use bevy::prelude::*; use lightyear::prelude::{ClientConnectEvent, ServerConnectEvent}; pub struct MyServerPlugin; impl Plugin for MyServerPlugin { fn build(&self, app: &mut App) { app.add_systems(Update, handle_events); } } pub fn handle_events(mut er_server_events: EventReader) { for server_connect in er_server_events.read() { println!("Server Connect: {:?}", server_connect); } }