main menu and game save work

This commit is contained in:
2026-08-21 17:09:02 -05:00
parent 7bf458c3cc
commit b4d340f443
5 changed files with 238 additions and 23 deletions
Generated
+7
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@@ -5192,6 +5192,7 @@ dependencies = [
"jiff", "jiff",
"ron", "ron",
"serde", "serde",
"xxhash-rust",
] ]
[[package]] [[package]]
@@ -6209,6 +6210,12 @@ version = "0.8.29"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e450f9b2ed1dff33c94c12589a87338689467b9c4f5d8a5710bd09a847d2c8a7" checksum = "e450f9b2ed1dff33c94c12589a87338689467b9c4f5d8a5710bd09a847d2c8a7"
[[package]]
name = "xxhash-rust"
version = "0.8.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aee1b19627c7c60102ab80d3a9cbe18de90bfe03bfa6c3715447681f0e8c8af6"
[[package]] [[package]]
name = "yazi" name = "yazi"
version = "0.2.1" version = "0.2.1"
+1
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@@ -10,6 +10,7 @@ derive_more = { version = "2.1.1", features = ["deref", "deref_mut"] }
jiff = { version = "0.2.35", features = ["serde"] } jiff = { version = "0.2.35", features = ["serde"] }
ron = "0.12.2" ron = "0.12.2"
serde = { version = "1.0.229", features = ["derive"] } serde = { version = "1.0.229", features = ["derive"] }
xxhash-rust = { version = "0.8.18", features = ["xxh3", "std"] }
[profile.dev] [profile.dev]
opt-level = 1 opt-level = 1
+3
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@@ -8,6 +8,9 @@ mod main_menu;
mod networking; mod networking;
mod save; mod save;
// TODO: pull from cargo.toml or something?
pub const CURRENT_GAME_VERSION: &str = "v0.0.1";
/// We target this 16:9 resolution to make things easier. /// We target this 16:9 resolution to make things easier.
pub const WINDOW_TARGET_WIDTH_U32: u32 = 3840; pub const WINDOW_TARGET_WIDTH_U32: u32 = 3840;
pub const WINDOW_TARGET_HEIGHT_U32: u32 = 2160; pub const WINDOW_TARGET_HEIGHT_U32: u32 = 2160;
+130 -11
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@@ -1,8 +1,8 @@
use crate::save::get_saves; use crate::save::{ActiveGameSave, create_game_save, delete_game_save, get_saves};
use crate::{AppState, WINDOW_TARGET_HEIGHT, WINDOW_TARGET_WIDTH}; use crate::{AppState, WINDOW_TARGET_HEIGHT, WINDOW_TARGET_WIDTH};
use bevy::color::palettes::tailwind::SLATE_900; use bevy::color::palettes::tailwind::SLATE_900;
use bevy::input_focus::tab_navigation::TabIndex; use bevy::input_focus::tab_navigation::TabIndex;
use bevy::text::{EditableText, TextCursorStyle}; use bevy::text::{EditableText, EditableTextFilter, TextCursorStyle};
use bevy::ui_widgets::Button; use bevy::ui_widgets::Button;
use bevy::{prelude::*, ui_widgets::Activate}; use bevy::{prelude::*, ui_widgets::Activate};
use derive_more::{Deref, DerefMut}; use derive_more::{Deref, DerefMut};
@@ -22,6 +22,10 @@ impl Plugin for MainMenuPlugin {
const N_LAYERS: usize = 5; const N_LAYERS: usize = 5;
/// The text field for the name of the game.
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)]
struct GameNameTextField;
/// A UI object that is selected. /// A UI object that is selected.
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)] #[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)]
struct Selected; struct Selected;
@@ -74,16 +78,18 @@ struct MenuRoot;
struct Layer(usize); struct Layer(usize);
/// A component that indicates the layer that this button points to. /// A component that indicates the layer that this button points to.
