This commit is contained in:
Drake Marino 2026-05-24 13:28:33 -05:00
parent be589de6f4
commit 23135b4386
3 changed files with 164 additions and 48 deletions

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@ -1,7 +1,8 @@
#![recursion_limit = "256"] #![recursion_limit = "256"]
use burn::backend::{Autodiff, Wgpu}; use burn::backend::Autodiff;
use burn::optim::AdamConfig; use burn::optim::AdamConfig;
use burn_ndarray::NdArray;
use engine::mcts::MctsConfig; use engine::mcts::MctsConfig;
use engine::training::train::{train, TrainingConfig}; use engine::training::train::{train, TrainingConfig};
// fn main() { // fn main() {
@ -14,12 +15,12 @@ use engine::training::train::{train, TrainingConfig};
// } // }
fn main() { fn main() {
type MyBackend = Wgpu<f32, i32>; // type MyBackend = Wgpu<f32, i32>;
// type MyBackend = Cuda<f32, i32>; // type MyBackend = Cuda<f32, i32>;
// type MyBackend = NdArray<f32, i32>; type MyBackend = NdArray<f32, i32>;
type MyAutodiffBackend = Autodiff<MyBackend>; type MyAutodiffBackend = Autodiff<MyBackend>;
let device = burn::backend::wgpu::WgpuDevice::default(); // let device = burn::backend::wgpu::WgpuDevice::default();
// let device = burn::backend::ndarray::NdArrayDevice::default(); let device = burn::backend::ndarray::NdArrayDevice::default();
// let device = burn::backend::cuda::CudaDevice::default(); // let device = burn::backend::cuda::CudaDevice::default();
let mcts_config = MctsConfig::new(100, 1.0, 0.05, 0.25); let mcts_config = MctsConfig::new(100, 1.0, 0.05, 0.25);

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@ -5,9 +5,10 @@ use crate::net::model::ChessModel;
use burn::prelude::Backend; use burn::prelude::Backend;
use burn::Tensor; use burn::Tensor;
use chess::BoardStatus::{Checkmate, Stalemate}; use chess::BoardStatus::{Checkmate, Stalemate};
use chess::Color::White; use chess::Color::{Black, White};
use chess::Piece::{Bishop, Knight, Pawn, Queen, Rook}; use chess::Piece::{Bishop, Knight, Pawn, Queen, Rook};
use chess::{Board, ChessMove, Color, MoveGen, Piece, ALL_COLORS, ALL_PIECES}; use chess::{Board, ChessMove, Color, MoveGen, Piece, ALL_COLORS, ALL_PIECES};
use rand::SeedableRng;
use std::collections::HashMap; use std::collections::HashMap;
use std::marker::PhantomData; use std::marker::PhantomData;
@ -123,24 +124,110 @@ impl<B: Backend> Mcts<B> {
let root = 0; let root = 0;
nodes.push(Node::new(0.0, board_state.clone(), None)); nodes.push(Node::new(0.0, board_state.clone(), None));
// Expand root to create initial children and priors
self.expand(root, &mut nodes, model, device); self.expand(root, &mut nodes, model, device);
// 👇 APPLY DIRICHLET NOISE HERE // Apply Dirichlet noise to root children
self.add_dirichlet_noise(root, &mut nodes); self.add_dirichlet_noise(root, &mut nodes);
for _ in 0..self.config.num_simulations { // We'll batch leaf evaluations to reduce per-leaf model calls and device-host syncs.
let mut path = vec![root]; let mut sims_done = 0usize;
let mut current = root; let num_sims = self.config.num_simulations;
// Tunable batch size for NN evaluation. Small value is safe; larger values increase throughput on GPU.
