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Generated
+620
-595
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,4 @@
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pub mod benchmark;
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pub mod play;
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pub mod selfplay;
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pub mod train;
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@@ -1 +1 @@
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pub fn run() {}
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@@ -0,0 +1 @@
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pub fn run() {}
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+6
-2
@@ -5,10 +5,14 @@ edition = "2024"
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[dependencies]
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chess = "3.2.0"
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burn = { version = "0.21.0", features = ["std", "tui", "train", "cuda", "fusion", "wgpu", "ndarray"], default-features = false }
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burn-ndarray = "0.21.0"
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burn = { version = "0.22.0-pre.2", features = ["std", "tui", "train", "cuda", "fusion", "wgpu", "ndarray"], default-features = false }
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rand_distr = "0.6.0"
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rand = "0.10.1"
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ctrlc = "3.5.2"
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serde_json = "1.0.150"
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serde = { version = "1.0.228", features = ["derive"] }
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tokio = { version = "1.52.3", features = ["sync", "rt", "rt-multi-thread", "time"] }
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lru = "0.12"
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futures = "0.3"
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+2
-2
@@ -1,7 +1,7 @@
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pub mod mcts;
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mod net;
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mod train;
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pub mod training;
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pub mod train;
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mod worker;
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use chess::Game;
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+29
-18
@@ -1,9 +1,9 @@
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#![recursion_limit = "256"]
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use burn::backend::{Autodiff, Cuda};
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use burn::optim::AdamConfig;
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use burn::tensor::{Device, DeviceIndex};
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use engine::mcts::MctsConfig;
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use engine::training::train::{train, TrainingConfig};
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use engine::train::{TrainingConfig, train};
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// fn main() {
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// type MyBackend = Wgpu<f32, i32>;
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//
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@@ -14,15 +14,20 @@ use engine::training::train::{train, TrainingConfig};
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// }
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fn main() {
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// type MyBackend = Wgpu<f32, i32>;
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type MyBackend = Cuda<f32, i32>;
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// type MyBackend = NdArray<f32, i32>;
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type MyAutodiffBackend = Autodiff<MyBackend>;
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// let device = burn::backend::wgpu::WgpuDevice::default();
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// let device = burn::backend::ndarray::NdArrayDevice::default();
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let device = burn::backend::cuda::CudaDevice::default();
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// Ensure spawned background threads (e.g. CubeCL device servers like DSD-0-0) have sufficient stack space
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unsafe {
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if std::env::var("RUST_MIN_STACK").is_err() {
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std::env::set_var("RUST_MIN_STACK", "33554432"); // 32MB
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}
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}
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let mcts_config = MctsConfig::new(400, 1.0, 0.05, 0.25, 128);
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let device = Device::cuda(DeviceIndex::default());
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// Fast-validation config: 400 sims + 48 games ≈ 22 min/iteration on a 3080.
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// Early training with a near-random model benefits more from data diversity
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// than from deep search. Once the model has real shape (~150 iterations),
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// bump back to MctsConfig::new(800, ..., 32) and num_episodes: 96.
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let mcts_config = MctsConfig::new(400, 1.0, 0.3, 0.25, 16);
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let adam_config = AdamConfig::new();
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@@ -30,20 +35,26 @@ fn main() {
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max_time_s: None,
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num_iters: None,
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max_depth: 100, // unused
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model_name: String::from("Test1"),
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load_model: false,
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hidden_channels: 64,
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num_blocks: 4,
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batch_size: 1024, // num positions sampled to a batch (2048)
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num_episodes: 100, // num games generated per iteration (5000)
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buffer_max_size: 200_000, // max number of samples in the buffer
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model_name: String::from("128x8"),
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load_model: true, // architecture changed — must start with fresh weights
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hidden_channels: 128,
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num_blocks: 8,
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batch_size: 1024,
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minibatch_size: 256,
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num_train_steps: 40,
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num_episodes: 48,
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buffer_max_size: 200_000,
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mcts_config,
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optimizer: adam_config,
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lr: 2e-4,
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seed: None,
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num_workers: 8,
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nn_batch_size: 64,
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episodes_per_worker: 6,
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nn_cache_size: 1000_000,
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};
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train::<MyAutodiffBackend>(training_config, device);
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train(training_config, device);
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// let mut board_state: Option<BoardState> = Some(BoardState::new(
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// Board::default(),
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+279
-191
@@ -1,17 +1,16 @@
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// use crate::networks::PolicyNetwork;
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use crate::mcts::BoardStateStatus::{FiftyMove, Ongoing, Threefold};
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use crate::net::encoding::{encode_board_state_perspective, encode_move};
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use crate::net::model::ChessModel;
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use burn::prelude::Backend;
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use burn::Tensor;
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use crate::mcts::BoardStateStatus::{FiftyMove, InsufficientMaterial, Ongoing, Threefold};
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use crate::net::encoding::encode_move;
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use crate::worker::NNCacheKey;
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use chess::BoardStatus::{Checkmate, Stalemate};
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use chess::Color::{Black, White};
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use chess::Piece::{Bishop, Knight, Pawn, Queen, Rook};
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use chess::{Board, ChessMove, Color, MoveGen, Piece, ALL_COLORS, ALL_PIECES};
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use rand::SeedableRng;
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use std::collections::HashMap;
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use std::marker::PhantomData;
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//TODO retain tree after move selection?
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#[derive(Clone)]
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pub struct Node {
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pub prior: f32,
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pub children: Vec<usize>,
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@@ -50,10 +49,18 @@ impl Node {
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}
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}
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impl Clone for Node {
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fn clone(&self) -> Self {
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Self::new(self.prior, self.board_state.clone(), self.last_move.clone())
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fn ucb_score(parent: &Node, child: &Node, c_puct: &f32) -> f32 {
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let prior_score = c_puct * child.prior * ((parent.visit_count + 1) as f32).sqrt()
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/ (1.0 + child.visit_count as f32);
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let value_score: f32;
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if child.visit_count > 0 {
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value_score = -child.value(); // value from opposing side
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} else {
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value_score = 0.0;
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}
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value_score + prior_score
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}
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#[derive(Clone, Debug)]
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@@ -74,13 +81,14 @@ impl MctsResults {
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct MctsConfig {
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pub num_simulations: usize,
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pub c_puct: f32,
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pub dirichlet_alpha: f32,
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pub dirichlet_epsilon: f32,
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pub batch_max: usize,
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pub batch_size: usize,
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pub num_batches: usize,
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}
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impl MctsConfig {
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@@ -89,14 +97,15 @@ impl MctsConfig {
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c_puct: f32,
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dirichlet_alpha: f32,
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dirichlet_epsilon: f32,
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batch_max: usize,
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batch_size: usize,
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) -> MctsConfig {
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MctsConfig {
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num_simulations,
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c_puct,
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dirichlet_alpha,
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dirichlet_epsilon,
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batch_max,
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batch_size,
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num_batches: num_simulations / batch_size,
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}
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}
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}
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@@ -107,40 +116,97 @@ impl Default for MctsConfig {
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}
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}
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pub struct Mcts<B: Backend> {
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pub struct Mcts {
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pub config: MctsConfig,
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pub _marker: PhantomData<B>, // if B not otherwise stored
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}
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impl<B: Backend> Mcts<B> {
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pub fn search(
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fn terminal_value(status: BoardStateStatus, stm: Color) -> Option<f32> {
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match status {
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Ongoing => None,
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BoardStateStatus::Stalemate | Threefold | FiftyMove | InsufficientMaterial => Some(0.0),
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BoardStateStatus::WhiteWinner => Some(if stm == White { 1.0 } else { -1.0 }),
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BoardStateStatus::BlackWinner => Some(if stm == Black { 1.0 } else { -1.0 }),
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}
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}
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fn softmax(logits: &[f32]) -> Vec<f32> {
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if logits.is_empty() {
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return Vec::new();
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}
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let mut max_logit = f32::NEG_INFINITY;
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for &v in logits {
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if v > max_logit {
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max_logit = v;
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}
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}
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if !max_logit.is_finite() {
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max_logit = 0.0;
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}
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let mut exps_sum = 0.0f32;
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let mut probs = vec![0.0f32; logits.len()];
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for (i, &v) in logits.iter().enumerate() {
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let x = (v - max_logit).exp();
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if x.is_finite() {
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probs[i] = x;
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exps_sum += x;
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}
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}
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if exps_sum > 0.0 && exps_sum.is_finite() {
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for p in &mut probs {
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*p /= exps_sum;
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}
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} else {
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let uniform = 1.0 / logits.len() as f32;
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for p in &mut probs {
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*p = uniform;
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}
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}
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probs
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}
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use std::future::Future;
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impl Mcts {
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pub async fn search<F, Fut>(
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&mut self,
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board_state: &BoardState,
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model: &ChessModel<B>,
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device: &B::Device,
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) -> MctsResults {
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model_inference: F,
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training: bool,
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) -> MctsResults
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where
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F: Fn(&BoardState) -> Fut,
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Fut: Future<Output = (Vec<f32>, f32)>,
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{
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let mut nodes = Vec::<Node>::new();
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let root = 0;
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nodes.push(Node::new(0.0, board_state.clone(), None));
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// Expand root to create initial children and priors
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self.expand(root, &mut nodes, model, device);
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let (root_policy, root_value) = model_inference(&board_state).await;
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self.expand_with_eval(root, &mut nodes, &root_policy, root_value);
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// Apply Dirichlet noise to root children
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self.add_dirichlet_noise(root, &mut nodes);
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// Seed the root node with the network's own value estimate.
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// Without this, the root starts at (visit_count=0, value_sum=0) and the
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// first ~N simulations have no reliable value signal — the root value is
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// otherwise silently discarded.
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let root_color = board_state.board.side_to_move();
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self.backpropagate(&mut nodes, &[root], root_value, root_color);
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if training {
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// APPLY DIRICHLET NOISE HERE
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self.add_dirichlet_noise(root, &mut nodes);
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}
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// We'll batch leaf evaluations to reduce per-leaf model calls and device-host syncs.
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let mut sims_done: usize = 0;
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let num_sims = self.config.num_simulations;
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let mut sim_count = 0;
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while sims_done < num_sims {
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// Collect a batch of leaf nodes (and their selection paths)
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let mut leaf_nodes: Vec<usize> = Vec::new();
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let mut leaf_paths: Vec<Vec<usize>> = Vec::new();
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let mut leaf_states: Vec<Tensor<B, 4>> = Vec::new();
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while sim_count < num_sims {
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let current_batch_size = std::cmp::min(self.config.batch_size, num_sims - sim_count);
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sim_count += current_batch_size;
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while leaf_nodes.len() < std::cmp::min(self.config.batch_max, num_sims - sims_done) {
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let mut pending = Vec::with_capacity(current_batch_size);
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for _ in 0..current_batch_size {
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let mut path = vec![root];
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let mut current = root;
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@@ -149,174 +215,143 @@ impl<B: Backend> Mcts<B> {
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path.push(current);
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}
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// Record leaf node and its path
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leaf_nodes.push(current);
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leaf_paths.push(path.clone());
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// Apply virtual loss to path
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for &idx in &path {
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nodes[idx].visit_count += 1;
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nodes[idx].value_sum += 1.0;
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}
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// Prepare state tensor for this leaf
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let state: Tensor<B, 4> =
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encode_board_state_perspective(&nodes[current].board_state, device)
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.reshape([1, 18, 8, 8]);
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leaf_states.push(state);
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let status = nodes[current].board_state.status;
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let stm = nodes[current].board_state.board.side_to_move();
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let term_val = terminal_value(status, stm);
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sims_done += 1;
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pending.push((path, current, term_val));
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}
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if leaf_nodes.is_empty() {
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break;
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// Gather unique non-terminal leaves needing evaluation
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let mut eval_indices = Vec::new();
|
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for (_, leaf_idx, term_val) in &pending {
|
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if term_val.is_none() && !eval_indices.contains(leaf_idx) {
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eval_indices.push(*leaf_idx);
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}
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}
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// Batch evaluate the collected leaf states
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let batch = Tensor::cat(leaf_states, 0);
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let (policy_batch, value_batch) = model.forward(batch);
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// Execute inference for all non-terminal leaves concurrently
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let mut eval_map = HashMap::new();
|
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if !eval_indices.is_empty() {
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let futures: Vec<_> = eval_indices
|
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.iter()
|
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.map(|&idx| model_inference(&nodes[idx].board_state))
|
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.collect();
|
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// Move tensors to host once per batch
|
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let policy_data = policy_batch.into_data().to_vec::<f32>().unwrap();
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let value_data = value_batch.into_data().to_vec::<f32>().unwrap();
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let results = futures::future::join_all(futures).await;
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let num_moves = policy_data.len() / leaf_nodes.len();
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// Process each evaluated leaf: expand and backpropagate
|
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for (i, &node_idx) in leaf_nodes.iter().enumerate() {
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let path = &leaf_paths[i];
|
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|
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// slice for this sample's logits
|
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let start = i * num_moves;
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let end = start + num_moves;
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let logits = &policy_data[start..end];
|
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|
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// Convert logits to probabilities with a numerically-stable softmax on host
|
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let mut max_logit = f32::NEG_INFINITY;
|
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for &v in logits.iter() {
|
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if v > max_logit {
|
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max_logit = v;
|
||||
}
|
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for (&idx, res) in eval_indices.iter().zip(results.into_iter()) {
|
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eval_map.insert(idx, res);
|
||||
}
|
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if logits.is_empty() {
|
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println!("logits empty")
|
||||
}
|
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if !max_logit.is_finite() {
|
||||
println!("max logits not finite")
|
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}
|
||||
|
||||
// Phase 1: Revert ALL virtual losses before touching the tree with real values.
|
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// Doing this in one pass ensures that when we backpropagate simulation N,
|
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// no other simulation's artificial visit counts or value sums are polluting
|
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// the nodes on its path.
|
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for (path, _, _) in &pending {
|
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for &idx in path {
|
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nodes[idx].visit_count -= 1;
|
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nodes[idx].value_sum -= 1.0;
|
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}
|
||||
}
|
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|
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let mut exps_sum = 0.0f32;
|
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let mut probs = vec![0.0f32; num_moves];
|
||||
|
||||
for (j, &v) in logits.iter().enumerate() {
|
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let x = (v - max_logit).exp();
|
||||
|
||||
if !x.is_finite() {
|
||||
probs[j] = 0.0;
|
||||
} else {
|
||||
probs[j] = x;
|
||||
exps_sum += x;
|
||||
}
|
||||
}
|
||||
|
||||
if exps_sum > 0.0 && exps_sum.is_finite() {
|
||||
for p in &mut probs {
|
||||
*p /= exps_sum;
|
||||
}
|
||||
// Phase 2: Expand leaves and backpropagate with a clean tree.