#[derive(Component, Copy, Clone, PartialEq, Eq, Debug, Default)] #[derive(Component, Clone, PartialEq, Eq, Debug, Default)]
struct NextLayer(MenuLayer); struct NextLayer(MenuLayer);
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Default)] #[derive(Debug, Clone, PartialEq, Eq, Hash, Default)]
pub enum MenuLayer { pub enum MenuLayer {
#[default] #[default]
Root, Root,
Play, Play,
LoadSave, LoadSave,
NewGame, NewGame,
// TODO: replace with some better game identifier, probably the game metadata
GameInfo(String),
Browse, Browse,
DirectConnect, DirectConnect,
Settings, Settings,
@@ -121,9 +127,12 @@ impl MenuLayer {
let saves = get_saves().unwrap_or_default(); let saves = get_saves().unwrap_or_default();
let entries: Vec<_> = saves let entries: Vec<_> = saves
.into_iter() .into_iter()
.map(|m| menu_button(m.save_name, None)) .map(|m| {
menu_button(&m.save_name, Some(MenuLayer::GameInfo(m.save_name.clone())))
})
.collect(); .collect();
// TODO: get rid of row gap when many saves are present.
Box::new(bsn! { Box::new(bsn! {
menu_layer(layer) menu_layer(layer)
ChildOf(menu_root) ChildOf(menu_root)
@@ -143,6 +152,13 @@ impl MenuLayer {
{new_game_menu()} {new_game_menu()}
] ]
}), }),
MenuLayer::GameInfo(game) => Box::new(bsn! {
full_menu_layer(layer)
ChildOf(menu_root)
Children [
{game_info_menu(game)}
]
}),
MenuLayer::Browse => Box::new(bsn! { MenuLayer::Browse => Box::new(bsn! {
full_menu_layer(layer) full_menu_layer(layer)
ChildOf(menu_root) ChildOf(menu_root)
@@ -289,16 +305,18 @@ fn new_game_menu() -> impl SceneList {
), ),
( (
#NewGameTextField #NewGameTextField
GameNameTextField
Node { Node {
border: Val::all(px(6)), border: Val::all(px(6)),
padding: Val::all(px(12)), padding: Val::all(px(12)),
border_radius: BorderRadius::all(px(12)), border_radius: BorderRadius::all(px(12)),
} }
// BorderColor::from(SLATE_800)
BorderColor::from(SLATE_900) BorderColor::from(SLATE_900)
EditableText { EditableText {
cursor_width: 0.05, cursor_width: 0.05,
max_characters: Option::Some(14),
} }
EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
TextLayout::no_wrap() TextLayout::no_wrap()
TextFont { TextFont {
font_size: FontSize::Px(66.), font_size: FontSize::Px(66.),
@@ -315,11 +333,110 @@ fn new_game_menu() -> impl SceneList {
} }
Children [ Children [
menu_button("Create", None) menu_button("Create", None)
InteractionColors::GOOD
Node { Node {
margin: UiRect::left(Val::Auto), margin: UiRect::left(Val::Auto),
} }
on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>| {
let value = text_field.value();
info!("Create triggered for: {}", value);
create_game_save(value.to_string()).unwrap();
// TODO: refresh listing
})
]
),
]
}
fn game_info_menu(name: impl Into<String>) -> impl SceneList {
let name = name.into();
bsn_list![
(
#GameInfoTitle
Text("Load Save")
Node {
align_self: AlignSelf::Center,
}
TextFont {
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
font_size: px(100.0),
}
TextColor(Color::srgb(0.9, 0.9, 0.9))
TextShadow
),
(
Text("Save Name")
Node {
margin: UiRect::axes(px(12), px(0)),
}
TextFont {
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
font_size: px(66.0),
}
TextColor(Color::srgb(0.9, 0.9, 0.9))
TextShadow
),
(
#SaveNameTextField
GameNameTextField
Node {
border: Val::all(px(6)),
padding: Val::all(px(12)),
border_radius: BorderRadius::all(px(12)),
}
BorderColor::from(SLATE_900)