let batch_max = 32usize;
while !nodes[current].children.is_empty() { while sims_done < num_sims {
current = nodes[current].select_child(&nodes, &self.config.c_puct); // Collect a batch of leaf nodes (and their selection paths)
path.push(current); let mut leaf_nodes: Vec<usize> = Vec::new();
let mut leaf_paths: Vec<Vec<usize>> = Vec::new();
let mut leaf_states: Vec<Tensor<B, 4>> = Vec::new();
while leaf_nodes.len() < std::cmp::min(batch_max, num_sims - sims_done) {
let mut path = vec![root];
let mut current = root;
while !nodes[current].children.is_empty() {
current = nodes[current].select_child(&nodes, &self.config.c_puct);
path.push(current);
}
// Record leaf node and its path
leaf_nodes.push(current);
leaf_paths.push(path.clone());
// Prepare state tensor for this leaf
let state: Tensor<B, 4> = encode_board_state_perspective(&nodes[current].board_state, device)
.reshape([1, 18, 8, 8]);
leaf_states.push(state);
sims_done += 1;
} }
let value: f32 = self.expand(current, &mut nodes, model, device); if leaf_nodes.is_empty() {
break;
}
let color = nodes[current].board_state.board.side_to_move(); // Batch evaluate the collected leaf states
self.backpropagate(&mut nodes, &path, value, color); let batch = Tensor::cat(leaf_states, 0);
let (policy_batch, value_batch) = model.forward(batch);
// Move tensors to host once per batch
let policy_data = policy_batch.into_data().to_vec::<f32>().unwrap();
let value_data = value_batch.into_data().to_vec::<f32>().unwrap();
let num_moves = policy_data.len() / leaf_nodes.len();
// Process each evaluated leaf: expand and backpropagate
for (i, &node_idx) in leaf_nodes.iter().enumerate() {
let path = &leaf_paths[i];
// slice for this sample's logits
let start = i * num_moves;
let end = start + num_moves;
let logits = &policy_data[start..end];
// Convert logits to probabilities with a numerically-stable softmax on host
let mut max_logit = std::f32::NEG_INFINITY;
for &v in logits.iter() {
if v > max_logit {
max_logit = v;
}
}
let mut exps_sum = 0.0f32;
// We'll build a Vec<f32> of probabilities lazily when needed
let mut probs: Vec<f32> = Vec::new();
probs.resize(num_moves, 0.0);
for (j, &v) in logits.iter().enumerate() {
let e = (v - max_logit).exp();
probs[j] = e;
exps_sum += e;
}
if exps_sum > 0.0 {
for p in probs.iter_mut() {
*p /= exps_sum;
}
}
// Expand: add legal moves as children with prior from probs
let legal_moves: Vec<ChessMove> = MoveGen::new_legal(&nodes[node_idx].board_state.board).collect();
for mv in legal_moves {
let stm = nodes[node_idx].board_state.board.side_to_move();
let idx = encode_move(mv, stm);
let prior = probs[idx];
let mut new_board = nodes[node_idx].board_state.clone();
new_board.apply_move(mv);
let child_idx = nodes.len();
nodes.push(Node::new(prior, new_board, Some(mv)));
nodes[node_idx].children.push(child_idx);
}
// Backpropagate the value for this leaf
let value = value_data[i];
let color = nodes[node_idx].board_state.board.side_to_move();
self.backpropagate(&mut nodes, path, value, color);
}
} }
let mut move_dist: HashMap<ChessMove, f32> = HashMap::new(); // TODO: make vec<(Chessmove, f32)> let mut move_dist: HashMap<ChessMove, f32> = HashMap::new(); // TODO: make vec<(Chessmove, f32)>
@ -161,33 +248,52 @@ impl<B: Backend> Mcts<B> {
model: &ChessModel<B>, model: &ChessModel<B>,
device: &B::Device, device: &B::Device,
) -> f32 { ) -> f32 {
let state: Tensor<B, 4> = if arena[node_idx].board_state.status == BoardStateStatus::Stalemate
encode_board_state_perspective(&arena[node_idx].board_state, device) || arena[node_idx].board_state.status == BoardStateStatus::Threefold
.reshape([1, 18, 8, 8]); || arena[node_idx].board_state.status == BoardStateStatus::FiftyMove
// let start = Instant::now(); {
let (policy_head, value_head) = model.forward(state); 0.0
// println!("time: {:?}", start.elapsed()); } else if arena[node_idx].board_state.status == BoardStateStatus::WhiteWinner {
if arena[node_idx].board_state.board.side_to_move() == Black {
1.0
} else {
-1.0
}
} else if arena[node_idx].board_state.status == BoardStateStatus::BlackWinner {
if arena[node_idx].board_state.board.side_to_move() == White {
1.0
} else {
-1.0
}
} else {
let state: Tensor<B, 4> =
encode_board_state_perspective(&arena[node_idx].board_state, device)
.reshape([1, 18, 8, 8]);
// let start = Instant::now();
let (policy_head, value_head) = model.forward(state);
// println!("time: {:?}", start.elapsed());
let legal_moves: Vec<ChessMove> = let legal_moves: Vec<ChessMove> =
MoveGen::new_legal(&arena[node_idx].board_state.board).collect(); MoveGen::new_legal(&arena[node_idx].board_state.board).collect();
let policy = policy_head.into_data().to_vec::<f32>().unwrap(); let policy = policy_head.into_data().to_vec::<f32>().unwrap();
for mv in legal_moves { for mv in legal_moves {
let stm = arena[node_idx].board_state.board.side_to_move(); let stm = arena[node_idx].board_state.board.side_to_move();
