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2 Commits
be589de6f4
...
ba3b962e86
| Author | SHA1 | Date | |
|---|---|---|---|
| ba3b962e86 | |||
| 23135b4386 |
@ -1,7 +1,8 @@
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#![recursion_limit = "256"]
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use burn::backend::{Autodiff, Wgpu};
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use burn::backend::Autodiff;
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use burn::optim::AdamConfig;
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use burn_ndarray::NdArray;
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use engine::mcts::MctsConfig;
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use engine::training::train::{train, TrainingConfig};
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// fn main() {
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@ -14,12 +15,12 @@ use engine::training::train::{train, TrainingConfig};
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// }
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fn main() {
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type MyBackend = Wgpu<f32, i32>;
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// type MyBackend = Wgpu<f32, i32>;
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// type MyBackend = Cuda<f32, i32>;
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// type MyBackend = NdArray<f32, i32>;
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type MyBackend = NdArray<f32, i32>;
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type MyAutodiffBackend = Autodiff<MyBackend>;
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let device = burn::backend::wgpu::WgpuDevice::default();
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// let device = burn::backend::ndarray::NdArrayDevice::default();
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// let device = burn::backend::wgpu::WgpuDevice::default();
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let device = burn::backend::ndarray::NdArrayDevice::default();
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// let device = burn::backend::cuda::CudaDevice::default();
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let mcts_config = MctsConfig::new(100, 1.0, 0.05, 0.25);
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@ -5,9 +5,10 @@ use crate::net::model::ChessModel;
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use burn::prelude::Backend;
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use burn::Tensor;
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use chess::BoardStatus::{Checkmate, Stalemate};
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use chess::Color::White;
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use chess::Color::{Black, White};
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use chess::Piece::{Bishop, Knight, Pawn, Queen, Rook};
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use chess::{Board, ChessMove, Color, MoveGen, Piece, ALL_COLORS, ALL_PIECES};
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use rand::SeedableRng;
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use std::collections::HashMap;
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use std::marker::PhantomData;
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@ -58,16 +59,13 @@ impl Clone for Node {
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#[derive(Clone, Debug)]
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pub struct MctsResults {
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pub board_state: BoardState,
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pub move_dist: HashMap<ChessMove, f32>,
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// Compact encoded move distribution: (encoded_move_index, probability)
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pub move_dist: Vec<(usize, f32)>,
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pub value: f32,
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}
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impl MctsResults {
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pub fn new(
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board_state: BoardState,
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move_dist: HashMap<ChessMove, f32>,
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value: f32,
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) -> MctsResults {
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pub fn new(board_state: BoardState, move_dist: Vec<(usize, f32)>, value: f32) -> MctsResults {
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MctsResults {
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board_state,
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move_dist,
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@ -123,32 +121,121 @@ impl<B: Backend> Mcts<B> {
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let root = 0;
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nodes.push(Node::new(0.0, board_state.clone(), None));
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// Expand root to create initial children and priors
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self.expand(root, &mut nodes, model, device);
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// 👇 APPLY DIRICHLET NOISE HERE
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// Apply Dirichlet noise to root children
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self.add_dirichlet_noise(root, &mut nodes);
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for _ in 0..self.config.num_simulations {
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let mut path = vec![root];
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let mut current = root;
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// We'll batch leaf evaluations to reduce per-leaf model calls and device-host syncs.
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let mut sims_done = 0usize;
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let num_sims = self.config.num_simulations;
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// Tunable batch size for NN evaluation. Small value is safe; larger values increase throughput on GPU.
