upgrade to bevy 0.20
This commit is contained in:
+241
-313
@@ -7,9 +7,11 @@ use bevy::input_focus::{
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AutoFocus, FocusCause, InputFocus, InputFocusVisible,
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tab_navigation::{TabGroup, TabIndex},
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};
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use bevy::picking::hover::Hovered;
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use bevy::text::{EditableText, EditableTextFilter, TextCursorStyle};
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use bevy::ui::Pressed;
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use bevy::ui::auto_directional_navigation::AutoDirectionalNavigation;
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use bevy::ui_widgets::Button;
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use bevy::ui_widgets::{Button, TextInput};
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use bevy::{prelude::*, ui_widgets::Activate};
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use derive_more::{Deref, DerefMut};
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@@ -19,7 +21,6 @@ impl Plugin for MainMenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(OnEnter(AppState::Menu), setup_menu)
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.add_systems(OnExit(AppState::Menu), cleanup_menu)
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// .add_systems(Startup, enable_ui_debug)
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.add_systems(Update, (menu_redraw).run_if(in_state(AppState::Menu)))
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.add_observer(button_activate_observer)
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.add_systems(Update, (scale_ui, style_ui_elements))
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@@ -45,15 +46,15 @@ struct Selected;
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/// Defines colors that a UI object should turn when interactions occur.
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#[derive(Component, Clone, PartialEq, Default, Debug)]
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pub(crate) struct InteractionColors {
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default: Color,
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hovered: Color,
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pressed: Color,
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selected: Color,
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selected_hovered: Color,
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selected_pressed: Color,
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pub(crate) default_outline: Color,
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pub(crate) focused_outline: Color,
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pub struct InteractionColors {
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pub default: Color,
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pub hovered: Color,
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pub pressed: Color,
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pub selected: Color,
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pub selected_hovered: Color,
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pub selected_pressed: Color,
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pub default_outline: Color,
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pub focused_outline: Color,
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}
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impl InteractionColors {
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pub const DEFAULT: InteractionColors = InteractionColors {
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@@ -122,25 +123,27 @@ impl MenuLayer {
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fn render(&self, layer: usize, menu_root: Entity) -> Box<dyn Scene> {
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match self {
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MenuLayer::Root => Box::new(bsn! {
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menu_layer(layer)
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@menu_layer(layer)
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ChildOf(menu_root)
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Children [
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menu_button("Play", Some(MenuLayer::Play)),
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menu_button("Settings", Some(MenuLayer::Settings)),
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(
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menu_button("Quit", None)
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@menu_button("Play", Some(MenuLayer::Play))
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--
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@menu_button("Settings", Some(MenuLayer::Settings))
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--
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@menu_button("Quit", None)
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on(|_event: On<Activate>, mut exit: MessageWriter<AppExit>| { exit.write(AppExit::Success); } )
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InteractionColors::DANGER
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),
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]
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}),
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MenuLayer::Play => Box::new(bsn! {
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menu_layer(layer)
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@menu_layer(layer)
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ChildOf(menu_root)
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Children [
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menu_button("Load Save", Some(MenuLayer::LoadSave)),
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menu_button("Browse Games", Some(MenuLayer::Browse)),
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menu_button("Direct Connect", Some(MenuLayer::DirectConnect)),
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@menu_button("Load Save", Some(MenuLayer::LoadSave))
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--
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@menu_button("Browse Games", Some(MenuLayer::Browse))
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--
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@menu_button("Direct Connect", Some(MenuLayer::DirectConnect))
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]
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}),
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MenuLayer::LoadSave => {
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@@ -155,40 +158,39 @@ impl MenuLayer {
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// TODO: get rid of row gap when many saves are present.