|
||||
for (path, leaf_idx, term_val) in pending {
|
||||
let (value, color) = if let Some(tv) = term_val {
|
||||
let color = nodes[leaf_idx].board_state.board.side_to_move();
|
||||
(tv, color)
|
||||
} else {
|
||||
// fallback: uniform or zero
|
||||
let uniform = 1.0 / num_moves as f32;
|
||||
for p in &mut probs {
|
||||
*p = uniform;
|
||||
let (policy, val) = &eval_map[&leaf_idx];
|
||||
if nodes[leaf_idx].children.is_empty() {
|
||||
self.expand_with_eval(leaf_idx, &mut nodes, policy, *val);
|
||||
}
|
||||
}
|
||||
let color = nodes[leaf_idx].board_state.board.side_to_move();
|
||||
(*val, color)
|
||||
};
|
||||
|
||||
// Expand: add legal moves as children with prior from probs
|
||||
let legal_moves: Vec<ChessMove> =
|
||||
MoveGen::new_legal(&nodes[node_idx].board_state.board).collect();
|
||||
for mv in legal_moves {
|
||||
let stm = nodes[node_idx].board_state.board.side_to_move();
|
||||
let idx = encode_move(mv, stm).expect("Invalid move");
|
||||
let prior = probs[idx];
|
||||
|
||||
let mut new_board = nodes[node_idx].board_state.clone();
|
||||
new_board.apply_move(mv);
|
||||
|
||||
let child_idx = nodes.len();
|
||||
nodes.push(Node::new(prior, new_board, Some(mv)));
|
||||
nodes[node_idx].children.push(child_idx);
|
||||
}
|
||||
|
||||
// Backpropagate the value for this leaf
|
||||
let value = value_data[i];
|
||||
let color = nodes[node_idx].board_state.board.side_to_move();
|
||||
self.backpropagate(&mut nodes, path, value, color);
|
||||
self.backpropagate(&mut nodes, &path, value, color);
|
||||
}
|
||||
}
|
||||
|
||||
// Build compact move distribution: encoded move index -> probability (visits / num_simulations)
|
||||
// Build compact move distribution
|
||||
let mut move_dist: Vec<(usize, f32)> = Vec::with_capacity(nodes[root].children.len());
|
||||
let stm = board_state.board.side_to_move();
|
||||
let denom = self.config.num_simulations as f32;
|
||||
let total_root_visits: u32 = nodes[root]
|
||||
.children
|
||||
.iter()
|
||||
.map(|&c| nodes[c].visit_count)
|
||||
.sum();
|
||||
let denom = if total_root_visits > 0 {
|
||||
total_root_visits as f32
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
for child_idx in nodes[root].children.iter() {
|
||||
let mv = nodes[*child_idx].last_move.expect("move didnt exist");
|
||||
let enc = encode_move(mv, stm).expect("Invalid move");
|
||||
let prob = nodes[*child_idx].visit_count as f32 / denom;
|
||||
move_dist.push((enc, prob));
|
||||
if let Some(enc) = encode_move(mv, stm) {
|
||||
let prob = nodes[*child_idx].visit_count as f32 / denom;
|
||||
move_dist.push((enc, prob));
|
||||
}
|
||||
}
|
||||
|
||||
MctsResults::new(board_state.clone(), move_dist, nodes[root].value())
|
||||
}
|
||||
|
||||
fn expand(
|
||||
fn expand_with_eval(
|
||||
&mut self,
|
||||
node_idx: usize,
|
||||
arena: &mut Vec<Node>,
|
||||
model: &ChessModel<B>,
|
||||
device: &B::Device,
|
||||
policy_logits: &[f32],
|
||||
value_head: f32,
|
||||
) -> f32 {
|
||||
if arena[node_idx].board_state.status == BoardStateStatus::Stalemate
|
||||
|| arena[node_idx].board_state.status == BoardStateStatus::Threefold
|
||||
|| arena[node_idx].board_state.status == BoardStateStatus::FiftyMove
|
||||
{
|
||||
0.0
|
||||
} else if arena[node_idx].board_state.status == BoardStateStatus::WhiteWinner {
|
||||
if arena[node_idx].board_state.board.side_to_move() == Black {
|
||||
1.0
|
||||
} else {
|
||||
-1.0
|
||||
}
|
||||
} else if arena[node_idx].board_state.status == BoardStateStatus::BlackWinner {
|
||||
if arena[node_idx].board_state.board.side_to_move() == White {
|
||||
1.0
|
||||
} else {
|
||||
-1.0
|
||||
}
|
||||
} else {
|
||||
let state: Tensor<B, 4> =
|
||||
encode_board_state_perspective(&arena[node_idx].board_state, device)
|
||||
.reshape([1, 18, 8, 8]);
|
||||
// let start = Instant::now();
|
||||
let (policy_head, value_head) = model.forward(state);
|
||||
// println!("time: {:?}", start.elapsed());
|
||||
let status = arena[node_idx].board_state.status;
|
||||
let stm = arena[node_idx].board_state.board.side_to_move();
|
||||
|
||||
if let Some(term_val) = terminal_value(status, stm) {
|
||||
term_val
|
||||
} else {
|
||||
let legal_moves: Vec<ChessMove> =
|
||||
MoveGen::new_legal(&arena[node_idx].board_state.board).collect();
|
||||
let probs = softmax(policy_logits);
|
||||
|
||||
let policy = policy_head.into_data().to_vec::<f32>().unwrap();
|
||||
let mut move_priors = Vec::with_capacity(legal_moves.len());
|
||||
let mut prior_sum = 0.0f32;
|
||||
|
||||
for mv in legal_moves {
|
||||
let stm = arena[node_idx].board_state.board.side_to_move();
|
||||
let idx = encode_move(mv, stm).expect("Invalid move");
|
||||
let prior = policy[idx];
|
||||
for &mv in &legal_moves {
|
||||
if let Some(enc_idx) = encode_move(mv, stm) {
|
||||
let p = probs[enc_idx];
|
||||
move_priors.push((mv, p));
|
||||
prior_sum += p;
|
||||
}
|
||||
}
|
||||
|
||||
for (mv, p) in move_priors {
|
||||
let normalized_prior = if prior_sum > 0.0 {
|
||||
p / prior_sum
|
||||
} else {
|
||||
1.0 / legal_moves.len() as f32
|
||||
};
|
||||
|
||||
let mut new_board = arena[node_idx].board_state.clone();
|
||||
new_board.apply_move(mv);
|
||||
|
||||
let child_idx = arena.len();
|
||||
|
||||
arena.push(Node::new(prior, new_board, Some(mv)));
|
||||
arena.push(Node::new(normalized_prior, new_board, Some(mv)));
|
||||
arena[node_idx].children.push(child_idx);
|
||||
}
|
||||
|
||||
value_head.into_data().to_vec().unwrap()[0]
|
||||
value_head
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn backpropagate(&mut self, nodes: &mut [Node], path: &[usize], value: f32, color: Color) {
|
||||
for &idx in path {
|
||||
let node = &mut nodes[idx];
|
||||
@@ -356,7 +391,6 @@ fn dirichlet_sample(size: usize, alpha: f32) -> Vec<f32> {
|
||||
|
||||
let gamma = Gamma::new(alpha as f64, 1.0).unwrap();
|
||||
|
||||
// Use a single SmallRng seeded from system time (avoid depending on thread_rng helper)
|
||||
let now = std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.unwrap();
|
||||
@@ -367,27 +401,20 @@ fn dirichlet_sample(size: usize, alpha: f32) -> Vec<f32> {
|
||||
|
||||
let sum: f32 = samples.iter().sum();
|
||||
|
||||
for x in &mut samples {
|
||||
*x /= sum;
|
||||
if sum > 0.0 && sum.is_finite() {
|
||||
for x in &mut samples {
|
||||
*x /= sum;
|
||||
}
|
||||
} else if size > 0 {
|
||||
let uniform = 1.0 / size as f32;
|
||||
for x in &mut samples {
|
||||
*x = uniform;
|
||||
}
|
||||
}
|
||||
|
||||
samples
|
||||
}
|
||||
|
||||
fn ucb_score(parent: &Node, child: &Node, c_puct: &f32) -> f32 {
|
||||
let prior_score = c_puct * child.prior * (parent.visit_count as f32).sqrt()
|
||||
/ (1.0 + child.visit_count as f32);
|
||||
|
||||
let value_score: f32;
|
||||
if child.visit_count > 0 {
|
||||
value_score = -child.value(); // value from opposing side
|
||||
} else {
|
||||
value_score = 0.0;
|
||||
}
|
||||
|
||||
value_score + prior_score
|
||||
}
|
||||
|
||||
pub fn find_best_move(nodes: &[Node], root: usize) -> Option<(BoardState, String)> {
|
||||
// Choose best child of root by visit count (standard MCTS behavior)
|
||||
let root_node = &nodes[root];
|
||||
@@ -476,6 +503,7 @@ pub enum BoardStateStatus {
|
||||
BlackWinner,
|
||||
Threefold,
|
||||
FiftyMove,
|
||||
InsufficientMaterial,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
@@ -491,52 +519,112 @@ impl BoardState {
|
||||
BoardState {
|
||||
board,
|
||||
halfmove_clock,
|
||||
repetition_table: repetition_table,
|
||||
repetition_table,
|
||||
status: Ongoing,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn nn_cache_key(&self) -> NNCacheKey {
|
||||
let board_hash = self.board.get_hash(); // whatever chess crate API you're using
|
||||
|
||||
let repetition_two = self.repetition_table.get(&board_hash).copied().unwrap_or(0) >= 2;
|
||||
|
||||
NNCacheKey {
|
||||
board_hash,
|
||||
halfmove_clock: self.halfmove_clock,
|
||||
repetition_two,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_move(&mut self, mv: ChessMove) {
|
||||
self.halfmove_clock += 1;
|
||||
if self.board.piece_on(mv.get_source()) == Some(Pawn)
|
||||
|| self.board.piece_on(mv.get_dest()).is_some()
|
||||
{
|
||||
let is_pawn_move = self.board.piece_on(mv.get_source()) == Some(Pawn);
|
||||
let is_normal_capture = self.board.piece_on(mv.get_dest()).is_some();
|
||||
|
||||
let is_en_passant = is_pawn_move
|
||||
&& self.board.en_passant() == Some(mv.get_dest())
|
||||
&& self.board.piece_on(mv.get_dest()).is_none();
|
||||
|
||||
self.halfmove_clock = self.halfmove_clock.saturating_add(1);
|
||||
|
||||
if is_pawn_move || is_normal_capture || is_en_passant {
|
||||
self.halfmove_clock = 0;
|
||||
}
|
||||
|
||||
self.board = self.board.make_move_new(mv);
|
||||
|
||||
let board_hash = self.board.get_hash();
|
||||
|
||||
let current_rep = self.repetition_table.get(&board_hash);
|
||||
let mut new_rep = 1;
|
||||
if current_rep.is_some() {
|
||||
new_rep = current_rep.unwrap() + 1;
|
||||
}
|
||||
let new_rep = self.repetition_table.get(&board_hash).copied().unwrap_or(0) + 1;
|
||||
self.repetition_table.insert(board_hash, new_rep);
|
||||
|
||||
if self.board.status() == Checkmate {
|
||||
if self.board.side_to_move() == White {
|
||||
// white's move after black played the mating move
|
||||
self.status = BoardStateStatus::BlackWinner;
|
||||
} else {
|
||||
self.status = BoardStateStatus::WhiteWinner;
|
||||
match self.board.status() {
|
||||
Checkmate => {
|
||||
self.status = if self.board.side_to_move() == White {
|
||||
BoardStateStatus::BlackWinner
|
||||
} else {
|
||||
BoardStateStatus::WhiteWinner
|
||||
};
|
||||
return;
|
||||
}
|
||||
} else if self.board.status() == Stalemate {
|
||||
self.status = BoardStateStatus::Stalemate;
|
||||
Stalemate => {
|
||||
self.status = BoardStateStatus::Stalemate;
|
||||
return;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if is_insufficient_material(&self.board) {
|
||||
self.status = InsufficientMaterial;
|
||||
return;
|
||||
}
|
||||
|
||||
if self.halfmove_clock >= 100 {
|
||||
self.status = FiftyMove;
|
||||
return;
|
||||
}
|
||||
|
||||
if new_rep >= 3 {
|
||||
self.status = Threefold;
|
||||
return;
|
||||
}
|
||||
|
||||
self.status = BoardStateStatus::Ongoing;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BoardState {
|
||||
fn default() -> BoardState {
|
||||
BoardState::new(Board::default(), 0, HashMap::new())
|
||||
let board = Board::default();
|
||||
let repetition_table = HashMap::from([(board.get_hash(), 1)]);
|
||||
BoardState::new(board, 0, repetition_table)
|
||||
}
|
||||
}
|
||||
|
||||
// Could be made more comprehensive
|
||||
pub fn is_insufficient_material(board: &Board) -> bool {
|
||||
let pawns = board.pieces(Pawn).0;
|
||||
let rooks = board.pieces(Rook).0;
|
||||
let queens = board.pieces(Queen).0;
|
||||
|
||||
// Any pawn/rook/queen means this is not trivially dead.
|
||||
if pawns != 0 || rooks != 0 || queens != 0 {
|
||||
return false;
|
||||
}
|
||||
|
||||
let bishops = board.pieces(Bishop).0;
|
||||
let knights = board.pieces(Knight).0;
|
||||
|
||||
let bishop_count = bishops.count_ones();
|
||||
let knight_count = knights.count_ones();
|
||||
|
||||
match (bishop_count, knight_count) {
|
||||
// K vs K
|
||||
(0, 0) => true,
|
||||
|
||||
// K+B vs K
|
||||
// K+N vs K
|
||||
(1, 0) | (0, 1) => true,
|
||||
|
||||
// Other configurations require more analysis.
