Files
tt_net_test_vibeless/src/lobby.rs
T
2026-10-20 20:34:05 -05:00

666 lines
20 KiB
Rust

use bevy::{
color::palettes::tailwind::SLATE_900,
input_focus::{
AutoFocus, InputFocus,
tab_navigation::{TabGroup, TabIndex},
},
prelude::*,
text::{EditableText, EditableTextFilter, TextCursorStyle},
ui::{Checked, auto_directional_navigation::AutoDirectionalNavigation},
ui_widgets::{Activate, Button, RadioButton, RadioGroup, ValueChange},
};
use crate::AppState;
use crate::main_menu::InteractionColors;
const PANEL_BACKGROUND: Color = Color::srgb(0.4, 0.4, 0.4);
const TEXT_COLOR: Color = Color::srgb(0.9, 0.9, 0.9);
const TEXT_INPUT_BACKGROUND: Color = Color::srgb(0.48, 0.84, 0.87);
const OPTION_BORDER_COLOR: Color = Color::srgb(0.12, 0.16, 0.22);
const OPTION_TEXT_COLOR: Color = Color::srgb(0.92, 0.94, 0.98);
const OPTION_BACKGROUND: Color = Color::srgb(0.18, 0.22, 0.29);
const OPTION_HOVERED_BACKGROUND: Color = Color::srgb(0.26, 0.33, 0.42);
const OPTION_SELECTED_BACKGROUND: Color = Color::srgb(0.08, 0.42, 0.52);
const OPTION_SELECTED_PRESSED_BACKGROUND: Color = Color::srgb(0.07, 0.36, 0.44);
pub struct LobbyPlugin;
#[derive(Resource, Debug, Clone, PartialEq, Eq, Reflect)]
#[reflect(Resource)]
pub struct LobbyUiState {
pub privacy: LobbyPrivacy,
pub port: u16,
pub password: String,
// TODO: replace with actual connection logic
pub session_active: bool,
}
impl Default for LobbyUiState {
fn default() -> Self {
Self {
privacy: LobbyPrivacy::Public,
port: 5599,
password: String::new(),
session_active: false,
}
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Reflect)]
pub enum LobbyPrivacy {
#[default]
InviteOnly,
FriendsOnly,
Public,
}
#[derive(Component, Debug, Clone, Copy, Default, PartialEq, Eq)]
struct LobbyPrivacyOption(LobbyPrivacy);
#[derive(Component, Clone, Default)]
struct PortField;
#[derive(Component, Clone, Default)]
struct PasswordField;
#[derive(Component, Clone, Default)]
struct ResetPortButton;
#[derive(Component, Clone, Default)]
struct SessionStatusLabel;
impl Plugin for LobbyPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<LobbyUiState>();
app.register_type::<LobbyUiState>();
app.add_systems(
OnEnter(AppState::Lobby),
(setup_lobby, build_lobby_ui).chain(),
)
.add_systems(
Update,
(
update_privacy_controls,
session_visuals,
sync_lobby_fields,
style_privacy_options,
style_lobby_focus,
)
.chain(),
);
app.add_observer(on_privacy_changed);
}
}
/// The root of the lobby ui.
