vibe networking ui
This commit is contained in:
+10
-7
@@ -1,12 +1,15 @@
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//! Bevy 0.19 demo: a server/client session launcher.
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//!
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//! The launcher UI lives in its own module/plugin: [`net_ui::NetUiPlugin`].
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use bevy::prelude::*;
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use net_ui::NetUiPlugin;
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mod net_ui;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_plugins((DefaultPlugins, NetUiPlugin))
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.run();
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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}
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}
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+458
@@ -0,0 +1,458 @@
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//! Bevy 0.19 demo: a server/client session launcher UI, as a plugin.
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//!
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//! This is *UI only* — no aeronet networking is wired up yet. The Start/Connect/
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//! Stop handlers just log the aeronet calls they *would* make, so the wiring is
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//! a drop-in replacement later.
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//!
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//! UI is built with Bevy 0.19's new scene notation (`bsn!`) composing classic
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//! `bevy_ui` components (`Node`, `Button`, `Text`, `EditableText`).
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//!
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//! Add [`NetUiPlugin`] to any app to get the launcher: it exposes the [`NetUi`]
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//! resource as the UI's source of truth, so external systems (e.g. aeronet
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//! observers) can drive the UI by writing status/log/screen into it.
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use bevy::{
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input_focus::InputFocus,
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prelude::*,
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text::EditableText,
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};
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/// Plugin that provides the session-launcher UI.
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///
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/// Registers the [`NetUi`] resource, spawns a 2D camera (required for UI), and
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/// adds the systems that rebuild the screen, react to buttons, and repaint the
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/// status/log text.
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pub struct NetUiPlugin;
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impl Plugin for NetUiPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<InputFocus>()
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.init_resource::<NetUi>()
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.add_systems(Startup, spawn_camera)
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.add_systems(
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Update,
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(
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// Rebuild the whole UI whenever the screen/state changes.
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// The `bsn!` scene is declarative, so the cheapest "re-render"
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// is to despawn the previous scene root and spawn the current one.
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rebuild_net_ui.run_if(resource_changed::<NetUi>),
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// React to button presses and form fields.
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handle_buttons,
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// Repaint the status + log text from the resource.
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paint_log.run_if(resource_changed::<NetUi>),
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),
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);
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}
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}
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// ---------------------------------------------------------------------------
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// State
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// ---------------------------------------------------------------------------
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/// Source of truth for the launcher UI.
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///
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/// This is a *view-model*: it decides what the UI shows. External systems (the
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/// future aeronet observers) write status/log into it; they do not read network
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/// truth *from* it. The authoritative connection state lives in aeronet session
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/// entities.
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#[derive(Resource)]
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pub struct NetUi {
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/// Which screen of the launcher is showing. Changing it rebuilds the UI.
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pub screen: Screen,
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/// Short status line shown at the bottom of every screen.
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pub status: String,
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/// Chronological log of (would-be) network actions, shown at the bottom.
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pub log: Vec<String>,
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}
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impl Default for NetUi {
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fn default() -> Self {
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Self {
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screen: Screen::Menu,
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status: "Idle — no networking wired yet (UI only)".into(),
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log: Vec::new(),
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}
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}
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}
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impl NetUi {
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/// Append a line to the log panel.
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pub fn push_log(&mut self, line: impl Into<String>) {
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self.log.push(line.into());
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}
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}
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/// Which screen of the launcher is showing. Changing it rebuilds the UI.
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum Screen {
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Menu,
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Host,
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Client,
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Session,
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}
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// ---------------------------------------------------------------------------
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// Marker components (also hooked into by the BSN scene builders)
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// ---------------------------------------------------------------------------
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/// Marks the scene root so it can be despawned on rebuild.
