upgrade to bevy 0.20
This commit is contained in:
Generated
+1156
-823
File diff suppressed because it is too large
Load Diff
+8
-8
@@ -4,14 +4,14 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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app_dirs2 = "2.5.5"
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bevy = { version = "0.19", features = ["system_clipboard", "debug"] }
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bevy-inspector-egui = "0.37"
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derive_more = { version = "2.1.1", features = ["deref", "deref_mut"] }
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jiff = { version = "0.2.35", features = ["serde"] }
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ron = "0.12.2"
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serde = { version = "1.0.229", features = ["derive"] }
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xxhash-rust = { version = "0.8.18", features = ["xxh3", "std"] }
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app_dirs2 = "2.5"
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bevy = { version = "0.20", features = ["system_clipboard", "debug"] }
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bevy-inspector-egui = "0.38"
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derive_more = { version = "2.1", features = ["deref", "deref_mut"] }
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jiff = { version = "0.2", features = ["serde"] }
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ron = "0.12"
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serde = { version = "1.0", features = ["derive"] }
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xxhash-rust = { version = "0.8", features = ["xxh3", "std"] }
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[profile.dev]
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opt-level = 1
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+34
-5
@@ -1,7 +1,11 @@
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use bevy::prelude::*;
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::ResourceInspectorPlugin};
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use crate::lobby::LobbyUiState;
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use bevy::prelude::*;
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use bevy_inspector_egui::{
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bevy_egui::EguiPlugin,
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quick::{ResourceInspectorPlugin, WorldInspectorPlugin},
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};
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// TODO: compile these in only if debug build
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/// Whether the debug inspector is currently shown.
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#[derive(Resource, Debug, Default)]
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@@ -13,20 +17,45 @@ impl Plugin for DebugInspectorPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<InspectorEnabled>()
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.add_plugins(EguiPlugin::default())
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.add_plugins(WorldInspectorPlugin::new())
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.add_plugins(
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ResourceInspectorPlugin::<LobbyUiState>::new()
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.run_if(|enabled: Res<InspectorEnabled>| enabled.0),
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)
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.add_systems(Update, toggle_inspector);
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.add_systems(Update, (toggle_inspector, toggle_ui_layout_debug));
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}
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}
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fn toggle_inspector(keys: Res<ButtonInput<KeyCode>>, mut enabled: ResMut<InspectorEnabled>) {
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if keys.just_pressed(KeyCode::F1) {
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if !keys.just_pressed(KeyCode::F1) {
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return;
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}
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enabled.0 = !enabled.0;
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info!(
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"lobby ui inspector toggled {}",
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if enabled.0 { "on" } else { "off" }
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);
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}
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fn toggle_ui_layout_debug(
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keys: Res<ButtonInput<KeyCode>>,
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mut debug_options: ResMut<GlobalUiDebugOptions>,
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) {
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if !keys.just_pressed(KeyCode::F2) {
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return;
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}
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if debug_options.enabled {
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debug_options.enabled = false;
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} else {
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debug_options.enabled = true;
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debug_options.outline_border_box = true;
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debug_options.outline_padding_box = true;
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debug_options.outline_content_box = true;
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}
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info!(
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"ui layout debug toggled {}",
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if debug_options.enabled { "on" } else { "off" }
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);
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}
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+20
-137
@@ -1,9 +1,8 @@
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use crate::main_menu::InteractionColors;
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use bevy::{
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input::gamepad::GamepadButton,
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input_focus::{
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InputFocus, InputFocusSystems, InputFocusVisible,
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directional_navigation::DirectionalNavigationPlugin, tab_navigation::TabNavigationPlugin,
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InputFocusSystems, InputFocusVisible, directional_navigation::DirectionalNavigationPlugin,
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tab_navigation::TabNavigationPlugin,
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},
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math::{CompassOctant, Dir2},
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prelude::*,
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@@ -46,7 +45,7 @@ impl Plugin for FocusNavigationPlugin {
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PreUpdate,
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navigate_directionally.in_set(NavigationSystems::Navigate),
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)
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.add_systems(Update, style_focus_outlines)
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// .add_systems(Update, style_focus_outlines)
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.add_observer(show_focus_after_activation);
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}
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}
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@@ -106,137 +105,21 @@ fn show_focus_after_activation(_: On<Activate>, mut focus_visible: ResMut<InputF
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focus_visible.0 = true;
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}
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fn style_focus_outlines(
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input_focus: Res<InputFocus>,
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mut outlines: Query<(Entity, &InteractionColors, &mut BorderColor)>,
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) {
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let focused_entity = input_focus.get();
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// fn style_focus_outlines(
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// input_focus: Res<InputFocus>,
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// mut outlines: Query<(Entity, &InteractionColors, &mut BorderColor)>,
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// ) {
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// let focused_entity = input_focus.get();
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for (entity, colors, mut border_color) in &mut outlines {
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let color = if focused_entity == Some(entity) {
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colors.focused_outline
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} else {
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colors.default_outline
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};
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let new_border_color = BorderColor::all(color);
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if *border_color != new_border_color {
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*border_color = new_border_color;
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use bevy::{
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camera::NormalizedRenderTarget,
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input_focus::{
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InputFocus, InputFocusPlugin,
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directional_navigation::{DirectionalNavigationMap, DirectionalNavigationPlugin},
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tab_navigation::TabIndex,
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},
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picking::{
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backend::HitData,
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events::{Pointer, Press},
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pointer::{Location, PointerButton, PointerId},