EditableText::new(name)
EditableText {
cursor_width: 0.05,
max_characters: Option::Some(14),
}
EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
TextLayout::no_wrap()
TextFont {
font_size: FontSize::Px(66.),
}
TextCursorStyle {
color: Color::BLACK
}
TabIndex(0)
BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
),
(
Node {
margin: UiRect::top(px(48)),
}
Children [
(
menu_button("Delete", None)
InteractionColors::DANGER
Node {
margin: UiRect::right(Val::Auto),
}
on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>| {
let value = text_field.value();
info!("Delete triggered for: {}", value);
delete_game_save(value.to_string()).unwrap();
// TODO: refresh listing
})
),
(
// TODO: when the user changed the name of the game, change this to a "rename" button
menu_button("Play", None)
InteractionColors::GOOD InteractionColors::GOOD
on(|event: On<Activate>, q_text:| { info!("create!") }) Node {
margin: UiRect::left(Val::Auto),
}
on(|_event: On<Activate>, text_field: Single<&EditableText, With<GameNameTextField>>, mut commands: Commands, mut app_state: ResMut<NextState<AppState>>| {
// TODO: we should definately get this value from an added
// resource. Call it something like `SelectedGameSave`
let value = text_field.value().to_string();
info!("Play triggered for: {}", value);
commands.insert_resource(ActiveGameSave::new(value));
app_state.set(AppState::Lobby);
// TODO: refresh listing
})
)
] ]
), ),
] ]
@@ -356,8 +473,10 @@ fn full_menu_layer(layer: usize) -> impl Scene {
} }
} }
fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> impl Scene { fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<dyn Scene> {
bsn! { let label = label.into();
Box::new(bsn! {
Button Button
Node { Node {
width: px(600), width: px(600),
@@ -381,7 +500,7 @@ fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> impl
TextColor(Color::srgb(0.9, 0.9, 0.9)) TextColor(Color::srgb(0.9, 0.9, 0.9))
TextShadow TextShadow
)] )]
} })
} }
fn button_activate_observer( fn button_activate_observer(
@@ -405,7 +524,7 @@ fn button_activate_observer(
menu.0.drain((layer.0 + 1)..); menu.0.drain((layer.0 + 1)..);
} }
// push next layer // push next layer
menu.push(next_layer.0); menu.push(next_layer.0.clone());
// update the buttons so the correct one is selected // update the buttons so the correct one is selected
for (entity, selected) in q_selected.iter_many(layer_entries) { for (entity, selected) in q_selected.iter_many(layer_entries) {
+96 -11
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@@ -1,7 +1,12 @@
use app_dirs2::{AppInfo, app_dir}; use std::path::PathBuf;
use app_dirs2::{AppDataType, AppInfo, app_dir};
use bevy::prelude::*; use bevy::prelude::*;
use jiff::Zoned; use jiff::Zoned;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use xxhash_rust::xxh3::xxh3_64;
use crate::CURRENT_GAME_VERSION;
pub const APP_INFO: AppInfo = AppInfo { pub const APP_INFO: AppInfo = AppInfo {
name: "OfficeWarper", name: "OfficeWarper",
@@ -10,7 +15,13 @@ pub const APP_INFO: AppInfo = AppInfo {
#[derive(Resource, Debug, Clone, PartialEq, Eq, Hash)] #[derive(Resource, Debug, Clone, PartialEq, Eq, Hash)]
pub struct ActiveGameSave { pub struct ActiveGameSave {
name: String, pub name: String,
}
impl ActiveGameSave {
pub fn new(name: impl Into<String>) -> Self {
let name = name.into();
ActiveGameSave { name }
}
} }