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Box::new(bsn! {
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menu_layer(layer)
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@menu_layer(layer)
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ChildOf(menu_root)
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Children [
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{entries},
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(
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menu_button("New Game", Some(MenuLayer::NewGame))
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InteractionColors::GOOD
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),
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{entries}
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--
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@menu_button("New Game", Some(MenuLayer::NewGame))
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InteractionColors::GOOD
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]
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})
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}
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MenuLayer::NewGame => Box::new(bsn! {
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full_menu_layer(layer)
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@full_menu_layer(layer)
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ChildOf(menu_root)
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Children [
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{new_game_menu()}
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]
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}),
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MenuLayer::GameInfo(game) => Box::new(bsn! {
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full_menu_layer(layer)
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@full_menu_layer(layer)
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ChildOf(menu_root)
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Children [
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{game_info_menu(game)}
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]
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}),
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MenuLayer::Browse => Box::new(bsn! {
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full_menu_layer(layer)
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@full_menu_layer(layer)
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ChildOf(menu_root)
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Children [
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menu_button("Game 1", None)
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@menu_button("Game 1", None)
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]
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}),
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MenuLayer::DirectConnect => Box::new(bsn! {
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full_menu_layer(layer)
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@full_menu_layer(layer)
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ChildOf(menu_root)
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Children [
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// TODO: have IP addr text box here
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@@ -196,22 +198,23 @@ impl MenuLayer {
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]
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}),
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MenuLayer::Settings => Box::new(bsn! {
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menu_layer(layer)
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@menu_layer(layer)
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ChildOf(menu_root)
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Children [
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menu_button("Controls", Some(MenuLayer::Controls)),
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menu_button("Graphics", Some(MenuLayer::Graphics)),
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@menu_button("Controls", Some(MenuLayer::Controls))
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--
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@menu_button("Graphics", Some(MenuLayer::Graphics))
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]
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}),
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MenuLayer::Controls => Box::new(bsn! {
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full_menu_layer(layer)
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@full_menu_layer(layer)
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ChildOf(menu_root)
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Children [
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Text("Controls..")
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]
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}),
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MenuLayer::Graphics => Box::new(bsn! {
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full_menu_layer(layer)
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@full_menu_layer(layer)
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ChildOf(menu_root)
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Children [
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Text("Graphics..")
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@@ -228,13 +231,6 @@ struct LastMenu(Vec<MenuLayer>);
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#[derive(Resource, Debug, Clone, PartialEq, Eq, Hash, Deref, DerefMut)]
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struct CurrentMenu(Vec<MenuLayer>);
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// fn enable_ui_debug(mut debug_options: ResMut<GlobalUiDebugOptions>) {
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// debug_options.enabled = true;
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// debug_options.outline_border_box = true;
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// debug_options.outline_padding_box = true;
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// debug_options.outline_content_box = true;
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// }
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fn setup_menu(mut commands: Commands) {
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commands.insert_resource(CurrentMenu(vec![MenuLayer::Root]));
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commands.insert_resource(LastMenu(vec![]));
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@@ -297,172 +293,163 @@ fn menu_redraw(
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}
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fn new_game_menu() -> impl SceneList {
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bsn_list![
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(
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Text("New Game")