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},
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window::PrimaryWindow,
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};
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#[test]
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fn clicking_the_window_clears_focus_via_tab_navigation_plugin() {
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let mut app = App::new();
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app.add_plugins((InputFocusPlugin, TabNavigationPlugin));
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let field = app.world_mut().spawn(TabIndex(0)).id();
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let window = app
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.world_mut()
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.spawn((Window::default(), PrimaryWindow))
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.id();
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app.world_mut()
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.insert_resource(InputFocus::from_entity(field));
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app.update();
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app.world_mut().trigger(Pointer::new(
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PointerId::Mouse,
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Location {
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target: NormalizedRenderTarget::None {
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width: 0,
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height: 0,
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},
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position: Vec2::ZERO,
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},
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Press {
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button: PointerButton::Primary,
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hit: HitData {
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camera: Entity::PLACEHOLDER,
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depth: 0.0,
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position: None,
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normal: None,
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extra: None,
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},
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count: 1,
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},
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window,
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));
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app.update();
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assert_eq!(app.world().resource::<InputFocus>().get(), None);
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}
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#[test]
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fn arrow_key_moves_focus_with_directional_navigation() {
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let mut app = App::new();
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app.add_plugins(DirectionalNavigationPlugin);
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let current = app.world_mut().spawn_empty().id();
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let next = app.world_mut().spawn_empty().id();
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app.world_mut()
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.insert_resource(InputFocus::from_entity(current));
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app.world_mut().insert_resource(InputFocusVisible(false));
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app.world_mut().init_resource::<NavigationInputState>();
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app.world_mut().init_resource::<ButtonInput<KeyCode>>();
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.press(KeyCode::ArrowRight);
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app.world_mut()
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.resource_mut::<DirectionalNavigationMap>()
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.add_edge(current, next, CompassOctant::East);
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app.add_systems(PreUpdate, navigate_directionally);
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app.update();
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assert_eq!(app.world().resource::<InputFocus>().get(), Some(next));
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assert!(app.world().resource::<InputFocusVisible>().0);
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}
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#[test]
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fn white_outline_tracks_focus_not_hover() {
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let mut app = App::new();
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let colors = InteractionColors::DEFAULT;
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let focused = app
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.world_mut()
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.spawn((colors.clone(), BorderColor::all(colors.default_outline)))
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.id();
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let hovered = app
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.world_mut()
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.spawn((
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colors.clone(),
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BorderColor::all(colors.default_outline),
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Interaction::Hovered,
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))
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.id();
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app.world_mut()
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.insert_resource(InputFocus::from_entity(focused));
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app.add_systems(Update, style_focus_outlines);
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app.update();
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assert_eq!(
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app.world().get::<BorderColor>(focused).unwrap(),
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&BorderColor::all(Color::WHITE)
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);
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assert_eq!(
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app.world().get::<BorderColor>(hovered).unwrap(),
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&BorderColor::all(Color::BLACK)
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);
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}
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}
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// for (entity, colors, mut border_color) in &mut outlines {
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// let color = if focused_entity == Some(entity) {
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// colors.focused_outline
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// } else {
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// colors.default_outline
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// };
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// let new_border_color = BorderColor::all(color);
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// if *border_color != new_border_color {
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// *border_color = new_border_color;
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// }
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// }
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// }
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+60
-197
@@ -4,10 +4,11 @@ use bevy::{
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AutoFocus, InputFocus,
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tab_navigation::{TabGroup, TabIndex},
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},
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picking::hover::Hovered,
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prelude::*,
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text::{EditableText, EditableTextFilter, TextCursorStyle},
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ui::{Checked, auto_directional_navigation::AutoDirectionalNavigation},
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ui_widgets::{Activate, Button, RadioButton, RadioGroup, ValueChange},
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ui::{Checked, Pressed, auto_directional_navigation::AutoDirectionalNavigation},
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ui_widgets::{Activate, Button, RadioButton, RadioGroup, TextInput, ValueChange},
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};
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use crate::AppState;
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@@ -130,7 +131,6 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
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}
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BackgroundColor(PANEL_BACKGROUND)
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Children [
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(
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Text("Server Settings")
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Node {
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align_self: AlignSelf::Center,
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@@ -140,8 +140,7 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
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}
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TextColor(TEXT_COLOR)
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TextShadow
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),
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(
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--
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Text("Session Visibility")
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Node {
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margin: UiRect::top(px(24)),
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@@ -150,8 +149,7 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
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font_size: px(38.),
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}
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TextColor(TEXT_COLOR)
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),
