vibe code the initial impl
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#pragma once
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// Pure state machine: no ESP-IDF dependencies, can be compiled and tested on a PC.
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#include <stdbool.h>
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#include <stdint.h>
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typedef enum { DET_IDLE = 0, DET_TRIGGERED, DET_COOLDOWN } det_state_t;
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typedef struct {
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uint32_t win_n; // window length in frames (clamped to 1..32)
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uint32_t win_m; // matches required (clamped to 1..win_n)
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uint32_t cooldown_ms;
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} detector_cfg_t;
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typedef struct {
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det_state_t state;
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uint32_t hist; // bit 0 = newest frame, 1 = matched
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uint32_t cooldown_start_ms;
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uint32_t triggers;
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} detector_t;
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void detector_init(detector_t *d);
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void detector_reset(detector_t *d); // back to IDLE with empty history
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// Loudness gate AND score >= threshold.
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bool detector_is_match(float rms, float score, float min_rms, float threshold);
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// Feed one frame. Returns true exactly once per trigger (IDLE -> TRIGGERED).
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// TRIGGERED lasts one frame, then COOLDOWN until cooldown_ms elapsed, then IDLE
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// with a cleared history (the buzzer's tail cannot re-trigger).
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bool detector_update(detector_t *d, bool match, uint32_t now_ms, const detector_cfg_t *cfg);
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const char *detector_state_name(det_state_t s);
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