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bsn_list! {
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Text("New Game")
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Node {
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align_self: AlignSelf::Center,
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}
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TextFont {
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// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
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font_size: px(100.0),
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}
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TextColor(Color::srgb(0.9, 0.9, 0.9))
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TextShadow
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--
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Text("Save Name")
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Node {
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margin: UiRect::axes(px(12), px(0)),
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}
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TextFont {
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// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
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font_size: px(66.0),
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}
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TextColor(Color::srgb(0.9, 0.9, 0.9))
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TextShadow
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--
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#NewGameTextField
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GameNameTextField
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Node {
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border: Val::all(px(6)),
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padding: Val::all(px(12)),
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border_radius: BorderRadius::all(px(12)),
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}
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BorderColor::from(SLATE_900)
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InteractionColors::DEFAULT
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TextInput
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EditableText {
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cursor_width: 0.05,
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max_characters: Option::Some(14),
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}
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EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
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TextLayout::no_wrap()
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TextFont {
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font_size: FontSize::Px(66.),
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}
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TextCursorStyle {
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color: Color::BLACK,
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}
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AutoDirectionalNavigation::default()
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AutoFocus
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TabIndex(0)
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BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
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--
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Node {
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margin: UiRect::top(px(48)),
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}
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Children [
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@menu_button("Create", None)
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InteractionColors::GOOD
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Node {
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align_self: AlignSelf::Center,
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margin: UiRect::left(Val::Auto),
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}
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TextFont {
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// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
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font_size: px(100.0),
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}
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TextColor(Color::srgb(0.9, 0.9, 0.9))
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TextShadow
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),
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(
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Text("Save Name")
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Node {
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margin: UiRect::axes(px(12), px(0)),
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}
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TextFont {
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// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
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font_size: px(66.0),
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}
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TextColor(Color::srgb(0.9, 0.9, 0.9))
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TextShadow
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),
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(
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#NewGameTextField
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GameNameTextField
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Node {
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border: Val::all(px(6)),
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padding: Val::all(px(12)),
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border_radius: BorderRadius::all(px(12)),
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}
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BorderColor::from(SLATE_900)
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EditableText {
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cursor_width: 0.05,
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max_characters: Option::Some(14),
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}
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EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
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TextLayout::no_wrap()
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TextFont {
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font_size: FontSize::Px(66.),
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}
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TextCursorStyle {
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color: Color::BLACK,
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}
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AutoDirectionalNavigation::default()
