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| Author | SHA1 | Date | |
|---|---|---|---|
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66fb0b4e23 | ||
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25557d85ce | ||
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4607f12756 | ||
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e46a9a2aa9 |
Generated
+1156
-823
File diff suppressed because it is too large
Load Diff
+8
-8
@@ -4,14 +4,14 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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app_dirs2 = "2.5.5"
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bevy = { version = "0.19", features = ["system_clipboard", "debug"] }
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bevy-inspector-egui = "0.37"
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derive_more = { version = "2.1.1", features = ["deref", "deref_mut"] }
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jiff = { version = "0.2.35", features = ["serde"] }
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ron = "0.12.2"
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serde = { version = "1.0.229", features = ["derive"] }
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xxhash-rust = { version = "0.8.18", features = ["xxh3", "std"] }
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app_dirs2 = "2.5"
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bevy = { version = "0.20", features = ["system_clipboard", "debug"] }
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bevy-inspector-egui = "0.38"
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derive_more = { version = "2.1", features = ["deref", "deref_mut"] }
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jiff = { version = "0.2", features = ["serde"] }
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ron = "0.12"
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serde = { version = "1.0", features = ["derive"] }
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xxhash-rust = { version = "0.8", features = ["xxh3", "std"] }
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[profile.dev]
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opt-level = 1
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+34
-5
@@ -1,7 +1,11 @@
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use bevy::prelude::*;
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::ResourceInspectorPlugin};
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use crate::lobby::LobbyUiState;
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use bevy::prelude::*;
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use bevy_inspector_egui::{
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bevy_egui::EguiPlugin,
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quick::{ResourceInspectorPlugin, WorldInspectorPlugin},
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};
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// TODO: compile these in only if debug build
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/// Whether the debug inspector is currently shown.
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#[derive(Resource, Debug, Default)]
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@@ -13,20 +17,45 @@ impl Plugin for DebugInspectorPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<InspectorEnabled>()
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.add_plugins(EguiPlugin::default())
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.add_plugins(WorldInspectorPlugin::new())
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.add_plugins(
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ResourceInspectorPlugin::<LobbyUiState>::new()
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.run_if(|enabled: Res<InspectorEnabled>| enabled.0),
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)
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.add_systems(Update, toggle_inspector);
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.add_systems(Update, (toggle_inspector, toggle_ui_layout_debug));
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}
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}
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fn toggle_inspector(keys: Res<ButtonInput<KeyCode>>, mut enabled: ResMut<InspectorEnabled>) {
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if keys.just_pressed(KeyCode::F1) {
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if !keys.just_pressed(KeyCode::F1) {
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return;
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}
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enabled.0 = !enabled.0;
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info!(
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"lobby ui inspector toggled {}",
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if enabled.0 { "on" } else { "off" }
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);
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}
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fn toggle_ui_layout_debug(
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keys: Res<ButtonInput<KeyCode>>,
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mut debug_options: ResMut<GlobalUiDebugOptions>,
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) {
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if !keys.just_pressed(KeyCode::F2) {
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return;
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}
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if debug_options.enabled {
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debug_options.enabled = false;
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} else {
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debug_options.enabled = true;
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debug_options.outline_border_box = true;
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debug_options.outline_padding_box = true;
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debug_options.outline_content_box = true;
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}
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info!(
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"ui layout debug toggled {}",
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if debug_options.enabled { "on" } else { "off" }
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);
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}
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@@ -0,0 +1,128 @@
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use bevy::{
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input::gamepad::GamepadButton,
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input_focus::{
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InputFocusSystems, InputFocusVisible, directional_navigation::DirectionalNavigationPlugin,
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tab_navigation::TabNavigationPlugin,
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},
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math::{CompassOctant, Dir2},
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prelude::*,
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text::EditableText,
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ui::{InteractionDisabled, auto_directional_navigation::AutoDirectionalNavigator},
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ui_widgets::{Activate, Button, RadioGroup},
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};
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/// Orders initial focus selection before directional movement in `PreUpdate`.
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#[derive(SystemSet, Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub(crate) enum NavigationSystems {
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/// Selects the active menu layer's first focusable item when navigation starts without focus.
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Initialize,
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/// Applies arrow-key and D-pad movement after focus initialization.
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Navigate,
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}
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/// Prevents the input that initializes focus from also moving it directionally.
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#[derive(Resource, Default)]
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pub(crate) struct NavigationInputState {
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/// Set by the initializer and consumed by the directional-navigation system in the same frame.
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///
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/// This is so that the action that creates a focus can be ignored and used only to set
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/// the focus to something.
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pub(crate) focus_initialized: bool,
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}
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/// Installs Bevy focus, tab, and directional navigation for the application's UI.
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pub struct FocusNavigationPlugin;
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impl Plugin for FocusNavigationPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((TabNavigationPlugin, DirectionalNavigationPlugin))
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.insert_resource(InputFocusVisible(true))
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.init_resource::<NavigationInputState>()
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.configure_sets(
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PreUpdate,
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(NavigationSystems::Initialize, NavigationSystems::Navigate)
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.chain()
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.after(InputFocusSystems::Dispatch),
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)
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.add_systems(
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PreUpdate,
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navigate_directionally.in_set(NavigationSystems::Navigate),
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)
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// .add_systems(Update, style_focus_outlines)
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.add_observer(show_focus_after_activation);
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}
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}
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pub(crate) fn navigate_directionally(
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keyboard: Res<ButtonInput<KeyCode>>,
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gamepads: Query<&Gamepad>,
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mut navigator: AutoDirectionalNavigator,
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editable_texts: Query<(), With<EditableText>>,
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radio_groups: Query<(), With<RadioGroup>>,
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focusable_buttons: Query<(), (With<Button>, Without<InteractionDisabled>)>,
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mut focus_visible: ResMut<InputFocusVisible>,
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mut navigation_input: ResMut<NavigationInputState>,
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mut commands: Commands,
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) {
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if std::mem::take(&mut navigation_input.focus_initialized) {
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return;
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}
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let any_gamepad_pressed = |button| gamepads.iter().any(|gamepad| gamepad.just_pressed(button));
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let focused_entity = navigator.input_focus();
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let keyboard_navigation_enabled = focused_entity