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#[derive(Component, Default, Clone, Copy)]
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struct NetUiRoot;
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#[derive(Component, Default, Clone, Copy)]
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struct HostButton;
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#[derive(Component, Default, Clone, Copy)]
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struct ClientButton;
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#[derive(Component, Default, Clone, Copy)]
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struct BackButton;
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#[derive(Component, Default, Clone, Copy)]
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struct StartHostButton;
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#[derive(Component, Default, Clone, Copy)]
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struct ConnectButton;
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#[derive(Component, Default, Clone, Copy)]
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struct StopButton;
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#[derive(Component, Default, Clone, Copy)]
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struct ConnectUrlField;
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#[derive(Component, Default, Clone, Copy)]
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struct HostPortField;
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#[derive(Component, Default, Clone, Copy)]
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struct StatusText;
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#[derive(Component, Default, Clone, Copy)]
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struct LogText;
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// ---------------------------------------------------------------------------
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// Setup
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// ---------------------------------------------------------------------------
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fn spawn_camera(mut commands: Commands) {
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commands.spawn(Camera2d);
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}
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// ---------------------------------------------------------------------------
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// Rebuild
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// ---------------------------------------------------------------------------
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fn rebuild_net_ui(
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mut commands: Commands,
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ui: Res<NetUi>,
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roots: Query<Entity, With<NetUiRoot>>,
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) {
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for root in &roots {
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commands.entity(root).despawn();
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}
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match ui.screen {
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Screen::Menu => {
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commands.spawn_scene(menu_screen()).insert(NetUiRoot);
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}
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Screen::Host => {
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commands.spawn_scene(host_screen()).insert(NetUiRoot);
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}
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Screen::Client => {
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commands.spawn_scene(client_screen()).insert(NetUiRoot);
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}
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Screen::Session => {
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commands.spawn_scene(session_screen()).insert(NetUiRoot);
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}
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}
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}
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// ---------------------------------------------------------------------------
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// Buttons + fields
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// ---------------------------------------------------------------------------
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#[allow(clippy::too_many_arguments)]
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fn handle_buttons(
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mut ui: ResMut<NetUi>,
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url_field: Query<&EditableText, With<ConnectUrlField>>,
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port_field: Query<&EditableText, With<HostPortField>>,
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q_host: Query<&Interaction, (With<HostButton>, Changed<Interaction>)>,
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q_client: Query<&Interaction, (With<ClientButton>, Changed<Interaction>)>,
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q_back: Query<&Interaction, (With<BackButton>, Changed<Interaction>)>,
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q_start: Query<&Interaction, (With<StartHostButton>, Changed<Interaction>)>,
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q_connect: Query<&Interaction, (With<ConnectButton>, Changed<Interaction>)>,
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q_stop: Query<&Interaction, (With<StopButton>, Changed<Interaction>)>,
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) {
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use Interaction::Pressed;
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// -------- Screen navigation -------------------------------------------
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if q_host.iter().any(|i| *i == Pressed) {
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ui.screen = Screen::Host;
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ui.status = "Host setup — pick a listen port.".into();
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}
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if q_client.iter().any(|i| *i == Pressed) {
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ui.screen = Screen::Client;
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ui.status = "Client setup — enter a server URL.".into();
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}
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if q_back.iter().any(|i| *i == Pressed) {
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ui.screen = Screen::Menu;
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ui.status = "Idle — select an action.".into();
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}
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// -------- Host: start server ------------------------------------------
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if q_start.iter().any(|i| *i == Pressed) {
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let mut port = port_field
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.single()
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.map(|e| e.value().to_string())
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.unwrap_or_default();
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if port.is_empty() {
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port = "25570".into();
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}
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ui.push_log(format!(
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"// TODO aeronet: server -> commands.spawn_empty().queue(\n \
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WebSocketServer::open(ServerConfig::builder().with_bind_raw(None, {port}))\n \
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);"
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));
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ui.status = format!("Hosting on 0.0.0.0:{port} (UI shell only)");
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ui.screen = Screen::Session;
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}
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// -------- Client: connect ---------------------------------------------
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if q_connect.iter().any(|i| *i == Pressed) {
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let mut url = url_field
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.single()
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.map(|e| e.value().to_string())
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.unwrap_or_default();
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if url.is_empty() {
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url = "ws://127.0.0.1:25570".into();
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}
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ui.push_log(format!(
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"// TODO aeronet: client -> commands.spawn_empty().queue(\n \
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WebSocketClient::connect(ClientConfig::builder().with_no_cert_validation(), \"{url}\")\n \
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);"
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));
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ui.status = format!("Connecting to {url} (UI shell only)");
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ui.screen = Screen::Session;
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}
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// -------- Session: stop -----------------------------------------------
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if q_stop.iter().any(|i| *i == Pressed) {
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ui.push_log("// TODO aeronet: stop -> commands.trigger(Disconnect::new(session, \"user\"))".to_string());
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ui.status = "Idle — select an action.".into();
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ui.screen = Screen::Menu;
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}
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}
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// ---------------------------------------------------------------------------
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// Paint dynamic text
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// ---------------------------------------------------------------------------
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fn paint_log(
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ui: Res<NetUi>,
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mut texts: Query<(Entity, &mut Text, Has<StatusText>, Has<LogText>)>,
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) {
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for (_e, mut text, is_status, is_log) in &mut texts {
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if is_status {
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text.0 = ui.status.clone();
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} else if is_log {
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text.0 = if ui.log.is_empty() {
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"(nothing yet)".to_string()
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} else {
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ui.log.join("\n")
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};
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}
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}
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}
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// ---------------------------------------------------------------------------
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// Reusable BSN leaf scenes
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// ---------------------------------------------------------------------------
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fn title(text: &str) -> impl Scene {
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bsn! {
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Text(text)
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TextFont { font_size: px(30.) }