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AutoFocus
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TabIndex(0)
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BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
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),
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(
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Node {
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margin: UiRect::top(px(48)),
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}
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Children [
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menu_button("Create", None)
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InteractionColors::GOOD
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Node {
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margin: UiRect::left(Val::Auto),
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}
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on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>| {
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let value = text_field.value();
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info!("Create triggered for: {}", value);
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create_game_save(value.to_string()).unwrap();
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// TODO: refresh listing
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})
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]
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),
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]
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on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>| {
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let value = text_field.value();
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info!("Create triggered for: {}", value);
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create_game_save(value.to_string()).unwrap();
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// TODO: refresh listing
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})
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]
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}
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}
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fn game_info_menu(name: impl Into<String>) -> impl SceneList {
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let name = name.into();
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bsn_list![
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(
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#GameInfoTitle
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Text("Load Save")
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bsn_list! {
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#GameInfoTitle
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Text("Load Save")
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Node {
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align_self: AlignSelf::Center,
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}
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TextFont {
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// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
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font_size: px(100.0),
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}
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TextColor(Color::srgb(0.9, 0.9, 0.9))
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TextShadow
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--
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Text("Save Name")
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Node {
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margin: UiRect::axes(px(12), px(0)),
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}
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TextFont {
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// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
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font_size: px(66.0),
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}
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TextColor(Color::srgb(0.9, 0.9, 0.9))
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TextShadow
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--
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#SaveNameTextField
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GameNameTextField
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Node {
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border: Val::all(px(6)),
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padding: Val::all(px(12)),
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border_radius: BorderRadius::all(px(12)),
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}
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BorderColor::from(SLATE_900)
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InteractionColors::DEFAULT
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TextInput
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EditableText::new(name)
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EditableText {
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cursor_width: 0.05,
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max_characters: Option::Some(14),
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}
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EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
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TextLayout::no_wrap()
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TextFont {
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font_size: FontSize::Px(66.),
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}
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TextCursorStyle {
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color: Color::BLACK,
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}
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AutoDirectionalNavigation::default()
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AutoFocus
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TabIndex(0)
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BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
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--
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Node {
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margin: UiRect::top(px(48)),
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}
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Children [
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@menu_button("Delete", None)
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InteractionColors::DANGER
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Node {
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align_self: AlignSelf::Center,
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margin: UiRect::right(Val::Auto),
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}