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(
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--
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RadioGroup
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AutoFocus
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AutoDirectionalNavigation::default()
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@@ -163,31 +161,31 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
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}
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TabIndex(0)
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Children [
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privacy_option(
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@privacy_option(
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"Public",
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LobbyPrivacy::Public,
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BorderRadius::px(16., 0., 0., 16.),
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),
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privacy_option("Friends Only", LobbyPrivacy::FriendsOnly, BorderRadius::ZERO),
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privacy_option(
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)
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--
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@privacy_option("Friends Only", LobbyPrivacy::FriendsOnly, BorderRadius::ZERO)
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--
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@privacy_option(
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"Invite Only",
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LobbyPrivacy::InviteOnly,
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BorderRadius::px(0., 16., 16., 0.),
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),
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)
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]
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),
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(
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field_label("Port")
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),
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(
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--
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@field_label("Port")
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--
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Node {
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flex_direction: FlexDirection::Row,
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column_gap: px(12),
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align_items: AlignItems::Center,
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}
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Children [
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port_field(),
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(
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@port_field()
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--
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Button
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ResetPortButton
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AutoDirectionalNavigation::default()
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@@ -202,31 +200,30 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
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}
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BorderColor::from(Color::BLACK)
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InteractionColors::DEFAULT
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Interaction
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Children [(
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Hovered
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Children [
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Text("Reset")
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TextFont {
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font_size: px(66.),
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}
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TextColor(TEXT_COLOR)
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TextShadow
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)]
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]
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on(|_event: On<Activate>, mut fields: Query<&mut EditableText, With<PortField>>| {
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if let Ok(mut field) = fields.single_mut() {
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field.editor_mut().set_text("5599");
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}
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})
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),
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]
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),
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(field_label("Password")),
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(password_field()),
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(
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--
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@field_label("Password")
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--
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@password_field()
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--
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Node {
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flex_grow: 1.,
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}
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),
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(
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--
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Button
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Node {
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width: px(600),
|
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@@ -238,14 +235,14 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
|
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}
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BorderColor::from(Color::BLACK)
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InteractionColors::GOOD
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Interaction
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Hovered
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AutoDirectionalNavigation::default()
|
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TabIndex(4)
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on(|_event: On<Activate>, mut lobby: ResMut<LobbyUiState>| {
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info!("Session clicked!");
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lobby.session_active = !lobby.session_active;
|
||||
})
|
||||
Children [(
|
||||
Children [
|
||||
Text("Start Session")
|
||||
SessionStatusLabel
|
||||
TextFont {
|
||||
@@ -253,8 +250,7 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
|
||||
}
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
)]
|
||||
),
|
||||
]
|
||||
]
|
||||
});
|
||||
|
||||
@@ -269,7 +265,6 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
|
||||
}
|
||||
BackgroundColor(PANEL_BACKGROUND)
|
||||
Children [
|
||||
(
|
||||
Text("Connected Players")
|
||||
Node {
|
||||
align_self: AlignSelf::Center,
|
||||
@@ -279,11 +274,14 @@ fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRo
|
||||
}
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
),
|
||||
player_row("Joe (you)"),
|
||||
player_row("Alex"),
|
||||
player_row("Sam"),
|
||||
player_row("Taylor"),
|
||||
--
|
||||
@player_row("Joe (you)")
|
||||
--
|
||||
@player_row("Alex")
|
||||
--
|
||||
@player_row("Sam")
|
||||
--
|
||||
@player_row("Taylor")
|
||||
]
|
||||
});
|
||||
}
|
||||
@@ -311,6 +309,8 @@ fn port_field() -> impl Scene {
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText::new("5599")
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
@@ -339,6 +339,8 @@ fn password_field() -> impl Scene {
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
max_characters: Option::Some(32),
|
||||
@@ -370,22 +372,19 @@ fn player_row(name: &'static str) -> impl Scene {
|
||||
}
|
||||
BackgroundColor(OPTION_BACKGROUND)
|
||||
Children [
|
||||
(
|
||||
Node {
|
||||
width: px(96),
|
||||
height: px(96),
|
||||
border_radius: BorderRadius::MAX,
|
||||
}
|
||||
BackgroundColor(OPTION_SELECTED_BACKGROUND)
|
||||
),
|
||||
(
|
||||
--
|
||||
Text(name)
|
||||
TextFont {
|
||||
font_size: px(50.),
|
||||
}
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
),
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -414,6 +413,7 @@ fn session_visuals(
|
||||
return;
|
||||
};
|
||||
|
||||
// Set color to danger if on stop session
|
||||
let new_text = match lobby_ui.session_active {
|
||||
true => "Stop Session",
|
||||
false => "Start Session",
|
||||
@@ -429,7 +429,7 @@ fn privacy_option(
|
||||
bsn! {
|
||||
RadioButton
|
||||
LobbyPrivacyOption(privacy)
|
||||
Interaction
|
||||
Hovered
|
||||
Node {
|
||||
display: Display::Flex,
|
||||
flex_grow: 1.,
|
||||
@@ -440,13 +440,13 @@ fn privacy_option(
|
||||
}
|
||||
BorderColor::all(OPTION_BORDER_COLOR)
|
||||
BackgroundColor(OPTION_BACKGROUND)
|
||||
Children [(
|
||||
Children [
|
||||
Text(label)
|
||||
TextFont {
|
||||
font_size: px(38.0),
|
||||
}
|
||||
TextColor(OPTION_TEXT_COLOR)
|
||||
)]
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -454,13 +454,13 @@ fn privacy_option(
|
||||
fn update_privacy_controls(
|
||||
lobby_ui: Res<LobbyUiState>,
|
||||
mut commands: Commands,
|
||||
options: Query<(Entity, &LobbyPrivacyOption, &Interaction, Has<Checked>), With<RadioButton>>,
|
||||
options: Query<(Entity, &LobbyPrivacyOption, &Hovered, Has<Checked>), With<RadioButton>>,
|
||||
) {
|
||||
if !lobby_ui.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
for (entity, option, interaction, checked) in &options {
|
||||
for (entity, option, hovered, checked) in &options {
|
||||
let should_be_checked = option.0 == lobby_ui.privacy;
|
||||
if should_be_checked && !checked {
|
||||
commands.entity(entity).insert(Checked);
|
||||
@@ -468,8 +468,8 @@ fn update_privacy_controls(
|
||||
commands
|
||||
.entity(entity)
|
||||
.remove::<Checked>()
|
||||
// Reinserting the interaction will trigger the visual redraw
|
||||
.insert(*interaction);
|
||||
// Reinserting hovered will trigger the visual redraw
|
||||
.insert(*hovered);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -488,31 +488,29 @@ fn on_privacy_changed(
|
||||
/// Styles the UI options according to their interactions.