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
+178
-113
@@ -1,26 +1,6 @@
|
||||
use crate::mcts::BoardState;
|
||||
use burn::prelude::*;
|
||||
use chess::{ChessMove, Color, File, Piece, Rank, Square, ALL_SQUARES};
|
||||
/*
|
||||
Input planes:
|
||||
1-6: your pieces (Pawn, Knight, Bishop, Rook, Queen, King)
|
||||
7-12: opponent pieces
|
||||
13: your kingside
|
||||
14: your queenside
|
||||
15: opponent kingside
|
||||
16: opponent queenside
|
||||
17: rep >= 2
|
||||
18: En passant square (gap pass over)
|
||||
|
||||
|
||||
Output:
|
||||
4672 moves represented through planes
|
||||
1-56: sliding moves
|
||||
57-64: Knight moves
|
||||
65-73: underpromotions
|
||||
*/
|
||||
|
||||
const PLANES_PER_SQUARE: usize = 73;
|
||||
use chess::{Board, ChessMove, Color, File, Piece, Rank, Square};
|
||||
|
||||
const SLIDING_DIRS: [(i8, i8); 8] = [
|
||||
(0, 1), // N
|
||||
@@ -52,104 +32,113 @@ const UNDERPROMO_DIRS: [(i8, i8); 3] = [
|
||||
|
||||
const UNDERPROMO_PIECES: [Piece; 3] = [Piece::Knight, Piece::Bishop, Piece::Rook];
|
||||
|
||||
pub fn encode_board_state_perspective<B: Backend>(
|
||||
state: &BoardState,
|
||||
device: &B::Device,
|
||||
) -> Tensor<B, 3> {
|
||||
let mut planes = vec![0.0f32; 18 * 64];
|
||||
pub fn encode_board_state_perspective(state: &BoardState, device: &Device) -> Tensor<3> {
|
||||
let mut planes = vec![0.0f32; 19 * 64];
|
||||
encode_board_state_to_slice(state, &mut planes);
|
||||
Tensor::<3>::from_floats(TensorData::new(planes, [19, 8, 8]), device)
|
||||
}
|
||||
|
||||
/// Write 19x8x8 encoded planes for `state` directly into `out_slice` (must be at least 1216 elements long).
|
||||
pub fn encode_board_state_to_slice(state: &BoardState, out_slice: &mut [f32]) {
|
||||
out_slice[..1216].fill(0.0);
|
||||
|
||||
let board = &state.board;
|
||||
let us = board.side_to_move();
|
||||
let them = !us;
|
||||
let flip = us == Color::Black;
|
||||
|
||||
let idx = |plane: usize, rank: usize, file: usize| -> usize { plane * 64 + rank * 8 + file };
|
||||
|
||||
let flip = us == Color::Black;
|
||||
|
||||
for &square in ALL_SQUARES.iter() {
|
||||
if let Some(piece) = board.piece_on(square) {
|
||||
let color = board.color_on(square).unwrap();
|
||||
|
||||
let piece_index = match piece {
|
||||
Piece::Pawn => 0,
|
||||
Piece::Knight => 1,
|
||||
Piece::Bishop => 2,
|
||||
Piece::Rook => 3,
|
||||
Piece::Queen => 4,
|
||||
Piece::King => 5,
|
||||
};
|
||||
|
||||
// Determine plane based on perspective
|
||||
let plane = if color == us {
|
||||
piece_index
|
||||
} else {
|
||||
piece_index + 6
|
||||
};
|
||||
let pieces = [
|
||||
Piece::Pawn,
|
||||
Piece::Knight,
|
||||
Piece::Bishop,
|
||||
Piece::Rook,
|
||||
Piece::Queen,
|
||||
Piece::King,
|
||||
];
|
||||
|
||||
for (piece_index, &piece) in pieces.iter().enumerate() {
|
||||
let us_bb = board.pieces(piece) & board.color_combined(us);
|
||||
for square in us_bb {
|
||||
let mut rank = square.get_rank().to_index();
|
||||
let mut file = square.get_file().to_index();
|
||||
|
||||
// Flip board if black to move
|
||||
if flip {
|
||||
rank = 7 - rank;
|
||||
file = 7 - file;
|
||||
}
|
||||
out_slice[idx(piece_index, rank, file)] = 1.0;
|
||||
}
|
||||
|
||||
planes[idx(plane, rank, file)] = 1.0;
|
||||
let them_bb = board.pieces(piece) & board.color_combined(them);
|
||||
for square in them_bb {
|
||||
let mut rank = square.get_rank().to_index();
|
||||
let mut file = square.get_file().to_index();
|
||||
if flip {
|
||||
rank = 7 - rank;
|
||||
file = 7 - file;
|
||||
}
|
||||
out_slice[idx(piece_index + 6, rank, file)] = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------
|
||||
// Castling Rights (planes 12–15)
|
||||
// From perspective
|
||||
// -------------------------
|
||||
let (us_castle, them_castle) = (board.castle_rights(us), board.castle_rights(them));
|
||||
|
||||
if us_castle.has_kingside() {
|
||||
fill_plane(&mut planes, 12);
|
||||
fill_plane_ones(out_slice, 12);
|
||||
}
|
||||
if us_castle.has_queenside() {
|
||||
fill_plane(&mut planes, 13);
|
||||
fill_plane_ones(out_slice, 13);
|
||||
}
|
||||
if them_castle.has_kingside() {
|
||||
fill_plane(&mut planes, 14);
|
||||
fill_plane_ones(out_slice, 14);
|
||||
}
|
||||
if them_castle.has_queenside() {
|
||||
fill_plane(&mut planes, 15);
|
||||
fill_plane_ones(out_slice, 15);
|
||||
}
|
||||
|
||||
// -------------------------
|
||||
// Repetition plane (16)
|
||||
// -------------------------
|
||||
let current_hash = board.get_hash();
|
||||
if let Some(count) = state.repetition_table.get(¤t_hash) {
|
||||
if *count >= 2 {
|
||||
fill_plane(&mut planes, 16);
|
||||
fill_plane_ones(out_slice, 16);
|
||||
}
|
||||
}
|
||||
|
||||
let en_passant = board.en_passant();
|
||||
if let Some(ep) = en_passant {
|
||||
// En passant plane (17)
|
||||
if let Some(ep) = board.en_passant() {
|
||||
let mut rank = ep.get_rank().to_index();
|
||||
let mut file = ep.get_file().to_index();
|
||||
|
||||
// Flip board if black to move
|
||||
if flip {
|
||||
rank = 7 - rank;
|
||||
file = 7 - file;
|
||||
}
|
||||
|
||||
planes[idx(17, rank, file)] = 1.0;
|
||||
out_slice[idx(17, rank, file)] = 1.0;
|
||||
}
|
||||
|
||||
Tensor::<B, 3>::from_floats(TensorData::new(planes, [18, 8, 8]), device)
|
||||
fill_plane(out_slice, 18, Some(state.halfmove_clock as f32 / 100.0));
|
||||
}
|
||||
|
||||
fn fill_plane(buffer: &mut [f32], plane: usize) {
|
||||
let start = plane * 64;
|
||||
for i in 0..64 {
|
||||
buffer[start + i] = 1.0;
|
||||
pub fn encode_board_states_batch(states: &[&BoardState], device: &Device) -> Tensor<4> {
|
||||
let b = states.len();
|
||||
let mut buffer = vec![0.0f32; b * 1216];
|
||||
for (i, state) in states.iter().enumerate() {
|
||||
let start = i * 1216;
|
||||
encode_board_state_to_slice(state, &mut buffer[start..start + 1216]);
|
||||
}
|
||||
Tensor::<4>::from_floats(TensorData::new(buffer, [b, 19, 8, 8]), device)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn fill_plane(buffer: &mut [f32], plane: usize, value: Option<f32>) {
|
||||
let start = plane * 64;
|
||||
buffer[start..start + 64].fill(value.unwrap_or(1.0));
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn fill_plane_ones(buffer: &mut [f32], plane: usize) {
|
||||
fill_plane(buffer, plane, Some(1.0));
|
||||
}
|
||||
|
||||
/// Rotate a square into the side-to-move perspective.
|
||||
@@ -201,7 +190,7 @@ pub fn encode_move(mv: ChessMove, stm: Color) -> Option<usize> {
|
||||
};
|
||||
|
||||
let from_sq = (fr as usize) * 8 + (ff as usize);
|
||||
Some(from_sq * PLANES_PER_SQUARE + plane)
|
||||
Some(plane * 64 + from_sq)
|
||||
}
|
||||
|
||||
fn encode_non_underpromo(dx: i8, dy: i8) -> Option<usize> {
|
||||
@@ -223,18 +212,18 @@ fn encode_non_underpromo(dx: i8, dy: i8) -> Option<usize> {
|
||||
}
|
||||
|
||||
/// Decode an index in [0, 4672) back into a ChessMove.
|
||||
pub fn decode_move(idx: usize, stm: Color) -> Option<ChessMove> {
|
||||
pub fn decode_move(idx: usize, board: &Board) -> Option<ChessMove> {
|
||||
if idx >= 4672 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let from_idx = idx / PLANES_PER_SQUARE;
|
||||
let plane = idx % PLANES_PER_SQUARE;
|
||||
let plane = idx / 64;
|
||||
let from_idx = idx % 64;
|
||||
|
||||
let ff = (from_idx % 8) as i8;
|
||||
let fr = (from_idx / 8) as i8;
|
||||
|
||||
let (dx, dy, promo) = if plane < 56 {
|
||||
let (dx, dy, mut promo) = if plane < 56 {
|
||||
let dir = plane / 7;
|
||||
let dist = (plane % 7 + 1) as i8;
|
||||
|
||||
@@ -260,6 +249,20 @@ pub fn decode_move(idx: usize, stm: Color) -> Option<ChessMove> {
|
||||
return None;
|
||||
}
|
||||
|
||||
let stm = board.side_to_move();
|
||||
|
||||
// Default pawn moves to final rank (perspective fr == 6 -> tr == 7) to Queen promotion if not underpromotion.
|
||||
// fr/ff are perspective coordinates, so deorient back to real squares before inspecting the board.
|
||||
if promo.is_none()
|
||||
&& fr == 6
|
||||
&& tr == 7
|
||||
&& dy == 1
|
||||
&& dx.abs() <= 1
|
||||
&& board.piece_on(deorient_square(ff, fr, stm)) == Some(Piece::Pawn)
|
||||
{
|
||||
promo = Some(Piece::Queen);
|
||||
}
|
||||
|
||||
let from = deorient_square(ff, fr, stm);
|
||||
let to = deorient_square(tf, tr, stm);
|
||||
|
||||
@@ -268,47 +271,109 @@ pub fn decode_move(idx: usize, stm: Color) -> Option<ChessMove> {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use chess::ALL_COLORS;
|
||||
use crate::net::encoding::{decode_move, encode_move};
|
||||
use chess::{Board, ChessMove, Color, File, Piece, Rank, Square};
|
||||
use std::str::FromStr;
|
||||
|
||||
#[test]
|
||||
fn encoding_roundtrips() {
|
||||
for color in ALL_COLORS {
|
||||
for action in 0..4672 {
|
||||
let decoded = decode_move(action, color);
|
||||
if decoded.is_none() {
|
||||
continue;
|
||||
}
|
||||
let decoded = decoded.unwrap();
|
||||
let encoded = encode_move(decoded, color).unwrap();
|
||||
// eprintln!(
|
||||
// "orig idx = {}, plane={}, from_idx={}",
|
||||
// action,
|
||||
// action / 64,
|
||||
// action % 64
|
||||
// );
|
||||
// eprintln!(
|
||||
// "move = {}, from={}, to={}, promo={:?}",
|
||||
// decoded,
|
||||
// decoded.get_source(),
|
||||
// decoded.get_dest(),
|
||||
// decoded.get_promotion()
|
||||
// );
|
||||
// eprintln!(
|
||||
// "decoded = {}, from={}, to={}, promo={:?}",
|
||||
// decoded,
|
||||
// decoded.get_source(),
|
||||
// decoded.get_dest(),
|
||||
// decoded.get_promotion()
|
||||
// );
|
||||
// eprintln!(
|
||||
// "re-encoded idx = {}, plane={}, from_idx={}",
|
||||
// encoded,
|
||||
// encoded / 64,
|
||||
// encoded % 64
|
||||
// );
|
||||
assert_eq!(action, encoded);
|
||||
let board = Board::default();
|
||||
for action in 0..4672 {
|
||||
let decoded = decode_move(action, &board);
|
||||
if decoded.is_none() {
|
||||
continue;
|
||||
}
|
||||
let decoded = decoded.unwrap();
|
||||
let encoded = encode_move(decoded, board.side_to_move()).unwrap();
|
||||
// eprintln!(
|
||||
// "orig idx = {}, plane={}, from_idx={}",
|
||||
// action,
|
||||
// action / 64,
|
||||
// action % 64
|
||||
// );
|
||||
// eprintln!(
|
||||
// "move = {}, from={}, to={}, promo={:?}",
|
||||
// decoded,
|
||||
// decoded.get_source(),
|
||||
// decoded.get_dest(),
|
||||
// decoded.get_promotion()
|
||||
// );
|
||||
// eprintln!(
|
||||
// "decoded = {}, from={}, to={}, promo={:?}",
|
||||
// decoded,
|
||||
// decoded.get_source(),
|
||||
// decoded.get_dest(),
|
||||
// decoded.get_promotion()
|
||||
// );
|
||||
// eprintln!(
|
||||
// "re-encoded idx = {}, plane={}, from_idx={}",
|
||||
// encoded,
|
||||
// encoded / 64,
|
||||
// encoded % 64
|
||||
// );
|
||||
assert_eq!(action, encoded);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn queen_promotion_roundtrip() {
|
||||
let board = Board::from_str("4k3/4P3/8/8/8/8/8/4K3 w - - 0 1").unwrap();
|
||||
|
||||
let from = Square::make_square(Rank::Seventh, File::E);
|
||||
let to = Square::make_square(Rank::Eighth, File::E);
|
||||
|
||||
let mv = ChessMove::new(from, to, Some(Piece::Queen));
|
||||
|
||||
let enc = encode_move(mv, Color::White).unwrap();
|
||||
let dec = decode_move(enc, &board).unwrap();
|
||||
|
||||
assert_eq!(mv, dec);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn underpromotion_roundtrip() {
|
||||
let board = Board::from_str("4k3/4P3/8/8/8/8/8/4K3 w - - 0 1").unwrap();
|
||||
|
||||
let from = Square::make_square(Rank::Seventh, File::E);
|
||||
let to = Square::make_square(Rank::Eighth, File::E);
|
||||
|
||||
let mv = ChessMove::new(from, to, Some(Piece::Knight));
|
||||
|
||||
let enc = encode_move(mv, Color::White).unwrap();
|
||||
let dec = decode_move(enc, &board).unwrap();
|
||||
|
||||
assert_eq!(mv, dec);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn queen_promotion_roundtrip_black() {
|
||||
// Black pawn on d2, white king on h1, black king on e8, black to move.
|
||||
// d2-d1 is a legal promotion; d1 is empty.