let idx = encode_move(mv, stm); let idx = encode_move(mv, stm);
let prior = policy[idx]; let prior = policy[idx];
let mut new_board = arena[node_idx].board_state.clone(); let mut new_board = arena[node_idx].board_state.clone();
new_board.apply_move(mv); new_board.apply_move(mv);
let child_idx = arena.len(); let child_idx = arena.len();
arena.push(Node::new(prior, new_board, Some(mv))); arena.push(Node::new(prior, new_board, Some(mv)));
arena[node_idx].children.push(child_idx); arena[node_idx].children.push(child_idx);
}
value_head.into_data().to_vec().unwrap()[0]
} }
value_head.into_data().to_vec().unwrap()[0]
} }
fn backpropagate(&mut self, nodes: &mut [Node], path: &[usize], value: f32, color: Color) { fn backpropagate(&mut self, nodes: &mut [Node], path: &[usize], value: f32, color: Color) {
@ -229,9 +335,14 @@ fn dirichlet_sample(size: usize, alpha: f32) -> Vec<f32> {
let gamma = Gamma::new(alpha as f64, 1.0).unwrap(); let gamma = Gamma::new(alpha as f64, 1.0).unwrap();
let mut samples: Vec<f32> = (0..size) // Use a single SmallRng seeded from system time (avoid depending on thread_rng helper)
.map(|_| gamma.sample(&mut rand::rng()) as f32) let now = std::time::SystemTime::now()
.collect(); .duration_since(std::time::UNIX_EPOCH)
.unwrap();
let seed = now.as_nanos() as u64;
let mut rng = rand::rngs::SmallRng::seed_from_u64(seed);
let mut samples: Vec<f32> = (0..size).map(|_| gamma.sample(&mut rng) as f32).collect();
let sum: f32 = samples.iter().sum(); let sum: f32 = samples.iter().sum();
@ -334,8 +445,6 @@ pub fn heuristic_eval(board: &Board, perspective: Color) -> f32 {
} }
value value
// board.checkers()
} }
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]

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@ -6,14 +6,15 @@ use burn::optim::{AdamConfig, GradientsParams, Optimizer};
use burn::record::{FullPrecisionSettings, NamedMpkFileRecorder}; use burn::record::{FullPrecisionSettings, NamedMpkFileRecorder};
use burn::tensor::backend::AutodiffBackend; use burn::tensor::backend::AutodiffBackend;
use chess::ChessMove; use chess::ChessMove;
use rand::rngs::ThreadRng; use rand::rngs::SmallRng;
use rand::seq::SliceRandom; use rand::seq::SliceRandom;
use rand::RngExt; use rand::{RngExt, SeedableRng};
use std::collections::{HashMap, VecDeque}; use std::collections::{HashMap, VecDeque};
use std::marker::PhantomData; use std::marker::PhantomData;
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc; use std::sync::Arc;
use std::time::Instant; use std::time::Instant;
use std::time::{SystemTime, UNIX_EPOCH};
pub struct TrainingConfig { pub struct TrainingConfig {
pub max_time_s: Option<u64>, pub max_time_s: Option<u64>,
@ -35,8 +36,8 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
let model_path = format!("artifacts/{}", training_config.model_name.as_str()); let model_path = format!("artifacts/{}", training_config.model_name.as_str());
println!("Creating model..."); println!("Creating model...");
let mut model: ChessModel<B> = ChessModelConfig::init( let mut model: ChessModel<B> = ChessModelConfig::init(
training_config.hidden_channels,
training_config.num_blocks, training_config.num_blocks,
training_config.hidden_channels,
&device, &device,
); );
if training_config.load_model { if training_config.load_model {
@ -67,7 +68,14 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
_marker: PhantomData, _marker: PhantomData,
}; };
let mut rng = rand::rng(); // Create RNG once and reuse it for sampling and shuffling
// Seed from system time (platform default entropy may be unavailable in some contexts)
let now = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
let seed = now.as_nanos() as u64;
let mut rng = SmallRng::seed_from_u64(seed);
// Initialize optimizer once so state (moments) persist across steps
let mut optim = training_config.optimizer.init();
println!("Starting training..."); println!("Starting training...");
while train.load(Ordering::Relaxed) { while train.load(Ordering::Relaxed) {
@ -140,8 +148,6 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
let batch = batcher.batch(samples, &device); let batch = batcher.batch(samples, &device);
let mut optim = training_config.optimizer.init();
let output = model.forward_chess(batch.states, batch.policy_targets, batch.value_targets); let output = model.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
let grads = output.loss.backward(); let grads = output.loss.backward();
@ -221,7 +227,7 @@ fn apply_temperature(
adjusted adjusted
} }
fn sample_move(dist: &HashMap<ChessMove, f32>, rng: &mut ThreadRng) -> Option<ChessMove> { fn sample_move(dist: &HashMap<ChessMove, f32>, rng: &mut SmallRng) -> Option<ChessMove> {
let mut r: f32 = rng.random_range(0.0..1.0); let mut r: f32 = rng.random_range(0.0..1.0);
for (m, p) in dist { for (m, p) in dist {