#[derive(Message, Debug, Copy, Clone, PartialEq, Eq, Hash)] #[derive(Message, Debug, Copy, Clone, PartialEq, Eq, Hash)]
@@ -44,19 +55,15 @@ fn handle_saves(
}; };
info!("Saving!"); info!("Saving!");
let save_subpath = format!("saves/{}", active_game_save.name); let save_dir = match get_save_dir(&active_game_save.name) {
let save_path = match app_dir(app_dirs2::AppDataType::UserData, &APP_INFO, &*save_subpath) { Ok(d) => d,
Ok(p) => p,
Err(e) => { Err(e) => {
error!( error!("Failed to get save_dir for current active save: {e}");
"Failed to get the save path for \"{}\": {e}",
active_game_save.name
);
return; return;
} }
}; };
if let Err(e) = std::fs::write(save_path.join("version.txt"), "v0.0.1") { if let Err(e) = std::fs::write(&save_dir.join("version.txt"), CURRENT_GAME_VERSION) {
error!("Error when writing the game version: {e}"); error!("Error when writing the game version: {e}");
return; return;
} }
@@ -65,8 +72,86 @@ fn handle_saves(
} }
} }
pub fn get_save_dir(save_name: &str) -> Result<PathBuf, std::io::Error> {
let saves_path = match app_dir(AppDataType::UserData, &APP_INFO, "saves") {
Ok(p) => p,
Err(app_dirs2::AppDirsError::Io(e)) => {
error!("Failed to get path to the saves: {e}",);
return Err(e);
}
Err(app_dirs2::AppDirsError::NotSupported) => {
error!("The app data directory is not known on this platform!");
return Err(std::io::Error::new(
std::io::ErrorKind::Unsupported,
"the app data directory is not known on this platform",
));
}
Err(app_dirs2::AppDirsError::InvalidAppInfo) => {
// :/
panic!("APP_INFO invalid!");
}
};
let save_name_hash = xxh3_64(save_name.as_bytes());
let save_name_hash_str = format!("{:016x}", save_name_hash);
Ok(saves_path.join(save_name_hash_str))
}
pub fn create_game_save(name: impl AsRef<str>) -> Result<(), std::io::Error> {
let name = name.as_ref();
let save_path = get_save_dir(name)?;
match std::fs::exists(&save_path) {
Ok(true) => {
// directory already exists
return Err(std::io::Error::new(
std::io::ErrorKind::AlreadyExists,
"The game save directory already exists!",
));
}
Err(e) => {
return Err(e);
}
Ok(false) => {}
};
std::fs::create_dir_all(&save_path)?;
let meta = GameSaveMetadata {
save_name: name.to_string(),
version: CURRENT_GAME_VERSION.to_string(),
timestamp: Zoned::now(),
};
let meta_ser = ron::to_string(&meta).map_err(|e| {
std::io::Error::new(
std::io::ErrorKind::InvalidData,
format!("metadata serialization failed: {e}"),
)
})?;
std::fs::write(save_path.join("meta.ron"), meta_ser)?;
info!("Game save for {} created successfully!", name);
Ok(())
}
pub fn delete_game_save(name: impl AsRef<str>) -> Result<(), std::io::Error> {
let name = name.as_ref();
let save_path = get_save_dir(name)?;
// TODO: maybe put into a "recently deleted" folder
// Also, we probably want a confirmation
std::fs::remove_dir_all(&save_path)?;
info!("Game save for {} deleted successfully!", name);
Ok(())
}
pub fn get_saves() -> Result<Vec<GameSaveMetadata>, std::io::Error> { pub fn get_saves() -> Result<Vec<GameSaveMetadata>, std::io::Error> {
let saves_path = match app_dir(app_dirs2::AppDataType::UserData, &APP_INFO, "saves") { let saves_path = match app_dir(AppDataType::UserData, &APP_INFO, "saves") {
Ok(p) => p, Ok(p) => p,
Err(app_dirs2::AppDirsError::Io(e)) => { Err(app_dirs2::AppDirsError::Io(e)) => {
error!("Failed to get path to the saves: {e}",); error!("Failed to get path to the saves: {e}",);