|
||||
let board = Board::from_str("4k3/8/8/8/8/8/3p4/7K b - - 0 1").unwrap();
|
||||
|
||||
let from = Square::make_square(Rank::Second, File::D);
|
||||
let to = Square::make_square(Rank::First, File::D);
|
||||
|
||||
let mv = ChessMove::new(from, to, Some(Piece::Queen));
|
||||
|
||||
let enc = encode_move(mv, Color::Black).unwrap();
|
||||
let dec = decode_move(enc, &board).unwrap();
|
||||
|
||||
assert_eq!(mv, dec);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn underpromotion_roundtrip_black() {
|
||||
let board = Board::from_str("4k3/8/8/8/8/8/3p4/7K b - - 0 1").unwrap();
|
||||
|
||||
let from = Square::make_square(Rank::Second, File::D);
|
||||
let to = Square::make_square(Rank::First, File::D);
|
||||
|
||||
let mv = ChessMove::new(from, to, Some(Piece::Knight));
|
||||
|
||||
let enc = encode_move(mv, Color::Black).unwrap();
|
||||
let dec = decode_move(enc, &board).unwrap();
|
||||
|
||||
assert_eq!(mv, dec);
|
||||
}
|
||||
}
|
||||
|
||||
+129
-106
@@ -1,18 +1,15 @@
|
||||
use crate::mcts::{BoardState, MctsResults};
|
||||
use crate::net::encoding::encode_board_state_perspective;
|
||||
use burn::data::dataloader::batcher::Batcher;
|
||||
use burn::nn::conv::Conv2dConfig;
|
||||
use burn::nn::loss::{MseLoss, Reduction};
|
||||
use burn::nn::{BatchNorm, BatchNormConfig, LinearConfig, PaddingConfig2d};
|
||||
use burn::tensor::activation::log_softmax;
|
||||
use burn::tensor::backend::AutodiffBackend;
|
||||
use burn::tensor::Transaction;
|
||||
use burn::train::{InferenceStep, ItemLazy, TrainOutput, TrainStep};
|
||||
use burn::{
|
||||
nn::{conv::Conv2d, Linear, Relu},
|
||||
prelude::*,
|
||||
};
|
||||
use burn_ndarray::NdArray;
|
||||
/*
|
||||
Input planes:
|
||||
1-6: your pieces (Pawn, Knight, Bishop, Rook, Queen, King)
|
||||
@@ -23,6 +20,7 @@ Input planes:
|
||||
16: opponent queenside
|
||||
17: rep >= 2
|
||||
18: En passant square (gap pass over)
|
||||
19: No-progress plys / 100
|
||||
|
||||
|
||||
Output:
|
||||
@@ -39,21 +37,21 @@ pub struct ModelMetadata {
|
||||
}
|
||||
|
||||
#[derive(Module, Debug)]
|
||||
pub struct ResidualBlock<B: Backend> {
|
||||
conv1: Conv2d<B>,
|
||||
bn1: BatchNorm<B>,
|
||||
conv2: Conv2d<B>,
|
||||
bn2: BatchNorm<B>,
|
||||
pub struct ResidualBlock {
|
||||
conv1: Conv2d,
|
||||
bn1: BatchNorm,
|
||||
conv2: Conv2d,
|
||||
bn2: BatchNorm,
|
||||
activation: Relu,
|
||||
}
|
||||
|
||||
#[derive(Config, Debug)]
|
||||
pub struct ResidualBlockConfig {
|
||||
channels: usize,
|
||||
}
|
||||
// #[derive(Config, Debug)]
|
||||
// pub struct ResidualBlockConfig {
|
||||
// channels: usize,
|
||||
// }
|
||||
|
||||
impl<B: Backend> ResidualBlock<B> {
|
||||
pub fn new(channels: usize, device: &B::Device) -> Self {
|
||||
impl ResidualBlock {
|
||||
pub fn new(channels: usize, device: &Device) -> Self {
|
||||
Self {
|
||||
conv1: Conv2dConfig::new([channels, channels], [3, 3])
|
||||
.with_padding(PaddingConfig2d::Explicit(1, 1, 1, 1))
|
||||
@@ -66,7 +64,7 @@ impl<B: Backend> ResidualBlock<B> {
|
||||
activation: Relu::new(),
|
||||
}
|
||||
}
|
||||
pub fn forward(&self, x: Tensor<B, 4>) -> Tensor<B, 4> {
|
||||
pub fn forward(&self, x: Tensor<4>) -> Tensor<4> {
|
||||
let residual = x.clone();
|
||||
|
||||
let x = self.conv1.forward(x);
|
||||
@@ -81,24 +79,24 @@ impl<B: Backend> ResidualBlock<B> {
|
||||
}
|
||||
|
||||
#[derive(Module, Debug)]
|
||||
pub struct ChessModel<B: Backend> {
|
||||
pub struct ChessModel {
|
||||
// Initial convolution
|
||||
conv: Conv2d<B>,
|
||||
bn: BatchNorm<B>,
|
||||
conv: Conv2d,
|
||||
bn: BatchNorm,
|
||||
|
||||
// Residual tower
|
||||
residual_blocks: Vec<ResidualBlock<B>>,
|
||||
residual_blocks: Vec<ResidualBlock>,
|
||||
|
||||
// Policy head
|
||||
policy_conv: Conv2d<B>,
|
||||
policy_bn: BatchNorm<B>,
|
||||
policy_fc: Linear<B>,
|
||||
policy_conv: Conv2d,
|
||||
policy_bn: BatchNorm,
|
||||
policy_conv2: Conv2d,
|
||||
|
||||
// Value head
|
||||
value_conv: Conv2d<B>,
|
||||
value_bn: BatchNorm<B>,
|
||||
value_fc1: Linear<B>,
|
||||
value_fc2: Linear<B>,
|
||||
value_conv: Conv2d,
|
||||
value_bn: BatchNorm,
|
||||
value_fc1: Linear,
|
||||
value_fc2: Linear,
|
||||
|
||||
activation: Relu,
|
||||
}
|
||||
@@ -110,13 +108,9 @@ pub struct ChessModelConfig {
|
||||
}
|
||||
|
||||
impl ChessModelConfig {
|
||||
pub fn init<B: Backend>(
|
||||
num_blocks: usize,
|
||||
channels: usize,
|
||||
device: &B::Device,
|
||||
) -> ChessModel<B> {
|
||||
pub fn init(num_blocks: usize, channels: usize, device: &Device) -> ChessModel {
|
||||
ChessModel {
|
||||
conv: Conv2dConfig::new([18, channels], [3, 3]) // 18 plane input
|
||||
conv: Conv2dConfig::new([19, channels], [3, 3]) // 19 plane input
|
||||
.with_padding(PaddingConfig2d::Explicit(1, 1, 1, 1))
|
||||
.init(device),
|
||||
bn: BatchNormConfig::new(channels).init(device),
|
||||
@@ -126,14 +120,14 @@ impl ChessModelConfig {
|
||||
.collect(),
|
||||
|
||||
// Policy head
|
||||
policy_conv: Conv2dConfig::new([channels, 2], [1, 1]).init(device),
|
||||
policy_bn: BatchNormConfig::new(2).init(device),
|
||||
policy_fc: LinearConfig::new(2 * 8 * 8, 8 * 8 * 73).init(device), // 4672 typical chess move space
|
||||
policy_conv: Conv2dConfig::new([channels, 32], [1, 1]).init(device),
|
||||
policy_bn: BatchNormConfig::new(32).init(device),
|
||||
policy_conv2: Conv2dConfig::new([32, 73], [1, 1]).init(device),
|
||||
|
||||
// Value head
|
||||
value_conv: Conv2dConfig::new([channels, 1], [1, 1]).init(device),
|
||||
value_bn: BatchNormConfig::new(1).init(device),
|
||||
value_fc1: LinearConfig::new(1 * 8 * 8, 256).init(device),
|
||||
value_fc1: LinearConfig::new(8 * 8, 256).init(device),
|
||||
value_fc2: LinearConfig::new(256, 1).init(device),
|
||||
|
||||
activation: Relu::new(),
|
||||
@@ -141,8 +135,8 @@ impl ChessModelConfig {
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: Backend> ChessModel<B> {
|
||||
pub fn forward(&self, x: Tensor<B, 4>) -> (Tensor<B, 2>, Tensor<B, 2>) {
|
||||
impl ChessModel {
|
||||
pub fn forward(&self, x: Tensor<4>) -> (Tensor<2>, Tensor<2>) {
|
||||
let mut x = self.conv.forward(x);
|
||||
x = self.bn.forward(x);
|
||||
x = self.activation.forward(x);
|
||||
@@ -157,8 +151,8 @@ impl<B: Backend> ChessModel<B> {
|
||||
let mut p = self.policy_conv.forward(x.clone());
|
||||
p = self.policy_bn.forward(p);
|
||||
p = self.activation.forward(p);
|
||||
let mut p = p.reshape([batch_size, 2 * 8 * 8]);
|
||||
p = self.policy_fc.forward(p);
|
||||
p = self.policy_conv2.forward(p);
|
||||
let p = p.reshape([batch_size, 73 * 8 * 8]);
|
||||
|
||||
// -------- Value Head --------
|
||||
let mut v = self.value_conv.forward(x);
|
||||
@@ -173,10 +167,10 @@ impl<B: Backend> ChessModel<B> {
|
||||
|
||||
pub fn forward_chess(
|
||||
&self,
|
||||
boards: Tensor<B, 4>, // e.g. [batch, channels, 8, 8]
|
||||
policy_targets: Tensor<B, 2>, // move distribution (make sure is normalized)
|
||||
value_targets: Tensor<B, 2>, // scalar evaluation
|
||||
) -> ChessOutput<B> {
|
||||
boards: Tensor<4>, // e.g. [batch, channels, 8, 8]
|
||||
policy_targets: Tensor<2>, // move distribution (make sure is normalized)
|
||||
value_targets: Tensor<2>, // scalar evaluation
|
||||
) -> ChessOutput {
|
||||
let (policy_logits, value) = self.forward(boards);
|
||||
|
||||
let log_probs = log_softmax(policy_logits.clone(), 1);
|
||||
@@ -190,35 +184,47 @@ impl<B: Backend> ChessModel<B> {
|
||||
let value_loss =
|
||||
MseLoss::new().forward(value.clone(), value_targets.clone(), Reduction::Mean);
|
||||
|
||||
let total_loss = policy_loss + 0.5 * value_loss;
|
||||
let total_loss = policy_loss.clone() + 0.5 * value_loss.clone();
|
||||
|
||||
ChessOutput {
|
||||
policy_logits,
|
||||
value,
|
||||
policy_targets,
|
||||
value_targets,
|
||||
policy_loss,
|
||||
value_loss,
|
||||
loss: total_loss,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ChessOutput<B: Backend> {
|
||||
pub policy_logits: Tensor<B, 2>, // [sample, num_moves (4672)]
|
||||
pub value: Tensor<B, 2>, // [sample, 1 value]
|
||||
pub policy_targets: Tensor<B, 2>,
|
||||
pub value_targets: Tensor<B, 2>, // kept 2d for consistency?
|
||||
pub loss: Tensor<B, 1>, // [sample]
|
||||
pub struct ChessOutput {
|
||||
pub policy_logits: Tensor<2>, // [sample, num_moves (4672)]
|
||||
pub value: Tensor<2>, // [sample, 1 value]
|
||||
pub policy_targets: Tensor<2>,
|
||||
pub value_targets: Tensor<2>, // kept 2d for consistency?