|
||||
fn style_privacy_options(
|
||||
mut options: Query<
|
||||
(&Interaction, Has<Checked>, &mut BackgroundColor),
|
||||
(&Hovered, Has<Pressed>, Has<Checked>, &mut BackgroundColor),
|
||||
(
|
||||
With<LobbyPrivacyOption>,
|
||||
Or<(Changed<Interaction>, Changed<Checked>)>,
|
||||
Or<(Changed<Hovered>, Changed<Checked>)>,
|
||||
),
|
||||
>,
|
||||
) {
|
||||
for (interaction, checked, mut bg) in options.iter_mut() {
|
||||
bg.0 = match (checked, *interaction) {
|
||||
for (hovered, pressed, checked, mut bg) in options.iter_mut() {
|
||||
bg.0 = match (checked, pressed, hovered.get()) {
|
||||
// Hovering a selected radio is a no-op (pressing it changes
|
||||
// nothing), so it keeps its selected color; pressing it darkens.
|
||||
(true, Interaction::Pressed) => OPTION_SELECTED_PRESSED_BACKGROUND,
|
||||
(true, _) => OPTION_SELECTED_BACKGROUND,
|
||||
(false, Interaction::Hovered) => OPTION_HOVERED_BACKGROUND,
|
||||
(false, _) => OPTION_BACKGROUND,
|
||||
(true, true, _) => OPTION_SELECTED_PRESSED_BACKGROUND,
|
||||
(true, _, _) => OPTION_SELECTED_BACKGROUND,
|
||||
(false, true, _) => OPTION_SELECTED_PRESSED_BACKGROUND, // TODO: <<<< this is not right
|
||||
(false, false, true) => OPTION_HOVERED_BACKGROUND,
|
||||
(false, false, false) => OPTION_BACKGROUND,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn style_lobby_focus(
|
||||
input_focus: Res<InputFocus>,
|
||||
mut options: Query<
|
||||
(&ChildOf, &mut BorderColor),
|
||||
(With<LobbyPrivacyOption>, Without<InteractionColors>),
|
||||
>,
|
||||
mut options: Query<(&ChildOf, &mut BorderColor), With<LobbyPrivacyOption>>,
|
||||
) {
|
||||
let focused_entity = input_focus.get();
|
||||
|
||||
@@ -528,138 +526,3 @@ fn style_lobby_focus(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn option(privacy: LobbyPrivacy) -> impl Bundle {
|
||||
(
|
||||
RadioButton,
|
||||
LobbyPrivacyOption(privacy),
|
||||
BackgroundColor(OPTION_BACKGROUND),
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn autofocus_claims_initial_lobby_focus() {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(InputFocus::default());
|
||||
|
||||
let radio_group = world.spawn((RadioGroup, AutoFocus)).id();
|
||||
|
||||
assert_eq!(world.resource::<InputFocus>().get(), Some(radio_group));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn checked_option_is_styled() {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(LobbyUiState::default());
|
||||
|
||||
let checked = world
|
||||
.spawn((
|
||||
option(LobbyPrivacy::Public),
|
||||
Interaction::default(),
|
||||
Checked,
|
||||
))
|
||||
.id();
|
||||
let unchecked = world
|
||||
.spawn((option(LobbyPrivacy::FriendsOnly), Interaction::default()))
|
||||
.id();
|
||||
// Regression: without `Interaction` the style system can never match the
|
||||
// option, so the background stays at the spawn-time color.