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.is_some_and(|entity| !editable_texts.contains(entity) && !radio_groups.contains(entity));
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let mut horizontal = 0_i8;
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let mut vertical = 0_i8;
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if keyboard_navigation_enabled {
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horizontal += i8::from(keyboard.just_pressed(KeyCode::ArrowRight));
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horizontal -= i8::from(keyboard.just_pressed(KeyCode::ArrowLeft));
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vertical += i8::from(keyboard.just_pressed(KeyCode::ArrowUp));
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vertical -= i8::from(keyboard.just_pressed(KeyCode::ArrowDown));
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}
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horizontal += i8::from(any_gamepad_pressed(GamepadButton::DPadRight));
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horizontal -= i8::from(any_gamepad_pressed(GamepadButton::DPadLeft));
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vertical += i8::from(any_gamepad_pressed(GamepadButton::DPadUp));
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vertical -= i8::from(any_gamepad_pressed(GamepadButton::DPadDown));
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if let Some(direction) = Dir2::from_xy(horizontal as f32, vertical as f32)
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.ok()
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.map(CompassOctant::from)
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&& navigator.navigate(direction).is_ok()
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{
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focus_visible.0 = true;
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}
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if any_gamepad_pressed(GamepadButton::South)
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&& let Some(focused_entity) = navigator.input_focus()
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&& focusable_buttons.contains(focused_entity)
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{
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commands.trigger(Activate {
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entity: focused_entity,
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});
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}
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}
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fn show_focus_after_activation(_: On<Activate>, mut focus_visible: ResMut<InputFocusVisible>) {
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focus_visible.0 = true;
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}
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// fn style_focus_outlines(
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// input_focus: Res<InputFocus>,
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// mut outlines: Query<(Entity, &InteractionColors, &mut BorderColor)>,
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// ) {
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// let focused_entity = input_focus.get();
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// for (entity, colors, mut border_color) in &mut outlines {
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// let color = if focused_entity == Some(entity) {
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// colors.focused_outline
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// } else {
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// colors.default_outline
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// };
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// let new_border_color = BorderColor::all(color);
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// if *border_color != new_border_color {
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// *border_color = new_border_color;
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// }
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// }
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// }
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+298
-200
@@ -1,13 +1,18 @@
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use bevy::{
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color::palettes::tailwind::SLATE_900,
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input_focus::tab_navigation::TabIndex,
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input_focus::{
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AutoFocus, InputFocus,
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tab_navigation::{TabGroup, TabIndex},
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},
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picking::hover::Hovered,
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prelude::*,
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text::{EditableText, EditableTextFilter, TextCursorStyle},
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ui::Checked,
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ui_widgets::{RadioButton, RadioGroup, ValueChange},
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ui::{Checked, Pressed, auto_directional_navigation::AutoDirectionalNavigation},
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ui_widgets::{Activate, Button, RadioButton, RadioGroup, TextInput, ValueChange},
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};
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use crate::AppState;
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use crate::ui_logic::InteractionColors;
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const PANEL_BACKGROUND: Color = Color::srgb(0.4, 0.4, 0.4);
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const TEXT_COLOR: Color = Color::srgb(0.9, 0.9, 0.9);
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@@ -23,16 +28,23 @@ const OPTION_SELECTED_PRESSED_BACKGROUND: Color = Color::srgb(0.07, 0.36, 0.44);
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pub struct LobbyPlugin;
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#[derive(Resource, Debug, Clone, Copy, PartialEq, Eq, Reflect)]
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#[derive(Resource, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Resource)]
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pub struct LobbyUiState {
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pub privacy: LobbyPrivacy,
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pub port: u16,
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pub password: String,
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// TODO: replace with actual connection logic
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pub session_active: bool,
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}
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impl Default for LobbyUiState {
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fn default() -> Self {
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Self {
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privacy: LobbyPrivacy::Public,
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privacy: LobbyPrivacy::InviteOnly,
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port: 5599,
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password: String::new(),
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session_active: false,
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}
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}
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}
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@@ -40,14 +52,26 @@ impl Default for LobbyUiState {
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Reflect)]
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pub enum LobbyPrivacy {
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#[default]
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Public,
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FriendsOnly,
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InviteOnly,
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FriendsOnly,
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Public,
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}
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#[derive(Component, Debug, Clone, Copy, Default, PartialEq, Eq)]
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struct LobbyPrivacyOption(LobbyPrivacy);
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#[derive(Component, Clone, Default)]
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struct PortField;
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#[derive(Component, Clone, Default)]
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struct PasswordField;
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#[derive(Component, Clone, Default)]
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struct ResetPortButton;
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#[derive(Component, Clone, Default)]
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struct SessionStatusLabel;
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impl Plugin for LobbyPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<LobbyUiState>();
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@@ -58,7 +82,14 @@ impl Plugin for LobbyPlugin {
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)
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.add_systems(
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Update,
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(update_privacy_controls, style_privacy_options).chain(),
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(
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update_privacy_controls,
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session_visuals,
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sync_lobby_fields,
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style_privacy_options,
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style_lobby_focus,
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)
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.chain(),
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);
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app.add_observer(on_privacy_changed);
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}
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@@ -75,6 +106,7 @@ fn setup_lobby(mut commands: Commands) {
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commands.spawn_scene(bsn! {
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#LobbyUiRoot
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LobbyUiRoot
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TabGroup::default()
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DespawnOnExit::<AppState>(AppState::Lobby)
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Node {
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width: percent(100),
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@@ -88,138 +120,305 @@ fn setup_lobby(mut commands: Commands) {
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fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRoot>>) {
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let root_ui = *root_ui;
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commands.spawn_scene(bsn! {
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ChildOf(root_ui)
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Node {
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width: percent(50),
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::FlexEnd,
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flex_grow: 1.,
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align_self: AlignSelf::Stretch,
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border_radius: BorderRadius::all(px(24)),
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padding: Val::all(px(24)),
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}
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BackgroundColor(PANEL_BACKGROUND)
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Children [
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(