|
||||
pub policy_loss: Tensor<1>,
|
||||
pub value_loss: Tensor<1>,
|
||||
pub loss: Tensor<1>, // [sample]
|
||||
}
|
||||
|
||||
impl<B: Backend> ItemLazy for ChessOutput<B> {
|
||||
type ItemSync = ChessOutput<NdArray>;
|
||||
|
||||
fn sync(self) -> Self::ItemSync {
|
||||
let [policy_logits, value, policy_targets, value_targets, loss] = Transaction::default()
|
||||
impl ItemLazy for ChessOutput {
|
||||
fn sync(self) -> Self {
|
||||
let [
|
||||
policy_logits,
|
||||
value,
|
||||
policy_targets,
|
||||
value_targets,
|
||||
policy_loss,
|
||||
value_loss,
|
||||
loss,
|
||||
] = Transaction::default()
|
||||
.register(self.policy_logits)
|
||||
.register(self.value)
|
||||
.register(self.policy_targets)
|
||||
.register(self.value_targets)
|
||||
.register(self.policy_loss)
|
||||
.register(self.value_loss)
|
||||
.register(self.loss)
|
||||
.execute()
|
||||
.try_into()
|
||||
@@ -231,27 +237,29 @@ impl<B: Backend> ItemLazy for ChessOutput<B> {
|
||||
value: Tensor::from_data(value, device),
|
||||
policy_targets: Tensor::from_data(policy_targets, device),
|
||||
value_targets: Tensor::from_data(value_targets, device),
|
||||
policy_loss: Tensor::from_data(policy_loss, device),
|
||||
value_loss: Tensor::from_data(value_loss, device),
|
||||
loss: Tensor::from_data(loss, device),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: AutodiffBackend> TrainStep for ChessModel<B> {
|
||||
type Input = ChessBatch<B>;
|
||||
type Output = ChessOutput<B>;
|
||||
impl TrainStep for ChessModel {
|
||||
type Input = ChessBatch;
|
||||
type Output = ChessOutput;
|
||||
|
||||
fn step(&self, batch: ChessBatch<B>) -> TrainOutput<ChessOutput<B>> {
|
||||
fn step(&self, batch: ChessBatch) -> TrainOutput<ChessOutput> {
|
||||
let item = self.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
|
||||
|
||||
TrainOutput::new(self, item.loss.backward(), item)
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: Backend> InferenceStep for ChessModel<B> {
|
||||
type Input = ChessBatch<B>;
|
||||
type Output = ChessOutput<B>;
|
||||
impl InferenceStep for ChessModel {
|
||||
type Input = ChessBatch;
|
||||
type Output = ChessOutput;
|
||||
|
||||
fn step(&self, batch: ChessBatch<B>) -> ChessOutput<B> {
|
||||
fn step(&self, batch: ChessBatch) -> ChessOutput {
|
||||
self.forward_chess(batch.states, batch.policy_targets, batch.value_targets)
|
||||
}
|
||||
}
|
||||
@@ -287,55 +295,46 @@ impl TrainingSample {
|
||||
pub struct ChessBatcher {}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct ChessBatch<B: Backend> {
|
||||
pub states: Tensor<B, 4>,
|
||||
pub policy_targets: Tensor<B, 2>,
|
||||
pub value_targets: Tensor<B, 2>,
|
||||
pub struct ChessBatch {
|
||||
pub states: Tensor<4>,
|
||||
pub policy_targets: Tensor<2>,
|
||||
pub value_targets: Tensor<2>,
|
||||
}
|
||||
|
||||
impl<B: Backend> Batcher<B, TrainingSample, ChessBatch<B>> for ChessBatcher {
|
||||
fn batch(&self, items: Vec<TrainingSample>, device: &B::Device) -> ChessBatch<B> {
|
||||
let state_tensors = items
|
||||
.iter()
|
||||
.map(|item| {
|
||||
encode_board_state_perspective(&item.board_state, device).reshape([1, 18, 8, 8])
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
impl Batcher<TrainingSample, ChessBatch> for ChessBatcher {
|
||||
fn batch(&self, items: Vec<TrainingSample>, device: &Device) -> ChessBatch {
|
||||
let b = items.len();
|
||||
|
||||
let policy_target_tensors = items
|
||||
.iter()
|
||||
.cloned()
|
||||
.map(|item| {
|
||||
let mut policy = vec![0.0f32; 4672];
|
||||
for (idx, prob) in item.policy_target.iter() {
|
||||
policy[*idx] = *prob;
|
||||
let mut states_buf = vec![0.0f32; b * 1216];
|
||||
let mut policy_buf = vec![0.0f32; b * 4672];
|
||||
let mut value_buf = vec![0.0f32; b];
|
||||
|
||||
for (i, item) in items.iter().enumerate() {
|
||||
crate::net::encoding::encode_board_state_to_slice(
|
||||
&item.board_state,
|
||||
&mut states_buf[i * 1216..(i + 1) * 1216],
|
||||
);
|
||||
|
||||
let policy_slice = &mut policy_buf[i * 4672..(i + 1) * 4672];
|
||||
for &(idx, prob) in &item.policy_target {
|
||||
if idx < 4672 {
|
||||
policy_slice[idx] = prob;
|
||||
}
|
||||
|
||||
// Normalize
|
||||
let sum: f32 = policy.iter().sum();
|
||||
if sum > 0.0 {
|
||||
for p in &mut policy {
|
||||
*p /= sum;
|
||||
}
|
||||
}
|
||||
let sum: f32 = policy_slice.iter().sum();
|
||||
if sum > 0.0 {
|
||||
for p in policy_slice.iter_mut() {
|
||||
*p /= sum;
|
||||
}
|
||||
Tensor::<B, 2>::from_floats(TensorData::new(policy, [1, 4672]), device).unsqueeze()
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
}
|
||||
|
||||
let value_target_tensors = items
|
||||
.iter()
|
||||
.map(|item| {
|
||||
Tensor::<B, 2>::from_floats(
|
||||
TensorData::new(vec![item.value_target], [1, 1]),
|
||||
device,
|
||||
)
|
||||
.reshape([1, 1])
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
value_buf[i] = item.value_target;
|
||||
}
|
||||
|
||||
let states = Tensor::cat(state_tensors, 0); // [B, 18, 8, 8]
|
||||
let policy_targets = Tensor::cat(policy_target_tensors, 0); // [B, 4672]
|
||||
let value_targets = Tensor::cat(value_target_tensors, 0); // [B, 1]
|
||||
let states = Tensor::<4>::from_floats(TensorData::new(states_buf, [b, 19, 8, 8]), device);
|
||||
let policy_targets =
|
||||
Tensor::<2>::from_floats(TensorData::new(policy_buf, [b, 4672]), device);
|
||||
let value_targets = Tensor::<2>::from_floats(TensorData::new(value_buf, [b, 1]), device);
|
||||
|
||||
ChessBatch {
|
||||
states,
|
||||
@@ -344,3 +343,27 @@ impl<B: Backend> Batcher<B, TrainingSample, ChessBatch<B>> for ChessBatcher {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use burn::optim::{AdamConfig, GradientsParams};
|
||||
use burn::tensor::{Device, DeviceIndex};
|
||||
|
||||
#[test]
|
||||
fn test_train_step() {
|
||||
let device = Device::cuda(DeviceIndex::default());
|
||||
let autodiff_device = device.clone().autodiff();
|
||||
let model = ChessModelConfig::init(8, 128, &autodiff_device);
|
||||
let mut optim = AdamConfig::new().init();
|
||||
let batcher = ChessBatcher {};
|
||||
let samples: Vec<TrainingSample> = (0..256)
|
||||
.map(|_| TrainingSample::new(BoardState::default(), vec![(0, 1.0)], 0.0))
|
||||
.collect();
|
||||
let batch = batcher.batch(samples, &autodiff_device);
|
||||
let output = model.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
|
||||
let grads = output.loss.backward();
|
||||
let grads = GradientsParams::from_grads(grads, &model);
|
||||
let _model = optim.step(2e-4, model, grads);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
/// Multi-label classification output adapted for multiple metrics.
|
||||
///
|
||||
/// Supported metrics:
|
||||
/// - HammingScore
|
||||
/// - Precision (via ConfusionStatsInput)
|
||||
/// - Recall (via ConfusionStatsInput)
|
||||
/// - FBetaScore (via ConfusionStatsInput)
|
||||
/// - Loss
|
||||
#[derive(new)]
|
||||
pub struct MultiLabelSoftClassificationOutput<B: Backend> {
|
||||
/// The loss.
|
||||
pub loss: Tensor<B, 1>,
|
||||
|
||||
/// The label logits or probabilities. Shape: \[batch_size, num_classes\].
|
||||
pub output: Tensor<B, 2>,
|
||||
|
||||
/// The ground truth labels (target values). Shape: \[batch_size, num_classes\].
|
||||
pub targets: Tensor<B, 2>,
|
||||
}
|
||||
|
||||
impl<B: Backend> ItemLazy for MultiLabelSoftClassificationOutput<B> {
|
||||
type ItemSync = MultiLabelSoftClassificationOutput<NdArray>;
|
||||
|
||||
fn sync(self) -> Self::ItemSync {
|
||||
let [output, loss, targets] = Transaction::default()
|
||||
.register(self.output)
|
||||
.register(self.loss)
|
||||
.register(self.targets)
|
||||
.execute()
|
||||
.try_into()
|
||||
.expect("Correct amount of tensor data");
|
||||
|
||||
let device = &Default::default();
|
||||
|
||||
MultiLabelSoftClassificationOutput {
|
||||
output: Tensor::from_data(output, device),
|
||||
loss: Tensor::from_data(loss, device),
|
||||
targets: Tensor::from_data(targets, device),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: Backend> Adaptor<HammingScoreInput<B>> for MultiLabelSoftClassificationOutput<B> {
|
||||
fn adapt(&self) -> HammingScoreInput<B> {
|
||||
HammingScoreInput::new(self.output.clone(), self.targets.clone())
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: Backend> Adaptor<LossInput<B>> for MultiLabelSoftClassificationOutput<B> {
|
||||
fn adapt(&self) -> LossInput<B> {
|
||||
LossInput::new(self.loss.clone())
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: Backend> Adaptor<ConfusionStatsInput<B>> for MultiLabelSoftClassificationOutput<B> {
|
||||
fn adapt(&self) -> ConfusionStatsInput<B> {
|
||||
ConfusionStatsInput::new(self.output.clone(), self.targets.clone().bool())
|
||||
}
|
||||
}
|
||||
+451
-132
@@ -1,134 +1,453 @@
|
||||
// use crate::model::{ChessBatcher, ChessModel, ChessModelConfig};
|
||||
// use burn::config::Config;
|
||||
// use burn::data::dataloader::batcher::Batcher;
|
||||
// use burn::optim::{Adam, AdamConfig, Optimizer, SimpleOptimizer};
|
||||
// use burn::optim::adaptor::OptimizerAdaptor;
|
||||
// use burn::prelude::Backend;
|
||||
// use burn::tensor::backend::AutodiffBackend;
|
||||
// use burn::train::TrainStep;
|
||||
// use crate::mcts::MctsResults;
|
||||
//
|
||||
// #[derive(Config, Debug)]
|
||||
// pub struct ChessTrainerConfig {
|
||||
// pub model: ChessModelConfig,
|
||||
// pub optimizer: AdamConfig,
|
||||
// #[config(default = 10)]
|
||||
// pub num_epochs: usize,
|
||||
// #[config(default = 64)]
|
||||
// pub batch_size: usize,
|
||||
// #[config(default = 4)]
|
||||
// pub num_workers: usize,
|
||||
// #[config(default = 42)]
|
||||
// pub seed: u64,
|
||||
// #[config(default = 1.0e-4)]
|
||||
// pub learning_rate: f64,
|
||||
// }
|
||||
//
|
||||
// impl ChessTrainerConfig {
|
||||
// pub fn init<B: Backend>(
|
||||
// model_config: ChessModelConfig,
|
||||
// optimizer: AdamConfig,
|
||||
// num_epochs: usize,
|
||||
// batch_size: usize,
|
||||
// num_workers: usize,
|
||||
// seed: u64,
|
||||
// learning_rate: f64,
|
||||
// ) -> ChessTrainer<B> {
|
||||
// ChessTrainer {
|
||||
// model: model_config::init(),
|
||||
// optimizer: optimizer.init(),
|
||||
// num_epochs,
|
||||
//
|
||||
//
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// pub struct ChessTrainer<B: AutodiffBackend> {
|
||||
// pub model: ChessModel<B>,
|
||||
// pub optimizer: Adam,
|
||||
// learning_rate: f64,
|
||||
// pub batcher: ChessBatcher,
|
||||
// pub device: B::Device,
|
||||
// }
|
||||
//
|
||||
// impl<B: AutodiffBackend> ChessTrainer<B> {
|
||||
// pub fn new(model: ChessModel<B>, device: B::Device) -> Self {
|
||||
// let optimizer = AdamConfig::new().init();
|
||||
//
|
||||
// Self {
|
||||
// model,
|
||||
// optimizer,
|
||||
// batcher: ChessBatcher::default(),
|
||||
// device,
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// pub fn train_step(&mut self, batch_data: Vec<MctsResults>) -> f32 {
|
||||
// // 1. Convert to tensors
|
||||
// let batch = self.batcher.batch(batch_data, &self.device);
|
||||
//
|
||||
// // 2. Forward + backward (your TrainStep impl)
|
||||
// let output = self.model.step(batch);
|
||||
//
|
||||
// // 3. Update weights
|
||||
// self.optimizer.step(, &mut self.model, output.grads);
|
||||
//
|
||||
// // 4. Return loss (for logging)
|
||||
// let loss_tensor = output.item.loss.clone().into_data();
|
||||
// let loss = loss_tensor.to_vec::<f32>().unwrap()[0];
|
||||
//
|
||||
// loss
|
||||
// }
|
||||
// }
|
||||
use crate::mcts::MctsConfig;
|
||||
use crate::net::encoding::decode_move;
|
||||
use crate::net::model::{
|
||||
ChessBatcher, ChessModel, ChessModelConfig, ModelMetadata, TrainingSample,
|
||||
};
|
||||
use crate::worker::{NNRequest, NNServer, NNServerCmd, Worker, WorkerCmd, WorkerData};
|
||||
use burn::data::dataloader::batcher::Batcher;
|
||||
use burn::module::AutodiffModule;
|
||||
use burn::optim::{AdamConfig, GradientsParams};
|
||||
use burn::prelude::{Device, Module};
|
||||
use burn::store::ModuleRecord;
|
||||
use chess::{Board, ChessMove};
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::seq::SliceRandom;
|
||||
use rand::{RngExt, SeedableRng};
|
||||
use std::cmp::min;
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use std::fs::File;
|
||||
use std::io::BufReader;
|
||||
|
||||
// fn create_artifact_dir(artifact_dir: &str) {
|
||||
// // Remove existing artifacts before to get an accurate learner summary
|
||||
// std::fs::remove_dir_all(artifact_dir).ok();
|
||||
// std::fs::create_dir_all(artifact_dir).ok();
|
||||
// }
|
||||
//
|
||||
// pub fn train<B: AutodiffBackend>(
|
||||
// artifact_dir: &str,
|
||||
// config: ChessTrainingConfig,
|
||||
// device: B::Device,
|
||||
// ) {
|
||||
// create_artifact_dir(artifact_dir);
|
||||
// config
|
||||
// .save(format!("{artifact_dir}/config.json"))
|
||||
// .expect("Config should be saved successfully");
|
||||
//
|
||||
// B::seed(&device, config.seed);
|
||||
//
|
||||
// let batcher = ChessBatcher::default();
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{mpsc, Arc};
|
||||
|
||||
// let dataloader_train = DataLoaderBuilder::new(batcher.clone())
|
||||
// .batch_size(config.batch_size)
|
||||
// .shuffle(config.seed)
|
||||
// .num_workers(config.num_workers)
|
||||
// .build(MnistDataset::train());
|
||||
//
|
||||
// let dataloader_test = DataLoaderBuilder::new(batcher)
|
||||
// .batch_size(config.batch_size)
|
||||
// .shuffle(config.seed)
|
||||
// .num_workers(config.num_workers)
|
||||
// .build(MnistDataset::test());
|
||||
//
|
||||
// let training = SupervisedTraining::new(artifact_dir, dataloader_train, dataloader_test)
|
||||
// .metrics((AccuracyMetric::new(), LossMetric::new()))
|
||||
// .with_file_checkpointer(CompactRecorder::new())