|
||||
let missing_interaction = world.spawn(option(LobbyPrivacy::Public)).id();
|
||||
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems((update_privacy_controls, style_privacy_options).chain());
|
||||
schedule.run(&mut world);
|
||||
|
||||
let checked_bg = *world.get::<BackgroundColor>(checked).unwrap();
|
||||
assert_eq!(
|
||||
checked_bg.0, OPTION_SELECTED_BACKGROUND,
|
||||
"checked option must be restyled"
|
||||
);
|
||||
|
||||
let unchecked_bg = *world.get::<BackgroundColor>(unchecked).unwrap();
|
||||
assert_eq!(
|
||||
unchecked_bg.0, OPTION_BACKGROUND,
|
||||
"unchecked option must keep its base color"
|
||||
);
|
||||
|
||||
let untouched_bg = *world.get::<BackgroundColor>(missing_interaction).unwrap();
|
||||
assert_eq!(
|
||||
untouched_bg.0, OPTION_BACKGROUND,
|
||||
"option without Interaction is never styled"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn selected_option_interactions() {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(LobbyUiState::default());
|
||||
|
||||
let hovered = world
|
||||
.spawn((option(LobbyPrivacy::Public), Interaction::Hovered, Checked))
|
||||
.id();
|
||||
let pressed = world
|
||||
.spawn((option(LobbyPrivacy::Public), Interaction::Pressed, Checked))
|
||||
.id();
|
||||
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems(style_privacy_options);
|
||||
schedule.run(&mut world);
|
||||
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(hovered).unwrap().0,
|
||||
OPTION_SELECTED_BACKGROUND,
|
||||
"selected option must not change on hover"
|
||||
);
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(pressed).unwrap().0,
|
||||
OPTION_SELECTED_PRESSED_BACKGROUND,
|
||||
"selected option must darken when pressed"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn deselected_option_is_restyled() {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(LobbyUiState::default());
|
||||
|
||||
let first = world
|
||||
.spawn((
|
||||
option(LobbyPrivacy::Public),
|
||||
Interaction::default(),
|
||||
Checked,
|
||||
))
|
||||
.id();
|
||||
let second = world
|
||||
.spawn((option(LobbyPrivacy::FriendsOnly), Interaction::default()))
|
||||
.id();
|
||||
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems((update_privacy_controls, style_privacy_options).chain());
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(first).unwrap().0,
|
||||
OPTION_SELECTED_BACKGROUND,
|
||||
"first option must be styled as checked"
|
||||
);
|
||||
|
||||
// Selecting the other option moves the resource; `sync_privacy_options`
|
||||
// must then move `Checked` and the style system must react to the move.
|
||||
world.resource_mut::<LobbyUiState>().privacy = LobbyPrivacy::FriendsOnly;
|
||||
schedule.run(&mut world);
|
||||
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(first).unwrap().0,
|
||||
OPTION_BACKGROUND,
|
||||
"deselected option must be restyled to base color"
|
||||
);
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(second).unwrap().0,
|
||||
OPTION_SELECTED_BACKGROUND,
|
||||
"newly checked option must be styled as checked"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+2
-3
@@ -1,10 +1,9 @@
|
||||
use crate::focus_navigation::FocusNavigationPlugin;
|
||||
use crate::{debug::DebugInspectorPlugin, lobby::LobbyPlugin, save::SavePlugin};
|
||||
use bevy::{camera::ScalingMode, color::palettes::css::GREEN, prelude::*};
|
||||
use main_menu::MainMenuPlugin;
|
||||
use networking::NetworkingPlugin;
|
||||
|
||||
use crate::focus_navigation::FocusNavigationPlugin;
|
||||
use crate::{debug::DebugInspectorPlugin, lobby::LobbyPlugin, save::SavePlugin};
|
||||
|
||||
mod debug;
|
||||
mod focus_navigation;
|
||||
mod lobby;
|
||||
|
||||
+107
-179
@@ -7,9 +7,11 @@ use bevy::input_focus::{
|
||||
AutoFocus, FocusCause, InputFocus, InputFocusVisible,
|
||||
tab_navigation::{TabGroup, TabIndex},
|
||||
};
|
||||
use bevy::picking::hover::Hovered;
|
||||
use bevy::text::{EditableText, EditableTextFilter, TextCursorStyle};
|
||||
use bevy::ui::Pressed;
|
||||
use bevy::ui::auto_directional_navigation::AutoDirectionalNavigation;
|
||||
use bevy::ui_widgets::Button;
|
||||
use bevy::ui_widgets::{Button, TextInput};
|
||||
use bevy::{prelude::*, ui_widgets::Activate};
|
||||
use derive_more::{Deref, DerefMut};
|
||||
|
||||
@@ -19,7 +21,6 @@ impl Plugin for MainMenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::Menu), setup_menu)
|
||||
.add_systems(OnExit(AppState::Menu), cleanup_menu)
|
||||
// .add_systems(Startup, enable_ui_debug)
|
||||
.add_systems(Update, (menu_redraw).run_if(in_state(AppState::Menu)))
|
||||
.add_observer(button_activate_observer)
|
||||
.add_systems(Update, (scale_ui, style_ui_elements))
|
||||
@@ -45,15 +46,15 @@ struct Selected;
|
||||
|
||||
/// Defines colors that a UI object should turn when interactions occur.