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Text("Server Settings")
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Node {
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align_self: AlignSelf::Center,
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}
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TextFont {
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font_size: px(100.0),
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font_size: px(76.),
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}
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TextColor(TEXT_COLOR)
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TextShadow
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),
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(
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--
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Text("Session Visibility")
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Node {
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margin: UiRect::top(px(24)),
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}
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TextFont {
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font_size: px(38.),
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}
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TextColor(TEXT_COLOR)
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--
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RadioGroup
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AutoFocus
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AutoDirectionalNavigation::default()
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Node {
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display: Display::Flex,
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flex_direction: FlexDirection::Row,
|
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width: px(900),
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height: px(110),
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width: percent(100),
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height: px(90),
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}
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TabIndex(0)
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Children [
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privacy_option("Public", LobbyPrivacy::Public, BorderRadius::px(16., 0., 0., 16.)),
|
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privacy_option("Friends Only", LobbyPrivacy::FriendsOnly, BorderRadius::ZERO),
|
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privacy_option("Invite Only", LobbyPrivacy::InviteOnly, BorderRadius::px(0., 16., 16., 0.)),
|
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@privacy_option(
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"Public",
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LobbyPrivacy::Public,
|
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BorderRadius::px(16., 0., 0., 16.),
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)
|
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--
|
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@privacy_option("Friends Only", LobbyPrivacy::FriendsOnly, BorderRadius::ZERO)
|
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--
|
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@privacy_option(
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"Invite Only",
|
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LobbyPrivacy::InviteOnly,
|
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BorderRadius::px(0., 16., 16., 0.),
|
||||
)
|
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]
|
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),
|
||||
(
|
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Text("Save Name")
|
||||
--
|
||||
@field_label("Port")
|
||||
--
|
||||
Node {
|
||||
margin: UiRect::axes(px(12), px(0)),
|
||||
flex_direction: FlexDirection::Row,
|
||||
column_gap: px(12),
|
||||
align_items: AlignItems::Center,
|
||||
}
|
||||
Children [
|
||||
@port_field()
|
||||
--
|
||||
Button
|
||||
ResetPortButton
|
||||
AutoDirectionalNavigation::default()
|
||||
TabIndex(2)
|
||||
Node {
|
||||
width: px(600),
|
||||
height: px(130),
|
||||
border: px(6),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
margin: UiRect::all(px(4)),
|
||||
}
|
||||
BorderColor::from(Color::BLACK)
|
||||
InteractionColors::DEFAULT
|
||||
Hovered
|
||||
Children [
|
||||
Text("Reset")
|
||||
TextFont {
|
||||
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: px(66.0),
|
||||
font_size: px(66.),
|
||||
}
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
]
|
||||
on(|_event: On<Activate>, mut fields: Query<&mut EditableText, With<PortField>>| {
|
||||
if let Ok(mut field) = fields.single_mut() {
|
||||
field.editor_mut().set_text("5599");
|
||||
}
|
||||
})
|
||||
]
|
||||
--
|
||||
@field_label("Password")
|
||||
--
|
||||
@password_field()
|
||||
--
|
||||
Node {
|
||||
border: Val::all(px(6)),
|
||||
padding: Val::all(px(12)),
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
flex_grow: 1.,
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
max_characters: Option::Some(14),
|
||||
--
|
||||
Button
|
||||
Node {
|
||||
width: px(600),
|
||||
height: px(130),
|
||||
border: px(6),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
margin: UiRect::all(px(4)),
|
||||
}
|
||||
EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
|
||||
TextLayout::no_wrap()
|
||||
BorderColor::from(Color::BLACK)
|
||||
InteractionColors::GOOD
|
||||
Hovered
|
||||
AutoDirectionalNavigation::default()
|
||||
TabIndex(4)
|
||||
on(|_event: On<Activate>, mut lobby: ResMut<LobbyUiState>| {
|
||||
info!("Session clicked!");
|
||||
lobby.session_active = !lobby.session_active;
|
||||
})
|
||||
Children [
|
||||
Text("Start Session")
|
||||
SessionStatusLabel
|
||||
TextFont {
|
||||
font_size: FontSize::Px(66.),
|
||||
font_size: px(66.),
|
||||
}
|
||||
TextCursorStyle {
|
||||
color: Color::BLACK
|
||||
}
|
||||
TabIndex(0)
|
||||
BackgroundColor(TEXT_INPUT_BACKGROUND)
|
||||
),
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
]
|
||||
]
|
||||
});
|
||||
|
||||
commands.spawn_scene(bsn! {
|
||||
ChildOf(root_ui)
|
||||
Node {
|
||||
width: percent(50),
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_self: AlignSelf::FlexEnd,
|
||||
flex_grow: 1.,
|
||||
align_self: AlignSelf::Stretch,
|
||||
border_radius: BorderRadius::all(px(24)),
|
||||
padding: Val::all(px(24)),
|
||||
}
|
||||
BackgroundColor(PANEL_BACKGROUND)
|
||||
Children [
|
||||
(
|
||||
Text("Lobby")
|
||||
Text("Connected Players")
|
||||
Node {
|
||||
align_self: AlignSelf::Center,
|
||||
}
|
||||
TextFont {
|
||||
font_size: px(100.0),
|
||||
font_size: px(76.),
|
||||
}
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
Text("Save Name")
|
||||
--
|
||||
@player_row("Joe (you)")
|
||||
--
|
||||
@player_row("Alex")
|
||||
--
|
||||
@player_row("Sam")
|
||||
--
|
||||
@player_row("Taylor")
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
fn field_label(label: &'static str) -> impl Scene {
|
||||
bsn! {
|
||||
Text(label)
|
||||
Node {
|
||||
margin: UiRect::axes(px(12), px(0)),
|
||||
margin: UiRect::top(px(18)),
|
||||
}
|
||||
TextFont {
|
||||
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: px(66.0),
|
||||
font_size: px(38.),
|
||||
}
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
}
|
||||
}
|
||||
|
||||
fn port_field() -> impl Scene {
|
||||
bsn! {
|
||||
PortField
|
||||
Node {
|
||||
width: percent(100),
|
||||
border: Val::all(px(6)),
|
||||
padding: Val::all(px(12)),
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText::new("5599")
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
max_characters: Option::Some(14),
|
||||
max_characters: Option::Some(5),
|
||||
}
|
||||
EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric())
|
||||
EditableTextFilter::new(|c| c.is_ascii_digit())
|
||||
TextLayout::no_wrap()
|
||||
TextFont {
|
||||
font_size: FontSize::Px(66.),
|
||||
}
|
||||
TextCursorStyle {
|
||||
color: Color::BLACK
|
||||
color: Color::BLACK,
|
||||
}
|
||||
TabIndex(0)
|
||||
AutoDirectionalNavigation::default()
|
||||
TabIndex(1)
|
||||
BackgroundColor(TEXT_INPUT_BACKGROUND)
|
||||
),
|
||||
}
|
||||
}
|
||||
fn password_field() -> impl Scene {
|
||||
bsn! {
|
||||
PasswordField
|
||||
Node {
|
||||
width: percent(100),
|
||||
border: Val::all(px(6)),
|
||||
padding: Val::all(px(12)),
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
max_characters: Option::Some(32),
|
||||
}
|
||||
EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric() || c == '_' || c == '-')
|
||||
TextLayout::no_wrap()
|
||||
TextFont {
|
||||
font_size: FontSize::Px(66.),
|
||||
}
|
||||
TextCursorStyle {
|
||||
color: Color::BLACK,
|
||||
}
|
||||
AutoDirectionalNavigation::default()
|
||||
TabIndex(3)
|
||||
BackgroundColor(TEXT_INPUT_BACKGROUND)
|
||||
}
|
||||
}
|
||||
|
||||
fn player_row(name: &'static str) -> impl Scene {
|
||||
bsn! {
|
||||
Node {
|
||||
width: percent(100),
|
||||
height: px(130),
|
||||
margin: UiRect::top(px(14)),
|
||||
padding: Val::all(px(16)),
|
||||
align_items: AlignItems::Center,
|
||||
column_gap: px(24),
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BackgroundColor(OPTION_BACKGROUND)
|
||||
Children [
|
||||
Node {
|
||||
width: px(96),
|
||||
height: px(96),
|
||||
border_radius: BorderRadius::MAX,
|
||||
}
|
||||
BackgroundColor(OPTION_SELECTED_BACKGROUND)
|
||||
--
|
||||
Text(name)
|
||||
TextFont {
|
||||
font_size: px(50.),
|
||||
}
|
||||
TextColor(TEXT_COLOR)
|
||||
TextShadow
|
||||
]
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn sync_lobby_fields(
|
||||
port_field: Single<&EditableText, With<PortField>>,
|
||||
password_field: Single<&EditableText, With<PasswordField>>,
|
||||
mut lobby: ResMut<LobbyUiState>,
|
||||
) {
|
||||
if let Ok(port) = port_field.value().to_string().parse::<u16>() {
|
||||
lobby.port = port;
|
||||
}
|
||||
lobby.password = password_field.value().to_string();
|
||||
}
|
||||
|
||||
fn session_visuals(
|
||||
lobby_ui: Res<LobbyUiState>,
|
||||
q_session_control_text: Option<Single<&mut Text, With<SessionStatusLabel>>>,
|
||||
) {
|
||||
if !lobby_ui.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(mut text) = q_session_control_text else {
|
||||
warn!("Session Control Text not found!");
|
||||
return;
|
||||
};
|
||||
|
||||
// Set color to danger if on stop session
|
||||
let new_text = match lobby_ui.session_active {
|
||||
true => "Stop Session",
|
||||
false => "Start Session",
|
||||
};
|
||||
**text = new_text.into();
|
||||
}
|
||||
|
||||
fn privacy_option(
|
||||
@@ -230,24 +429,24 @@ fn privacy_option(
|
||||
bsn! {
|
||||
RadioButton
|
||||
LobbyPrivacyOption(privacy)
|
||||
Interaction
|
||||
Hovered
|
||||
Node {
|
||||
display: Display::Flex,
|
||||
flex_grow: 1.,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
border: UiRect::all(px(3)),
|
||||
border: UiRect::all(px(4)),
|
||||
border_radius,
|
||||
}
|
||||
BorderColor::all(OPTION_BORDER_COLOR)
|
||||
BackgroundColor(OPTION_BACKGROUND)
|
||||
Children [(
|
||||
Children [
|
||||
Text(label)
|
||||
TextFont {
|
||||
font_size: px(38.0),
|
||||
}
|
||||
TextColor(OPTION_TEXT_COLOR)
|
||||
)]
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -255,9 +454,13 @@ fn privacy_option(
|
||||
fn update_privacy_controls(
|
||||
lobby_ui: Res<LobbyUiState>,
|
||||
mut commands: Commands,
|
||||
options: Query<(Entity, &LobbyPrivacyOption, &Interaction, Has<Checked>), With<RadioButton>>,
|
||||
options: Query<(Entity, &LobbyPrivacyOption, &Hovered, Has<Checked>), With<RadioButton>>,
|
||||
) {
|
||||
for (entity, option, interaction, checked) in &options {
|
||||
if !lobby_ui.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
for (entity, option, hovered, checked) in &options {
|
||||
let should_be_checked = option.0 == lobby_ui.privacy;
|
||||
if should_be_checked && !checked {
|
||||
commands.entity(entity).insert(Checked);
|
||||
@@ -265,8 +468,8 @@ fn update_privacy_controls(
|
||||
commands
|
||||
.entity(entity)
|
||||
.remove::<Checked>()
|
||||
// Reinserting the interaction will trigger the visual redraw
|
||||
.insert(*interaction);
|
||||
// Reinserting hovered will trigger the visual redraw
|
||||
.insert(*hovered);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -285,146 +488,41 @@ fn on_privacy_changed(
|
||||
/// Styles the UI options according to their interactions.
