Fixes
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be589de6f4
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23135b4386
@ -1,7 +1,8 @@
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#![recursion_limit = "256"]
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use burn::backend::{Autodiff, Wgpu};
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use burn::backend::Autodiff;
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use burn::optim::AdamConfig;
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use burn_ndarray::NdArray;
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use engine::mcts::MctsConfig;
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use engine::training::train::{train, TrainingConfig};
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// fn main() {
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@ -14,12 +15,12 @@ use engine::training::train::{train, TrainingConfig};
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// }
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fn main() {
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type MyBackend = Wgpu<f32, i32>;
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// type MyBackend = Wgpu<f32, i32>;
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// type MyBackend = Cuda<f32, i32>;
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// type MyBackend = NdArray<f32, i32>;
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type MyBackend = NdArray<f32, i32>;
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type MyAutodiffBackend = Autodiff<MyBackend>;
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let device = burn::backend::wgpu::WgpuDevice::default();
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// let device = burn::backend::ndarray::NdArrayDevice::default();
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// let device = burn::backend::wgpu::WgpuDevice::default();
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let device = burn::backend::ndarray::NdArrayDevice::default();
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// let device = burn::backend::cuda::CudaDevice::default();
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let mcts_config = MctsConfig::new(100, 1.0, 0.05, 0.25);
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@ -5,9 +5,10 @@ use crate::net::model::ChessModel;
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use burn::prelude::Backend;
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use burn::Tensor;
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use chess::BoardStatus::{Checkmate, Stalemate};
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use chess::Color::White;
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use chess::Color::{Black, White};
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use chess::Piece::{Bishop, Knight, Pawn, Queen, Rook};
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use chess::{Board, ChessMove, Color, MoveGen, Piece, ALL_COLORS, ALL_PIECES};
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use rand::SeedableRng;
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use std::collections::HashMap;
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use std::marker::PhantomData;
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@ -123,12 +124,25 @@ impl<B: Backend> Mcts<B> {
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let root = 0;
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nodes.push(Node::new(0.0, board_state.clone(), None));
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// Expand root to create initial children and priors
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self.expand(root, &mut nodes, model, device);
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// 👇 APPLY DIRICHLET NOISE HERE
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// Apply Dirichlet noise to root children
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self.add_dirichlet_noise(root, &mut nodes);
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for _ in 0..self.config.num_simulations {
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// We'll batch leaf evaluations to reduce per-leaf model calls and device-host syncs.
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let mut sims_done = 0usize;
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let num_sims = self.config.num_simulations;
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// Tunable batch size for NN evaluation. Small value is safe; larger values increase throughput on GPU.
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let batch_max = 32usize;
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while sims_done < num_sims {
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// Collect a batch of leaf nodes (and their selection paths)
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let mut leaf_nodes: Vec<usize> = Vec::new();
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let mut leaf_paths: Vec<Vec<usize>> = Vec::new();
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let mut leaf_states: Vec<Tensor<B, 4>> = Vec::new();
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while leaf_nodes.len() < std::cmp::min(batch_max, num_sims - sims_done) {
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let mut path = vec![root];
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let mut current = root;
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@ -137,10 +151,83 @@ impl<B: Backend> Mcts<B> {
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path.push(current);
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}
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let value: f32 = self.expand(current, &mut nodes, model, device);
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// Record leaf node and its path
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leaf_nodes.push(current);
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leaf_paths.push(path.clone());
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let color = nodes[current].board_state.board.side_to_move();
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self.backpropagate(&mut nodes, &path, value, color);
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// Prepare state tensor for this leaf
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let state: Tensor<B, 4> = encode_board_state_perspective(&nodes[current].board_state, device)
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.reshape([1, 18, 8, 8]);
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leaf_states.push(state);
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sims_done += 1;
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}
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if leaf_nodes.is_empty() {
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break;
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}
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// Batch evaluate the collected leaf states
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let batch = Tensor::cat(leaf_states, 0);
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let (policy_batch, value_batch) = model.forward(batch);
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// Move tensors to host once per batch
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let policy_data = policy_batch.into_data().to_vec::<f32>().unwrap();
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let value_data = value_batch.into_data().to_vec::<f32>().unwrap();
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let num_moves = policy_data.len() / leaf_nodes.len();
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// Process each evaluated leaf: expand and backpropagate
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for (i, &node_idx) in leaf_nodes.iter().enumerate() {
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let path = &leaf_paths[i];
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// slice for this sample's logits
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let start = i * num_moves;
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let end = start + num_moves;
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let logits = &policy_data[start..end];
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// Convert logits to probabilities with a numerically-stable softmax on host
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let mut max_logit = std::f32::NEG_INFINITY;
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for &v in logits.iter() {
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if v > max_logit {
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max_logit = v;
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}
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}
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let mut exps_sum = 0.0f32;
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// We'll build a Vec<f32> of probabilities lazily when needed
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let mut probs: Vec<f32> = Vec::new();
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probs.resize(num_moves, 0.0);
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for (j, &v) in logits.iter().enumerate() {
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let e = (v - max_logit).exp();
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probs[j] = e;
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exps_sum += e;
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}
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if exps_sum > 0.0 {
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for p in probs.iter_mut() {
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*p /= exps_sum;
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}
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}
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// Expand: add legal moves as children with prior from probs
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let legal_moves: Vec<ChessMove> = MoveGen::new_legal(&nodes[node_idx].board_state.board).collect();
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for mv in legal_moves {