|
||||
#[derive(Component, Clone, PartialEq, Default, Debug)]
|
||||
pub(crate) struct InteractionColors {
|
||||
default: Color,
|
||||
hovered: Color,
|
||||
pressed: Color,
|
||||
selected: Color,
|
||||
selected_hovered: Color,
|
||||
selected_pressed: Color,
|
||||
pub(crate) default_outline: Color,
|
||||
pub(crate) focused_outline: Color,
|
||||
pub struct InteractionColors {
|
||||
pub default: Color,
|
||||
pub hovered: Color,
|
||||
pub pressed: Color,
|
||||
pub selected: Color,
|
||||
pub selected_hovered: Color,
|
||||
pub selected_pressed: Color,
|
||||
pub default_outline: Color,
|
||||
pub focused_outline: Color,
|
||||
}
|
||||
impl InteractionColors {
|
||||
pub const DEFAULT: InteractionColors = InteractionColors {
|
||||
@@ -122,25 +123,27 @@ impl MenuLayer {
|
||||
fn render(&self, layer: usize, menu_root: Entity) -> Box<dyn Scene> {
|
||||
match self {
|
||||
MenuLayer::Root => Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Play", Some(MenuLayer::Play)),
|
||||
menu_button("Settings", Some(MenuLayer::Settings)),
|
||||
(
|
||||
menu_button("Quit", None)
|
||||
@menu_button("Play", Some(MenuLayer::Play))
|
||||
--
|
||||
@menu_button("Settings", Some(MenuLayer::Settings))
|
||||
--
|
||||
@menu_button("Quit", None)
|
||||
on(|_event: On<Activate>, mut exit: MessageWriter<AppExit>| { exit.write(AppExit::Success); } )
|
||||
InteractionColors::DANGER
|
||||
),
|
||||
]
|
||||
}),
|
||||
MenuLayer::Play => Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Load Save", Some(MenuLayer::LoadSave)),
|
||||
menu_button("Browse Games", Some(MenuLayer::Browse)),
|
||||
menu_button("Direct Connect", Some(MenuLayer::DirectConnect)),
|
||||
@menu_button("Load Save", Some(MenuLayer::LoadSave))
|
||||
--
|
||||
@menu_button("Browse Games", Some(MenuLayer::Browse))
|
||||
--
|
||||
@menu_button("Direct Connect", Some(MenuLayer::DirectConnect))
|
||||
]
|
||||
}),
|
||||
MenuLayer::LoadSave => {
|
||||
@@ -155,40 +158,39 @@ impl MenuLayer {
|
||||
|
||||
// TODO: get rid of row gap when many saves are present.
|
||||
Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
{entries},
|
||||
(
|
||||
menu_button("New Game", Some(MenuLayer::NewGame))
|
||||
{entries}
|
||||
--
|
||||
@menu_button("New Game", Some(MenuLayer::NewGame))
|
||||
InteractionColors::GOOD
|
||||
),
|
||||
]
|
||||
})
|
||||
}
|
||||
MenuLayer::NewGame => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
{new_game_menu()}
|
||||
]
|
||||
}),
|
||||
MenuLayer::GameInfo(game) => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
{game_info_menu(game)}
|
||||
]
|
||||
}),
|
||||
MenuLayer::Browse => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Game 1", None)
|
||||
@menu_button("Game 1", None)
|
||||
]
|
||||
}),
|
||||
MenuLayer::DirectConnect => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
// TODO: have IP addr text box here
|
||||
@@ -196,22 +198,23 @@ impl MenuLayer {
|
||||
]
|
||||
}),
|
||||
MenuLayer::Settings => Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Controls", Some(MenuLayer::Controls)),
|
||||
menu_button("Graphics", Some(MenuLayer::Graphics)),
|
||||
@menu_button("Controls", Some(MenuLayer::Controls))
|
||||
--
|
||||
@menu_button("Graphics", Some(MenuLayer::Graphics))
|
||||
]
|
||||
}),
|
||||
MenuLayer::Controls => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
Text("Controls..")
|
||||
]
|
||||
}),
|
||||
MenuLayer::Graphics => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
Text("Graphics..")
|
||||
@@ -228,13 +231,6 @@ struct LastMenu(Vec<MenuLayer>);
|
||||
#[derive(Resource, Debug, Clone, PartialEq, Eq, Hash, Deref, DerefMut)]
|
||||
struct CurrentMenu(Vec<MenuLayer>);
|
||||
|
||||
// fn enable_ui_debug(mut debug_options: ResMut<GlobalUiDebugOptions>) {
|
||||
// debug_options.enabled = true;
|
||||
// debug_options.outline_border_box = true;
|
||||
// debug_options.outline_padding_box = true;
|
||||
// debug_options.outline_content_box = true;
|
||||
// }
|
||||
|
||||
fn setup_menu(mut commands: Commands) {
|
||||
commands.insert_resource(CurrentMenu(vec![MenuLayer::Root]));
|
||||
commands.insert_resource(LastMenu(vec![]));
|
||||
@@ -297,8 +293,7 @@ fn menu_redraw(
|
||||
}
|
||||
|
||||
fn new_game_menu() -> impl SceneList {
|
||||
bsn_list![
|
||||
(
|
||||
bsn_list! {
|
||||
Text("New Game")
|
||||
Node {
|
||||
align_self: AlignSelf::Center,
|
||||
@@ -309,8 +304,7 @@ fn new_game_menu() -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
Text("Save Name")
|
||||
Node {
|
||||
margin: UiRect::axes(px(12), px(0)),
|
||||
@@ -321,8 +315,7 @@ fn new_game_menu() -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
#NewGameTextField
|
||||
GameNameTextField
|
||||
Node {
|
||||
@@ -331,6 +324,8 @@ fn new_game_menu() -> impl SceneList {
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
max_characters: Option::Some(14),
|
||||
@@ -347,13 +342,12 @@ fn new_game_menu() -> impl SceneList {
|
||||
AutoFocus
|
||||
TabIndex(0)
|
||||
BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
|
||||
),
|
||||
(
|
||||
--
|
||||
Node {
|
||||
margin: UiRect::top(px(48)),