|
||||
// .num_epochs(config.num_epochs)
|
||||
// .summary();
|
||||
//
|
||||
// let model = config.model.init::<B>(&device);
|
||||
// let result = training.launch(Learner::new(
|
||||
// model,
|
||||
// config.optimizer.init(),
|
||||
// config.learning_rate,
|
||||
// ));
|
||||
//
|
||||
// result
|
||||
// .model
|
||||
// .save_file(format!("{artifact_dir}/model"), &CompactRecorder::new())
|
||||
// .expect("Trained model should be saved successfully");
|
||||
// }
|
||||
use std::thread;
|
||||
use std::time::Instant;
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
pub struct TrainingConfig {
|
||||
pub max_time_s: Option<u64>,
|
||||
pub num_iters: Option<usize>,
|
||||
pub max_depth: u16, // unused
|
||||
pub model_name: String,
|
||||
pub load_model: bool,
|
||||
pub hidden_channels: usize,
|
||||
pub num_blocks: usize,
|
||||
pub batch_size: usize, // num positions sampled to a batch (2048)
|
||||
pub minibatch_size: usize, // num positions sampled to a batch (2048)
|
||||
pub num_train_steps: usize, // number of training steps of size minibatch_size
|
||||
pub num_episodes: usize, // num games generated per iteration (5000)
|
||||
pub buffer_max_size: usize, // max number of samples in the buffer
|
||||
pub mcts_config: MctsConfig,
|
||||
pub optimizer: AdamConfig,
|
||||
pub lr: f64,
|
||||
pub seed: Option<u64>,
|
||||
pub num_workers: usize,
|
||||
pub nn_batch_size: usize,
|
||||
pub episodes_per_worker: usize,
|
||||
pub nn_cache_size: u64,
|
||||
}
|
||||
|
||||
pub fn train(training_config: TrainingConfig, device: impl Into<Device>) {
|
||||
let device = device.into();
|
||||
if training_config.seed.is_some() {
|
||||
device.seed(training_config.seed.unwrap());
|
||||
}
|
||||
let autodiff_device = device.clone().autodiff();
|
||||
|
||||
let model_path = format!("artifacts/{}", training_config.model_name.as_str());
|
||||
let metadata_path = format!("{}.json", model_path);
|
||||
println!("Creating model...");
|
||||
let mut model: ChessModel = ChessModelConfig::init(
|
||||
training_config.num_blocks,
|
||||
training_config.hidden_channels,
|
||||
&autodiff_device,
|
||||
);
|
||||
// Initialize optimizer once so state (moments) persist across steps
|
||||
let mut optim = training_config.optimizer.init();
|
||||
|
||||
if training_config.load_model {
|
||||
println!("Loading model {}...", model_path);
|
||||
// Load model in full precision from MessagePack file
|
||||
let record = ModuleRecord::load(&model_path).expect("Failed to load model.");
|
||||
model = model.load_record(record);
|
||||
optim = optim
|
||||
.load(format!("{model_path}_optim"))
|
||||
.expect("Failed to load optimizer");
|
||||
}
|
||||
|
||||
let train = Arc::new(AtomicBool::new(true));
|
||||
let train_signal = Arc::clone(&train);
|
||||
|
||||
let mut iter: usize = 0;
|
||||
|
||||
if training_config.load_model {
|
||||
let file = File::open(&metadata_path).unwrap();
|
||||
|
||||
// 2. Use a buffered reader for efficiency
|
||||
let reader = BufReader::new(file);
|
||||
|
||||
// 3. Deserialize JSON directly from the file reader
|
||||
let metadata: ModelMetadata = serde_json::from_reader(reader).unwrap();
|
||||
iter = metadata.iterations;
|
||||
println!("Loaded model had {} iters", iter);
|
||||
}
|
||||
|
||||
let start_time = Instant::now();
|
||||
|
||||
ctrlc::set_handler(move || {
|
||||
train_signal.store(false, Ordering::Relaxed);
|
||||
println!("Finishing batch before exiting...");
|
||||
})
|
||||
.expect("Error setting Ctrl-C handler");
|
||||
|
||||
let mut replay_buffer: VecDeque<TrainingSample> = VecDeque::new();
|
||||
|
||||
// Create RNG once and reuse it for sampling and shuffling
|
||||
// Seed from system time (platform default entropy may be unavailable in some contexts)
|
||||
let seed = training_config.seed.unwrap_or(
|
||||
SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_nanos() as u64,
|
||||
);
|
||||
println!("using seed: {}", seed);
|
||||
let mut rng = SmallRng::seed_from_u64(seed);
|
||||
|
||||
println!("Starting training...");
|
||||
while train.load(Ordering::Relaxed) {
|
||||
let iter_start = Instant::now();
|
||||
println!("Iteration: {}", iter);
|
||||
let infer_model = model.valid();
|
||||
// Gen samples
|
||||
println!("Generating {} games...", training_config.num_episodes);
|
||||
|
||||
let mut episodes_dispatched: usize = 0;
|
||||
let mut episodes_recieved: usize = 0;
|
||||
|
||||
let mut worker_map: HashMap<usize, tokio::sync::mpsc::Sender<WorkerCmd>> = HashMap::new();
|
||||
let (server_cmd_tx, server_cmd_rx) = mpsc::channel::<NNServerCmd>();
|
||||
let (data_tx, data_rx) = mpsc::channel::<WorkerData>();
|
||||
let (server_request_tx, server_request_rx) = mpsc::channel::<NNRequest>();
|
||||
|
||||
let server_device = device.clone();
|
||||
let server_handle = thread::spawn(move || {
|
||||
let server = NNServer::new(
|
||||
server_cmd_rx,
|
||||
server_request_rx,
|
||||
infer_model,
|
||||
server_device,
|
||||
training_config.nn_batch_size,
|
||||
training_config.nn_cache_size,
|
||||
);
|
||||
|
||||
server.run_server()
|
||||
});
|
||||
|
||||
let mut worker_handles = Vec::new();
|
||||
let mut workers_dispatched = 0;
|
||||
for i in 0..training_config.num_workers {
|
||||
// println!("initializing worker {}", i);
|
||||
if training_config.num_episodes > episodes_dispatched {
|
||||
let (cmd_tx, cmd_rx) = tokio::sync::mpsc::channel::<WorkerCmd>(100);
|
||||
worker_map.insert(i, cmd_tx);
|
||||
let episodes_to_dispatch = min(
|
||||
training_config.episodes_per_worker,
|
||||
training_config.num_episodes - episodes_dispatched,
|
||||
);
|
||||
|
||||
let req_tx = server_request_tx.clone();
|
||||
let data_tx_thread = data_tx.clone();
|
||||
let mcts_config_thread = training_config.mcts_config.clone();
|
||||
let device_thread = device.clone();
|
||||
worker_handles.push(thread::spawn(move || {
|
||||
// println!("Starting worker thread...");
|
||||
|
||||
let worker = Worker::new(
|
||||
i,
|
||||
episodes_to_dispatch,
|
||||
req_tx,
|
||||
data_tx_thread,
|
||||
device_thread,
|
||||
mcts_config_thread,
|
||||
);
|
||||
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.unwrap()
|
||||
.block_on(worker.run_worker(cmd_rx));
|
||||
|
||||
}));
|
||||
episodes_dispatched += episodes_to_dispatch;
|
||||
workers_dispatched += 1;
|
||||
}
|
||||
}
|
||||
println!(
|
||||
"Started {} workers, dispatched episodes #1-{}",
|
||||
workers_dispatched, episodes_dispatched
|
||||
);
|
||||
|
||||
while episodes_recieved < training_config.num_episodes {
|
||||
let data = data_rx.recv().unwrap();
|
||||
|
||||
for sample in data.data {
|
||||
replay_buffer.push_back(sample);
|
||||
|
||||
if replay_buffer.len() > training_config.buffer_max_size {
|
||||
replay_buffer.pop_front();
|
||||
}
|
||||
}
|
||||
episodes_recieved += 1;
|
||||
println!("Recieved episode #{}", episodes_recieved);
|
||||
|
||||
if episodes_dispatched < training_config.num_episodes {
|
||||
worker_map
|
||||
.get(&data.worker_id)
|
||||
.unwrap()
|
||||
.blocking_send(WorkerCmd::Dispatch)
|
||||
.expect("Expected dispatch to be sent");
|
||||
episodes_dispatched += 1;
|
||||
println!("Dispatched episode #{}", episodes_dispatched);
|
||||
}
|
||||
|
||||
// else {
|
||||
// worker_map
|
||||
// .get(&data.worker_id)
|
||||
// .unwrap()
|
||||
// .send(WorkerCmd::Shutdown)
|
||||
// .expect("Expected shutdown to be sent");
|
||||
// // println!("Shutdown worker #{}", data.worker_id);
|
||||
// }
|
||||
}
|
||||
|
||||
server_cmd_tx
|
||||
.send(NNServerCmd::Shutdown)
|
||||
.expect("Expected shutdown command to be sent");
|
||||
|
||||
server_handle.join().unwrap();
|
||||
for handle in worker_handles {
|
||||
handle.join().unwrap()
|
||||
}
|
||||
|
||||
// train
|
||||
|
||||
if replay_buffer.is_empty() {
|
||||
panic!("Replay buffer is empty, cannot train.");
|
||||
// println!("Replay buffer is empty, skipping training step.");
|
||||
// continue;
|
||||
}
|
||||
|
||||
let num_samples = std::cmp::min(training_config.batch_size, replay_buffer.len());
|
||||
println!(
|
||||
"Finished self-play! Training on {} samples {} times with a minibatch size of {} (buffer size: {})...",
|
||||
num_samples,
|
||||
training_config.num_train_steps,
|
||||
training_config.minibatch_size,
|
||||
replay_buffer.len()
|
||||
);
|
||||
|
||||
let batcher = ChessBatcher {};
|
||||
// Instead of one step, do multiple epochs over the sampled batch
|
||||
for step in 0..training_config.num_train_steps {
|
||||
// Re-shuffle and create mini-batches within the sampled data
|
||||
let mut indices: Vec<usize> = (0..replay_buffer.len()).collect();
|
||||
indices.shuffle(&mut rng);
|
||||
indices.truncate(num_samples);
|
||||
|
||||
let mut loss_val: f32 = 0.0;
|
||||
let mut p_loss_val: f32 = 0.0;
|
||||
let mut v_loss_val: f32 = 0.0;
|
||||
|
||||
// Process in mini-batches of e.g. 256
|
||||
for chunk in indices.chunks(training_config.minibatch_size) {
|
||||
let samples: Vec<TrainingSample> =
|
||||
chunk.iter().map(|&i| replay_buffer[i].clone()).collect();
|
||||
|
||||
let batch = batcher.batch(samples, &autodiff_device);
|
||||
let output =
|
||||
model.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
|
||||
let grads = output.loss.backward();
|
||||
let grads = GradientsParams::from_grads(grads, &model);
|
||||
model = optim.step(training_config.lr, model, grads);
|
||||
|
||||
if step == training_config.num_train_steps - 1 {
|
||||
loss_val = output.loss.clone().into_data().to_vec::<f32>().unwrap()[0];
|
||||
p_loss_val = output
|
||||
.policy_loss
|
||||
.clone()
|
||||
.into_data()
|
||||
.to_vec::<f32>()
|
||||
.unwrap()[0];
|
||||
v_loss_val = output
|
||||
.value_loss
|
||||
.clone()
|
||||
.into_data()
|
||||
.to_vec::<f32>()
|
||||
.unwrap()[0];
|
||||
}
|
||||
}
|
||||
if step == training_config.num_train_steps - 1 {
|
||||
println!(
|
||||
"Iteration {}, last minibatch training loss | Total: {:.4} | Policy: {:.4} | Value: {:.4}",
|
||||
iter, loss_val, p_loss_val, v_loss_val
|
||||
);
|
||||
println!("Iteration took {}s", iter_start.elapsed().as_secs());
|
||||
}
|
||||
}
|
||||
|
||||
// let mut indices: Vec<usize> = (0..replay_buffer.len()).collect();
|
||||
// indices.shuffle(&mut rng);
|
||||
//
|
||||
// let samples = indices
|
||||
// .into_iter()
|
||||
// .take(num_samples)
|
||||
// .map(|i| replay_buffer[i].clone())
|
||||
// .collect::<Vec<TrainingSample>>();
|
||||
//
|
||||
// let batcher = ChessBatcher {};
|
||||
//
|
||||
// let batch = batcher.batch(samples, &autodiff_device);
|
||||
//
|
||||
// let output = model.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
|
||||
//
|
||||
// let loss_val = output.loss.clone().into_data().to_vec::<f32>().unwrap()[0];
|
||||
// let p_loss_val = output
|
||||
// .policy_loss
|
||||
// .clone()
|
||||
// .into_data()
|
||||
// .to_vec::<f32>()
|
||||
// .unwrap()[0];
|
||||
// let v_loss_val = output
|
||||
// .value_loss
|
||||
// .clone()
|
||||
// .into_data()
|
||||
// .to_vec::<f32>()
|
||||
// .unwrap()[0];
|
||||
//
|
||||
// println!(
|
||||
// "Iteration {} loss | Total: {:.4} | Policy: {:.4} | Value: {:.4}",
|
||||
// iter, loss_val, p_loss_val, v_loss_val
|
||||
// );
|
||||
// println!("Iteration took {}s", iter_start.elapsed().as_secs());
|
||||
//
|
||||
// let grads = output.loss.backward();
|
||||
// let grads = GradientsParams::from_grads(grads, &model);
|
||||
//
|
||||
// model = optim.step(training_config.lr, model, grads);
|
||||
|
||||
iter += 1;
|
||||
|
||||
println!("Saving model...");
|
||||
|
||||
let metadata = ModelMetadata {
|
||||
name: training_config.model_name.clone(),
|
||||
iterations: iter,
|
||||
};
|
||||
|
||||
std::fs::write(
|
||||
metadata_path.clone(),
|
||||
serde_json::to_string_pretty(&metadata)
|
||||
.expect("Should be able to convert metadata to JSON string"),
|
||||
)
|
||||
.expect("Should be able to write metadata");
|
||||
|
||||
model
|
||||
.clone()
|
||||
.into_record()
|
||||
.save(&model_path)
|
||||
.expect("Should be able to save the model");
|
||||
|
||||
optim
|
||||
.clone()
|
||||
.save(format!("{model_path}_optim"))
|
||||
.expect("Should be able to save the optim");
|
||||
println!("Model saved in {:?}.", model_path);
|
||||
|
||||
// if iter % 100 == 0 {
|
||||
// println!("Completed {} iterations", iter);
|
||||
// }
|
||||
|
||||
if training_config.max_time_s.is_some()
|
||||
&& start_time.elapsed().as_secs() > training_config.max_time_s.unwrap()
|
||||
{
|
||||
println!("Training stopping due to time limit...");
|
||||
break;
|
||||
}
|
||||
|
||||
if training_config.num_iters.is_some() && iter >= training_config.num_iters.unwrap() {
|
||||
println!(
|
||||
"Training stopping due to iteration limit ({} iters completed)...",
|
||||
iter
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// model
|
||||
// .into_record()
|
||||
// .save(&model_path)
|
||||
// .expect("Should be able to save the model");
|
||||
//
|
||||
// optim
|
||||
// .save(format!("{model_path}_optim"))
|
||||
// .expect("Should be able to save the optim");
|
||||
// println!("Model saved in {:?}, exiting training.", model_path);
|
||||
println!("Finished training!");
|
||||
return;
|
||||
}
|
||||
|
||||
pub(crate) fn apply_temperature(visits: &[(usize, f32)], temperature: f32) -> Vec<(usize, f32)> {
|
||||
if visits.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
// Special case: deterministic selection
|
||||
if temperature == 0.0 {
|
||||
let (&best_idx, _) = visits
|
||||
.iter()
|
||||
.max_by(|a, b| a.1.partial_cmp(&b.1).unwrap())
|
||||
.map(|(i, p)| (i, p))
|
||||
.unwrap();
|
||||
|
||||
return vec![(best_idx, 1.0)];
|
||||
}
|
||||
|
||||
let inv_temp = 1.0 / temperature;
|
||||
|
||||
// Step 1: apply exponent
|
||||
let mut adjusted: Vec<(usize, f32)> =