|
||||
fn style_privacy_options(
|
||||
mut options: Query<
|
||||
(&Interaction, Has<Checked>, &mut BackgroundColor),
|
||||
(&Hovered, Has<Pressed>, Has<Checked>, &mut BackgroundColor),
|
||||
(
|
||||
With<LobbyPrivacyOption>,
|
||||
Or<(Changed<Interaction>, Changed<Checked>)>,
|
||||
Or<(Changed<Hovered>, Changed<Checked>)>,
|
||||
),
|
||||
>,
|
||||
) {
|
||||
for (interaction, checked, mut bg) in options.iter_mut() {
|
||||
bg.0 = match (checked, *interaction) {
|
||||
for (hovered, pressed, checked, mut bg) in options.iter_mut() {
|
||||
bg.0 = match (checked, pressed, hovered.get()) {
|
||||
// Hovering a selected radio is a no-op (pressing it changes
|
||||
// nothing), so it keeps its selected color; pressing it darkens.
|
||||
(true, Interaction::Pressed) => OPTION_SELECTED_PRESSED_BACKGROUND,
|
||||
(true, _) => OPTION_SELECTED_BACKGROUND,
|
||||
(false, Interaction::Hovered) => OPTION_HOVERED_BACKGROUND,
|
||||
(false, _) => OPTION_BACKGROUND,
|
||||
(true, true, _) => OPTION_SELECTED_PRESSED_BACKGROUND,
|
||||
(true, _, _) => OPTION_SELECTED_BACKGROUND,
|
||||
(false, true, _) => OPTION_SELECTED_PRESSED_BACKGROUND, // TODO: <<<< this is not right
|
||||
(false, false, true) => OPTION_HOVERED_BACKGROUND,
|
||||
(false, false, false) => OPTION_BACKGROUND,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
fn style_lobby_focus(
|
||||
input_focus: Res<InputFocus>,
|
||||
mut options: Query<(&ChildOf, &mut BorderColor), With<LobbyPrivacyOption>>,
|
||||
) {
|
||||
let focused_entity = input_focus.get();
|
||||
|
||||
fn option(privacy: LobbyPrivacy) -> impl Bundle {
|
||||
(
|
||||
RadioButton,
|
||||
LobbyPrivacyOption(privacy),
|
||||
BackgroundColor(OPTION_BACKGROUND),
|
||||
)
|
||||
for (parent, mut border_color) in &mut options {
|
||||
let color = if focused_entity == Some(parent.parent()) {
|
||||
OPTION_TEXT_COLOR
|
||||
} else {
|
||||
OPTION_BORDER_COLOR
|
||||
};
|
||||
let new_border_color = BorderColor::all(color);
|
||||
if *border_color != new_border_color {
|
||||
*border_color = new_border_color;
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn checked_option_is_styled() {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(LobbyUiState::default());
|
||||
|
||||
let checked = world
|
||||
.spawn((
|
||||
option(LobbyPrivacy::Public),
|
||||
Interaction::default(),
|
||||
Checked,
|
||||
))
|
||||
.id();
|
||||
let unchecked = world
|
||||
.spawn((option(LobbyPrivacy::FriendsOnly), Interaction::default()))
|
||||
.id();
|
||||
// Regression: without `Interaction` the style system can never match the
|
||||
// option, so the background stays at the spawn-time color.
|
||||
let missing_interaction = world.spawn(option(LobbyPrivacy::Public)).id();
|
||||
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems((update_privacy_controls, style_privacy_options).chain());
|
||||
schedule.run(&mut world);
|
||||
|
||||
let checked_bg = *world.get::<BackgroundColor>(checked).unwrap();
|
||||
assert_eq!(
|
||||
checked_bg.0, OPTION_SELECTED_BACKGROUND,
|
||||
"checked option must be restyled"
|
||||
);
|
||||
|
||||
let unchecked_bg = *world.get::<BackgroundColor>(unchecked).unwrap();
|
||||
assert_eq!(
|
||||
unchecked_bg.0, OPTION_BACKGROUND,
|
||||
"unchecked option must keep its base color"
|
||||
);
|
||||
|
||||
let untouched_bg = *world.get::<BackgroundColor>(missing_interaction).unwrap();
|
||||
assert_eq!(
|
||||
untouched_bg.0, OPTION_BACKGROUND,
|
||||
"option without Interaction is never styled"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn selected_option_interactions() {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(LobbyUiState::default());
|
||||
|
||||
let hovered = world
|
||||
.spawn((option(LobbyPrivacy::Public), Interaction::Hovered, Checked))
|
||||
.id();
|
||||
let pressed = world
|
||||
.spawn((option(LobbyPrivacy::Public), Interaction::Pressed, Checked))
|
||||
.id();
|
||||
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems(style_privacy_options);
|
||||
schedule.run(&mut world);
|
||||
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(hovered).unwrap().0,
|
||||
OPTION_SELECTED_BACKGROUND,
|
||||
"selected option must not change on hover"
|
||||
);
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(pressed).unwrap().0,
|
||||
OPTION_SELECTED_PRESSED_BACKGROUND,
|
||||
"selected option must darken when pressed"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn deselected_option_is_restyled() {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(LobbyUiState::default());
|
||||
|
||||
let first = world
|
||||
.spawn((
|
||||
option(LobbyPrivacy::Public),
|
||||
Interaction::default(),
|
||||
Checked,
|
||||
))
|
||||
.id();
|
||||
let second = world
|
||||
.spawn((option(LobbyPrivacy::FriendsOnly), Interaction::default()))
|
||||
.id();
|
||||
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems((update_privacy_controls, style_privacy_options).chain());
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(first).unwrap().0,
|
||||
OPTION_SELECTED_BACKGROUND,
|
||||
"first option must be styled as checked"
|
||||
);
|
||||
|
||||
// Selecting the other option moves the resource; `sync_privacy_options`
|
||||
// must then move `Checked` and the style system must react to the move.
