first working
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// use crate::networks::PolicyNetwork;
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use crate::mcts::BoardStateStatus::{FiftyMove, Ongoing, Threefold};
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use crate::net::encoding::{encode_board_state_perspective, encode_move};
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use crate::net::model::ChessModel;
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use burn::prelude::Backend;
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use burn::Tensor;
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use chess::BoardStatus::{Checkmate, Stalemate};
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use chess::Color::White;
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use chess::Piece::{Bishop, Knight, Pawn, Queen, Rook};
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use chess::{Board, ChessMove, Color, MoveGen, Piece, ALL_COLORS, ALL_PIECES};
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use std::collections::HashMap;
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use std::marker::PhantomData;
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use std::time::Instant;
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pub struct Node {
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pub prior: f32,
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pub children: Vec<usize>,
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pub visit_count: u32,
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pub value_sum: f32,
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pub board_state: BoardState,
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pub last_move: Option<ChessMove>, // move that produced this node from its parent
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}
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impl Node {
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pub fn new(prior: f32, board_state: BoardState, last_move: Option<ChessMove>) -> Node {
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Node {
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prior,
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children: vec![],
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visit_count: 0,
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value_sum: 0.0,
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board_state,
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last_move,
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}
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}
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pub fn value(&self) -> f32 {
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self.value_sum / self.visit_count as f32
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}
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pub fn select_child(&self, arena: &[Node], c_puct: &f32) -> usize {
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self.children
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.iter()
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.copied()
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.max_by(|&a, &b| {
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ucb_score(self, &arena[a], c_puct)
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.partial_cmp(&ucb_score(self, &arena[b], c_puct))
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.unwrap()
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})
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.expect("select_child on leaf")
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}
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}
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impl Clone for Node {
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fn clone(&self) -> Self {
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Self::new(self.prior, self.board_state.clone(), self.last_move.clone())
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}
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}
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#[derive(Clone, Debug)]
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pub struct MctsResults {
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pub board_state: BoardState,
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pub move_dist: HashMap<ChessMove, f32>,
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pub value: f32,
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}
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impl MctsResults {
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pub fn new(
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board_state: BoardState,
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move_dist: HashMap<ChessMove, f32>,
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value: f32,
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) -> MctsResults {
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MctsResults {
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board_state,
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move_dist,
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value,
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}
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}
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}
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#[derive(Debug)]
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pub struct MctsConfig {
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pub num_simulations: usize,
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pub c_puct: f32,
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pub dirichlet_alpha: f32,
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pub dirichlet_epsilon: f32,
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}
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impl MctsConfig {
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pub fn new(
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num_simulations: usize,
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c_puct: f32,
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dirichlet_alpha: f32,
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dirichlet_epsilon: f32,
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) -> MctsConfig {
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MctsConfig {
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num_simulations,
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c_puct,
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dirichlet_alpha,
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dirichlet_epsilon,
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}
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}
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}
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impl Default for MctsConfig {
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fn default() -> MctsConfig {
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MctsConfig::new(400, 1.0, 0.05, 0.25)
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}
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}
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pub struct Mcts<B: Backend> {
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pub config: MctsConfig,
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pub _marker: PhantomData<B>, // if B not otherwise stored
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}
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impl<B: Backend> Mcts<B> {
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pub fn search(
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&mut self,
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board_state: &BoardState,
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model: &ChessModel<B>,
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device: &B::Device,
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) -> MctsResults {
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let mut nodes = Vec::<Node>::new();
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let root = 0;
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nodes.push(Node::new(0.0, board_state.clone(), None));
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self.expand(root, &mut nodes, model, device);
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// 👇 APPLY DIRICHLET NOISE HERE
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self.add_dirichlet_noise(root, &mut nodes);
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for i in 0..self.config.num_simulations {
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// if i % 10 == 0 {
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// println!("mcts sim #{}", i);
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// }