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let batch_max = 32usize;
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while !nodes[current].children.is_empty() {
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current = nodes[current].select_child(&nodes, &self.config.c_puct);
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path.push(current);
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while sims_done < num_sims {
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// Collect a batch of leaf nodes (and their selection paths)
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let mut leaf_nodes: Vec<usize> = Vec::new();
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let mut leaf_paths: Vec<Vec<usize>> = Vec::new();
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let mut leaf_states: Vec<Tensor<B, 4>> = Vec::new();
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while leaf_nodes.len() < std::cmp::min(batch_max, num_sims - sims_done) {
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let mut path = vec![root];
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let mut current = root;
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while !nodes[current].children.is_empty() {
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current = nodes[current].select_child(&nodes, &self.config.c_puct);
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path.push(current);
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}
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// Record leaf node and its path
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leaf_nodes.push(current);
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leaf_paths.push(path.clone());
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// Prepare state tensor for this leaf
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let state: Tensor<B, 4> = encode_board_state_perspective(&nodes[current].board_state, device)
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.reshape([1, 18, 8, 8]);
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leaf_states.push(state);
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sims_done += 1;
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}
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let value: f32 = self.expand(current, &mut nodes, model, device);
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if leaf_nodes.is_empty() {
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break;
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}
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let color = nodes[current].board_state.board.side_to_move();
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self.backpropagate(&mut nodes, &path, value, color);
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// Batch evaluate the collected leaf states
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let batch = Tensor::cat(leaf_states, 0);
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let (policy_batch, value_batch) = model.forward(batch);
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// Move tensors to host once per batch
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let policy_data = policy_batch.into_data().to_vec::<f32>().unwrap();
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let value_data = value_batch.into_data().to_vec::<f32>().unwrap();
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let num_moves = policy_data.len() / leaf_nodes.len();
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// Process each evaluated leaf: expand and backpropagate
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for (i, &node_idx) in leaf_nodes.iter().enumerate() {
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let path = &leaf_paths[i];
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// slice for this sample's logits
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let start = i * num_moves;
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let end = start + num_moves;
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let logits = &policy_data[start..end];
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// Convert logits to probabilities with a numerically-stable softmax on host
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let mut max_logit = std::f32::NEG_INFINITY;
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for &v in logits.iter() {
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if v > max_logit {
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max_logit = v;
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}
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}
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let mut exps_sum = 0.0f32;
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// We'll build a Vec<f32> of probabilities lazily when needed
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let mut probs: Vec<f32> = Vec::new();
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probs.resize(num_moves, 0.0);
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for (j, &v) in logits.iter().enumerate() {
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let e = (v - max_logit).exp();
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probs[j] = e;
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exps_sum += e;
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}
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if exps_sum > 0.0 {
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for p in probs.iter_mut() {
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*p /= exps_sum;
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}
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}
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// Expand: add legal moves as children with prior from probs
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let legal_moves: Vec<ChessMove> = MoveGen::new_legal(&nodes[node_idx].board_state.board).collect();
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for mv in legal_moves {
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let stm = nodes[node_idx].board_state.board.side_to_move();
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let idx = encode_move(mv, stm);
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let prior = probs[idx];
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let mut new_board = nodes[node_idx].board_state.clone();
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new_board.apply_move(mv);
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let child_idx = nodes.len();
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nodes.push(Node::new(prior, new_board, Some(mv)));
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nodes[node_idx].children.push(child_idx);
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}
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// Backpropagate the value for this leaf
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let value = value_data[i];
