#include #include "detector.h" void detector_init(detector_t *d) { memset(d, 0, sizeof(*d)); d->state = DET_IDLE; } void detector_reset(detector_t *d) { d->state = DET_IDLE; d->hist = 0; } bool detector_is_match(float rms, float score, float min_rms, float threshold) { return rms >= min_rms && score >= threshold; } bool detector_update(detector_t *d, bool match, uint32_t now_ms, const detector_cfg_t *cfg) { uint32_t n = cfg->win_n < 1 ? 1 : (cfg->win_n > 32 ? 32 : cfg->win_n); uint32_t m = cfg->win_m < 1 ? 1 : (cfg->win_m > n ? n : cfg->win_m); switch (d->state) { case DET_IDLE: { d->hist = (d->hist << 1) | (match ? 1u : 0u); uint32_t mask = (n == 32) ? 0xFFFFFFFFu : ((1u << n) - 1u); if ((uint32_t)__builtin_popcount(d->hist & mask) >= m) { d->state = DET_TRIGGERED; d->triggers++; return true; } break; } case DET_TRIGGERED: d->state = DET_COOLDOWN; d->cooldown_start_ms = now_ms; d->hist = 0; break; case DET_COOLDOWN: if ((uint32_t)(now_ms - d->cooldown_start_ms) >= cfg->cooldown_ms) { d->state = DET_IDLE; d->hist = 0; } break; } return false; } const char *detector_state_name(det_state_t s) { switch (s) { case DET_IDLE: return "IDLE"; case DET_TRIGGERED: return "TRIGGERED"; case DET_COOLDOWN: return "COOLDOWN"; } return "?"; }