|
||||
}
|
||||
Children [
|
||||
menu_button("Create", None)
|
||||
@menu_button("Create", None)
|
||||
InteractionColors::GOOD
|
||||
Node {
|
||||
margin: UiRect::left(Val::Auto),
|
||||
@@ -365,14 +359,12 @@ fn new_game_menu() -> impl SceneList {
|
||||
// TODO: refresh listing
|
||||
})
|
||||
]
|
||||
),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
let name = name.into();
|
||||
bsn_list![
|
||||
(
|
||||
bsn_list! {
|
||||
#GameInfoTitle
|
||||
Text("Load Save")
|
||||
Node {
|
||||
@@ -384,8 +376,7 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
Text("Save Name")
|
||||
Node {
|
||||
margin: UiRect::axes(px(12), px(0)),
|
||||
@@ -396,8 +387,7 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
#SaveNameTextField
|
||||
GameNameTextField
|
||||
Node {
|
||||
@@ -406,6 +396,8 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText::new(name)
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
@@ -423,14 +415,12 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
AutoFocus
|
||||
TabIndex(0)
|
||||
BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
|
||||
),
|
||||
(
|
||||
--
|
||||
Node {
|
||||
margin: UiRect::top(px(48)),
|
||||
}
|
||||
Children [
|
||||
(
|
||||
menu_button("Delete", None)
|
||||
@menu_button("Delete", None)
|
||||
InteractionColors::DANGER
|
||||
Node {
|
||||
margin: UiRect::right(Val::Auto),
|
||||
@@ -441,10 +431,9 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
delete_game_save(value.to_string()).unwrap();
|
||||
// TODO: refresh listing
|
||||
})
|
||||
),
|
||||
(
|
||||
--
|
||||
// TODO: when the user changed the name of the game, change this to a "rename" button
|
||||
menu_button("Play", None)
|
||||
@menu_button("Play", None)
|
||||
InteractionColors::GOOD
|
||||
Node {
|
||||
margin: UiRect::left(Val::Auto),
|
||||
@@ -459,10 +448,8 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
|
||||
// TODO: refresh listing
|
||||
})
|
||||
),
|
||||
]
|
||||
),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
fn menu_layer(layer: usize) -> impl Scene {
|
||||
@@ -500,6 +487,14 @@ fn full_menu_layer(layer: usize) -> impl Scene {
|
||||
|
||||
fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<dyn Scene> {
|
||||
let label = label.into();
|
||||
let next_layer: Box<dyn Scene> = if let Some(next_layer) = next_layer {
|
||||
Box::new(bsn! {
|
||||
NextLayer(next_layer)
|
||||
})
|
||||
} else {
|
||||
Box::new(bsn! {})
|
||||
};
|
||||
|
||||
Box::new(bsn! {
|
||||
Button
|
||||
AutoDirectionalNavigation::default()
|
||||
@@ -513,11 +508,12 @@ fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<d
|
||||
align_items: AlignItems::Center,
|
||||
margin: UiRect::all(px(4)),
|
||||
}
|
||||
{next_layer.map(|l| template_value(NextLayer(l)))}
|
||||
@next_layer
|
||||
BorderColor::from(Color::BLACK)
|
||||
InteractionColors::DEFAULT
|
||||
Interaction
|
||||
Children [(
|
||||
// TODO: add interaction component here if neccesary
|
||||
Hovered
|
||||
Children [
|
||||
Text(label)
|
||||
TextFont {
|
||||
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
|
||||
@@ -525,7 +521,7 @@ fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<d
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
)]
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
@@ -555,7 +551,7 @@ fn button_activate_observer(
|
||||
// push next layer
|
||||
menu.push(next_layer.0.clone());
|
||||
|
||||
for (entity, selected) in q_selected.iter_many(layer_entries) {
|
||||
for (entity, selected) in q_selected.iter_many(layer_entries).matched() {
|
||||
if entity == event.entity {
|
||||
if !selected {
|
||||
commands.entity(entity).insert(Selected);
|
||||
@@ -570,30 +566,52 @@ fn button_activate_observer(
|
||||
/// Styles the UI elements according to their [`InteractionColors`].
|
||||
fn style_ui_elements(
|
||||
input_focus: Res<InputFocus>,
|
||||
mut elements: Query<(
|
||||
mut q_elements: Query<
|
||||
(
|
||||
Entity,
|
||||
&Interaction,
|
||||
&mut BackgroundColor,
|
||||
Option<&Hovered>,
|
||||
Has<Pressed>,
|
||||
Option<&mut BackgroundColor>,
|
||||
Option<&mut BorderColor>,
|
||||
&InteractionColors,
|
||||
Has<Selected>,
|
||||
)>,
|
||||
),
|
||||
Or<(With<BackgroundColor>, With<BorderColor>)>,
|
||||
>,
|
||||
) {
|
||||
let focused_entity = input_focus.get();
|
||||
|
||||
for (entity, interaction, mut bg, colors, selected) in &mut elements {
|
||||
let new_color = match (selected, *interaction) {
|
||||
(true, Interaction::Pressed) => colors.selected_pressed,
|
||||
(true, Interaction::Hovered) => colors.selected_hovered,
|
||||
(true, Interaction::None) => colors.selected,
|
||||
(false, Interaction::Pressed) => colors.pressed,
|
||||
(false, Interaction::Hovered) => colors.hovered,
|
||||
(false, Interaction::None) if focused_entity == Some(entity) => colors.hovered,
|
||||
(false, Interaction::None) => colors.default,
|
||||
for (entity, hovered, pressed, bg, border, colors, selected) in &mut q_elements {
|
||||
let is_focused = focused_entity == Some(entity);
|
||||
// if the entity is focused, its similar to it being hovered.
