocity += delta;
}
}