#[derive(Component, Debug, Copy, Clone, Default, PartialEq, Eq, Hash)]
struct LobbyUiRoot;
fn setup_lobby(mut commands: Commands) {
// TODO: build from whatever info we have from the loaded save
commands.insert_resource(LobbyUiState::default());
commands.spawn_scene(bsn! {
#LobbyUiRoot
LobbyUiRoot
TabGroup::default()
DespawnOnExit::<AppState>(AppState::Lobby)
Node {
width: percent(100),
height: percent(100),
flex_direction: FlexDirection::Row,
column_gap: px(24),
padding: Val::all(px(24)),
}
});
}
fn build_lobby_ui(mut commands: Commands, root_ui: Single<Entity, With<LobbyUiRoot>>) {
let root_ui = *root_ui;
commands.spawn_scene(bsn! {
ChildOf(root_ui)
Node {
width: percent(50),
flex_direction: FlexDirection::Column,
align_self: AlignSelf::Stretch,
border_radius: BorderRadius::all(px(24)),
padding: Val::all(px(24)),
}
BackgroundColor(PANEL_BACKGROUND)
Children [
(
Text("Server Settings")
Node {
align_self: AlignSelf::Center,
}
TextFont {
font_size: px(76.),
}
TextColor(TEXT_COLOR)
TextShadow
),
(
Text("Session Visibility")
Node {
margin: UiRect::top(px(24)),
}
TextFont {
font_size: px(38.),
}
TextColor(TEXT_COLOR)
),
(
RadioGroup
AutoFocus
AutoDirectionalNavigation::default()
Node {
display: Display::Flex,
flex_direction: FlexDirection::Row,
width: percent(100),
height: px(90),
}
TabIndex(0)
Children [
privacy_option(
"Public",
LobbyPrivacy::Public,
BorderRadius::px(16., 0., 0., 16.),
),
privacy_option("Friends Only", LobbyPrivacy::FriendsOnly, BorderRadius::ZERO),
privacy_option(
"Invite Only",
LobbyPrivacy::InviteOnly,
BorderRadius::px(0., 16., 16., 0.),
),
]
),
(
field_label("Port")
),
(
Node {
flex_direction: FlexDirection::Row,
column_gap: px(12),
align_items: AlignItems::Center,
}
Children [
port_field(),
(
Button
ResetPortButton
AutoDirectionalNavigation::default()
TabIndex(2)
Node {
width: px(600),
height: px(130),
border: px(6),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
margin: UiRect::all(px(4)),
}
BorderColor::from(Color::BLACK)
InteractionColors::DEFAULT
Interaction
Children [(
Text("Reset")
TextFont {
font_size: px(66.),
}
TextColor(TEXT_COLOR)
TextShadow
)]
on(|_event: On<Activate>, mut fields: Query<&mut EditableText, With<PortField>>| {
if let Ok(mut field) = fields.single_mut() {
field.editor_mut().set_text("5599");
}
})
),
]
),
(field_label("Password")),
(password_field()),
(
Node {
flex_grow: 1.,
}
),
(
Button
Node {
width: px(600),
height: px(130),
border: px(6),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
margin: UiRect::all(px(4)),
}
BorderColor::from(Color::BLACK)
InteractionColors::GOOD
Interaction
AutoDirectionalNavigation::default()
TabIndex(4)
on(|_event: On<Activate>, mut lobby: ResMut<LobbyUiState>| {
info!("Session clicked!");
lobby.session_active = !lobby.session_active;
})
Children [(
Text("Start Session")
SessionStatusLabel
TextFont {
font_size: px(66.),
}
TextColor(TEXT_COLOR)
TextShadow
)]
),
]
});
commands.spawn_scene(bsn! {
ChildOf(root_ui)
Node {
width: percent(50),
flex_direction: FlexDirection::Column,
align_self: AlignSelf::Stretch,
border_radius: BorderRadius::all(px(24)),
padding: Val::all(px(24)),
}
BackgroundColor(PANEL_BACKGROUND)
Children [
(
Text("Connected Players")
Node {
align_self: AlignSelf::Center,
}
TextFont {
font_size: px(76.),
}
TextColor(TEXT_COLOR)
TextShadow
),
player_row("Joe (you)"),
player_row("Alex"),
player_row("Sam"),
player_row("Taylor"),
]
});
}
fn field_label(label: &'static str) -> impl Scene {
bsn! {
Text(label)
Node {
margin: UiRect::top(px(18)),
}
TextFont {
font_size: px(38.),
}
TextColor(TEXT_COLOR)
}
}
fn port_field() -> impl Scene {
bsn! {
PortField
Node {
width: percent(100),
border: Val::all(px(6)),
padding: Val::all(px(12)),
border_radius: BorderRadius::all(px(12)),
}
BorderColor::from(SLATE_900)
EditableText::new("5599")
EditableText {
cursor_width: 0.05,
max_characters: Option::Some(5),
}
EditableTextFilter::new(|c| c.is_ascii_digit())