|
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TextFont {
|
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// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
|
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font_size: px(100.0),
|
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}
|
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TextColor(Color::srgb(0.9, 0.9, 0.9))
|
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TextShadow
|
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),
|
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(
|
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Text("Save Name")
|
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on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>| {
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let value = text_field.value();
|
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info!("Delete triggered for: {}", value);
|
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delete_game_save(value.to_string()).unwrap();
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// TODO: refresh listing
|
||||
})
|
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--
|
||||
// TODO: when the user changed the name of the game, change this to a "rename" button
|
||||
@menu_button("Play", None)
|
||||
InteractionColors::GOOD
|
||||
Node {
|
||||
margin: UiRect::axes(px(12), px(0)),
|
||||
margin: UiRect::left(Val::Auto),
|
||||
}
|
||||
TextFont {
|
||||
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: px(66.0),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
#SaveNameTextField
|
||||
GameNameTextField
|
||||
Node {
|
||||
border: Val::all(px(6)),
|
||||
padding: Val::all(px(12)),
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
EditableText::new(name)
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
max_characters: Option::Some(14),
|
||||
}
|
||||
EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
|
||||
TextLayout::no_wrap()
|
||||
TextFont {
|
||||
font_size: FontSize::Px(66.),
|
||||
}
|
||||
TextCursorStyle {
|
||||
color: Color::BLACK,
|
||||
}
|
||||
AutoDirectionalNavigation::default()
|
||||
AutoFocus
|
||||
TabIndex(0)
|
||||
BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
|
||||
),
|
||||
(
|
||||
Node {
|
||||
margin: UiRect::top(px(48)),
|
||||
}
|
||||
Children [
|
||||
(
|
||||
menu_button("Delete", None)
|
||||
InteractionColors::DANGER
|
||||
Node {
|
||||
margin: UiRect::right(Val::Auto),
|
||||
}
|
||||
on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>| {
|
||||
let value = text_field.value();
|
||||
info!("Delete triggered for: {}", value);
|
||||
delete_game_save(value.to_string()).unwrap();
|
||||
// TODO: refresh listing
|
||||
})
|
||||
),
|
||||
(
|
||||
// TODO: when the user changed the name of the game, change this to a "rename" button
|
||||
menu_button("Play", None)
|
||||
InteractionColors::GOOD
|
||||
Node {
|
||||
margin: UiRect::left(Val::Auto),
|
||||
}
|
||||
on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>, mut commands: Commands, mut app_state: ResMut<NextState<AppState>>| {
|
||||
// TODO: we should definately get this value from an added
|
||||
// resource. Call it something like `SelectedGameSave`
|
||||
let value = text_field.value().to_string();
|
||||
info!("Play triggered for: {}", value);
|
||||
commands.insert_resource(ActiveGameSave::new(value));
|
||||
app_state.set(AppState::Lobby);
|
||||
on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>, mut commands: Commands, mut app_state: ResMut<NextState<AppState>>| {
|
||||
// TODO: we should definately get this value from an added
|
||||
// resource. Call it something like `SelectedGameSave`
|
||||
let value = text_field.value().to_string();
|
||||
info!("Play triggered for: {}", value);
|
||||
commands.insert_resource(ActiveGameSave::new(value));
|
||||
app_state.set(AppState::Lobby);
|
||||
|
||||
// TODO: refresh listing
|
||||
})
|
||||
),
|
||||
]
|
||||
),
|
||||
]
|
||||
// TODO: refresh listing
|
||||
})
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
fn menu_layer(layer: usize) -> impl Scene {
|
||||
@@ -500,6 +487,14 @@ fn full_menu_layer(layer: usize) -> impl Scene {
|
||||
|
||||
fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<dyn Scene> {
|
||||
let label = label.into();
|
||||
let next_layer: Box<dyn Scene> = if let Some(next_layer) = next_layer {
|
||||
Box::new(bsn! {
|
||||
NextLayer(next_layer)
|
||||
})
|
||||
} else {
|
||||
Box::new(bsn! {})
|
||||
};
|
||||
|
||||
Box::new(bsn! {
|
||||
Button
|
||||
AutoDirectionalNavigation::default()
|
||||
@@ -513,11 +508,12 @@ fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<d
|
||||
align_items: AlignItems::Center,
|
||||
margin: UiRect::all(px(4)),
|
||||
}
|
||||
{next_layer.map(|l| template_value(NextLayer(l)))}
|
||||
@next_layer
|
||||
BorderColor::from(Color::BLACK)
|
||||
InteractionColors::DEFAULT
|
||||
Interaction
|
||||
Children [(
|
||||
// TODO: add interaction component here if neccesary
|
||||
Hovered
|
||||
Children [
|
||||
Text(label)
|
||||
TextFont {
|
||||
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
|
||||
@@ -525,7 +521,7 @@ fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<d
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
)]
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
@@ -555,7 +551,7 @@ fn button_activate_observer(
|
||||
// push next layer
|
||||
menu.push(next_layer.0.clone());
|
||||
|
||||
for (entity, selected) in q_selected.iter_many(layer_entries) {
|
||||
for (entity, selected) in q_selected.iter_many(layer_entries).matched() {
|
||||
if entity == event.entity {
|
||||
if !selected {
|
||||
commands.entity(entity).insert(Selected);
|
||||
@@ -570,28 +566,50 @@ fn button_activate_observer(
|
||||
/// Styles the UI elements according to their [`InteractionColors`].
|
||||
fn style_ui_elements(
|
||||
input_focus: Res<InputFocus>,
|
||||
mut elements: Query<(
|
||||
Entity,
|
||||
&Interaction,
|
||||
&mut BackgroundColor,
|
||||
&InteractionColors,
|
||||
Has<Selected>,
|
||||
)>,
|
||||
mut q_elements: Query<
|
||||
(
|
||||
Entity,
|
||||
Option<&Hovered>,
|
||||
Has<Pressed>,
|
||||
Option<&mut BackgroundColor>,
|
||||
Option<&mut BorderColor>,
|
||||
&InteractionColors,
|
||||
Has<Selected>,
|
||||
),
|
||||
Or<(With<BackgroundColor>, With<BorderColor>)>,
|
||||
>,
|
||||
) {
|
||||
let focused_entity = input_focus.get();
|
||||
|
||||
for (entity, interaction, mut bg, colors, selected) in &mut elements {
|
||||
let new_color = match (selected, *interaction) {
|
||||
(true, Interaction::Pressed) => colors.selected_pressed,
|
||||
(true, Interaction::Hovered) => colors.selected_hovered,
|
||||
(true, Interaction::None) => colors.selected,
|
||||
(false, Interaction::Pressed) => colors.pressed,
|
||||
(false, Interaction::Hovered) => colors.hovered,
|
||||
(false, Interaction::None) if focused_entity == Some(entity) => colors.hovered,
|
||||
(false, Interaction::None) => colors.default,
|
||||
for (entity, hovered, pressed, bg, border, colors, selected) in &mut q_elements {
|
||||
let is_focused = focused_entity == Some(entity);
|
||||
// if the entity is focused, its similar to it being hovered.