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let stm = nodes[node_idx].board_state.board.side_to_move();
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let idx = encode_move(mv, stm);
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let prior = probs[idx];
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let mut new_board = nodes[node_idx].board_state.clone();
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new_board.apply_move(mv);
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let child_idx = nodes.len();
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nodes.push(Node::new(prior, new_board, Some(mv)));
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nodes[node_idx].children.push(child_idx);
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}
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// Backpropagate the value for this leaf
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let value = value_data[i];
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let color = nodes[node_idx].board_state.board.side_to_move();
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self.backpropagate(&mut nodes, path, value, color);
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}
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}
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let mut move_dist: HashMap<ChessMove, f32> = HashMap::new(); // TODO: make vec<(Chessmove, f32)>
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@ -161,6 +248,24 @@ impl<B: Backend> Mcts<B> {
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model: &ChessModel<B>,
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device: &B::Device,
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) -> f32 {
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if arena[node_idx].board_state.status == BoardStateStatus::Stalemate
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|| arena[node_idx].board_state.status == BoardStateStatus::Threefold
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|| arena[node_idx].board_state.status == BoardStateStatus::FiftyMove
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{
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0.0
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} else if arena[node_idx].board_state.status == BoardStateStatus::WhiteWinner {
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if arena[node_idx].board_state.board.side_to_move() == Black {
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1.0
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} else {
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-1.0
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}
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} else if arena[node_idx].board_state.status == BoardStateStatus::BlackWinner {
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if arena[node_idx].board_state.board.side_to_move() == White {
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1.0
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} else {
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-1.0
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}
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} else {
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let state: Tensor<B, 4> =
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encode_board_state_perspective(&arena[node_idx].board_state, device)
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.reshape([1, 18, 8, 8]);
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@ -189,6 +294,7 @@ impl<B: Backend> Mcts<B> {
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value_head.into_data().to_vec().unwrap()[0]
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}
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}
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fn backpropagate(&mut self, nodes: &mut [Node], path: &[usize], value: f32, color: Color) {
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for &idx in path {
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@ -229,9 +335,14 @@ fn dirichlet_sample(size: usize, alpha: f32) -> Vec<f32> {
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let gamma = Gamma::new(alpha as f64, 1.0).unwrap();
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let mut samples: Vec<f32> = (0..size)
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.map(|_| gamma.sample(&mut rand::rng()) as f32)
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.collect();
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// Use a single SmallRng seeded from system time (avoid depending on thread_rng helper)
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let now = std::time::SystemTime::now()
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.duration_since(std::time::UNIX_EPOCH)
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.unwrap();
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let seed = now.as_nanos() as u64;
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let mut rng = rand::rngs::SmallRng::seed_from_u64(seed);
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let mut samples: Vec<f32> = (0..size).map(|_| gamma.sample(&mut rng) as f32).collect();
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let sum: f32 = samples.iter().sum();
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@ -334,8 +445,6 @@ pub fn heuristic_eval(board: &Board, perspective: Color) -> f32 {
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}
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value
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// board.checkers()
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@ -6,14 +6,15 @@ use burn::optim::{AdamConfig, GradientsParams, Optimizer};
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use burn::record::{FullPrecisionSettings, NamedMpkFileRecorder};
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use burn::tensor::backend::AutodiffBackend;
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use chess::ChessMove;
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use rand::rngs::ThreadRng;
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use rand::rngs::SmallRng;
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use rand::seq::SliceRandom;
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use rand::RngExt;
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use rand::{RngExt, SeedableRng};
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use std::collections::{HashMap, VecDeque};
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use std::marker::PhantomData;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::Instant;
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use std::time::{SystemTime, UNIX_EPOCH};
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pub struct TrainingConfig {
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pub max_time_s: Option<u64>,
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@ -35,8 +36,8 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
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let model_path = format!("artifacts/{}", training_config.model_name.as_str());
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println!("Creating model...");
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let mut model: ChessModel<B> = ChessModelConfig::init(
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training_config.hidden_channels,
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training_config.num_blocks,
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training_config.hidden_channels,
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&device,
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);
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if training_config.load_model {
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@ -67,7 +68,14 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
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_marker: PhantomData,
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};
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let mut rng = rand::rng();
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// Create RNG once and reuse it for sampling and shuffling
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// Seed from system time (platform default entropy may be unavailable in some contexts)
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let now = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
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let seed = now.as_nanos() as u64;
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let mut rng = SmallRng::seed_from_u64(seed);
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// Initialize optimizer once so state (moments) persist across steps
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let mut optim = training_config.optimizer.init();
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println!("Starting training...");
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while train.load(Ordering::Relaxed) {
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@ -140,8 +148,6 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
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let batch = batcher.batch(samples, &device);
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let mut optim = training_config.optimizer.init();
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let output = model.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
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let grads = output.loss.backward();
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@ -221,7 +227,7 @@ fn apply_temperature(
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adjusted
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}
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fn sample_move(dist: &HashMap<ChessMove, f32>, rng: &mut ThreadRng) -> Option<ChessMove> {
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fn sample_move(dist: &HashMap<ChessMove, f32>, rng: &mut SmallRng) -> Option<ChessMove> {
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let mut r: f32 = rng.random_range(0.0..1.0);
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for (m, p) in dist {
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