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let mut path = vec![root];
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let mut current = root;
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while !nodes[current].children.is_empty() {
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current = nodes[current].select_child(&nodes, &self.config.c_puct);
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path.push(current);
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}
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let value: f32 = self.expand(current, &mut nodes, model, device);
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let color = nodes[current].board_state.board.side_to_move();
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self.backpropagate(&mut nodes, &path, value, color);
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}
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let mut move_dist: HashMap<ChessMove, f32> = HashMap::new(); // TODO: make vec<(Chessmove, f32)>
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for idx in nodes[root].children.iter() {
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move_dist.insert(
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nodes[*idx].last_move.expect("move didnt exist"),
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nodes[*idx].visit_count as f32 / self.config.num_simulations as f32,
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);
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}
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MctsResults::new(board_state.clone(), move_dist, nodes[root].value())
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}
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fn expand(
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&mut self,
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node_idx: usize,
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arena: &mut Vec<Node>,
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model: &ChessModel<B>,
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device: &B::Device,
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) -> f32 {
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let state: Tensor<B, 4> =
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encode_board_state_perspective(&arena[node_idx].board_state, device)
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.reshape([1, 18, 8, 8]);
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let start = Instant::now();
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let (policy_head, value_head) = model.forward(state);
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println!("time: {:?}", start.elapsed());
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let legal_moves: Vec<ChessMove> =
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MoveGen::new_legal(&arena[node_idx].board_state.board).collect();
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let policy = policy_head.into_data().to_vec::<f32>().unwrap();
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for mv in legal_moves {
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let stm = arena[node_idx].board_state.board.side_to_move();
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let idx = encode_move(mv, stm);
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let prior = policy[idx];
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let mut new_board = arena[node_idx].board_state.clone();
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new_board.apply_move(mv);
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let child_idx = arena.len();
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arena.push(Node::new(prior, new_board, Some(mv)));
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arena[node_idx].children.push(child_idx);
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}
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value_head.into_data().to_vec().unwrap()[0]
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}
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fn backpropagate(&mut self, nodes: &mut [Node], path: &[usize], value: f32, color: Color) {
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for &idx in path {
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let node = &mut nodes[idx];
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if node.board_state.board.side_to_move() == color {
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node.value_sum += value;
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} else {
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node.value_sum -= value;
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}
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node.visit_count += 1;
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}
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}
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fn add_dirichlet_noise(&mut self, node_id: usize, nodes: &mut Vec<Node>) {
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let node_children = &nodes[node_id].children.clone();
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let n = node_children.len();
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if n == 0 {
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return;
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}
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let alpha = self.config.dirichlet_alpha;
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let epsilon = self.config.dirichlet_epsilon;
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let noise = dirichlet_sample(n, alpha);
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for (node_idx, noise_val) in node_children.iter().zip(noise) {
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let prev_prior = nodes[*node_idx].prior;
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nodes[*node_idx].prior = (1.0 - epsilon) * prev_prior + epsilon * noise_val;
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}
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}
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}
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fn dirichlet_sample(size: usize, alpha: f32) -> Vec<f32> {
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use rand_distr::{Distribution, Gamma};
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let gamma = Gamma::new(alpha as f64, 1.0).unwrap();
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let mut samples: Vec<f32> = (0..size)
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.map(|_| gamma.sample(&mut rand::rng()) as f32)
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.collect();
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let sum: f32 = samples.iter().sum();
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for x in &mut samples {
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*x /= sum;
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}
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samples
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}
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fn ucb_score(parent: &Node, child: &Node, c_puct: &f32) -> f32 {
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let prior_score = c_puct * child.prior * (parent.visit_count as f32).sqrt()
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/ (1.0 + child.visit_count as f32);
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let value_score: f32;
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if child.visit_count > 0 {
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value_score = -child.value(); // value from opposing side
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} else {
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value_score = 0.0;
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}
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value_score + prior_score
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}
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pub fn find_best_move(nodes: &[Node], root: usize) -> Option<(BoardState, String)> {
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// Choose best child of root by visit count (standard MCTS behavior)
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let root_node = &nodes[root];
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if root_node.children.is_empty() {
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return None;
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}
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let mut best_visits = 0u32;
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let mut best_child_idx: Option<usize> = None;
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for &child_idx in &root_node.children {
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let child = &nodes[child_idx];
