Files
chess_dragon/engine/src/worker.rs
T
2026-09-09 15:47:57 -04:00

454 lines
13 KiB
Rust

use crate::mcts::{BoardState, BoardStateStatus, Mcts, MctsConfig, MctsResults};
use crate::net::encoding::encode_board_state_perspective;
use crate::net::model::{ChessModel, TrainingSample};
use crate::train::{apply_temperature, sample_move};
use burn::tensor::Device;
use burn::Tensor;
use chess::Color;
use moka::sync::Cache;
use rand::prelude::SmallRng;
use rand::SeedableRng;
use std::collections::VecDeque;
use std::hash::Hash;
use std::sync::mpsc::{Receiver, RecvTimeoutError, Sender};
use std::time::Duration;
pub struct Worker {
id: usize,
num_games: usize,
// games: Vec<BoardState>,
request_tx: Sender<NNRequest>,
data_tx: Sender<WorkerData>,
curr_request_id: u64,
device: Device,
mcts_config: MctsConfig,
}
pub struct WorkerData {
pub(crate) worker_id: usize,
pub(crate) data: Vec<TrainingSample>,
}
impl Worker {
pub fn new(
id: usize,
num_games: usize,
sender: Sender<NNRequest>,
data_tx: Sender<WorkerData>,
device: Device,
mcts_config: MctsConfig,
) -> Worker {
Worker {
id,
// games: (0..num_games)
// .map(|_| BoardState::default())
// .collect::<Vec<BoardState>>(),
num_games,
request_tx: sender,
data_tx,
curr_request_id: 0,
device,
mcts_config,
}
}
async fn run_game<F, Fut>(
worker_id: usize,
mcts_config: MctsConfig,
model_inference: F,
data_tx: Sender<WorkerData>,
) where
F: Fn(&BoardState) -> Fut,
Fut: Future<Output = (Vec<f32>, f32)>,
{
// println!("game started");
let now = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap();
let seed = now.as_nanos() as u64;
let mut rng = SmallRng::seed_from_u64(seed);
let mut mcts: Mcts = Mcts {
config: mcts_config,
};
let mut board_state = BoardState::default();
let mut episode_buffer: Vec<MctsResults> = vec![];
let mut game_hist = String::new();
let mut ply_count: usize = 0;
while board_state.status == BoardStateStatus::Ongoing {
// let before = Instant::now();
let results = mcts.search(&board_state, &model_inference, true).await;
// println!("{}", before.elapsed().as_millis());
episode_buffer.push(results);
let temp = (1.0 - (ply_count as f32 / 200.0).min(1.0)).max(0.3);
// let temp = if ply_count < 30 { 1.0 } else { 0.2 };
let adjusted = apply_temperature(&episode_buffer.last().unwrap().move_dist, temp);
let mv = sample_move(&adjusted, &mut rng, &board_state.board).unwrap();
game_hist.push_str(mv.to_string().as_str());
game_hist.push(' ');
board_state.apply_move(mv);
ply_count += 1;
// truncate long games
if ply_count >= 400 && board_state.status == BoardStateStatus::Ongoing {
board_state.status = BoardStateStatus::FiftyMove;
}
}
println!("game finished: {}", game_hist);
let mut samples: Vec<TrainingSample> = Vec::new();
for result in episode_buffer.iter() {
let stm = result.board_state.board.side_to_move();
let outcome = match board_state.status {
BoardStateStatus::WhiteWinner => {
if stm == Color::White {
1.0
} else {
-1.0
}
}
BoardStateStatus::BlackWinner => {
if stm == Color::Black {
1.0
} else {
-1.0
}
}
_ => 0.0,
};
let blended_target = 0.75 * outcome + 0.25 * result.value;
samples.push(TrainingSample::from_mcts_with_outcome(
result.clone(),
blended_target,
));
}
let worker_data = WorkerData {
worker_id,
data: samples,
};
data_tx.send(worker_data).unwrap();
}
// async fn model_inference(&self, board_state: BoardState) -> (Vec<f32>, f32) {
// let state = encode_board_state_perspective(&board_state, &self.device).unsqueeze::<4>();
// let (tx, rx) = tokio::sync::oneshot::channel::<NNResponse>();
//
// self.request_tx
// .send(NNRequest {
// request_tensor: state,
// response_tx: tx,
// })
// .unwrap();
//
// let response = rx.await.expect("worker dropped inference response");
// let p = response
// .response_tensors
// .0
// .into_data()
// .to_vec::<f32>()
// .unwrap();
// let v = response
// .response_tensors
// .1
// .into_data()
// .to_vec::<f32>()
// .unwrap()[0];
//
// (p, v)
// }
pub async fn run_worker(self, cmd_rx: Receiver<WorkerCmd>) {
let mut tasks = Vec::new();
// println!("Worker started");
for _ in 0..self.num_games {
let mcts_config = self.mcts_config.clone();
let data_tx = self.data_tx.clone();
let request_tx = self.request_tx.clone();
let device = self.device.clone();
tasks.push(tokio::spawn(async move {
Self::run_game(
self.id,
mcts_config,
|board_state| {
let request_tx = request_tx.clone();
let device = device.clone();
model_inference_static(board_state.clone(), request_tx, device)
},
data_tx,
)
.await;
}));
}
loop {
// Remove completed tasks.
tasks.retain(|task| !task.is_finished());
// If every game has completed, we're done.