|
||||
let hovered = hovered.is_some_and(|h| h.get()) || is_focused;
|
||||
|
||||
let new_color = match (selected, pressed, hovered) {
|
||||
(true, true, _) => colors.selected_pressed,
|
||||
(true, false, true) => colors.selected_hovered,
|
||||
(true, false, false) => colors.selected,
|
||||
(false, true, _) => colors.pressed,
|
||||
(false, false, true) => colors.hovered,
|
||||
(false, false, false) => colors.default,
|
||||
};
|
||||
if bg.0 != new_color {
|
||||
bg.0 = new_color;
|
||||
|
||||
if let Some(mut border) = border {
|
||||
if is_focused {
|
||||
if border.top != colors.focused_outline {
|
||||
border.set_all(colors.focused_outline);
|
||||
}
|
||||
} else {
|
||||
if border.top != colors.default_outline {
|
||||
border.set_all(colors.default_outline);
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(mut bg) = bg {
|
||||
if bg.0 != new_color {
|
||||
bg.0 = new_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -602,6 +620,7 @@ fn scale_ui(mut ui_scale: ResMut<UiScale>, window: Single<&Window>) {
|
||||
ui_scale.0 = scale_factor;
|
||||
}
|
||||
|
||||
// TODO: generify the inputing of the nav inputs that are in here
|
||||
fn focus_rightmost_layer_on_navigation(
|
||||
keyboard: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
@@ -671,94 +690,3 @@ fn first_focusable_in_layer(
|
||||
.iter()
|
||||
.find_map(|child| first_focusable_in_layer(child, children, focusable_entities))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::focus_navigation::navigate_directionally;
|
||||
use bevy::{
|
||||
input_focus::directional_navigation::{
|
||||
DirectionalNavigationMap, DirectionalNavigationPlugin,
|
||||
},
|
||||
math::CompassOctant,
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn focus_uses_hover_color_while_selected_keeps_selected_color() {
|
||||
let mut app = App::new();
|
||||
let colors = InteractionColors::DEFAULT;
|
||||
let focused = app
|
||||
.world_mut()
|
||||
.spawn((
|
||||
Interaction::None,
|
||||
BackgroundColor(colors.default),
|
||||
colors.clone(),
|
||||
))
|
||||
.id();
|
||||
let selected = app
|
||||
.world_mut()
|
||||
.spawn((
|
||||
Interaction::None,
|
||||
BackgroundColor(colors.default),
|
||||
colors.clone(),
|
||||
Selected,
|
||||
))
|
||||
.id();
|
||||
app.world_mut()
|
||||
.insert_resource(InputFocus::from_entity(focused));
|
||||
app.add_systems(Update, style_ui_elements);
|
||||
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
app.world().get::<BackgroundColor>(focused).unwrap().0,
|
||||
colors.hovered
|
||||
);
|
||||
assert_eq!(
|
||||
app.world().get::<BackgroundColor>(selected).unwrap().0,
|
||||
colors.selected
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn first_directional_input_only_focuses_first_item_in_rightmost_layer() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(DirectionalNavigationPlugin);
|
||||
let left_layer = app.world_mut().spawn(Layer(0)).id();
|
||||
app.world_mut()
|
||||
.spawn((AutoDirectionalNavigation::default(), ChildOf(left_layer)));
|
||||
|
||||
let right_layer = app.world_mut().spawn(Layer(1)).id();
|
||||
let first_right_item = app
|
||||
.world_mut()
|
||||
.spawn((AutoDirectionalNavigation::default(), ChildOf(right_layer)))
|
||||
.id();
|
||||
let next_right_item = app
|
||||
.world_mut()
|
||||
.spawn((AutoDirectionalNavigation::default(), ChildOf(right_layer)))
|
||||
.id();
|
||||
|
||||
app.world_mut().insert_resource(InputFocus::default());
|
||||
app.world_mut().insert_resource(InputFocusVisible(false));
|
||||
app.world_mut().init_resource::<NavigationInputState>();
|
||||
app.world_mut().init_resource::<ButtonInput<KeyCode>>();
|
||||
app.world_mut()
|
||||
.resource_mut::<ButtonInput<KeyCode>>()
|
||||
.press(KeyCode::ArrowRight);
|
||||
app.world_mut()
|
||||
.resource_mut::<DirectionalNavigationMap>()
|
||||
.add_edge(first_right_item, next_right_item, CompassOctant::East);
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
(focus_rightmost_layer_on_navigation, navigate_directionally).chain(),
|
||||
);
|
||||
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
app.world().resource::<InputFocus>().get(),
|
||||
Some(first_right_item)
|
||||
);
|
||||
assert!(app.world().resource::<InputFocusVisible>().0);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user