|
||||
let hovered = hovered.is_some_and(|h| h.get()) || is_focused;
|
||||
|
||||
let new_color = match (selected, pressed, hovered) {
|
||||
(true, true, _) => colors.selected_pressed,
|
||||
(true, false, true) => colors.selected_hovered,
|
||||
(true, false, false) => colors.selected,
|
||||
(false, true, _) => colors.pressed,
|
||||
(false, false, true) => colors.hovered,
|
||||
(false, false, false) => colors.default,
|
||||
};
|
||||
|
||||
if let Some(mut border) = border {
|
||||
if is_focused {
|
||||
if border.top != colors.focused_outline {
|
||||
border.set_all(colors.focused_outline);
|
||||
}
|
||||
} else {
|
||||
if border.top != colors.default_outline {
|
||||
border.set_all(colors.default_outline);
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(mut bg) = bg {
|
||||
if bg.0 != new_color {
|
||||
bg.0 = new_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn scale_ui(mut ui_scale: ResMut<UiScale>, window: Single<&Window>) {
|
||||
@@ -602,6 +620,7 @@ fn scale_ui(mut ui_scale: ResMut<UiScale>, window: Single<&Window>) {
|
||||
ui_scale.0 = scale_factor;
|
||||
}
|
||||
|
||||
// TODO: generify the inputing of the nav inputs that are in here
|
||||
fn focus_rightmost_layer_on_navigation(
|
||||
keyboard: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
@@ -671,94 +690,3 @@ fn first_focusable_in_layer(
|
||||
.iter()
|
||||
.find_map(|child| first_focusable_in_layer(child, children, focusable_entities))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::focus_navigation::navigate_directionally;
|
||||
use bevy::{
|
||||
input_focus::directional_navigation::{
|
||||
DirectionalNavigationMap, DirectionalNavigationPlugin,
|
||||
},
|
||||
math::CompassOctant,
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn focus_uses_hover_color_while_selected_keeps_selected_color() {
|
||||
let mut app = App::new();
|
||||
let colors = InteractionColors::DEFAULT;
|
||||
let focused = app
|
||||
.world_mut()
|
||||
.spawn((
|
||||
Interaction::None,
|
||||
BackgroundColor(colors.default),
|
||||
colors.clone(),
|
||||
))
|
||||
.id();
|
||||
let selected = app
|
||||
.world_mut()
|
||||
.spawn((
|
||||
Interaction::None,
|
||||
BackgroundColor(colors.default),
|
||||
colors.clone(),
|
||||
Selected,
|
||||
))
|
||||
.id();
|
||||
app.world_mut()
|
||||
.insert_resource(InputFocus::from_entity(focused));
|
||||
app.add_systems(Update, style_ui_elements);
|
||||
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
app.world().get::<BackgroundColor>(focused).unwrap().0,
|
||||
colors.hovered
|
||||
);
|
||||
assert_eq!(
|
||||
app.world().get::<BackgroundColor>(selected).unwrap().0,
|
||||
colors.selected
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn first_directional_input_only_focuses_first_item_in_rightmost_layer() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(DirectionalNavigationPlugin);
|
||||
let left_layer = app.world_mut().spawn(Layer(0)).id();
|
||||
app.world_mut()
|
||||
.spawn((AutoDirectionalNavigation::default(), ChildOf(left_layer)));
|
||||
|
||||
let right_layer = app.world_mut().spawn(Layer(1)).id();
|
||||
let first_right_item = app
|
||||
.world_mut()
|
||||
.spawn((AutoDirectionalNavigation::default(), ChildOf(right_layer)))
|
||||
.id();
|
||||
let next_right_item = app
|
||||
.world_mut()
|
||||
.spawn((AutoDirectionalNavigation::default(), ChildOf(right_layer)))
|
||||
.id();
|
||||
|
||||
app.world_mut().insert_resource(InputFocus::default());
|
||||
app.world_mut().insert_resource(InputFocusVisible(false));
|
||||
app.world_mut().init_resource::<NavigationInputState>();
|
||||
app.world_mut().init_resource::<ButtonInput<KeyCode>>();
|
||||
app.world_mut()
|
||||
.resource_mut::<ButtonInput<KeyCode>>()
|
||||
.press(KeyCode::ArrowRight);
|
||||
app.world_mut()
|
||||
.resource_mut::<DirectionalNavigationMap>()
|
||||
.add_edge(first_right_item, next_right_item, CompassOctant::East);
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
(focus_rightmost_layer_on_navigation, navigate_directionally).chain(),
|
||||
);
|
||||
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
app.world().resource::<InputFocus>().get(),
|
||||
Some(first_right_item)
|
||||
);
|
||||
assert!(app.world().resource::<InputFocusVisible>().0);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user