TextLayout::no_wrap()
TextFont {
font_size: FontSize::Px(66.),
}
TextCursorStyle {
color: Color::BLACK,
}
AutoDirectionalNavigation::default()
TabIndex(1)
BackgroundColor(TEXT_INPUT_BACKGROUND)
}
}
fn password_field() -> impl Scene {
bsn! {
PasswordField
Node {
width: percent(100),
border: Val::all(px(6)),
padding: Val::all(px(12)),
border_radius: BorderRadius::all(px(12)),
}
BorderColor::from(SLATE_900)
EditableText {
cursor_width: 0.05,
max_characters: Option::Some(32),
}
EditableTextFilter::new(|c| c == ' ' || c.is_ascii_alphanumeric() || c == '_' || c == '-')
TextLayout::no_wrap()
TextFont {
font_size: FontSize::Px(66.),
}
TextCursorStyle {
color: Color::BLACK,
}
AutoDirectionalNavigation::default()
TabIndex(3)
BackgroundColor(TEXT_INPUT_BACKGROUND)
}
}
fn player_row(name: &'static str) -> impl Scene {
bsn! {
Node {
width: percent(100),
height: px(130),
margin: UiRect::top(px(14)),
padding: Val::all(px(16)),
align_items: AlignItems::Center,
column_gap: px(24),
border_radius: BorderRadius::all(px(12)),
}
BackgroundColor(OPTION_BACKGROUND)
Children [
(
Node {
width: px(96),
height: px(96),
border_radius: BorderRadius::MAX,
}
BackgroundColor(OPTION_SELECTED_BACKGROUND)
),
(
Text(name)
TextFont {
font_size: px(50.),
}
TextColor(TEXT_COLOR)
TextShadow
),
]
}
}
fn sync_lobby_fields(
port_field: Single<&EditableText, With<PortField>>,
password_field: Single<&EditableText, With<PasswordField>>,
mut lobby: ResMut<LobbyUiState>,
) {
if let Ok(port) = port_field.value().to_string().parse::<u16>() {
lobby.port = port;
}
lobby.password = password_field.value().to_string();
}
fn session_visuals(
lobby_ui: Res<LobbyUiState>,
q_session_control_text: Option<Single<&mut Text, With<SessionStatusLabel>>>,
) {
if !lobby_ui.is_changed() {
return;
}
let Some(mut text) = q_session_control_text else {
warn!("Session Control Text not found!");
return;
};
let new_text = match lobby_ui.session_active {
true => "Stop Session",
false => "Start Session",
};
**text = new_text.into();
}
fn privacy_option(
label: &'static str,
privacy: LobbyPrivacy,
border_radius: BorderRadius,
) -> impl Scene {
bsn! {
RadioButton
LobbyPrivacyOption(privacy)
Interaction
Node {
display: Display::Flex,
flex_grow: 1.,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border: UiRect::all(px(4)),
border_radius,
}
BorderColor::all(OPTION_BORDER_COLOR)
BackgroundColor(OPTION_BACKGROUND)
Children [(
Text(label)
TextFont {
font_size: px(38.0),
}
TextColor(OPTION_TEXT_COLOR)
)]
}
}
/// Updates the privacy control items from the [`LobbyUiState`] resource.
fn update_privacy_controls(
lobby_ui: Res<LobbyUiState>,
mut commands: Commands,
options: Query<(Entity, &LobbyPrivacyOption, &Interaction, Has<Checked>), With<RadioButton>>,
) {
if !lobby_ui.is_changed() {
return;
}
for (entity, option, interaction, checked) in &options {
let should_be_checked = option.0 == lobby_ui.privacy;
if should_be_checked && !checked {
commands.entity(entity).insert(Checked);
} else if !should_be_checked && checked {
commands
.entity(entity)
.remove::<Checked>()
// Reinserting the interaction will trigger the visual redraw
.insert(*interaction);
}
}
}
/// Updates the lobby privacy in response to the RadioGroup change.
fn on_privacy_changed(
value_change: On<ValueChange<Entity>>,
options: Query<&LobbyPrivacyOption>,
mut lobby_ui: ResMut<LobbyUiState>,
) {
if let Ok(option) = options.get(value_change.value) {
lobby_ui.privacy = option.0;
}
}
/// Styles the UI options according to their interactions.
fn style_privacy_options(
mut options: Query<
(&Interaction, Has<Checked>, &mut BackgroundColor),
(
With<LobbyPrivacyOption>,
Or<(Changed<Interaction>, Changed<Checked>)>,
),
>,
) {
for (interaction, checked, mut bg) in options.iter_mut() {
bg.0 = match (checked, *interaction) {
// Hovering a selected radio is a no-op (pressing it changes
// nothing), so it keeps its selected color; pressing it darkens.