|
||||
world.resource_mut::<LobbyUiState>().privacy = LobbyPrivacy::FriendsOnly;
|
||||
schedule.run(&mut world);
|
||||
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(first).unwrap().0,
|
||||
OPTION_BACKGROUND,
|
||||
"deselected option must be restyled to base color"
|
||||
);
|
||||
assert_eq!(
|
||||
world.get::<BackgroundColor>(second).unwrap().0,
|
||||
OPTION_SELECTED_BACKGROUND,
|
||||
"newly checked option must be styled as checked"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+5
-2
@@ -1,14 +1,16 @@
|
||||
use crate::focus_navigation::FocusNavigationPlugin;
|
||||
use crate::{debug::DebugInspectorPlugin, lobby::LobbyPlugin, save::SavePlugin};
|
||||
use bevy::{camera::ScalingMode, color::palettes::css::GREEN, prelude::*};
|
||||
use main_menu::MainMenuPlugin;
|
||||
use networking::NetworkingPlugin;
|
||||
|
||||
use crate::{debug::DebugInspectorPlugin, lobby::LobbyPlugin, save::SavePlugin};
|
||||
|
||||
mod debug;
|
||||
mod focus_navigation;
|
||||
mod lobby;
|
||||
mod main_menu;
|
||||
mod networking;
|
||||
mod save;
|
||||
mod ui_logic;
|
||||
|
||||
// TODO: pull from cargo.toml or something?
|
||||
pub const CURRENT_GAME_VERSION: &str = "v0.0.1";
|
||||
@@ -32,6 +34,7 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins,
|
||||
FocusNavigationPlugin,
|
||||
MainMenuPlugin,
|
||||
NetworkingPlugin,
|
||||
SavePlugin,
|
||||
|
||||
+155
-151
@@ -1,9 +1,17 @@
|
||||
use crate::AppState;
|
||||
use crate::focus_navigation::{NavigationInputState, NavigationSystems};
|
||||
use crate::save::{ActiveGameSave, create_game_save, delete_game_save, get_saves};
|
||||
use crate::{AppState, WINDOW_TARGET_HEIGHT, WINDOW_TARGET_WIDTH};
|
||||
use crate::ui_logic::{InteractionColors, Selected, scale_ui, style_ui_elements};
|
||||
use bevy::color::palettes::tailwind::SLATE_900;
|
||||
use bevy::input_focus::tab_navigation::TabIndex;
|
||||
use bevy::input::gamepad::GamepadButton;
|
||||
use bevy::input_focus::{
|
||||
AutoFocus, FocusCause, InputFocus, InputFocusVisible,
|
||||
tab_navigation::{TabGroup, TabIndex},
|
||||
};
|
||||
use bevy::picking::hover::Hovered;
|
||||
use bevy::text::{EditableText, EditableTextFilter, TextCursorStyle};
|
||||
use bevy::ui_widgets::Button;
|
||||
use bevy::ui::auto_directional_navigation::AutoDirectionalNavigation;
|
||||
use bevy::ui_widgets::{Button, TextInput};
|
||||
use bevy::{prelude::*, ui_widgets::Activate};
|
||||
use derive_more::{Deref, DerefMut};
|
||||
|
||||
@@ -13,60 +21,25 @@ impl Plugin for MainMenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::Menu), setup_menu)
|
||||
.add_systems(OnExit(AppState::Menu), cleanup_menu)
|
||||
// .add_systems(Startup, enable_ui_debug)
|
||||
.add_systems(Update, (menu_redraw).run_if(in_state(AppState::Menu)))
|
||||
.add_observer(button_activate_observer)
|
||||
.add_systems(Update, (scale_ui, style_ui_elements));
|
||||
.add_systems(Update, (scale_ui, style_ui_elements))
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
focus_rightmost_layer_on_navigation
|
||||
.in_set(NavigationSystems::Initialize)
|
||||
.run_if(in_state(AppState::Menu)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// The number of layers that the main menu is sized for.
|
||||
const N_LAYERS: usize = 5;
|
||||
|
||||
/// The text field for the name of the game.
|
||||
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)]
|
||||
struct GameNameTextField;
|
||||
|
||||
/// A UI object that is selected.
|
||||
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)]
|
||||
struct Selected;
|
||||
|
||||
/// Defines colors that a UI object should turn when interactions occur.
|
||||
#[derive(Component, Clone, PartialEq, Default, Debug)]
|
||||
struct InteractionColors {
|
||||
default: Color,
|
||||
hovered: Color,
|
||||
pressed: Color,
|
||||
selected: Color,
|
||||
selected_hovered: Color,
|
||||
selected_pressed: Color,
|
||||
}
|
||||
impl InteractionColors {
|
||||
pub const DEFAULT: InteractionColors = InteractionColors {
|
||||
default: Color::srgb(0.25, 0.63, 0.84),
|
||||
hovered: Color::srgb(0.31, 0.77, 0.93),
|
||||
pressed: Color::srgb(0.16, 0.55, 0.89),
|
||||
selected: Color::srgb(0.93, 0.66, 0.06),
|
||||
selected_hovered: Color::srgb(1., 0.74, 0.16),
|
||||
selected_pressed: Color::srgb(0.86, 0.56, 0.),
|
||||
};
|
||||
pub const GOOD: InteractionColors = InteractionColors {
|
||||
default: Color::srgb(0.25, 0.75, 0.25),
|
||||
hovered: Color::srgb(0.35, 0.85, 0.35),
|
||||
pressed: Color::srgb(0.15, 0.65, 0.15),
|
||||
selected: Color::srgb(0.35, 0.8, 0.35),
|
||||
selected_hovered: Color::srgb(0.45, 0.9, 0.45),
|
||||
selected_pressed: Color::srgb(0.25, 0.7, 0.25),
|
||||
};
|
||||
pub const DANGER: InteractionColors = InteractionColors {
|
||||
default: Color::srgb(0.75, 0.25, 0.25),
|
||||
hovered: Color::srgb(0.85, 0.35, 0.35),
|
||||
pressed: Color::srgb(0.65, 0.15, 0.15),
|
||||
selected: Color::srgb(0.8, 0.3, 0.3),
|
||||
selected_hovered: Color::srgb(0.9, 0.4, 0.4),
|
||||
selected_pressed: Color::srgb(0.7, 0.2, 0.2),
|
||||
};
|
||||
}
|
||||
|
||||
/// The root of the menu
|
||||
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)]
|
||||
struct MenuRoot;
|
||||
@@ -101,25 +74,27 @@ impl MenuLayer {
|
||||
fn render(&self, layer: usize, menu_root: Entity) -> Box<dyn Scene> {
|
||||
match self {
|
||||
MenuLayer::Root => Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Play", Some(MenuLayer::Play)),
|
||||
menu_button("Settings", Some(MenuLayer::Settings)),
|
||||
(
|
||||
menu_button("Quit", None)
|
||||
@menu_button("Play", Some(MenuLayer::Play))
|
||||
--
|
||||
@menu_button("Settings", Some(MenuLayer::Settings))
|
||||
--
|
||||
@menu_button("Quit", None)
|
||||
on(|_event: On<Activate>, mut exit: MessageWriter<AppExit>| { exit.write(AppExit::Success); } )
|
||||
InteractionColors::DANGER
|
||||
),
|
||||
]
|
||||
}),
|
||||
MenuLayer::Play => Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Load Save", Some(MenuLayer::LoadSave)),
|
||||
menu_button("Browse Games", Some(MenuLayer::Browse)),
|
||||
menu_button("Direct Connect", Some(MenuLayer::DirectConnect)),
|
||||
@menu_button("Load Save", Some(MenuLayer::LoadSave))
|
||||
--
|
||||
@menu_button("Browse Games", Some(MenuLayer::Browse))
|
||||
--
|
||||
@menu_button("Direct Connect", Some(MenuLayer::DirectConnect))
|
||||
]
|
||||
}),
|
||||
MenuLayer::LoadSave => {
|
||||
@@ -134,40 +109,39 @@ impl MenuLayer {
|
||||
|
||||
// TODO: get rid of row gap when many saves are present.