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let color = nodes[node_idx].board_state.board.side_to_move();
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self.backpropagate(&mut nodes, path, value, color);
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}
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}
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let mut move_dist: HashMap<ChessMove, f32> = HashMap::new(); // TODO: make vec<(Chessmove, f32)>
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for idx in nodes[root].children.iter() {
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move_dist.insert(
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nodes[*idx].last_move.expect("move didnt exist"),
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nodes[*idx].visit_count as f32 / self.config.num_simulations as f32,
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);
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// Build compact move distribution: encoded move index -> probability (visits / num_simulations)
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let mut move_dist: Vec<(usize, f32)> = Vec::with_capacity(nodes[root].children.len());
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let stm = board_state.board.side_to_move();
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let denom = self.config.num_simulations as f32;
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for child_idx in nodes[root].children.iter() {
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let mv = nodes[*child_idx].last_move.expect("move didnt exist");
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let enc = encode_move(mv, stm);
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let prob = nodes[*child_idx].visit_count as f32 / denom;
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move_dist.push((enc, prob));
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}
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MctsResults::new(board_state.clone(), move_dist, nodes[root].value())
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@ -161,33 +248,52 @@ impl<B: Backend> Mcts<B> {
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model: &ChessModel<B>,
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device: &B::Device,
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) -> f32 {
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let state: Tensor<B, 4> =
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encode_board_state_perspective(&arena[node_idx].board_state, device)
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.reshape([1, 18, 8, 8]);
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// let start = Instant::now();
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let (policy_head, value_head) = model.forward(state);
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// println!("time: {:?}", start.elapsed());
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if arena[node_idx].board_state.status == BoardStateStatus::Stalemate
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|| arena[node_idx].board_state.status == BoardStateStatus::Threefold
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|| arena[node_idx].board_state.status == BoardStateStatus::FiftyMove
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{
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0.0
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} else if arena[node_idx].board_state.status == BoardStateStatus::WhiteWinner {
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if arena[node_idx].board_state.board.side_to_move() == Black {
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1.0
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} else {
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-1.0
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}
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} else if arena[node_idx].board_state.status == BoardStateStatus::BlackWinner {
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if arena[node_idx].board_state.board.side_to_move() == White {
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1.0
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} else {
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-1.0
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}
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} else {
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let state: Tensor<B, 4> =
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encode_board_state_perspective(&arena[node_idx].board_state, device)
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.reshape([1, 18, 8, 8]);
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// let start = Instant::now();
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let (policy_head, value_head) = model.forward(state);
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// println!("time: {:?}", start.elapsed());
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let legal_moves: Vec<ChessMove> =
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MoveGen::new_legal(&arena[node_idx].board_state.board).collect();
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let legal_moves: Vec<ChessMove> =
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MoveGen::new_legal(&arena[node_idx].board_state.board).collect();
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let policy = policy_head.into_data().to_vec::<f32>().unwrap();
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let policy = policy_head.into_data().to_vec::<f32>().unwrap();
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for mv in legal_moves {
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let stm = arena[node_idx].board_state.board.side_to_move();
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let idx = encode_move(mv, stm);
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let prior = policy[idx];
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for mv in legal_moves {
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let stm = arena[node_idx].board_state.board.side_to_move();
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let idx = encode_move(mv, stm);
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let prior = policy[idx];
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let mut new_board = arena[node_idx].board_state.clone();
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new_board.apply_move(mv);
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let mut new_board = arena[node_idx].board_state.clone();
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new_board.apply_move(mv);
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let child_idx = arena.len();
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let child_idx = arena.len();
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arena.push(Node::new(prior, new_board, Some(mv)));
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arena[node_idx].children.push(child_idx);