if tasks.is_empty() {
break;
}
match cmd_rx.recv_timeout(Duration::from_millis(10)) {
Ok(cmd) => match cmd {
WorkerCmd::Shutdown => break,
WorkerCmd::Dispatch => {
let mcts_config = self.mcts_config.clone();
let request_tx = self.request_tx.clone();
let device = self.device.clone();
let data_tx = self.data_tx.clone();
tasks.push(tokio::spawn(async move {
Self::run_game(
self.id,
mcts_config,
|board_state| {
let request_tx = request_tx.clone();
let device = device.clone();
model_inference_static(board_state.clone(), request_tx, device)
},
data_tx,
)
.await;
}));
}
},
Err(RecvTimeoutError::Timeout) => {
continue;
}
Err(RecvTimeoutError::Disconnected) => {
println!("Request channel disconnected");
break;
}
}
}
for task in tasks {
task.await.expect("Worker game task panicked");
}
println!("Worker {} shut down", self.id);
}
}
async fn model_inference_static(
board_state: BoardState,
request_tx: Sender<NNRequest>,
device: Device,
) -> (Vec<f32>, f32) {
let cache_key = board_state.nn_cache_key();
let state = encode_board_state_perspective(&board_state, &device).unsqueeze::<4>();
let (tx, rx) = tokio::sync::oneshot::channel::<NNResponse>();
request_tx
.send(NNRequest {
cache_key,
request_tensor: state,
response_tx: tx,
})
.unwrap();
let response = rx.await.expect("worker dropped inference response");
(response.policy, response.value)
}
pub enum NNServerCmd {
Shutdown,
}
pub enum WorkerCmd {
Shutdown,
Dispatch,
}
pub struct NNServer {
command_rx: Receiver<NNServerCmd>,
request_rx: Receiver<NNRequest>,
model: ChessModel,
device: Device,
batch_size: usize,
cache_size: u64,
}
impl NNServer {
pub fn new(
command_rx: Receiver<NNServerCmd>,
request_rx: Receiver<NNRequest>,
model: ChessModel,
device: Device,
batch_size: usize,
cache_size: u64,
) -> NNServer {
NNServer {
command_rx,
request_rx,
model,
device,
batch_size,
cache_size,
}
}
}
#[derive(Debug, Clone, Eq, Hash, PartialEq)]
struct NNJobData {
worker_id: usize,
request_id: u64,
// game_id: u32,
}
pub struct NNRequest {
cache_key: NNCacheKey,
request_tensor: Tensor<4>,
response_tx: tokio::sync::oneshot::Sender<NNResponse>,
}
#[derive(Debug, Clone)]
pub struct NNResponse {
policy: Vec<f32>,
value: f32,
}
impl NNServer {
pub fn run_server(&self) {
let mut cache: Cache<NNCacheKey, NNResponse> = Cache::new(self.cache_size);
let mut queue: VecDeque<NNRequest> = VecDeque::new();
let mut request_counter: usize = 0;
let mut cache_hits: usize = 0;
let mut batches_ran: usize = 0;
loop {
// Check for shutdown before doing any work.
if let Ok(cmd) = self.command_rx.try_recv() {
match cmd {
NNServerCmd::Shutdown => {
println!(
"NN server shutting down. Served {} requests, with {} cache hits ({:2}%). Ran {} batches (avg {}requests/batch).",
request_counter,
cache_hits,
cache_hits as f64 / request_counter as f64 * 100.0,
batches_ran,
(request_counter - cache_hits) as f64 / batches_ran as f64,
);
break;
} // other commands...
}
}
// If we have no queued requests, wait for either a request
// or periodically wake up to check for shutdown.
if queue.is_empty() {
match self.request_rx.recv_timeout(Duration::from_millis(10)) {
Ok(first) => {
request_counter += 1;
if try_use_cache(first, &mut cache, &mut queue) {
cache_hits += 1;
continue;
}
}
Err(RecvTimeoutError::Timeout) => {
continue;
}
Err(RecvTimeoutError::Disconnected) => {
println!("Request channel disconnected");
break;
}
}
}
while let Ok(req) = self.request_rx.try_recv() {
request_counter += 1;
if try_use_cache(req, &mut cache, &mut queue) {
cache_hits += 1;
continue;
}
}
let mut jobs_to_send: Vec<NNRequest> = Vec::new();
for i in 0..self.batch_size {
if let Some(job) = queue.pop_front() {
jobs_to_send.push(job);
} else {
break;
}
}
let batched_tensor = Tensor::cat(
jobs_to_send
.iter()
.map(|j| j.request_tensor.clone())
.collect(),
0,
);
// println!("Sending {} jobs to gpu", jobs_to_send.len());
let (p, v) = self.model.forward(batched_tensor);
batches_ran += 1;
let p_split = p.chunk(jobs_to_send.len(), 0);
let v_split = v.chunk(jobs_to_send.len(), 0);
for (i, job) in jobs_to_send.into_iter().enumerate() {
let p = p_split[i].clone().into_data().to_vec::<f32>().unwrap();
let v = v_split[i].clone().into_data().to_vec::<f32>().unwrap()[0];
let res = NNResponse {
policy: p,
value: v,
};
cache.insert(job.cache_key.clone(), res.clone());
job.response_tx
.send(res)
.expect("worker dropped inference request");
}
}
}
}
fn try_use_cache(
req: NNRequest,
cache: &mut Cache<NNCacheKey, NNResponse>,
queue: &mut VecDeque<NNRequest>,
) -> bool {
if let Some(cached) = cache.get(&req.cache_key) {
// println!("Cache hit");
req.response_tx.send(cached).unwrap();
true
} else {
queue.push_back(req);
false
}
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub struct NNCacheKey {
pub board_hash: u64,
pub halfmove_clock: u8,
pub repetition_two: bool,
}