init
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commit
a1ef0a0172
1
.gitignore
vendored
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1
.gitignore
vendored
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/target
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4870
Cargo.lock
generated
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4870
Cargo.lock
generated
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Load Diff
9
Cargo.toml
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Cargo.toml
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[package]
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name = "crooks"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bevy = "0.14.2"
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lightyear = "0.17.1"
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serde = { version = "1.0.213", features = ["derive"] }
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6
src/main.rs
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6
src/main.rs
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pub mod protocol;
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pub mod shared_net;
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fn main() {
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println!("Hello, world!");
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}
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68
src/protocol.rs
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68
src/protocol.rs
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use bevy::prelude::*;
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use client::ComponentSyncMode;
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use lightyear::prelude::*;
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
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pub struct ChatMessage(pub String);
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/// Identifies which player something belongs to.
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#[derive(Component, Serialize, Deserialize, Clone, Debug, PartialEq, Reflect)]
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pub struct PlayerId(ClientId);
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/// A component that will store the transform data of the player.
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#[derive(Component, Serialize, Deserialize, Clone, Debug, PartialEq, Reflect)]
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pub struct PlayerTransformData {
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pos: Vec3,
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rot: Quat,
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}
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impl Linear for PlayerTransformData {
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fn lerp(start: &Self, other: &Self, t: f32) -> Self {
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Self {
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pos: start.pos.lerp(other.pos, t),
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rot: start.rot.lerp(other.rot, t),
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}
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}
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}
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#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
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pub struct Direction {
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pub(crate) up: bool,
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pub(crate) down: bool,
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pub(crate) left: bool,
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pub(crate) right: bool,
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}
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/// The `InputProtocol` needs to be an enum of the various inputs that the client can send to the server.
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#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
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pub enum Inputs {
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Direction(Direction),
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None,
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}
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/// A channel for sending chat messages.
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#[derive(Channel)]
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pub struct ChatChannel;
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pub struct ProtocolPlugin;
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impl Plugin for ProtocolPlugin {
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fn build(&self, app: &mut bevy::prelude::App) {
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app.register_message::<ChatMessage>(ChannelDirection::Bidirectional);
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app.add_plugins(InputPlugin::<Inputs>::default());
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app.register_component::<PlayerId>(ChannelDirection::ServerToClient)
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.add_prediction(ComponentSyncMode::Once)
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.add_interpolation(ComponentSyncMode::Once);
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app.register_component::<PlayerTransformData>(ChannelDirection::ServerToClient)
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.add_prediction(ComponentSyncMode::Full)
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.add_interpolation(ComponentSyncMode::Full)
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.add_linear_interpolation_fn();
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app.add_channel::<ChatChannel>(ChannelSettings {
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mode: ChannelMode::OrderedReliable(ReliableSettings::default()),
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..default()
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})
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}
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}
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46
src/shared_net.rs
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46
src/shared_net.rs
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use client::{Authentication, ClientConfig};
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use lightyear::prelude::*;
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use std::time::Duration;
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pub const PRIVIATE_KEY: Key = [
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12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
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12, 12, 12, 12, 12, 12, 12, 12,
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];
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pub const FIXED_TIMESTEP_HZ: f64 = 64.0;
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pub const REPLICATION_INTERVAL: Duration = Duration::from_millis(100);
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pub fn client_config() -> ClientConfig {
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let auth = Authentication::Manual {
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server_addr: "127.0.0.1:7000".parse().unwrap(),
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client_id: 2,
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private_key: PRIVIATE_KEY,
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protocol_id: 0,
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};
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let netcode_config = client::NetcodeConfig::default();
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let io_config = client::IoConfig {
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transport: client::ClientTransport::UdpSocket("127.0.0.1:7000".parse().unwrap()),
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conditioner: None,
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compression: CompressionConfig::default(),
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};
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let net = client::NetConfig::Netcode {
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auth,
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config: netcode_config,
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io: io_config,
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};
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ClientConfig {
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shared: shared_config(Mode::Separate),
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net,
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..Default::default()
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}
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}
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/// The [`SharedConfig`] must be shared between the `ClientConfig` and `ServerConfig`
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pub fn shared_config(mode: Mode) -> SharedConfig {
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SharedConfig {
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server_replication_send_interval: REPLICATION_INTERVAL,
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tick: TickConfig {
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tick_duration: Duration::from_secs_f64(1.0 / FIXED_TIMESTEP_HZ),
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},
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mode,
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}
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}
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