game timer
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@ -1 +1 @@
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Subproject commit b3bcb4108da4d9f745405ec6bb08d94545eeca30
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Subproject commit 75052174a60977d440780f94051ae69d1fba1dd5
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@ -11,6 +11,7 @@
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#include "blk_box_drivers/inputs.hpp"
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#include "blk_box_drivers/leds.hpp"
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#include "blk_box_drivers/char_lcd.hpp"
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#include "blk_box_drivers/ssegs.hpp"
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#include "blk_box_drivers/helpers.hpp"
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extern "C" void app_main(void) {
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@ -24,6 +25,9 @@ extern "C" void app_main(void) {
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LCDController::set_resting_cursor_mode(CursorMode::Show);
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LCDController::set_resting_cursor_pos(0, 0);
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SSegController::enable_game_timer();
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SSegController::enable_module_timer();
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uint32_t i = 0;
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while (1) {
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@ -48,6 +52,22 @@ extern "C" void app_main(void) {
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if (InputsController::has_switch_flip()) {
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SwitchFlip flip = InputsController::wait_switch_flip();
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printf("Switch flipped: %d, new state: %d\n", raw_value(flip.get_switch()), flip.is_up());
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if (flip.get_switch() == Switch::S1) {
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SSegController::set_game_time(SSegController::get_game_time() + 10000);
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}
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if (flip.get_switch() == Switch::S2) {
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SSegController::set_module_time(SSegController::get_module_time() + 10000);
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}
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if (flip.get_switch() == Switch::S3) {
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SSegController::start_game_timer();
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}
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if (flip.get_switch() == Switch::S4) {
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if (flip.is_up()) {
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SSegController::start_module_timer();
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} else {
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SSegController::stop_module_timer();
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}
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}
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}
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if (InputsController::has_keypad_press()) {
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