(true, Interaction::Pressed) => OPTION_SELECTED_PRESSED_BACKGROUND,
(true, _) => OPTION_SELECTED_BACKGROUND,
(false, Interaction::Hovered) => OPTION_HOVERED_BACKGROUND,
(false, _) => OPTION_BACKGROUND,
};
}
}
fn style_lobby_focus(
input_focus: Res<InputFocus>,
mut options: Query<
(&ChildOf, &mut BorderColor),
(With<LobbyPrivacyOption>, Without<InteractionColors>),
>,
) {
let focused_entity = input_focus.get();
for (parent, mut border_color) in &mut options {
let color = if focused_entity == Some(parent.parent()) {
OPTION_TEXT_COLOR
} else {
OPTION_BORDER_COLOR
};
let new_border_color = BorderColor::all(color);
if *border_color != new_border_color {
*border_color = new_border_color;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn option(privacy: LobbyPrivacy) -> impl Bundle {
(
RadioButton,
LobbyPrivacyOption(privacy),
BackgroundColor(OPTION_BACKGROUND),
)
}
#[test]
fn autofocus_claims_initial_lobby_focus() {
let mut world = World::new();
world.insert_resource(InputFocus::default());
let radio_group = world.spawn((RadioGroup, AutoFocus)).id();
assert_eq!(world.resource::<InputFocus>().get(), Some(radio_group));
}
#[test]
fn checked_option_is_styled() {
let mut world = World::new();
world.insert_resource(LobbyUiState::default());
let checked = world
.spawn((
option(LobbyPrivacy::Public),
Interaction::default(),
Checked,
))
.id();
let unchecked = world
.spawn((option(LobbyPrivacy::FriendsOnly), Interaction::default()))
.id();
// Regression: without `Interaction` the style system can never match the
// option, so the background stays at the spawn-time color.
let missing_interaction = world.spawn(option(LobbyPrivacy::Public)).id();
let mut schedule = Schedule::default();
schedule.add_systems((update_privacy_controls, style_privacy_options).chain());
schedule.run(&mut world);
let checked_bg = *world.get::<BackgroundColor>(checked).unwrap();
assert_eq!(
checked_bg.0, OPTION_SELECTED_BACKGROUND,
"checked option must be restyled"
);
let unchecked_bg = *world.get::<BackgroundColor>(unchecked).unwrap();
assert_eq!(
unchecked_bg.0, OPTION_BACKGROUND,
"unchecked option must keep its base color"
);
let untouched_bg = *world.get::<BackgroundColor>(missing_interaction).unwrap();
assert_eq!(
untouched_bg.0, OPTION_BACKGROUND,
"option without Interaction is never styled"
);
}
#[test]
fn selected_option_interactions() {
let mut world = World::new();
world.insert_resource(LobbyUiState::default());
let hovered = world
.spawn((option(LobbyPrivacy::Public), Interaction::Hovered, Checked))
.id();
let pressed = world
.spawn((option(LobbyPrivacy::Public), Interaction::Pressed, Checked))
.id();
let mut schedule = Schedule::default();
schedule.add_systems(style_privacy_options);
schedule.run(&mut world);
assert_eq!(
world.get::<BackgroundColor>(hovered).unwrap().0,
OPTION_SELECTED_BACKGROUND,
"selected option must not change on hover"
);
assert_eq!(
world.get::<BackgroundColor>(pressed).unwrap().0,
OPTION_SELECTED_PRESSED_BACKGROUND,
"selected option must darken when pressed"
);
}
#[test]
fn deselected_option_is_restyled() {
let mut world = World::new();
world.insert_resource(LobbyUiState::default());
let first = world
.spawn((
option(LobbyPrivacy::Public),
Interaction::default(),
Checked,
))
.id();
let second = world
.spawn((option(LobbyPrivacy::FriendsOnly), Interaction::default()))
.id();
let mut schedule = Schedule::default();
schedule.add_systems((update_privacy_controls, style_privacy_options).chain());
schedule.run(&mut world);
assert_eq!(
world.get::<BackgroundColor>(first).unwrap().0,
OPTION_SELECTED_BACKGROUND,
"first option must be styled as checked"
);
// Selecting the other option moves the resource; `sync_privacy_options`
// must then move `Checked` and the style system must react to the move.
world.resource_mut::<LobbyUiState>().privacy = LobbyPrivacy::FriendsOnly;
schedule.run(&mut world);
assert_eq!(
world.get::<BackgroundColor>(first).unwrap().0,
OPTION_BACKGROUND,
"deselected option must be restyled to base color"
);
assert_eq!(
world.get::<BackgroundColor>(second).unwrap().0,
OPTION_SELECTED_BACKGROUND,
"newly checked option must be styled as checked"
);
}
}