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arena.push(Node::new(prior, new_board, Some(mv)));
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arena[node_idx].children.push(child_idx);
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}
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value_head.into_data().to_vec().unwrap()[0]
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}
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value_head.into_data().to_vec().unwrap()[0]
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}
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fn backpropagate(&mut self, nodes: &mut [Node], path: &[usize], value: f32, color: Color) {
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@ -229,9 +335,14 @@ fn dirichlet_sample(size: usize, alpha: f32) -> Vec<f32> {
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let gamma = Gamma::new(alpha as f64, 1.0).unwrap();
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let mut samples: Vec<f32> = (0..size)
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.map(|_| gamma.sample(&mut rand::rng()) as f32)
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.collect();
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// Use a single SmallRng seeded from system time (avoid depending on thread_rng helper)
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let now = std::time::SystemTime::now()
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.duration_since(std::time::UNIX_EPOCH)
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.unwrap();
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let seed = now.as_nanos() as u64;
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let mut rng = rand::rngs::SmallRng::seed_from_u64(seed);
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let mut samples: Vec<f32> = (0..size).map(|_| gamma.sample(&mut rng) as f32).collect();
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let sum: f32 = samples.iter().sum();
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@ -334,8 +445,6 @@ pub fn heuristic_eval(board: &Board, perspective: Color) -> f32 {
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}
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value
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// board.checkers()
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@ -1,5 +1,5 @@
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use crate::mcts::{BoardState, MctsResults};
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use crate::net::encoding::{encode_board_state_perspective, encode_move};
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use crate::net::encoding::encode_board_state_perspective;
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use burn::data::dataloader::batcher::Batcher;
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use burn::nn::conv::Conv2dConfig;
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use burn::nn::loss::{MseLoss, Reduction};
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@ -13,8 +13,6 @@ use burn::{
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prelude::*,
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};
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use burn_ndarray::NdArray;
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use chess::ChessMove;
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use std::collections::HashMap;
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/*
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Input planes:
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1-6: your pieces (Pawn, Knight, Bishop, Rook, Queen, King)
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@ -255,14 +253,15 @@ impl<B: Backend> InferenceStep for ChessModel<B> {
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#[derive(Clone)]
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pub struct TrainingSample {
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pub board_state: BoardState,
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pub policy_target: HashMap<ChessMove, f32>,
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// Compact representation: list of (encoded_move_index, probability)
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pub policy_target: Vec<(usize, f32)>,
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pub value_target: f32,
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}
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impl TrainingSample {
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pub fn new(
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board_state: BoardState,
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policy_target: HashMap<ChessMove, f32>,
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policy_target: Vec<(usize, f32)>,
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value_target: f32,
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) -> Self {
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TrainingSample {
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@ -273,6 +272,7 @@ impl TrainingSample {
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}
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pub fn from_mcts_with_outcome(mcts_results: MctsResults, outcome: f32) -> Self {
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// move_dist is already a compact Vec<(encoded_move_index, prob)>
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TrainingSample::new(mcts_results.board_state, mcts_results.move_dist, outcome)
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}
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}
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@ -301,9 +301,8 @@ impl<B: Backend> Batcher<B, TrainingSample, ChessBatch<B>> for ChessBatcher {
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.cloned()
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.map(|item| {
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let mut policy = vec![0.0f32; 4672];
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let stm = item.board_state.board.side_to_move();
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for (mv, prob) in item.policy_target {
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policy[encode_move(mv, stm)] = prob;
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for (idx, prob) in item.policy_target.iter() {
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policy[*idx] = *prob;
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}
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// Normalize
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@ -1,19 +1,21 @@
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use crate::mcts::{BoardState, BoardStateStatus, Mcts, MctsConfig, MctsResults};
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use crate::net::encoding::decode_move;
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use crate::net::model::{ChessBatcher, ChessModel, ChessModelConfig, TrainingSample};
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use burn::data::dataloader::batcher::Batcher;