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TextColor(Color::srgb(0.93, 0.94, 0.97))
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}
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}
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fn subtitle(text: &str) -> impl Scene {
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bsn! {
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Text(text)
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TextFont { font_size: px(15.) }
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TextColor(Color::srgb(0.60, 0.64, 0.70))
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}
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}
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fn field_label(text: &str) -> impl Scene {
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bsn! {
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Text(text)
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TextFont { font_size: px(13.) }
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TextColor(Color::srgb(0.55, 0.60, 0.66))
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}
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}
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fn net_button(label: &str) -> impl Scene {
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bsn! {
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Button
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Node {
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width: px(300),
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height: px(44),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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border_radius: BorderRadius::MAX,
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}
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BackgroundColor(Color::srgb(0.16, 0.22, 0.32))
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Children [
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Text(label)
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TextFont { font_size: px(16.) }
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TextColor(Color::srgb(0.90, 0.92, 0.95)),
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]
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}
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}
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fn ghost_button(label: &str) -> impl Scene {
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bsn! {
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Button
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Node {
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width: px(300),
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height: px(40),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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border_radius: BorderRadius::MAX,
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border: px(1),
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}
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BackgroundColor(Color::srgb(0.10, 0.12, 0.15))
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BorderColor::all(Color::srgb(0.30, 0.35, 0.40))
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Children [
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Text(label)
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TextFont { font_size: px(14.) }
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TextColor(Color::srgb(0.70, 0.73, 0.78)),
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]
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}
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}
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fn field_input() -> impl Scene {
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bsn! {
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EditableText { visible_width: {Some(20.)} }
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Node {
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width: px(300),
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border: px(1),
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border_radius: px(8),
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padding: px(10),
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}
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BackgroundColor(Color::srgb(0.08, 0.10, 0.12))
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BorderColor::all(Color::srgb(0.28, 0.33, 0.40))
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}
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}
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fn status_text(initial: &str) -> impl Scene {
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bsn! {
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Text(initial)
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TextFont { font_size: px(13.) }
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TextColor(Color::srgb(0.45, 0.55, 0.72))
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StatusText
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}
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}
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fn log_list() -> impl Scene {
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bsn! {
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Node {
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margin: UiRect::top(px(20)),
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width: px(420),
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Stretch,
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padding: px(10),
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border: px(1),
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border_radius: px(8),
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}
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BackgroundColor(Color::srgb(0.06, 0.08, 0.10))
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BorderColor::all(Color::srgb(0.20, 0.24, 0.30))
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Children [
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(
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Text("Log")
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TextFont { font_size: px(12.) }
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TextColor(Color::srgb(0.50, 0.55, 0.62))
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),
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(
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Text("(nothing yet)")
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LogText
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TextFont { font_size: px(12.) }
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TextColor(Color::srgb(0.55, 0.60, 0.66))
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TextLayout { linebreak: LineBreak::WordOrCharacter }
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),
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]
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}
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}
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fn spacer(height: f32) -> impl Scene {
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bsn! {
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Node { width: px(1), height: px(height) }
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}
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}
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/// A centered column that every screen shares.
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fn screen_body(children: impl SceneList) -> impl Scene {
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bsn! {
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Node {
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width: percent(100),
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height: percent(100),
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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row_gap: px(14),
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}
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BackgroundColor(Color::srgb(0.05, 0.06, 0.08))
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Children [ {children} ]
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}
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}
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// ---------------------------------------------------------------------------
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// Per-screen scenes
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// ---------------------------------------------------------------------------
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fn menu_screen() -> impl Scene {
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screen_body(bsn_list![
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title("Aronet session launcher"),
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subtitle("Host a dedicated server, or connect as a client."),
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spacer(8.0),
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(net_button("Host a server") HostButton),
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(net_button("Connect to a client") ClientButton),
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spacer(6.0),
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status_text("Idle"),
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log_list(),
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])
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}
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fn host_screen() -> impl Scene {
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screen_body(bsn_list![
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title("Host a server"),
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subtitle("WebSocket server; pick a listen port."),
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spacer(8.0),
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field_label("Listen port"),
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(field_input() HostPortField),
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spacer(10.0),
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(net_button("Start server") StartHostButton),
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(ghost_button("Back") BackButton),
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status_text("Host setup"),
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log_list(),
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])
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}
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fn client_screen() -> impl Scene {
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screen_body(bsn_list![
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title("Connect to a server"),
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subtitle("WebSocket URL the server is listening on."),
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spacer(8.0),
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field_label("Server URL (e.g. ws://127.0.0.1:25570)"),
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(field_input() ConnectUrlField),
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spacer(10.0),
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(net_button("Connect") ConnectButton),
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(ghost_button("Back") BackButton),
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status_text("Client setup"),
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log_list(),
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])
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}
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fn session_screen() -> impl Scene {
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screen_body(bsn_list![
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title("In session"),
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subtitle("UI shell only — the aeronet wiring goes here."),
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spacer(10.0),
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(net_button("Disconnect / Stop") StopButton),
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(ghost_button("Back to menu") BackButton),
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status_text("In session"),
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log_list(),
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])
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}
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Reference in New Issue
Block a user