|
||||
visits.iter().map(|(i, v)| (*i, v.powf(inv_temp))).collect();
|
||||
|
||||
// Step 2: normalize
|
||||
let sum: f32 = adjusted.iter().map(|(_, v)| *v).sum();
|
||||
|
||||
if sum <= 0.0 {
|
||||
return adjusted; // fallback (shouldn't happen in normal MCTS)
|
||||
}
|
||||
|
||||
for (_, v) in adjusted.iter_mut() {
|
||||
*v /= sum;
|
||||
}
|
||||
|
||||
adjusted
|
||||
}
|
||||
|
||||
pub(crate) fn sample_move(
|
||||
dist: &[(usize, f32)],
|
||||
rng: &mut SmallRng,
|
||||
board: &Board,
|
||||
) -> Option<ChessMove> {
|
||||
let mut r: f32 = rng.random_range(0.0..1.0);
|
||||
|
||||
for (idx, p) in dist {
|
||||
r -= *p;
|
||||
if r <= 0.0 {
|
||||
return Some(decode_move(*idx, board).expect("Invalid move"));
|
||||
}
|
||||
}
|
||||
|
||||
// fallback due to floating point drift
|
||||
dist.get(0)
|
||||
.map(|(idx, _)| decode_move(*idx, board).expect("Invalid move"))
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
pub mod train;
|
||||
@@ -1,292 +0,0 @@
|
||||
use crate::mcts::{BoardState, BoardStateStatus, Mcts, MctsConfig, MctsResults};
|
||||
use crate::net::encoding::decode_move;
|
||||
use crate::net::model::{
|
||||
ChessBatcher, ChessModel, ChessModelConfig, ModelMetadata, TrainingSample,
|
||||
};
|
||||
use burn::data::dataloader::batcher::Batcher;
|
||||
use burn::module::{AutodiffModule, Module};
|
||||
use burn::optim::{AdamConfig, GradientsParams, Optimizer};
|
||||
use burn::record::{FullPrecisionSettings, NamedMpkFileRecorder};
|
||||
use burn::tensor::backend::AutodiffBackend;
|
||||
use chess::{ChessMove, Color};
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::seq::SliceRandom;
|
||||
use rand::{RngExt, SeedableRng};
|
||||
use std::collections::VecDeque;
|
||||
use std::fs::File;
|
||||
use std::io::BufReader;
|
||||
use std::marker::PhantomData;
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::Arc;
|
||||
use std::time::Instant;
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
pub struct TrainingConfig {
|
||||
pub max_time_s: Option<u64>,
|
||||
pub num_iters: Option<usize>,
|
||||
pub max_depth: u16, // unused
|
||||
pub model_name: String,
|
||||
pub load_model: bool,
|
||||
pub hidden_channels: usize,
|
||||
pub num_blocks: usize,
|
||||
pub batch_size: usize, // num positions sampled to a batch (2048)
|
||||
pub num_episodes: usize, // num games generated per iteration (5000)
|
||||
pub buffer_max_size: usize, // max number of samples in the buffer
|
||||
pub mcts_config: MctsConfig,
|
||||
pub optimizer: AdamConfig,
|
||||
pub lr: f64,
|
||||
pub seed: Option<u64>,
|
||||
}
|
||||
|
||||
pub fn train<B: AutodiffBackend>(training_config: TrainingConfig, device: B::Device) {
|
||||
let model_path = format!("artifacts/{}", training_config.model_name.as_str());
|
||||
let metadata_path = format!("{}.json", model_path);
|
||||
println!("Creating model...");
|
||||
let mut model: ChessModel<B> = ChessModelConfig::init(
|
||||
training_config.num_blocks,
|
||||
training_config.hidden_channels,
|
||||
&device,
|
||||
);
|
||||
if training_config.load_model {
|
||||
println!("Loading model {}...", model_path);
|
||||
// Load model in full precision from MessagePack file
|
||||
let recorder = NamedMpkFileRecorder::<FullPrecisionSettings>::new();
|
||||
model = model
|
||||
.load_file(&model_path, &recorder, &device)
|
||||
.expect("Should be able to load the model weights from the provided file");
|
||||
}
|
||||
|
||||
let train = Arc::new(AtomicBool::new(true));
|
||||
let train_signal = Arc::clone(&train);
|
||||
|
||||
let mut iter: usize = 0;
|
||||
|
||||
if training_config.load_model {
|
||||
let file = File::open(&metadata_path).unwrap();
|
||||
|
||||
// 2. Use a buffered reader for efficiency
|
||||
let reader = BufReader::new(file);
|
||||
|
||||
// 3. Deserialize JSON directly from the file reader
|
||||
let metadata: ModelMetadata = serde_json::from_reader(reader).unwrap();
|
||||
iter = metadata.iterations;
|
||||
println!("Loaded model had {} iters", iter);
|
||||
}
|
||||
|
||||
let start_time = Instant::now();
|
||||
|
||||
ctrlc::set_handler(move || {
|
||||
train_signal.store(false, Ordering::Relaxed);
|
||||
println!("Finishing batch before exiting...");
|
||||
})
|
||||
.expect("Error setting Ctrl-C handler");
|
||||
|
||||
let mut replay_buffer: VecDeque<TrainingSample> = VecDeque::new();
|
||||
|
||||
let mut mcts: Mcts<B::InnerBackend> = Mcts {
|
||||
config: training_config.mcts_config,
|
||||
_marker: PhantomData,
|
||||
};
|
||||
|
||||
// Create RNG once and reuse it for sampling and shuffling
|
||||
// Seed from system time (platform default entropy may be unavailable in some contexts)
|
||||
let now = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
|
||||
let seed = training_config.seed.unwrap_or(now.as_nanos() as u64);
|
||||
println!("using seed: {}", seed);
|
||||
let mut rng = SmallRng::seed_from_u64(seed);
|
||||
|
||||
// Initialize optimizer once so state (moments) persist across steps
|
||||
let mut optim = training_config.optimizer.init();
|
||||
|
||||
println!("Starting training...");
|
||||
while train.load(Ordering::Relaxed) {
|
||||
println!("Iteration: {}", iter);
|
||||
let infer_model = model.valid();
|
||||
// Gen samples
|
||||
println!("Generating {} games...", training_config.num_episodes);
|
||||
for episode in 0..training_config.num_episodes {
|
||||
println!("Episode: {}", episode);
|
||||
let mut board_state = BoardState::default();
|
||||
let mut episode_buffer: Vec<MctsResults> = vec![];
|
||||
|
||||
let mut game_hist = String::new();
|
||||
|
||||
while board_state.status == BoardStateStatus::Ongoing {
|
||||
// let before = Instant::now();
|
||||
let results = mcts.search(&board_state, &infer_model, &device);
|
||||
// println!("{}", before.elapsed().as_millis());
|
||||
episode_buffer.push(results);
|
||||
|
||||
let temp = if board_state.halfmove_clock < 30 {
|
||||
1.0
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
let adjusted = apply_temperature(&episode_buffer.last().unwrap().move_dist, temp);
|
||||
|
||||
let stm = board_state.board.side_to_move();
|
||||
let mv = sample_move(&adjusted, &mut rng, stm).unwrap();
|
||||
// println!("playing move: {}", mv);
|
||||
if episode == 0 {
|
||||
game_hist.push_str(mv.to_string().as_str());
|
||||
game_hist.push(' ');
|
||||
}
|
||||
|
||||
board_state.apply_move(mv)
|
||||
}
|
||||
if episode == 0 {
|
||||
println!("Game history of first game of iteration: {}", game_hist);
|
||||
}
|
||||
|
||||
for result in episode_buffer.iter().enumerate() {
|
||||
if board_state.status == BoardStateStatus::Stalemate
|
||||
|| board_state.status == BoardStateStatus::Threefold
|
||||
|| board_state.status == BoardStateStatus::FiftyMove
|
||||
{
|
||||
replay_buffer.push_back(TrainingSample::from_mcts_with_outcome(
|
||||
result.1.clone(),
|
||||
0.0,
|
||||
));
|
||||
} else if board_state.status == BoardStateStatus::WhiteWinner {
|
||||
replay_buffer.push_back(TrainingSample::from_mcts_with_outcome(
|
||||
result.1.clone(),
|
||||
((result.0 % 2) as f32 * -2.0) + 1.0,
|
||||
));
|
||||
} else if board_state.status == BoardStateStatus::BlackWinner {
|
||||
replay_buffer.push_back(TrainingSample::from_mcts_with_outcome(
|
||||
result.1.clone(),
|
||||
((result.0 % 2) as f32 * 2.0) - 1.0,
|
||||
));
|
||||
}
|
||||
if replay_buffer.len() > training_config.buffer_max_size {
|
||||
replay_buffer.pop_front();
|
||||
}
|
||||
}
|
||||
}
|
||||
// train
|
||||
|
||||
println!(
|
||||
"Finished! Training on {} samples...",
|
||||
training_config.batch_size
|
||||
);
|
||||
let mut indices: Vec<usize> = (0..replay_buffer.len()).collect();
|
||||
indices.shuffle(&mut rng);
|
||||
|
||||
let samples = indices
|
||||
.into_iter()
|
||||
.take(training_config.batch_size)
|
||||
.map(|i| replay_buffer[i].clone())
|
||||
.collect::<Vec<TrainingSample>>();
|
||||
|
||||
let batcher = ChessBatcher {};
|
||||
|
||||
let batch = batcher.batch(samples, &device);
|
||||
|
||||
let output = model.forward_chess(batch.states, batch.policy_targets, batch.value_targets);
|
||||
|
||||
let grads = output.loss.backward();
|
||||
let grads = GradientsParams::from_grads(grads, &model);
|
||||
|
||||
model = optim.step(training_config.lr, model, grads);
|
||||
|
||||
iter += 1;
|
||||
|
||||
if iter % 100 == 0 {
|
||||
println!("Completed {} iterations", iter);
|
||||
}
|
||||
|
||||
if training_config.max_time_s.is_some()
|
||||
&& start_time.elapsed().as_secs() > training_config.max_time_s.unwrap()
|
||||
{
|
||||
println!("Training stopping due to time limit...");
|
||||
break;
|
||||
}
|
||||
|
||||
if training_config.num_iters.is_some() && iter >= training_config.num_iters.unwrap() {
|
||||
println!(
|
||||
"Training stopping due to iteration limit ({} iters completed)...",
|
||||
iter
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
println!("Saving model...");
|
||||
|
||||
let metadata = ModelMetadata {
|
||||
name: training_config.model_name,
|
||||
iterations: iter,
|
||||
};
|
||||
|
||||
std::fs::write(
|
||||
metadata_path,
|
||||
serde_json::to_string_pretty(&metadata)
|
||||
.expect("Should be able to convert metadata to JSON string"),
|
||||
)
|
||||
.expect("Should be able to write metadata");
|
||||
|
||||
// Save model in MessagePack format with full precision
|
||||
let recorder = NamedMpkFileRecorder::<FullPrecisionSettings>::new();
|
||||
model
|
||||
.save_file(&model_path, &recorder)
|
||||
.expect("Should be able to save the model");
|
||||
println!("Model saved in {:?}, exiting training.", model_path);
|
||||
return;
|
||||
}
|
||||
|
||||
fn apply_temperature(visits: &[(usize, f32)], temperature: f32) -> Vec<(usize, f32)> {
|
||||
if visits.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
// Special case: deterministic selection
|
||||
if temperature == 0.0 {
|
||||
let (&best_idx, _) = visits
|
||||
.iter()
|
||||
.max_by(|a, b| a.1.partial_cmp(&b.1).unwrap())
|
||||
.map(|(i, p)| (i, p))
|
||||
.unwrap();
|
||||
|
||||
return vec![(best_idx, 1.0)];
|
||||
}
|
||||
|
||||
let inv_temp = 1.0 / temperature;
|
||||
|
||||
// Step 1: apply exponent
|
||||
let mut adjusted: Vec<(usize, f32)> =
|
||||
visits.iter().map(|(i, v)| (*i, v.powf(inv_temp))).collect();
|
||||
|
||||
// Step 2: normalize
|
||||
let sum: f32 = adjusted.iter().map(|(_, v)| *v).sum();
|
||||
|
||||
if sum <= 0.0 {
|
||||
return adjusted; // fallback (shouldn't happen in normal MCTS)
|
||||
}
|
||||
|
||||
for (_, v) in adjusted.iter_mut() {
|
||||
*v /= sum;
|
||||
}
|
||||
|
||||
adjusted
|
||||
}
|
||||
|
||||
fn sample_move(
|
||||
dist: &[(usize, f32)],
|
||||
rng: &mut SmallRng,
|
||||
side_to_move: Color,
|
||||
) -> Option<ChessMove> {
|
||||
let mut r: f32 = rng.random_range(0.0..1.0);
|
||||
|
||||
for (idx, p) in dist {
|
||||
r -= *p;
|
||||
if r <= 0.0 {
|
||||
return Some(decode_move(*idx, side_to_move).expect("Invalid move"));
|
||||
}
|
||||
}
|
||||
|
||||
// fallback due to floating point drift
|
||||
dist.get(0)
|
||||
.map(|(idx, _)| decode_move(*idx, side_to_move).expect("Invalid move"))
|
||||
}
|
||||
|
||||
@@ -0,0 +1,456 @@
|
||||
use crate::mcts::{BoardState, BoardStateStatus, Mcts, MctsConfig, MctsResults};
|
||||
use crate::net::model::{ChessModel, TrainingSample};
|
||||
use crate::train::{apply_temperature, sample_move};
|
||||
use burn::tensor::Device;
|
||||
use chess::Color;
|
||||
|
||||
use lru::LruCache;
|
||||
use rand::SeedableRng;
|
||||
use rand::prelude::SmallRng;
|
||||
use std::collections::VecDeque;
|
||||
use std::hash::Hash;
|
||||
use std::sync::mpsc::{Receiver, RecvTimeoutError, Sender};
|
||||
use std::time::Duration;
|
||||
|
||||
pub struct Worker {
|
||||
id: usize,
|
||||
num_games: usize,
|
||||
// games: Vec<BoardState>,
|
||||
request_tx: Sender<NNRequest>,
|
||||
data_tx: Sender<WorkerData>,
|
||||
curr_request_id: u64,
|
||||
device: Device,
|
||||
mcts_config: MctsConfig,
|
||||
}
|
||||
|
||||
pub struct WorkerData {
|
||||
pub(crate) worker_id: usize,
|
||||
pub(crate) data: Vec<TrainingSample>,
|
||||
}
|
||||
|
||||
impl Worker {
|
||||
pub fn new(
|
||||
id: usize,
|
||||
num_games: usize,
|
||||
sender: Sender<NNRequest>,
|
||||
data_tx: Sender<WorkerData>,
|
||||
device: Device,
|
||||
mcts_config: MctsConfig,
|
||||
) -> Worker {
|
||||
Worker {
|
||||
id,
|
||||
// games: (0..num_games)
|
||||
// .map(|_| BoardState::default())
|
||||
// .collect::<Vec<BoardState>>(),
|
||||
num_games,
|
||||
request_tx: sender,
|
||||
data_tx,
|
||||
curr_request_id: 0,
|
||||
device,
|
||||
mcts_config,
|
||||
}
|
||||
}
|
||||
|
||||
async fn run_game<F, Fut>(
|
||||
worker_id: usize,
|
||||
mcts_config: MctsConfig,
|
||||
model_inference: F,
|
||||
data_tx: Sender<WorkerData>,
|
||||
) where
|
||||
F: Fn(&BoardState) -> Fut,
|
||||
Fut: Future<Output = (Vec<f32>, f32)>,
|
||||
{
|
||||
// println!("game started");
|
||||
let now = std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.unwrap();
|
||||
let seed = now.as_nanos() as u64;
|
||||
let mut rng = SmallRng::seed_from_u64(seed);
|
||||
let mut mcts: Mcts = Mcts {
|
||||
config: mcts_config,
|
||||
};
|
||||
|
||||
let mut board_state = BoardState::default();
|
||||
let mut episode_buffer: Vec<MctsResults> = vec![];
|
||||
|
||||
let mut game_hist = String::new();
|
||||
|
||||
let mut ply_count: usize = 0;
|
||||
|
||||
while board_state.status == BoardStateStatus::Ongoing {
|
||||
// let before = Instant::now();
|
||||
let results = mcts.search(&board_state, &model_inference, true).await;
|
||||
// println!("{}", before.elapsed().as_millis());
|
||||
episode_buffer.push(results);
|
||||
|
||||
// AlphaZero temperature schedule: explore freely for the first 30 plies,
|
||||
// then play deterministically (argmax) for the rest of the game.