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use burn::module::{AutodiffModule, Module};
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use burn::optim::{AdamConfig, GradientsParams, Optimizer};
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use burn::record::{FullPrecisionSettings, NamedMpkFileRecorder};
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use burn::tensor::backend::AutodiffBackend;
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use chess::ChessMove;
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use rand::rngs::ThreadRng;
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use chess::{ChessMove, Color};
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use rand::rngs::SmallRng;
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use rand::seq::SliceRandom;
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use rand::RngExt;
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use std::collections::{HashMap, VecDeque};
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use rand::{RngExt, SeedableRng};
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use std::collections::VecDeque;
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use std::marker::PhantomData;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::Instant;
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use std::time::{SystemTime, UNIX_EPOCH};
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pub struct TrainingConfig {
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pub max_time_s: Option<u64>,
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@ -35,8 +37,8 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
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let model_path = format!("artifacts/{}", training_config.model_name.as_str());
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println!("Creating model...");
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let mut model: ChessModel<B> = ChessModelConfig::init(
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training_config.hidden_channels,
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training_config.num_blocks,
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training_config.hidden_channels,
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&device,
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);
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if training_config.load_model {
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@ -67,7 +69,14 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
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_marker: PhantomData,
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};
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let mut rng = rand::rng();
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// Create RNG once and reuse it for sampling and shuffling
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// Seed from system time (platform default entropy may be unavailable in some contexts)
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let now = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
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let seed = now.as_nanos() as u64;
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let mut rng = SmallRng::seed_from_u64(seed);
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// Initialize optimizer once so state (moments) persist across steps
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let mut optim = training_config.optimizer.init();
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println!("Starting training...");
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while train.load(Ordering::Relaxed) {
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@ -91,7 +100,8 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
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let adjusted = apply_temperature(&episode_buffer.last().unwrap().move_dist, temp);
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let mv = sample_move(&adjusted, &mut rng).unwrap();
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let stm = board_state.board.side_to_move();
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let mv = sample_move(&adjusted, &mut rng, stm).unwrap();
|
||||
println!("playing move: {}", mv);
|
||||
board_state.apply_move(mv)
|
||||
}
|
||||
@ -140,8 +150,6 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
|
||||
|
||||
let batch = batcher.batch(samples, &device);
|
||||
|
||||
let mut optim = training_config.optimizer.init();
|
||||
|
||||
let output = model.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
|
||||
|
||||
let grads = output.loss.backward();
|
||||
@ -181,56 +189,56 @@ pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Dev
|
||||
return;
|
||||
}
|
||||
|
||||
fn apply_temperature(
|
||||
visits: &HashMap<ChessMove, f32>,
|
||||
temperature: f32,
|
||||
) -> HashMap<ChessMove, f32> {
|
||||
fn apply_temperature(visits: &[(usize, f32)], temperature: f32) -> Vec<(usize, f32)> {
|
||||
if visits.is_empty() {
|
||||
return HashMap::new();
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
// Special case: deterministic selection
|
||||
if temperature == 0.0 {
|
||||
let (&best_move, _) = visits
|
||||
let (&best_idx, _) = visits
|
||||
.iter()
|
||||
.max_by(|a, b| a.1.partial_cmp(b.1).unwrap())
|
||||
.max_by(|a, b| a.1.partial_cmp(&b.1).unwrap())
|
||||
.map(|(i, p)| (i, p))
|
||||
.unwrap();
|
||||
|
||||
let mut out = HashMap::new();
|
||||
out.insert(best_move.clone(), 1.0);
|
||||
return out;
|
||||
return vec![(best_idx, 1.0)];
|
||||
}
|
||||
|
||||
let inv_temp = 1.0 / temperature;
|
||||
|
||||
// Step 1: apply exponent
|
||||
let mut adjusted: HashMap<ChessMove, f32> =
|
||||
visits.iter().map(|(m, v)| (*m, v.powf(inv_temp))).collect();
|
||||
let mut adjusted: Vec<(usize, f32)> =
|
||||
visits.iter().map(|(i, v)| (*i, v.powf(inv_temp))).collect();
|
||||
|
||||
// Step 2: normalize
|
||||
let sum: f32 = adjusted.values().sum();
|
||||
let sum: f32 = adjusted.iter().map(|(_, v)| *v).sum();
|
||||
|
||||
if sum <= 0.0 {
|
||||
return adjusted; // fallback (shouldn't happen in normal MCTS)
|
||||
}
|
||||
|
||||
for v in adjusted.values_mut() {
|
||||
for (_, v) in adjusted.iter_mut() {
|
||||
*v /= sum;
|
||||
}
|
||||
|
||||
adjusted
|
||||
}
|
||||
|
||||
fn sample_move(dist: &HashMap<ChessMove, f32>, rng: &mut ThreadRng) -> Option<ChessMove> {
|
||||
fn sample_move(
|
||||
dist: &[(usize, f32)],
|
||||
rng: &mut SmallRng,
|
||||
side_to_move: Color,
|
||||
) -> Option<ChessMove> {
|
||||
let mut r: f32 = rng.random_range(0.0..1.0);
|
||||
|
||||
for (m, p) in dist {
|
||||
r -= p;
|
||||
for (idx, p) in dist {
|
||||
r -= *p;
|
||||
if r <= 0.0 {
|
||||
return Some(m.clone());
|
||||
return Some(decode_move(*idx, side_to_move));
|
||||
}
|
||||
}
|
||||
|
||||
// fallback due to floating point drift
|
||||
dist.keys().next().cloned()
|
||||
dist.get(0).map(|(idx, _)| decode_move(*idx, side_to_move))
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user