|
||||
Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
{entries}
|
||||
(
|
||||
menu_button("New Game", Some(MenuLayer::NewGame))
|
||||
--
|
||||
@menu_button("New Game", Some(MenuLayer::NewGame))
|
||||
InteractionColors::GOOD
|
||||
),
|
||||
]
|
||||
})
|
||||
}
|
||||
MenuLayer::NewGame => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
{new_game_menu()}
|
||||
]
|
||||
}),
|
||||
MenuLayer::GameInfo(game) => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
{game_info_menu(game)}
|
||||
]
|
||||
}),
|
||||
MenuLayer::Browse => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Game 1", None),
|
||||
@menu_button("Game 1", None)
|
||||
]
|
||||
}),
|
||||
MenuLayer::DirectConnect => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
// TODO: have IP addr text box here
|
||||
@@ -175,22 +149,23 @@ impl MenuLayer {
|
||||
]
|
||||
}),
|
||||
MenuLayer::Settings => Box::new(bsn! {
|
||||
menu_layer(layer)
|
||||
@menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
menu_button("Controls", Some(MenuLayer::Controls)),
|
||||
menu_button("Graphics", Some(MenuLayer::Graphics)),
|
||||
@menu_button("Controls", Some(MenuLayer::Controls))
|
||||
--
|
||||
@menu_button("Graphics", Some(MenuLayer::Graphics))
|
||||
]
|
||||
}),
|
||||
MenuLayer::Controls => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
Text("Controls..")
|
||||
]
|
||||
}),
|
||||
MenuLayer::Graphics => Box::new(bsn! {
|
||||
full_menu_layer(layer)
|
||||
@full_menu_layer(layer)
|
||||
ChildOf(menu_root)
|
||||
Children [
|
||||
Text("Graphics..")
|
||||
@@ -207,13 +182,6 @@ struct LastMenu(Vec<MenuLayer>);
|
||||
#[derive(Resource, Debug, Clone, PartialEq, Eq, Hash, Deref, DerefMut)]
|
||||
struct CurrentMenu(Vec<MenuLayer>);
|
||||
|
||||
// fn enable_ui_debug(mut debug_options: ResMut<GlobalUiDebugOptions>) {
|
||||
// debug_options.enabled = true;
|
||||
// debug_options.outline_border_box = true;
|
||||
// debug_options.outline_padding_box = true;
|
||||
// debug_options.outline_content_box = true;
|
||||
// }
|
||||
|
||||
fn setup_menu(mut commands: Commands) {
|
||||
commands.insert_resource(CurrentMenu(vec![MenuLayer::Root]));
|
||||
commands.insert_resource(LastMenu(vec![]));
|
||||
@@ -276,8 +244,7 @@ fn menu_redraw(
|
||||
}
|
||||
|
||||
fn new_game_menu() -> impl SceneList {
|
||||
bsn_list![
|
||||
(
|
||||
bsn_list! {
|
||||
Text("New Game")
|
||||
Node {
|
||||
align_self: AlignSelf::Center,
|
||||
@@ -288,8 +255,7 @@ fn new_game_menu() -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
Text("Save Name")
|
||||
Node {
|
||||
margin: UiRect::axes(px(12), px(0)),
|
||||
@@ -300,8 +266,7 @@ fn new_game_menu() -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
#NewGameTextField
|
||||
GameNameTextField
|
||||
Node {
|
||||
@@ -310,6 +275,8 @@ fn new_game_menu() -> impl SceneList {
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
max_characters: Option::Some(14),
|
||||
@@ -320,17 +287,18 @@ fn new_game_menu() -> impl SceneList {
|
||||
font_size: FontSize::Px(66.),
|
||||
}
|
||||
TextCursorStyle {
|
||||
color: Color::BLACK
|
||||
color: Color::BLACK,
|
||||
}
|
||||
AutoDirectionalNavigation::default()
|
||||
AutoFocus
|
||||
TabIndex(0)
|
||||
BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
|
||||
),
|
||||
(
|
||||
--
|
||||
Node {
|
||||
margin: UiRect::top(px(48)),
|
||||
}
|
||||
Children [
|
||||
menu_button("Create", None)
|
||||
@menu_button("Create", None)
|
||||
InteractionColors::GOOD
|
||||
Node {
|
||||
margin: UiRect::left(Val::Auto),
|
||||
@@ -342,14 +310,12 @@ fn new_game_menu() -> impl SceneList {
|
||||
// TODO: refresh listing
|
||||
})
|
||||
]
|
||||
),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
let name = name.into();
|
||||
bsn_list![
|
||||
(
|
||||
bsn_list! {
|
||||
#GameInfoTitle
|
||||
Text("Load Save")
|
||||
Node {
|
||||
@@ -361,8 +327,7 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
Text("Save Name")
|
||||
Node {
|
||||
margin: UiRect::axes(px(12), px(0)),
|
||||
@@ -373,8 +338,7 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
),
|
||||
(
|
||||
--
|
||||
#SaveNameTextField
|
||||
GameNameTextField
|
||||
Node {
|
||||
@@ -383,6 +347,8 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
border_radius: BorderRadius::all(px(12)),
|
||||
}
|
||||
BorderColor::from(SLATE_900)
|
||||
InteractionColors::DEFAULT
|
||||
TextInput
|
||||
EditableText::new(name)
|
||||
EditableText {
|
||||
cursor_width: 0.05,
|
||||
@@ -394,18 +360,18 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
font_size: FontSize::Px(66.),
|
||||
}
|
||||
TextCursorStyle {
|
||||
color: Color::BLACK
|
||||
color: Color::BLACK,
|
||||
}
|
||||
AutoDirectionalNavigation::default()
|
||||
AutoFocus
|
||||
TabIndex(0)
|
||||
BackgroundColor(Color::srgb(0.48, 0.84, 0.87))
|
||||
),
|
||||
(
|
||||
--
|
||||
Node {
|
||||
margin: UiRect::top(px(48)),
|
||||
}
|
||||
Children [
|
||||
(
|
||||
menu_button("Delete", None)
|
||||
@menu_button("Delete", None)
|
||||
InteractionColors::DANGER
|
||||
Node {
|
||||
margin: UiRect::right(Val::Auto),
|
||||
@@ -416,10 +382,9 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
delete_game_save(value.to_string()).unwrap();
|
||||
// TODO: refresh listing
|
||||
})
|
||||
),
|
||||
(
|
||||
--
|
||||
// TODO: when the user changed the name of the game, change this to a "rename" button
|
||||
menu_button("Play", None)
|
||||
@menu_button("Play", None)
|
||||
InteractionColors::GOOD
|
||||
Node {
|
||||
margin: UiRect::left(Val::Auto),
|
||||
@@ -434,10 +399,8 @@ fn game_info_menu(name: impl Into<String>) -> impl SceneList {
|
||||
|
||||
// TODO: refresh listing
|
||||
})
|
||||
)
|
||||
]
|
||||
),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
fn menu_layer(layer: usize) -> impl Scene {
|
||||
@@ -445,6 +408,7 @@ fn menu_layer(layer: usize) -> impl Scene {
|
||||
bsn! {
|
||||
Name(name)
|
||||
Layer(layer)
|
||||
TabGroup::new(layer as i32)
|
||||
Node {
|
||||
width: percent(100.0 / N_LAYERS as f32),
|
||||
height: percent(100),
|
||||
@@ -460,6 +424,7 @@ fn full_menu_layer(layer: usize) -> impl Scene {
|
||||
bsn! {
|
||||
Name(name)
|
||||
Layer(layer)
|
||||
TabGroup::new(-(layer as i32))
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_self: AlignSelf::FlexEnd,
|
||||
@@ -473,9 +438,18 @@ fn full_menu_layer(layer: usize) -> impl Scene {
|
||||