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if child.visit_count > best_visits {
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best_visits = child.visit_count;
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best_child_idx = Some(child_idx);
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}
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}
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let child_idx = match best_child_idx {
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Some(i) => i,
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None => return None,
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};
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let bn = &nodes[child_idx];
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println!("best_child visits: {}", bn.visit_count);
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let uci_move = bn.last_move?.to_string();
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Some((bn.board_state.clone(), uci_move))
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}
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pub fn print_tree_arena(nodes: &[Node], root: usize, depth: usize) {
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let node = &nodes[root];
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println!(
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"{}- Value: {:.2}, Visits: {}, Prior: {:.2}, Side: {:?}",
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" ".repeat(depth),
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node.value_sum,
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node.visit_count,
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node.prior,
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node.board_state.board.side_to_move()
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);
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for &child_idx in &node.children {
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print_tree_arena(nodes, child_idx, depth + 1);
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}
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}
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fn material_of(piece: Piece) -> f32 {
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match piece {
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Queen => 9.0,
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Rook => 5.0,
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Bishop => 3.0,
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Knight => 3.0,
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Pawn => 1.0,
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_ => 0.0,
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}
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}
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const MATERIAL_VALUE_DIVISOR: f32 = 40.0;
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pub fn heuristic_eval(board: &Board, perspective: Color) -> f32 {
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let mut value = 0.0;
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// material
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for color in ALL_COLORS {
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for piece in ALL_PIECES {
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let bitboard = board.color_combined(color).0 & board.pieces(piece).0;
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let total_val =
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(bitboard.count_ones() as f32 * material_of(piece)) / MATERIAL_VALUE_DIVISOR;
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if color == perspective {
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value += total_val;
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} else {
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value -= total_val;
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}
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}
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}
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value
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// board.checkers()
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum BoardStateStatus {
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Ongoing,
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Stalemate,
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WhiteWinner,
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BlackWinner,
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Threefold,
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FiftyMove,
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}
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#[derive(Clone, Debug)]
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pub struct BoardState {
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pub board: Board,
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pub halfmove_clock: u8,
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pub repetition_table: HashMap<u64, u8>,
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pub status: BoardStateStatus,
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}
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impl BoardState {
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pub fn new(board: Board, halfmove_clock: u8, repetition_table: HashMap<u64, u8>) -> BoardState {
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BoardState {
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board,
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halfmove_clock,
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repetition_table: repetition_table,
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status: Ongoing,
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}
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}
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pub fn apply_move(&mut self, mv: ChessMove) {
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self.halfmove_clock += 1;
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if self.board.piece_on(mv.get_source()) == Some(Pawn)
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|| self.board.piece_on(mv.get_dest()).is_some()
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{
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self.halfmove_clock = 0;
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}
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self.board = self.board.make_move_new(mv);
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let board_hash = self.board.get_hash();
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let current_rep = self.repetition_table.get(&board_hash);
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let mut new_rep = 1;
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if current_rep.is_some() {
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new_rep = current_rep.unwrap() + 1;
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}
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self.repetition_table.insert(board_hash, new_rep);
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if self.board.status() == Checkmate {
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if self.board.side_to_move() == White {
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// white's move after black played the mating move
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self.status = BoardStateStatus::BlackWinner;
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} else {
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self.status = BoardStateStatus::WhiteWinner;
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}
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} else if self.board.status() == Stalemate {
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self.status = BoardStateStatus::Stalemate;
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}
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if self.halfmove_clock >= 100 {
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self.status = FiftyMove;
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}
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if new_rep >= 3 {
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self.status = Threefold;
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}
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}
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}
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impl Default for BoardState {
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fn default() -> BoardState {
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BoardState::new(Board::default(), 0, HashMap::new())
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}
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}
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