|
||||
// The previous schedule never dropped below 0.3, keeping games noisy
|
||||
// throughout and contaminating value targets with random late-game play.
|
||||
let temp = if ply_count < 30 { 1.0 } else { 0.0 };
|
||||
// let temp = (1.0 - (ply_count as f32 / 200.0).min(1.0)).max(0.3);
|
||||
|
||||
let adjusted = apply_temperature(&episode_buffer.last().unwrap().move_dist, temp);
|
||||
|
||||
let mv = sample_move(&adjusted, &mut rng, &board_state.board).unwrap();
|
||||
|
||||
game_hist.push_str(mv.to_string().as_str());
|
||||
game_hist.push(' ');
|
||||
|
||||
board_state.apply_move(mv);
|
||||
ply_count += 1;
|
||||
|
||||
// truncate long games
|
||||
if ply_count >= 400 && board_state.status == BoardStateStatus::Ongoing {
|
||||
board_state.status = BoardStateStatus::FiftyMove;
|
||||
}
|
||||
}
|
||||
|
||||
println!("game finished: {}", game_hist);
|
||||
|
||||
let mut samples: Vec<TrainingSample> = Vec::new();
|
||||
for result in episode_buffer.iter() {
|
||||
let stm = result.board_state.board.side_to_move();
|
||||
let outcome = match board_state.status {
|
||||
BoardStateStatus::WhiteWinner => {
|
||||
if stm == Color::White {
|
||||
1.0
|
||||
} else {
|
||||
-1.0
|
||||
}
|
||||
}
|
||||
BoardStateStatus::BlackWinner => {
|
||||
if stm == Color::Black {
|
||||
1.0
|
||||
} else {
|
||||
-1.0
|
||||
}
|
||||
}
|
||||
_ => 0.0,
|
||||
};
|
||||
|
||||
let blended_target = outcome;
|
||||
// let blended_target = 0.75 * outcome + 0.25 * result.value;
|
||||
|
||||
samples.push(TrainingSample::from_mcts_with_outcome(
|
||||
result.clone(),
|
||||
blended_target,
|
||||
));
|
||||
}
|
||||
|
||||
let worker_data = WorkerData {
|
||||
worker_id,
|
||||
data: samples,
|
||||
};
|
||||
data_tx.send(worker_data).unwrap();
|
||||
}
|
||||
|
||||
// async fn model_inference(&self, board_state: BoardState) -> (Vec<f32>, f32) {
|
||||
// let state = encode_board_state_perspective(&board_state, &self.device).unsqueeze::<4>();
|
||||
// let (tx, rx) = tokio::sync::oneshot::channel::<NNResponse>();
|
||||
//
|
||||
// self.request_tx
|
||||
// .send(NNRequest {
|
||||
// request_tensor: state,
|
||||
// response_tx: tx,
|
||||
// })
|
||||
// .unwrap();
|
||||
//
|
||||
// let response = rx.await.expect("worker dropped inference response");
|
||||
// let p = response
|
||||
// .response_tensors
|
||||
// .0
|
||||
// .into_data()
|
||||
// .to_vec::<f32>()
|
||||
// .unwrap();
|
||||
// let v = response
|
||||
// .response_tensors
|
||||
// .1
|
||||
// .into_data()
|
||||
// .to_vec::<f32>()
|
||||
// .unwrap()[0];
|
||||
//
|
||||
// (p, v)
|
||||
// }
|
||||
|
||||
pub async fn run_worker(self, mut cmd_rx: tokio::sync::mpsc::Receiver<WorkerCmd>) {
|
||||
let mut tasks = Vec::new();
|
||||
// println!("Worker started");
|
||||
for _ in 0..self.num_games {
|
||||
let mcts_config = self.mcts_config.clone();
|
||||
let data_tx = self.data_tx.clone();
|
||||
let request_tx = self.request_tx.clone();
|
||||
|
||||
tasks.push(tokio::spawn(async move {
|
||||
Self::run_game(
|
||||
self.id,
|
||||
mcts_config,
|
||||
|board_state| {
|
||||
let request_tx = request_tx.clone();
|
||||
model_inference_static(board_state.clone(), request_tx)
|
||||
},
|
||||
data_tx,
|
||||
)
|
||||
.await;
|
||||
}));
|
||||
}
|
||||
|
||||
loop {
|
||||
// Remove completed tasks.
|
||||
tasks.retain(|task| !task.is_finished());
|
||||
|
||||
// If every game has completed, we're done.
|
||||
if tasks.is_empty() {
|
||||
break;
|
||||
}
|
||||
|
||||
match tokio::time::timeout(Duration::from_millis(10), cmd_rx.recv()).await {
|
||||
Ok(Some(WorkerCmd::Shutdown)) => break,
|
||||
|
||||
Ok(Some(WorkerCmd::Dispatch)) => {
|
||||
let mcts_config = self.mcts_config.clone();
|
||||
let request_tx = self.request_tx.clone();
|
||||
let data_tx = self.data_tx.clone();
|
||||
|
||||
tasks.push(tokio::spawn(async move {
|
||||
Self::run_game(
|
||||
self.id,
|
||||
mcts_config,
|
||||
|board_state| {
|
||||
let request_tx = request_tx.clone();
|
||||
model_inference_static(board_state.clone(), request_tx)
|
||||
},
|
||||
data_tx,
|
||||
)
|
||||
.await;
|
||||
}));
|
||||
}
|
||||
|
||||
Ok(None) => break,
|
||||
|
||||
Err(_) => {
|
||||
tokio::task::yield_now().await;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for task in tasks {
|
||||
let _ = task.await;
|
||||
}
|
||||
|
||||
println!("Worker {} shut down", self.id);
|
||||
}
|
||||
}
|
||||
|
||||
async fn model_inference_static(
|
||||
board_state: BoardState,
|
||||
request_tx: Sender<NNRequest>,
|
||||
) -> (Vec<f32>, f32) {
|
||||
let cache_key = board_state.nn_cache_key();
|
||||
let (tx, rx) = tokio::sync::oneshot::channel::<NNResponse>();
|
||||
|
||||
request_tx
|
||||
.send(NNRequest {
|
||||
cache_key,
|
||||
board_state,
|
||||
response_tx: tx,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let response = rx.await.expect("worker dropped inference response");
|
||||
|
||||
(response.policy, response.value)
|
||||
}
|
||||
|
||||
pub enum NNServerCmd {
|
||||
Shutdown,
|
||||
}
|
||||
|
||||
pub enum WorkerCmd {
|
||||
Shutdown,
|
||||
Dispatch,
|
||||
}
|
||||
|
||||
pub struct NNServer {
|
||||
command_rx: Receiver<NNServerCmd>,
|
||||
request_rx: Receiver<NNRequest>,
|
||||
model: ChessModel,
|
||||
device: Device,
|
||||
batch_size: usize,
|
||||
cache_size: u64,
|
||||
}
|
||||
|
||||
impl NNServer {
|
||||
pub fn new(
|
||||
command_rx: Receiver<NNServerCmd>,
|
||||
request_rx: Receiver<NNRequest>,
|
||||
model: ChessModel,
|
||||
device: Device,
|
||||
batch_size: usize,
|
||||
cache_size: u64,
|
||||
) -> NNServer {
|
||||
NNServer {
|
||||
command_rx,
|
||||
request_rx,
|
||||
model,
|
||||
device,
|
||||
batch_size,
|
||||
cache_size,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug, Clone, Eq, Hash, PartialEq)]
|
||||
struct NNJobData {
|
||||
worker_id: usize,
|
||||
request_id: u64,
|
||||
// game_id: u32,
|
||||
}
|
||||
pub struct NNRequest {
|
||||
cache_key: NNCacheKey,
|
||||
board_state: BoardState,
|
||||
response_tx: tokio::sync::oneshot::Sender<NNResponse>,
|
||||
}
|
||||
|
||||
// ~18.7KB
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct NNResponse {
|
||||
policy: Vec<f32>,
|
||||
value: f32,
|
||||
}
|
||||
|
||||
impl NNServer {
|
||||
pub fn run_server(&self) {
|
||||
let cap =
|
||||
std::num::NonZeroUsize::new(self.cache_size as usize).expect("cache_size must be > 0");
|
||||
let mut cache: LruCache<NNCacheKey, NNResponse> = LruCache::new(cap);
|
||||
let mut queue: VecDeque<NNRequest> = VecDeque::new();
|
||||
let mut request_counter: usize = 0;
|
||||
let mut cache_hits: usize = 0;
|
||||
let mut batches_ran: usize = 0;
|
||||
|
||||
loop {
|
||||
// Check for shutdown before doing any work.
|
||||
if let Ok(cmd) = self.command_rx.try_recv() {
|
||||
match cmd {
|
||||
NNServerCmd::Shutdown => {
|
||||
println!(
|
||||
"NN server shutting down. Served {} requests, with {} cache hits ({:.2}%). Ran {} batches (avg {:.2} requests/batch).",
|
||||
request_counter,
|
||||
cache_hits,
|
||||
cache_hits as f64 / request_counter as f64 * 100.0,
|
||||
batches_ran,
|
||||
(request_counter - cache_hits) as f64 / batches_ran as f64,
|
||||
);
|
||||
|
||||
break;
|
||||
} // other commands...
|
||||
}
|
||||
}
|
||||
|
||||
// If we have no queued requests, wait for either a request
|
||||
// or periodically wake up to check for shutdown.
|
||||
if queue.is_empty() {
|
||||
match self.request_rx.recv_timeout(Duration::from_millis(10)) {
|
||||
Ok(first) => {
|
||||
request_counter += 1;
|
||||
// queue.push_back(first);
|
||||
if try_use_cache(first, &mut cache, &mut queue) {
|
||||
cache_hits += 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Err(RecvTimeoutError::Timeout) => {
|
||||
continue;
|
||||
}
|
||||
|
||||
Err(RecvTimeoutError::Disconnected) => {
|
||||
println!("Request channel disconnected");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while let Ok(req) = self.request_rx.try_recv() {
|
||||
request_counter += 1;
|
||||
// queue.push_back(req);
|
||||
if try_use_cache(req, &mut cache, &mut queue) {
|
||||
cache_hits += 1;
|
||||
}
|
||||
}
|
||||
|
||||
let mut jobs_to_send: Vec<NNRequest> = Vec::new();
|
||||
|
||||
for _ in 0..self.batch_size {
|
||||
if let Some(job) = queue.pop_front() {
|
||||
jobs_to_send.push(job);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if jobs_to_send.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let b_len = jobs_to_send.len();
|
||||
let mut buffer = vec![0.0f32; b_len * 1216];
|
||||
for (i, job) in jobs_to_send.iter().enumerate() {
|
||||
let start = i * 1216;
|
||||
crate::net::encoding::encode_board_state_to_slice(
|
||||
&job.board_state,
|
||||
&mut buffer[start..start + 1216],
|
||||
);
|
||||
}
|
||||
|
||||
let batched_tensor = burn::tensor::Tensor::<4>::from_floats(
|
||||
burn::tensor::TensorData::new(buffer, [b_len, 19, 8, 8]),
|
||||
&self.device,
|
||||
);
|
||||
|
||||
let (p, v) = self.model.forward(batched_tensor);
|
||||
batches_ran += 1;
|
||||
|
||||
let p_vec = p.into_data().to_vec::<f32>().unwrap();
|
||||
let v_vec = v.into_data().to_vec::<f32>().unwrap();
|
||||
|
||||
const POLICY_DIM: usize = 73 * 8 * 8; // 4672
|
||||
|
||||
for (i, job) in jobs_to_send.into_iter().enumerate() {
|
||||
let p_slice = p_vec[i * POLICY_DIM..(i + 1) * POLICY_DIM].to_vec();
|
||||
let v_val = v_vec[i];
|
||||
|
||||
let res = NNResponse {
|
||||
policy: p_slice,
|
||||
value: v_val,
|
||||
};
|
||||
|
||||
cache.put(job.cache_key, res.clone());
|
||||
|
||||
let _ = job.response_tx.send(res);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn try_use_cache(
|
||||
req: NNRequest,
|
||||
cache: &mut LruCache<NNCacheKey, NNResponse>,
|
||||
queue: &mut VecDeque<NNRequest>,
|
||||
) -> bool {
|
||||
if let Some(cached) = cache.get(&req.cache_key) {
|
||||
// println!("Cache hit");
|
||||
req.response_tx.send(cached.clone()).unwrap();
|
||||
true
|
||||
} else {
|
||||
queue.push_back(req);
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct NNCacheKey {
|
||||
pub board_hash: u64,
|
||||
pub halfmove_clock: u8,
|
||||
pub repetition_two: bool,
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
use chess::{ChessMove, Game};
|
||||
use engine::{legal_action_mask, Engine};
|
||||
use engine::Engine;
|
||||
use std::io;
|
||||
use std::str::FromStr;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user