|
||||
fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<dyn Scene> {
|
||||
let label = label.into();
|
||||
let next_layer: Box<dyn Scene> = if let Some(next_layer) = next_layer {
|
||||
Box::new(bsn! {
|
||||
NextLayer(next_layer)
|
||||
})
|
||||
} else {
|
||||
Box::new(bsn! {})
|
||||
};
|
||||
|
||||
Box::new(bsn! {
|
||||
Button
|
||||
AutoDirectionalNavigation::default()
|
||||
TabIndex(0)
|
||||
Node {
|
||||
width: px(600),
|
||||
height: px(130),
|
||||
@@ -485,11 +459,12 @@ fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<d
|
||||
align_items: AlignItems::Center,
|
||||
margin: UiRect::all(px(4)),
|
||||
}
|
||||
{next_layer.map(|l| template_value(NextLayer(l)))}
|
||||
@next_layer
|
||||
BorderColor::from(Color::BLACK)
|
||||
InteractionColors::DEFAULT
|
||||
Interaction
|
||||
Children [(
|
||||
// TODO: add interaction component here if neccesary
|
||||
Hovered
|
||||
Children [
|
||||
Text(label)
|
||||
TextFont {
|
||||
// font: FontSourceTemplate::Handle("fonts/FiraSans-Bold.ttf"),
|
||||
@@ -497,18 +472,21 @@ fn menu_button(label: impl Into<String>, next_layer: Option<MenuLayer>) -> Box<d
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
TextShadow
|
||||
)]
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
fn button_activate_observer(
|
||||
event: On<Activate>,
|
||||
mut commands: Commands,
|
||||
mut menu: ResMut<CurrentMenu>,
|
||||
menu: Option<ResMut<CurrentMenu>>,
|
||||
q_next_layer: Query<(&NextLayer, &ChildOf)>,
|
||||
q_layer: Query<(&Layer, &Children)>,
|
||||
q_selected: Query<(Entity, Has<Selected>)>,
|
||||
) {
|
||||
let Some(mut menu) = menu else {
|
||||
return;
|
||||
};
|
||||
if let Ok((next_layer, parent)) = q_next_layer.get(event.entity) {
|
||||
let Ok((layer, layer_entries)) = q_layer.get(parent.parent()) else {
|
||||
warn!(
|
||||
@@ -524,8 +502,10 @@ fn button_activate_observer(
|
||||
// push next layer
|
||||
menu.push(next_layer.0.clone());
|
||||
|
||||
// update the buttons so the correct one is selected
|
||||
for (entity, selected) in q_selected.iter_many(layer_entries) {
|
||||
// TODO: This custom "selected" logic, where there is one selected button
|
||||
// on the list of options is a lot like a radio button. Probably should replace
|
||||
// this custom impl with a modified radio button impl
|
||||
for (entity, selected) in q_selected.iter_many(layer_entries).matched() {
|
||||
if entity == event.entity {
|
||||
if !selected {
|
||||
commands.entity(entity).insert(Selected);
|
||||
@@ -537,49 +517,73 @@ fn button_activate_observer(
|
||||
}
|
||||
}
|
||||
|
||||
/// Styles the UI elements according to their [`InteractionColors`].
|
||||
fn style_ui_elements(
|
||||
mut q_interaction_set: ParamSet<(
|
||||
Query<
|
||||
(
|
||||
&Interaction,
|
||||
&mut BackgroundColor,
|
||||
&InteractionColors,
|
||||
Has<Selected>,
|
||||
),
|
||||
(Or<(Changed<Interaction>, Added<Selected>)>, With<Button>),
|
||||
>,
|
||||
Query<(&Interaction, &mut BackgroundColor, &InteractionColors)>,
|
||||
)>,
|
||||
mut removed_selected: RemovedComponents<Selected>,
|
||||
// TODO: generify the inputing of the nav inputs that are in here
|
||||
fn focus_rightmost_layer_on_navigation(
|
||||
keyboard: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
mut input_focus: ResMut<InputFocus>,
|
||||
mut input_focus_visible: ResMut<InputFocusVisible>,
|
||||
mut navigation_input: ResMut<NavigationInputState>,
|
||||
layers: Query<(Entity, &Layer)>,
|
||||
children: Query<&Children>,
|
||||
focusable_entities: Query<(), With<AutoDirectionalNavigation>>,
|
||||
) {
|
||||
for (interaction, mut bg, colors, selected) in q_interaction_set.p0().iter_mut() {
|
||||
let new_color = match (selected, interaction) {
|
||||
(true, Interaction::Pressed) => colors.selected_pressed,
|
||||
(true, Interaction::Hovered) => colors.selected_hovered,
|
||||
(true, Interaction::None) => colors.selected,
|
||||
(false, Interaction::Pressed) => colors.pressed,
|
||||
(false, Interaction::Hovered) => colors.hovered,
|
||||
(false, Interaction::None) => colors.default,
|
||||
};
|
||||
bg.0 = new_color;
|
||||
let navigation_pressed = [
|
||||
KeyCode::Tab,
|
||||
KeyCode::ArrowUp,
|
||||
KeyCode::ArrowDown,
|
||||
KeyCode::ArrowLeft,
|
||||
KeyCode::ArrowRight,
|
||||
]
|
||||
.into_iter()
|
||||
.any(|key| keyboard.just_pressed(key))
|
||||
|| gamepads.iter().any(|gamepad| {
|
||||
[
|
||||
GamepadButton::DPadUp,
|
||||
GamepadButton::DPadDown,
|
||||
GamepadButton::DPadLeft,
|
||||
GamepadButton::DPadRight,
|
||||
]
|
||||
.into_iter()
|
||||
.any(|button| gamepad.just_pressed(button))
|
||||
});
|
||||
|
||||
if !navigation_pressed
|
||||
|| input_focus
|
||||
.get()
|
||||
.is_some_and(|focused| focusable_entities.contains(focused))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// also do entities that have had `Selected` removed
|
||||
for entity in removed_selected.read() {
|
||||
if let Ok((interaction, mut bg, colors)) = q_interaction_set.p1().get_mut(entity) {
|
||||
let new_color = match interaction {
|
||||
Interaction::Pressed => colors.pressed,
|
||||
Interaction::Hovered => colors.hovered,
|
||||
Interaction::None => colors.default,
|
||||
};
|
||||
bg.0 = new_color;
|
||||
let mut rightmost_target = None;
|
||||
for (entity, layer) in &layers {
|
||||
if let Some(target) = first_focusable_in_layer(entity, &children, &focusable_entities)
|
||||
&& rightmost_target.is_none_or(|(rightmost_layer, _)| layer.0 > rightmost_layer)
|
||||
{
|
||||
rightmost_target = Some((layer.0, target));
|
||||
}
|
||||
}
|
||||
|
||||
if let Some((_, target)) = rightmost_target {
|
||||
input_focus.set(target, FocusCause::Navigated);
|
||||
input_focus_visible.0 = true;
|
||||
navigation_input.focus_initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
fn scale_ui(mut ui_scale: ResMut<UiScale>, window: Single<&Window>) {
|
||||
let size = window.size();
|
||||
let scale_factor = f32::min(size.x / WINDOW_TARGET_WIDTH, size.y / WINDOW_TARGET_HEIGHT);
|
||||
ui_scale.0 = scale_factor;
|
||||
fn first_focusable_in_layer(
|
||||
entity: Entity,
|
||||
children: &Query<&Children>,
|
||||
focusable_entities: &Query<(), With<AutoDirectionalNavigation>>,
|
||||
) -> Option<Entity> {
|
||||
if focusable_entities.contains(entity) {
|
||||
return Some(entity);
|
||||
}
|
||||
|
||||
children
|
||||
.get(entity)
|
||||
.ok()?
|
||||
.iter()
|
||||
.find_map(|child| first_focusable_in_layer(child, children, focusable_entities))
|
||||
}
|
||||
|
||||
+109
@@ -0,0 +1,109 @@
|
||||
use crate::{WINDOW_TARGET_HEIGHT, WINDOW_TARGET_WIDTH};
|
||||
use bevy::{input_focus::InputFocus, picking::hover::Hovered, prelude::*, ui::Pressed};
|
||||
|
||||
/// A UI object selected by activation, distinct from keyboard/pointer focus.
|
||||
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)]
|
||||
pub struct Selected;
|
||||
|
||||
/// Defines colors that a UI object should turn when interactions occur.
|
||||
#[derive(Component, Clone, PartialEq, Default, Debug)]
|
||||
pub struct InteractionColors {
|
||||
pub default: Color,
|
||||
pub hovered: Color,
|
||||
pub pressed: Color,
|
||||
pub selected: Color,
|
||||
pub selected_hovered: Color,
|
||||
pub selected_pressed: Color,
|
||||
pub default_outline: Color,
|
||||
pub focused_outline: Color,
|
||||
}
|
||||
|
||||
impl InteractionColors {
|
||||
pub const DEFAULT: InteractionColors = InteractionColors {
|
||||
default: Color::srgb(0.25, 0.63, 0.84),
|
||||
hovered: Color::srgb(0.31, 0.77, 0.93),
|
||||
pressed: Color::srgb(0.16, 0.55, 0.89),
|
||||
selected: Color::srgb(0.93, 0.66, 0.06),
|
||||
selected_hovered: Color::srgb(1., 0.74, 0.16),
|
||||
selected_pressed: Color::srgb(0.86, 0.56, 0.),
|
||||
default_outline: Color::BLACK,
|
||||
focused_outline: Color::WHITE,
|
||||
};
|
||||
pub const GOOD: InteractionColors = InteractionColors {
|
||||
default: Color::srgb(0.25, 0.75, 0.25),
|
||||
hovered: Color::srgb(0.35, 0.85, 0.35),
|
||||
pressed: Color::srgb(0.15, 0.65, 0.15),
|
||||
selected: Color::srgb(0.35, 0.8, 0.35),
|
||||
selected_hovered: Color::srgb(0.45, 0.9, 0.45),
|
||||
selected_pressed: Color::srgb(0.25, 0.7, 0.25),
|
||||
default_outline: Color::BLACK,
|
||||
focused_outline: Color::WHITE,
|
||||
};
|
||||
pub const DANGER: InteractionColors = InteractionColors {
|
||||
default: Color::srgb(0.75, 0.25, 0.25),
|
||||
hovered: Color::srgb(0.85, 0.35, 0.35),
|
||||
pressed: Color::srgb(0.65, 0.15, 0.15),
|
||||
selected: Color::srgb(0.8, 0.3, 0.3),
|
||||
selected_hovered: Color::srgb(0.9, 0.4, 0.4),
|
||||
selected_pressed: Color::srgb(0.7, 0.2, 0.2),
|
||||
default_outline: Color::BLACK,
|
||||
focused_outline: Color::WHITE,
|
||||
};
|
||||
}
|
||||
|
||||
/// Styles the UI elements according to their [`InteractionColors`].
|
||||
pub fn style_ui_elements(
|
||||
input_focus: Res<InputFocus>,
|
||||
mut q_elements: Query<
|
||||
(
|
||||
Entity,
|
||||
Option<&Hovered>,
|
||||
Has<Pressed>,
|
||||
Option<&mut BackgroundColor>,
|
||||
Option<&mut BorderColor>,
|
||||
&InteractionColors,
|
||||
Has<Selected>,
|
||||
),
|
||||
Or<(With<BackgroundColor>, With<BorderColor>)>,
|
||||
>,
|
||||
) {
|
||||
let focused_entity = input_focus.get();
|
||||
|
||||
for (entity, hovered, pressed, bg, border, colors, selected) in &mut q_elements {
|
||||
let is_focused = focused_entity == Some(entity);
|
||||
// if the entity is focused, its similar to it being hovered.
|
||||
let hovered = hovered.is_some_and(|h| h.get()) || is_focused;
|
||||
|
||||
let new_color = match (selected, pressed, hovered) {
|
||||
(true, true, _) => colors.selected_pressed,
|
||||
(true, false, true) => colors.selected_hovered,
|
||||
(true, false, false) => colors.selected,
|
||||
(false, true, _) => colors.pressed,
|
||||
(false, false, true) => colors.hovered,
|
||||
(false, false, false) => colors.default,
|
||||
};
|
||||
|
||||
if let Some(mut border) = border {
|
||||
if is_focused {
|
||||
if border.top != colors.focused_outline {
|
||||
border.set_all(colors.focused_outline);
|
||||
}
|
||||
} else {
|
||||
if border.top != colors.default_outline {
|
||||
border.set_all(colors.default_outline);
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(mut bg) = bg {
|
||||
if bg.0 != new_color {
|
||||
bg.0 = new_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn scale_ui(mut ui_scale: ResMut<UiScale>, window: Single<&Window>) {
|
||||
let size = window.size();
|
||||
let scale_factor = f32::min(size.x / WINDOW_TARGET_WIDTH, size.y / WINDOW_TARGET_HEIGHT);
|
||||
ui_scale.0 = scale_factor;
|
||||
}
|
||||
Reference in New Issue
Block a user